S
September 2026 · Patch 7.2d
Assassin · Jungle

Lee Sin Wild Rift — Tier, Stats & Overview

Lee Sin is a Jungle fighter in Wild Rift, a blind monk legendary for his double-hit mechanic and spectacular mechanical plays like the Dragon Kick.

Best build Youmuu's Ghostblade Duskblade of Draktharr Serpent's Fang Eclipse Edge of Night Full build →

★ Jungle Tier S September 2026 · Patch 7.2d junglerearly gamegank
DMG
UTIL
TANK
DIFF
Win 47.3% #67 · ↑2pt
Pick 12% #1
Ban 8.7% #27

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Win Rate (30d) 47.26%-0.08 pts
Pick Rate 12.03%
Ban Rate 8.67%
46.5%47.0%7.2c7.2d08/0823/0807/09

Lee Sin's win rate has dropped -0.08 pts over the last 30 days, now at 47.26%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2b (30/07): win rate stable (-0.18 pts over 10 days).

§ 01 — Editorial brief

Lee Sin remains a high-impact jungler in this patch, but only in the hands of players who can convert every opening.

By Updated 8 Sept 2026 Patch 7.2d

Lee Sin is a Jungle fighter in Wild Rift, a blind monk legendary for his double-hit mechanic and spectacular mechanical plays like the Dragon Kick. His kit offers a two-phase dash toward a marked target, in-combat healing via Safeguard Energy, and a Dragon Kick sending targets flying into allies. He excels in early aggression compositions seeking quick advantages through mechanic-intensive ganks. In Wild Rift, his W targets a position rather than a ward: arrival angles replace the PC ward hop and keep his status as a jungler with one of the highest technical ceilings in the game.

Lee Sin fits in compositions aiming to dominate the early game and create quick advantages. He benefits from allies who can convert his kicks and plays into kills. Snowball or early win condition compositions get the most from his impact.

Lee Sin is vulnerable against compositions that can poke or invade his early jungle, countering his dependence on early action. His declining power curve makes him a target late against scaling champions. Multi-CC compositions limit his mechanical plays.

With Lee Sin, master your W angles to maximize combat mobility. Your priority is creating early advantages — every drake or kill converted into lane advantage is crucial. In teamfights, kicking the right target can decide the outcome of the game.

§ 06 — The matchup wallLee Sin Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Poppy
Hard
Poppy
Pantheon
Unfav.
Pantheon
Amumu
Skill
Amumu
Aatrox
Fav.
Aatrox
Orianna
Ideal
Orianna
The Insec — W onto the position behind enemies then Dragon's Rage kick — is one of the most powerful plays in the game, and Orianna is the perfect partner: the ball placed behind the enemy team is the visual marker Lee Sin aims his W at, and the kick projects the target directly into the Shockwave. Coordination isn't complex: Orianna positions the ball before each potential teamfight, Lee Sin gauges his Insec angle, then executes W onto the ball's position + Dragon's Rage. Synergy that creates a carry one-shot from any composition and doesn't depend on any additional AoE ultimates.
Jarvan IV
Ideal
Jarvan IV
Dragon's Rage can kick the priority target directly into J4's Cataclysm cage — Lee Sin picks the target, J4 positions his arena as the reception zone, and the target is trapped with no possible Flash. The reverse configuration also works: J4 Cataclysm first, Lee Sin enters the arena from outside via Sonic Wave, then Dragon's Rage kicks the target out of the cage toward the enemy team for an AoE kill. Double jungle in the same composition also allows simultaneous double-ganks on two lanes at once.
Yasuo
Strong
Yasuo
Lee Sin's Dragon's Rage knockups the target — a valid and instantly available Last Breath setup from level 6. Lee Sin Q + R onto the enemy carry, Yasuo waits with Last Breath ready, and the airborne target receives Yasuo's full burst with post-suspension armor reduction. Exceptional mid gank: Lee Sin arrives from jungle, Resonating Strike Q, Dragon's Rage kick, Yasuo Last Breath — 2-3 second sequence that leaves no possible reaction if timing is respected.
Malphite
Strong
Malphite

Build enginePatch 7.2d build — computed

  1. Core 01 Youmuu's Ghostblade Youmuu's Ghostblade
  2. Core 02 Duskblade of Draktharr Duskblade of Draktharr
  3. Core 03 Serpent's Fang Serpent's Fang
  4. Core 04 Eclipse Eclipse
  5. Core 05 Edge of Night Edge of Night
  6. Boots Gluttonous Greaves Gluttonous Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Lee Sin Wild Rift strengths and weaknesses

↑ Strengths
  • Strong early pressure allowing control over game tempo.
  • Ability to instantly punish positioning mistakes.
  • Flexibility between assassin and bruiser builds depending on the draft.
  • Excellent conversion of picks into objectives.
↓ Weaknesses
  • Against very tanky comps with few isolated targets.
  • If your team lacks follow-up on your engages.
  • Against teams with strong crowd control and peel.
  • If the game is likely to go long without early snowball.
02

§ 03 — Game planLee Sin Wild Rift game plan: early, mid and late game

I Early

Put down deep vision, look for a first gank at…

Lvl. 1 → 6

Put down deep vision, look for a first gank at level 3 from a wall. Avoids unfavorable rough duels.

II Mid

Synchronize R with your engagements and force…

Lvl. 7 → 11

Synchronize R with your engagements and force objectives after pick/kick.

III Late

Protect your backline or isolate a carry with…

Lvl. 12+

Protect your backline or isolate a carry with kick-flash. Play the angles rather than the front.

§ 07b — Advanced MechanicsLee Sin: combos & tips Wild Rift

Basic DPS combo
1 Q Q
2 Q Q
3 E E
4 E E
5 AA
6 AA

Use Flurry (passive): 2 auto-attacks after each ability to regenerate energy.

Ward Hop engage
1 W W
2 Safeguard ve
3 Q Q
4 Q Q
5 E E
6 E E

Place a ward, use W2 on it to reposition, then Q+E combo.

Classic Insec
1 Q Q
2 Q Q
3 Ward
4 W W
5 R R

Hook with Q, W hop onto a ward placed behind the enemy to get behind them, then R kick towards your team.

Insec with Flash
1 Q Q
2 Q Q
3 Flash Flash
4 R R

Hook with Q, Q2, Flash to get behind the enemy, then R kick.

Mechanical Tips

  • Flurry (passive): After each ability, the next 2 auto-attacks gain +50% attack speed and restore 15 energy each. Chain 2 auto-attacks after each ability to maintain energy.
  • Sonic Wave + Resonating Strike (Q): Q1 fires the projectile. Q2 (dash) only works if Q1 has hit. If Q1 hits, the target is marked for 3 seconds — use Q2 immediately.
  • Safeguard + Iron Will (W): W1 towards an ally or ward to dash, W2 for resistance. Ward Hop = place a ward and immediately cast W2 on it.
  • Tempest + Cripple (E): E1 for an area-of-effect slow; E2 for an additional slow on hit targets.
  • Dragon’s Rage (R): Knocks back the enemy, knocking up all enemies in its path. Position Lee Sin behind the target to kick them towards his team.

Common Mistakes

  • Don’t cast two AAs after every ability — you’ll run out of mana (energy) at a critical moment mid-fight.
  • Misaiming R — kicking in the opposite direction to your team.
  • Missing Q1 and using Q2 anyway — Q2 without a mark = a miss.

Notable Interactions

  • Ward Hop on a ward trinket = free long-range repositioning without consuming W.
  • Insec is considered one of the most impactful plays in the game — handy in training mode.
  • Lee Sin has one of the highest skill ceilings in Wild Rift.
Go deeper Mechanics & Tips — Lee Sin Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesLee Sin Wild Rift FAQ

Q.01 Is Lee Sin a good solo queue pick? +

Yes, but only if you can make fast and consistent decisions. Lee Sin excels at punishing enemy mistakes but requires strong game awareness. Without vision or coordination, his impact drops quickly.

Q.02 When should Lee Sin use his kick? +

The kick should be used with a clear goal: isolate a key target, protect your team, or disrupt an enemy engage. Using it randomly for poke or flashy plays reduces your impact significantly.

Q.03 Does Lee Sin scale well into late game? +

His scaling depends more on composition than time. He can stay relevant through picks and kick plays, but loses raw effectiveness against structured teams with strong defenses.

Q.04 What is the biggest trap with Lee Sin? +

Thinking every situation requires an engage. Lee Sin must choose his fights carefully. Forcing plays without vision or follow-up is the main cause of failure with this champion.

Data — Stats per levelLee Sin Wild Rift base stats per level (1-15)

Movement speed 355Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMREnergyHP regen
169066463820010.5
281070.650.74020011.2
393075.155.44220011.9
41,05079.760.14420012.5
51,17084.264.84620013.2
61,29088.869.54820013.9
71,41093.374.25020014.6
81,53097.978.95220015.3
91,650102.483.65420015.9
101,77010788.35620016.6
111,890111.5935820017.3
122,010116.197.76020018
132,130120.6102.46220018.7
142,250125.2107.16420019.3
152,370129.7111.86620020

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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