First Item Spike
Increased mobility and burst enabling snowball.
Assassin
Builds
Tempo-and-angle skirmisher build: Lee Sin wins when he arrives half a beat earlier than the enemy to the right zone, then cashes that lead out through pick, duel, or a misaligning kick. The build must therefore serve mobility, initial impact, and enough durability for his plays not to need to be perfect.
Lee Sin must engage, burst, then survive. Bruiser build prevents immediate death after combo.
Long Sword
Lethality + MS for insec combo R and roam fast
anti-shield for burst the carries protégés
Slow on Q and R, penetration for burst in early
Plated Steelcaps
Stasis
dashes Q+W repeated with autos double-hits stack Conqueror quickly in fights.
Scales AD to the kicks R Dragon's Rage increasingly devastating in late game.
Finishes knocked back targets with the R and isolated to the allies.
Attack speed to trigger his doubles autos passives more often.
Accumulated HP to survive his dives R even when the W Iron Will is depleted.
Increased mobility and burst enabling snowball.