Standard — AP burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
AP dive build with conditions: Diana wins when she converts a clumped or poorly covered target into a tempo explosion for her team. The cleaned build must therefore serve access, initial impact, and enough durability that her entry is not just stylish suicide.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Diana build (Jungle): Infinity Orb › Rabadon's Deathcap › Lich Bane › Stormsurge › Void Staff, boots Boots of Mana, keystone Electrocute. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,500 total cost +400gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total cost -100gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Best Diana build (Mid Lane): Infinity Orb › Rabadon's Deathcap › Lich Bane › Stormsurge › Void Staff, boots Boots of Mana, keystone Electrocute. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,500 total cost +400gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total cost -100gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Diana must survive after engaging to extract value. The build combines burst and sustain to convert engages into wins.
Amplifying Tome
Penetration + execute after the R Moonfall pull
Sheen proc on empowered AAs after every E dash
AP scaling to one-shot with the Q-E-R AoE combo
Sorcerer's Shoes
Stasis
Q+AA+W combo triggers Electrocute on a target isolated for a burst immediate.
the R (Moonfall) and his dashes activate magic penetration at the moment of the burst.
Your multi-target R scoops grouped kills — stacked adaptive force makes each next dive deadlier.
A takedown-heavy jungler — the free AP brings your Q-R one-shot thresholds forward.
Blunts the counter-burst when you E into the pile to cast R.
Nashor's Tooth makes her clear and objective DPS much more serious. This window matters because Diana no longer depends only on burst: she can take camps, Herald, or dragon faster and keep tempo between plays.
With Lich Bane and Rabadon's Deathcap, Diana can delete an isolated carry or break an entire fight if multiple targets are grouped. This is also when enemy vision mistakes become extremely costly, especially around narrow corridors.