Diana Synergies

A JUNGLEMID Assassin
Win 60.5% #14
Pick 2.5% #27
Ban 0.1% #69
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Diamond+ ?Official Tencent data
Diamond+ CN server · Updated daily
Last update: 25 Apr 2026

Synergies

Diana thrives in compositions that force quick group fights. She benefits from allies with strong engage or zone control tools that enable her initiation. Teams that cluster enemies together maximize the impact of her area damage.

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Diana Synergies

S Tier 2
Yasuo Yasuo Moonfall groups multiple targets into one zone and instantly creates a knockup setup that Yasuo can exploit with Last Breath. The optimal execution is to let Diana dive in with Lunar Rush, apply burst pressure and then trigger Moonfall in the middle of the fight so Yasuo can follow immediately. This synergy is deadly against teams that cluster around objectives, turning a decent engage into a potential wipe. CC ChainMid
Combo
QCrescent StrikeELunar RushRMoonfallRLast Breath
Orianna Orianna Diana is one of the best Shockwave carriers because she can dive into the middle of the enemy team instantly. The mechanic is very clean: Orianna places the ball, Diana dashes to a marked target, briefly holds Moonfall and Orianna triggers Shockwave during or just before the final pull. The duo excels in low-vision teamfights where the enemy has no time to spread out. EngageMid
Combo
ECommand: ProtectQCrescent StrikeELunar RushRCommand: ShockwaveRMoonfall
A Tier 2
Galio Galio Galio perfectly covers Diana's deep dives and ensures her aggressive entry does not turn into a mediocre one-for-one trade. The plan is simple: Diana dives the backline, Galio instantly ults to add knockup, tanking and zone control while Diana finishes her rotation. This synergy gains huge value against fragile but dangerous compositions that normally punish assassins after their first dash. DiveMid
Combo
ELunar RushRHero's EntranceRMoonfall
Leona Leona Leona pins down the priority target and forces the enemy backline to spend defensive tools before Diana even arrives. The execution is strong because Diana can wait for the first CC chain and then dive once flashes or cleanses have already been pressured. The duo works very well in all-in drafts where the goal is to remove the carry in the very first ability cycle. EngageSupport
Combo
RSolar FlareEZenith BladeQCrescent StrikeELunar RushRMoonfall
B Tier 1
Lulu Lulu Lulu turns Diana into a slightly more forgiving missile thanks to shield, speed and Wild Growth after engage. The synergy is less explosive than a pure wombo combo, but it lets Diana survive long enough to finish her target and disrupt the rest of the fight. It is relevant when the enemy has many anti-assassin answers but limited ability to handle an extended front-to-back afterward. ProtectSupport

Synergy reading

What these duos unlock

Diana performs best when allies extend the first window of control or damage. The strongest pairings on this page, such as Yasuo, Orianna, Galio, create cleaner fights and more reliable tempo swings.

Profile to look for

Diana has a assassin profile, so allies with CC Chain, Engage are usually the best fit. You often get the most value from partners played in Mid, Support.

When synergy matters most

These pairings matter most around first engage timing, objective setup, and follow-up on crowd control. The page is not just naming allies: it highlights combinations that reduce execution risk for Diana.

FAQ

Who synergizes best with Diana in Wild Rift?

Yasuo is one of the strongest partners highlighted on this page because the duo creates cleaner engage or follow-up sequences for Diana.

What kind of ally does Diana usually want?

Diana usually gains the most from allies who bring CC Chain. The goal is to make the first action easier to convert into damage, tempo, or objective control.

Should I pick synergy over comfort on Diana?

Strong duos such as Yasuo or Orianna matter, but not more than champion mastery. Use these synergies to refine a good draft, not to replace a pick you cannot execute.