Standard — lethality
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Tempo-and-angle skirmisher build: Lee Sin wins when he arrives half a beat earlier than the enemy to the right zone, then cashes that lead out through pick, duel, or a misaligning kick. The build must therefore serve mobility, initial impact, and enough durability for his plays not to need to be perfect.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Lee Sin build (Jungle): Youmuu's Ghostblade › Duskblade of Draktharr › Serpent's Fang › Eclipse › Edge of Night, boots Gluttonous Greaves, keystone Conqueror. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
14,900 total cost +100gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost +300gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Lee Sin must engage, burst, then survive. Bruiser build prevents immediate death after combo.
Long Sword
Lethality + MS for the insec R combo and fast roams
Anti-shield to burst down shielded carries
Slow on Q and R, penetration for early burst
Plated Steelcaps
Stasis
dashes Q+W repeated with autos double-hits stack Conqueror quickly in fights.
Your early fights stretch into extended exchanges — every second in combat amplifies Q and E.
Finishes knocked back targets with the R and isolated to the allies.
Attack speed to trigger his doubles autos passives more often.
Accumulated HP to survive his dives R even when the W Iron Will is depleted.
Access to kick enabling decisive picks around objectives.
Increased mobility and burst enabling snowball.