Standard — AP burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
AP dive build with conditions: Diana wins when she converts a clumped or poorly covered target into a tempo explosion for her team. The cleaned build must therefore serve access, initial impact, and enough durability that her entry is not just stylish suicide.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,800 total cost +400gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,400 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,900 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +700gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +200gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Diana must survive after engaging to extract value. The build combines burst and sustain to convert engages into wins.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Q+AA+W combo triggers Electrocute on a target isolated for a burst immediate.
the R (Moonfall) and his dashes activate magic penetration at the moment of the burst.
Your multi-target R scoops grouped kills — stacked adaptive force makes each next dive deadlier.
A takedown-heavy jungler — the free AP brings your Q-R one-shot thresholds forward.
Blunts the counter-burst when you E into the pile to cast R.