- She benefits from objective fights where enemies group too closely, because Moonfall converts one positioning mistake into a team-wide advantage.
- Her clear with Nashor's Tooth lets her stay relevant without needing every early gank to succeed.
- She provides a real AP source from the jungle, helping AD-heavy drafts become harder to itemize against.
- Her level 5 creates a very concrete window around the first dragon, especially if an allied lane already has priority or reliable crowd control.
Diana Wild Rift — Tier, Stats & Overview
Diana is a Mid Lane or Jungle fighter-mage in Wild Rift, a lunar priestess specializing in devastating engages and magical zone damage.
Best build Infinity Orb › Rabadon's Deathcap › Lich Bane › Stormsurge › Void Staff Full build →
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Diana's win rate has climbed +0.97 pts over the last 30 days, now at 52.06%. See the full Wild Rift meta trends for more biggest movers.
Diana jungle holds a solid position in the current patch because she quickly turns tempo leads into real objective pressure.
Diana is a Mid Lane or Jungle fighter-mage in Wild Rift, a lunar priestess specializing in devastating engages and magical zone damage. Her kit provides a lunar orb dealing damage and activating a repositioning dash, a slowing moon zone, and a teamfight AoE knock-up ultimate. She excels in dive compositions seeking to enter the enemy group and destroy everything through zone damage. In Wild Rift, her E → ultimate combo enables lightning-fast engages that few compositions can anticipate.
Diana thrives in compositions that force quick group fights. She benefits from allies with strong engage or zone control tools that enable her initiation. Teams that cluster enemies together maximize the impact of her area damage.
Diana struggles against compositions that disrupt her explosive engage patterns. Strong crowd control, disengage tools, and sustained poke prevent her from reaching priority targets. Her reliance on direct engage windows defines her structural weakness.
With Diana, success depends on finding the right engage timing on grouped enemies. Look for opportunities where opponents are clustered to maximize your area damage. In teamfights, approach from flanks to surprise vulnerable targets.
§ 06 — The matchup wall · JungleDiana Wild Rift Jungle counters and synergies
§ 06 — The matchup wall · MidDiana Wild Rift Mid counters
§ 02 — Strengths & weaknesses Diana Wild Rift strengths and weaknesses
- Avoid Diana if your team has no way to follow your entry: Moonfall can pull targets together, but it does not win the fight if nobody can capitalize.
- Avoid her into drafts that can disengage cleanly, because an E used without reset or an ultimate absorbed by Stasis breaks her main window.
- She becomes risky if the team already lacks frontline, because Diana wants to enter the fight but cannot hold the front alone for long.
- Do not lock her blindly if allied lanes have no early priority: she can clear, but she hates arriving late to a river already controlled by the enemy.
§ 03 — Game planDiana Wild Rift game plan: early, mid and late game
Look for short trades around Q→E; spike level 5
Look for short trades around Q→E; spike level 5.
Force objectives with 2-stroke wombo
Force objectives with 2-stroke wombo.
Flanks to touch the backline; avoids front…
Flanks to touch the backline; avoids front engagement.
§ 02 — Strengths & weaknesses Diana AP engage / assassin mid Wild Rift strengths and weaknesses
- Very strong level 3-5 window when Q hits: E reset lets her enter, W absorbs the return trade, then the second E can finish or disengage.
- Can push mid quickly and arrive first to dragon or Herald fights thanks to her wave burst and AoE engage.
- Directly punishes immobile mages: one positioning error after their control spell opens a Q-E-W-R-Ignite combo.
- Before first item, she depends heavily on landing Q: a missed Q makes her dash predictable and removes kill pressure.
- Mids with silence, fear, knockback, or natural exhaust patterns break her engage and leave her in the middle of the fight with no reset.
- She can lose tempo against champions who push from outside her range without exposing themselves, especially if her jungler cannot cover river.
§ 03 — Game planDiana Wild Rift game plan: early, mid and late game
Controlled push, short trades, prepares shifts
Controlled push, short trades, prepares shifts.
Roams bot/herald with R
Roams bot/herald with R.
Look for fog wrestling, avoid peel zones
Look for fog wrestling, avoid peel zones.
§ 07b — Advanced MechanicsDiana: combos & tips Wild Rift
Hit the target with Q (applies Moonlight) then E to dash towards them. If Q misses, E is not reset.
Q marks, E dash, W pulls enemies towards Diana + slow, passive auto-attacks (3rd hit bonus), E reset on kill.
Enter with Q+E, Moonfall for the slow/pull, auto-attacks for passive procs (3rd AA = AoE), E reset to finish them off or escape.
Flash to get to the centre, Moonfall to pull and slow the group, Q for Moonlight, E to close the gap if anyone escapes.
§ 08 — DialoguesDiana Wild Rift FAQ
Q.01 Is Diana jungle a good blind pick? +
Diana can be blind picked if your team already has some control, frontline, or lane priority. She becomes much less reliable if picked into a draft with no follow-up, because her engage forces her to physically enter the fight. As a blind pick, she remains fine if you are willing to play more around tempo, farming, and objectives instead of only looking for one-shots.
Q.02 What is Diana jungle's most important timing? +
Her level 5 is often the most important timing because Moonfall completely changes her threat around the first objective. Before that level, Diana can gank, but she does not force the same grouped fights yet. After level 5, every dragon, Herald, or river grouping becomes an opportunity if she has vision, Moonlight available, and a lane able to follow.
Q.03 Should Diana always be the one engaging? +
No. Diana can engage, but she is often better as a second wave if an ally already forces a reaction. When enemies still have all their crowd control, Stasis, or Flash, entering too early can waste Moonfall. If an ally engages first, Diana can wait for enemies to group or use defensive tools, then enter with much higher value.
Q.04 Why does Diana feel inconsistent in some games? +
She feels inconsistent when she has no clear angle to enter. Her damage can be very high, but it depends on a precise sequence: applying Moonlight, reaching the right target, using Moonfall at the right moment, then surviving long enough to finish the fight. If the enemy draft can slow her, push her away, or absorb her ultimate, she must play more patiently around vision and cooldowns.
Data — Stats per levelDiana Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 52 | 40 | 38 | 435 | 9 | 12 |
| 2 | 770 | 55.6 | 45 | 40 | 476 | 9.8 | 13.1 |
| 3 | 910 | 59.2 | 50 | 42 | 517 | 10.6 | 14.2 |
| 4 | 1,050 | 62.8 | 55 | 44 | 558 | 11.4 | 15.3 |
| 5 | 1,190 | 66.4 | 60 | 46 | 599 | 12.2 | 16.4 |
| 6 | 1,330 | 70 | 65 | 48 | 640 | 13.1 | 17.5 |
| 7 | 1,470 | 73.6 | 70 | 50 | 681 | 13.9 | 18.6 |
| 8 | 1,610 | 77.2 | 75 | 52 | 722 | 14.7 | 19.7 |
| 9 | 1,750 | 80.8 | 80 | 54 | 763 | 15.5 | 20.8 |
| 10 | 1,890 | 84.4 | 85 | 56 | 804 | 16.3 | 21.9 |
| 11 | 2,030 | 88 | 90 | 58 | 845 | 17.1 | 23 |
| 12 | 2,170 | 91.6 | 95 | 60 | 886 | 17.9 | 24.1 |
| 13 | 2,310 | 95.2 | 100 | 62 | 927 | 18.7 | 25.2 |
| 14 | 2,450 | 98.8 | 105 | 64 | 968 | 19.5 | 26.3 |
| 15 | 2,590 | 102.4 | 110 | 66 | 1,009 | 20.3 | 27.4 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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