June 2026 · Patch 7.1f
Assassin · JUNGLE · MID

Diana Wild Rift Synergies

Diana thrives in compositions that force quick group fights. She benefits from allies with strong engage or zone control tools that enable her initiation. Teams that cluster enemies together maximize the impact of her area damage.

★ JUNGLE · MID Tier A
DMG
UTIL
TANK
DIFF
Win 48.0% #72 · ↓13pt
Pick 1.2% #39
Ban 0.1% #133

Diana Wild Rift Synergies

S Tier 2
Yasuo Yasuo Moonfall groups multiple targets into one zone and instantly creates a knockup setup that Yasuo can exploit with Last Breath. The optimal execution is to let Diana dive in with Lunar Rush, apply burst pressure and then trigger Moonfall in the middle of the fight so Yasuo can follow immediately. This synergy is deadly against teams that cluster around objectives, turning a decent engage into a potential wipe. CC ChainMid
Combo
QCrescent StrikeELunar RushRMoonfallRLast Breath
Orianna Orianna Diana is one of the best Shockwave carriers because she can dive into the middle of the enemy team instantly. The mechanic is very clean: Orianna places the ball, Diana dashes to a marked target, briefly holds Moonfall and Orianna triggers Shockwave during or just before the final pull. The duo excels in low-vision teamfights where the enemy has no time to spread out. EngageMid
Combo
ECommand: ProtectQCrescent StrikeELunar RushRCommand: ShockwaveRMoonfall
A Tier 2
Galio Galio Galio perfectly covers Diana's deep dives and ensures her aggressive entry does not turn into a mediocre one-for-one trade. The plan is simple: Diana dives the backline, Galio instantly ults to add knockup, tanking and zone control while Diana finishes her rotation. This synergy gains huge value against fragile but dangerous compositions that normally punish assassins after their first dash. DiveMid
Combo
ELunar RushRHero's EntranceRMoonfall
Leona Leona Leona pins down the priority target and forces the enemy backline to spend defensive tools before Diana even arrives. The execution is strong because Diana can wait for the first CC chain and then dive once flashes or cleanses have already been pressured. The duo works very well in all-in drafts where the goal is to remove the carry in the very first ability cycle. EngageSupport
Combo
RSolar FlareEZenith BladeQCrescent StrikeELunar RushRMoonfall
B Tier 1
Lulu Lulu Lulu turns Diana into a slightly more forgiving missile thanks to shield, speed and Wild Growth after engage. The synergy is less explosive than a pure wombo combo, but it lets Diana survive long enough to finish her target and disrupt the rest of the fight. It is relevant when the enemy has many anti-assassin answers but limited ability to handle an extended front-to-back afterward. ProtectSupport

How to draft around this champion

Synergy angle

Diana jungle's best synergies are not only allies who add damage. They are mainly champions able to turn Moonfall into the starting point of a full fight. Diana groups enemies, forces a reaction, and creates a short window; her allies must either lock that window down or amplify the immediate impact. Yasuo and Orianna directly exploit the grouping, while Galio and Leona help start or extend the control chain. Lulu offers a different angle: she does not create the main wombo, but she can help Diana survive after committing and turn a risky entry into a playable fight.

Patch context

Diana becomes much more reliable when her draft does not ask her to do everything alone. Her ultimate is very strong, but it is still a short window: if the team cannot enter, control, or burst during that moment, enemies can simply survive and punish her advanced position. Her strongest synergies provide either setup before entry or an extra layer of damage and control after Moonfall. This turns Diana from a risky engage into a real composition trigger.

Draft identity

With good synergies, Diana jungle becomes the core of a wombo or short-engage composition. She does not need the entire team to play only around her, but she needs at least one ally able to convert her grouping. Without that, she remains individually dangerous, but much less reliable in decisive fights.

Quick read

  • Allies who benefit from grouped enemies directly increase Moonfall's value.
  • Champions able to enter with her reduce the risk of Diana being alone in the middle of the fight.
  • Defensive supports can work if their protection helps Diana survive after her engage, not only before it.

Best composition types

Wombo combo around Moonfall

Diana pulls targets together with Moonfall, creating a perfect window for allies who need enemies close to each other. Yasuo can convert the knock-up into Last Breath, while Orianna can layer Shockwave onto Diana's entry. This synergy works because it does not only ask Diana to kill: it turns her engage into a teamfight structure where every second after Moonfall becomes lethal.

How to play it. You need to prepare vision before the objective and avoid engaging too early. Diana should enter when Yasuo or Orianna are in range to follow, not simply when she sees an isolated target. The fight is won through synchronization, not raw speed.

Chain engage and lockdown

Diana likes allies who prevent enemies from instantly escaping Moonfall. Galio can join or complete a deep entry, while Leona brings an initial control layer that makes Diana's Q + E much easier to land. This composition type reduces her biggest risk: entering alone, getting controlled, then watching enemies scatter before her burst is enough.

How to play it. Ideally, one of these champions should force the first reaction. If Leona or Galio lands control, Diana can enter with more certainty. If Diana engages first, the ally must be close enough to extend immediately.

Post-commit protection

Lulu does not create the same wombo as Yasuo or Orianna, but she answers a very concrete Diana weakness: surviving after entry. Diana can land her ultimate and still remain exposed if enemies survive the initial burst. Well-timed protection, extra durability, or defensive control can give her the time needed to finish a target, reuse spells, or exit a fight that would otherwise be too risky.

How to play it. This synergy requires timing around Diana's entry. Lulu should not spend everything before Diana commits; her value mostly comes when Diana is already in the center of the fight and enemies start focusing her.

Composition traps

Composition with no immediate follow-up

Diana can pull several enemies together, but if nobody can hit the area or enter after her, Moonfall loses much of its value. In this kind of draft, she often has to choose between waiting too long or engaging alone. Both options are poor: either the opportunity disappears, or she dies before her team can convert.

Poke-heavy composition with no entry point

A poke team can work with Diana if it forces enemies to group while low on health. But if that composition refuses to move forward at all, Diana becomes the only champion forced to take the risk. She then enters without real presence behind her, allowing enemies to hold their control and punish her commit instead of suffering the wombo.

Priority synergies

Yasuo

Yasuo deserves editorial priority because his relationship with Diana directly changes how objectives are played. Diana no longer only needs to kill with Moonfall: she must create the knock-up that lets Yasuo enter immediately. The duo becomes very strong when both players wait for enemies to group in a corridor or around dragon. The danger is forcing separately: Diana without Yasuo in range, or Yasuo without setup, loses much of their shared threat.

Orianna

Orianna is a major synergy because she turns Diana's entry into an even harder area threat to respect. The ball placed on Diana or prepared around an objective forces enemies to watch two dangers at once: Diana's access and Shockwave. This duo requires patience. If Diana enters before Orianna is ready, the opportunity is wasted; if they synchronize the angle, the fight can be decided before enemy carries have time to respond.

Common mistakes

Common mistakes

  • Engaging with Diana while Yasuo, Orianna, or Galio are not in range to follow turns a strong synergy into an isolated play.
  • Using Moonfall too early on a single target can deny the team its best wombo window around the objective.
  • Forgetting vision before the engage makes synergies less reliable, because enemies can simply back away before Diana arrives.
  • Playing Diana as the only engage source in a composition that does not want to move forward creates fights where she dies before conversion.

Coach notes

  • With Diana, a good synergy is not only measured by the theoretical combo, but by real timing: who is ready to follow within two seconds after Moonfall?
  • If your main duo is not available, play simpler: secure tempo, force vision, then engage only when the enemy has already lost structure.

Synergy reading

What these duos unlock

Diana performs best when allies extend the first window of control or damage. The strongest pairings on this page, such as Yasuo, Orianna, Galio, create cleaner fights and more reliable tempo swings.

Profile to look for

Diana has a assassin profile, so allies with CC Chain, Engage are usually the best fit. You often get the most value from partners played in Mid, Support.

When synergy matters most

These pairings matter most around first engage timing, objective setup, and follow-up on crowd control. The page is not just naming allies: it highlights combinations that reduce execution risk for Diana.

FAQ

What types of champions work best with Diana jungle?

Diana's best allies are those who immediately benefit from grouped enemies or extend her engage. She likes champions who can add control, area burst, or protection right after she enters. The important part is not only having a spectacular combo: the ally must be in range when Diana engages, otherwise Moonfall becomes an isolated play.

Why does Diana work so well with Yasuo?

Diana works with Yasuo because Moonfall provides the kind of window Yasuo wants to exploit: grouped enemies and a knock-up he can immediately use. This duo becomes especially dangerous around objectives, when enemies must walk into a limited area. The important condition is follow-up range: if Yasuo is not ready or too far away, Diana can land her engage without the combo truly converting.

Is Orianna a good synergy for Diana?

Yes, Orianna is very strong with Diana because she can layer Shockwave onto Diana's entry. The duo creates heavy pressure: enemies must respect both Diana's angle and the ball's position. For it to work, the play must be prepared before the fight. A Diana who engages too far from Orianna loses the most dangerous part of the combo.

Does Diana need allied frontline?

She does not always need traditional frontline, but she needs someone to share entry risk or convert her impact. If Diana is the only champion moving forward, enemies can hold every control tool for her. A frontline, secondary engage, or protection like Lulu can make her commit much more reliable, especially in fights where the initial burst is not enough.