A
September 2026 · Patch 7.2d
Assassin · Jungle

Diana Wild Rift — Tier, Stats & Overview

Diana is a Mid Lane or Jungle fighter-mage in Wild Rift, a lunar priestess specializing in devastating engages and magical zone damage.

Best build Infinity Orb Rabadon's Deathcap Lich Bane Stormsurge Void Staff Full build →

★ Jungle Tier A September 2026 · Patch 7.2d assassinapburst
DMG
UTIL
TANK
DIFF
Win 52.1% #15 · ↑3pt
Pick 2.9% #22
Ban 0.4% #109

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Win Rate (30d) 52.06%+0.97 pts
Pick Rate 2.93%
Ban Rate 0.44%
51.0%51.5%52.0%52.5%7.2c7.2d08/0823/0807/09

Diana's win rate has climbed +0.97 pts over the last 30 days, now at 52.06%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Diana jungle holds a solid position in the current patch because she quickly turns tempo leads into real objective pressure.

By Updated 8 Sept 2026 Patch 7.2d

Diana is a Mid Lane or Jungle fighter-mage in Wild Rift, a lunar priestess specializing in devastating engages and magical zone damage. Her kit provides a lunar orb dealing damage and activating a repositioning dash, a slowing moon zone, and a teamfight AoE knock-up ultimate. She excels in dive compositions seeking to enter the enemy group and destroy everything through zone damage. In Wild Rift, her E → ultimate combo enables lightning-fast engages that few compositions can anticipate.

Diana thrives in compositions that force quick group fights. She benefits from allies with strong engage or zone control tools that enable her initiation. Teams that cluster enemies together maximize the impact of her area damage.

Diana struggles against compositions that disrupt her explosive engage patterns. Strong crowd control, disengage tools, and sustained poke prevent her from reaching priority targets. Her reliance on direct engage windows defines her structural weakness.

With Diana, success depends on finding the right engage timing on grouped enemies. Look for opportunities where opponents are clustered to maximize your area damage. In teamfights, approach from flanks to surprise vulnerable targets.

§ 06 — The matchup wall · JungleDiana Wild Rift Jungle counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Infinity Orb Infinity Orb
  2. Core 02 Rabadon's Deathcap Rabadon's Deathcap
  3. Core 03 Lich Bane Lich Bane
  4. Core 04 Stormsurge Stormsurge
  5. Core 05 Void Staff Void Staff
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Diana Wild Rift strengths and weaknesses

↑ Strengths
  • She benefits from objective fights where enemies group too closely, because Moonfall converts one positioning mistake into a team-wide advantage.
  • Her clear with Nashor's Tooth lets her stay relevant without needing every early gank to succeed.
  • She provides a real AP source from the jungle, helping AD-heavy drafts become harder to itemize against.
  • Her level 5 creates a very concrete window around the first dragon, especially if an allied lane already has priority or reliable crowd control.
↓ Weaknesses
  • Avoid Diana if your team has no way to follow your entry: Moonfall can pull targets together, but it does not win the fight if nobody can capitalize.
  • Avoid her into drafts that can disengage cleanly, because an E used without reset or an ultimate absorbed by Stasis breaks her main window.
  • She becomes risky if the team already lacks frontline, because Diana wants to enter the fight but cannot hold the front alone for long.
  • Do not lock her blindly if allied lanes have no early priority: she can clear, but she hates arriving late to a river already controlled by the enemy.
02

§ 03 — Game planDiana Wild Rift game plan: early, mid and late game

I Early

Look for short trades around Q→E; spike level 5

Lvl. 1 → 6

Look for short trades around Q→E; spike level 5.

II Mid

Force objectives with 2-stroke wombo

Lvl. 7 → 11

Force objectives with 2-stroke wombo.

III Late

Flanks to touch the backline; avoids front…

Lvl. 12+

Flanks to touch the backline; avoids front engagement.

§ 07b — Advanced MechanicsDiana: combos & tips Wild Rift

Poke combo
1 Q Q
2 E E

Hit the target with Q (applies Moonlight) then E to dash towards them. If Q misses, E is not reset.

Level 3 burst combo
1 Q Q
2 E E
3 W W
4 AA
5 E E

Q marks, E dash, W pulls enemies towards Diana + slow, passive auto-attacks (3rd hit bonus), E reset on kill.

Full all-in combo
1 Q Q
2 E E
3 W W
4 AA
5 AA
6 AA
7 E E

Enter with Q+E, Moonfall for the slow/pull, auto-attacks for passive procs (3rd AA = AoE), E reset to finish them off or escape.

Teamfight engage combo
1 Flash Flash
2 W W
3 Q Q
4 E E
5 AA

Flash to get to the centre, Moonfall to pull and slow the group, Q for Moonlight, E to close the gap if anyone escapes.

Mechanical Tips

  • Crescent Strike (Q): curved projectile — aim slightly to the side to hit enemies trying to dodge. Applies Moonlight (required for E reset).
  • Lunar Rush (E) reset: E resets on a champion marked by Moonlight (Q). Can be used up to 3 times if Q hits 3 different targets — excellent for clearing up in teamfights.
  • Moonsilver Blade (passive): every third auto-attack deals AoE magic damage and grants bonus attack speed. Weave auto-attacks between abilities to trigger the passive regularly.
  • Moonfall (W): Pulls enemies in the area towards Diana — make sure you’re in the centre of the enemy group to maximise the pull.
  • Moonlight passive: Lasts 3s — quickly chain Q → E within this timeframe.

Common Mistakes

  • Casting Q in a predictable arc — enemies will learn the pattern. Vary the angles.
  • Using E without Moonlight active — normal E (without reset) has a long cooldown.
  • Using W too early before reaching the centre — pulls enemies in the wrong direction.

Notable Interactions

  • Moonfall (W) can interrupt enemy channels by hitting them.
  • Diana is one of the best AP assassins against tanks thanks to her AoE passive and AP scaling.
  • E → AA → AA → AA → E (reset) on an enemy target = 3 passive procs + sustained damage.
Go deeper Mechanics & Tips — Diana Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesDiana Wild Rift FAQ

Q.01 Is Diana jungle a good blind pick? +

Diana can be blind picked if your team already has some control, frontline, or lane priority. She becomes much less reliable if picked into a draft with no follow-up, because her engage forces her to physically enter the fight. As a blind pick, she remains fine if you are willing to play more around tempo, farming, and objectives instead of only looking for one-shots.

Q.02 What is Diana jungle's most important timing? +

Her level 5 is often the most important timing because Moonfall completely changes her threat around the first objective. Before that level, Diana can gank, but she does not force the same grouped fights yet. After level 5, every dragon, Herald, or river grouping becomes an opportunity if she has vision, Moonlight available, and a lane able to follow.

Q.03 Should Diana always be the one engaging? +

No. Diana can engage, but she is often better as a second wave if an ally already forces a reaction. When enemies still have all their crowd control, Stasis, or Flash, entering too early can waste Moonfall. If an ally engages first, Diana can wait for enemies to group or use defensive tools, then enter with much higher value.

Q.04 Why does Diana feel inconsistent in some games? +

She feels inconsistent when she has no clear angle to enter. Her damage can be very high, but it depends on a precise sequence: applying Moonlight, reaching the right target, using Moonfall at the right moment, then surviving long enough to finish the fight. If the enemy draft can slow her, push her away, or absorb her ultimate, she must play more patiently around vision and cooldowns.

Data — Stats per levelDiana Wild Rift base stats per level (1-15)

Movement speed 355Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630524038435912
277055.645404769.813.1
391059.2504251710.614.2
41,05062.8554455811.415.3
51,19066.4604659912.216.4
61,33070654864013.117.5
71,47073.6705068113.918.6
81,61077.2755272214.719.7
91,75080.8805476315.520.8
101,89084.4855680416.321.9
112,03088905884517.123
122,17091.6956088617.924.1
132,31095.21006292718.725.2
142,45098.81056496819.526.3
152,590102.4110661,00920.327.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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