A
October 2026 · Patch 7.3d
Assassin · JUNGLE · MID

Diana Wild Rift Best Build Guide

AP dive build with conditions: Diana wins when she converts a clumped or poorly covered target into a tempo explosion for her team. The cleaned build must therefore serve access, initial impact, and enough durability that her entry is not just stylish suicide.

★ JUNGLE · MID Tier A
DMG
UTIL
TANK
DIFF
Win 50.1% #42 · ↑3pt
Pick 1.3% #43
Ban 0.1% #134

Builds — official CN server data (patch 7.3)

Why this data? →

Diana Jungle — recommended build

Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute synergizes with Diana's rapid 3-hit combo for burst damage.Sudden ImpactEyeball CollectorBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 3 E rank 1Lv 5 UltimateLv 9 Riftmaker + Ultimate rank 2

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Banshee's Veil
Banshee's VeilAgainst AD burst (assassins, Zed, Rengar…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Diana Mid Lane — recommended build

Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteElectrocute synergizes with Diana's rapid 3-hit combo for burst damage.Sudden ImpactEyeball CollectorBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 3 E rank 1Lv 5 UltimateLv 6 Infinity Orb

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Diana must survive after engaging to extract value. The build combines burst and sustain to convert engages into wins.

Skill order

Q›W›E
Passive
Passive Moonsilver Blade
Q
Crescent Strike
1468
Cooldown
8 / 7 / 6 / 5 s
Mana cost
50 / 55 / 60 / 65
Base damage
60 / 105 / 150 / 195
W
Pale Cascade
271011
Cooldown
13 / 11 / 10 / 8 s
Mana cost
70 / 70 / 70 / 70
Base damage
25 / 40 / 55 / 70
Shield
50 / 70 / 90 / 110
E
Lunar Rush
3121415
Cooldown
18 / 16 / 14 / 12 s
Mana cost
20 / 20 / 20 / 20
Base damage
40 / 75 / 110 / 145
R
Moonfall
5913
Cooldown
70 / 65 / 60 s
Mana cost
100 / 100 / 100
Base damage
150 / 200 / 250
Base damage
300 / 400 / 500
Ratios
40% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

Q+AA+W combo triggers Electrocute on a target isolated for a burst immediate.

Sudden Impact
Sudden Impact

the R (Moonfall) and his dashes activate magic penetration at the moment of the burst.

Hubris
Hubris

Your multi-target R scoops grouped kills — stacked adaptive force makes each next dive deadlier.

Eyeball Collector
Eyeball Collector

A takedown-heavy jungler — the free AP brings your Q-R one-shot thresholds forward.

Bone Plating
Bone Plating

Blunts the counter-burst when you E into the pile to cast R.

Situational Runes

vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance
vs Burst Damage
Second Wind Second Wind
›
Bone Plating Bone Plating
vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer