First core item
The first major item gives Warwick enough damage and chase power to stop relying only on enemy mistakes. This is often the window where he can chain gank, objective, and short invade without losing too much tempo.
Dirty-hunt bruiser build: Warwick wins when a target that is already chipped loses the right to leave the sequence. The build must therefore reinforce his access to that chase, his durability in first contact, and his ability to convert a won pick or duel into map advantage.
Warwick relies on sustain in fights. The build maximizes survival and consistent damage.
Long Sword
Proc Sheen between AA fast of passive AS in fight
%HP on-hit, synergy with the passive lifesteal WW
Ability haste to use R Infinite Duress more often
Plated Steelcaps
Strengthens attaques in early with dominate the duels jungle and ganks.
Ideal for track down low-health targets alive, moment when the passive gives of the speed.
Attack speed to trigger the passive Eternal Hunger plus frequently.
Accumulated HP to survive his suppression R Infinite Duress in the middle enemies.
The first major item gives Warwick enough damage and chase power to stop relying only on enemy mistakes. This is often the window where he can chain gank, objective, and short invade without losing too much tempo.