S
September 2026 · Patch 7.2e
Assassin · JUNGLE · TOP

Lee Sin Wild Rift Best Build Guide

Tempo-and-angle skirmisher build: Lee Sin wins when he arrives half a beat earlier than the enemy to the right zone, then cashes that lead out through pick, duel, or a misaligning kick. The build must therefore serve mobility, initial impact, and enough durability for his plays not to need to be perfect.

★ JUNGLE · TOP Tier S
DMG
UTIL
TANK
DIFF
Win 47.5% #64 · ↓2pt
Pick 11.8% #1
Ban 8.3% #27

Builds — official CN server data (patch 7.2)

Why this data? →
Which variant for your draft?

Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.

Test with my draft

Best Lee Sin build (Jungle): Youmuu's Ghostblade › Duskblade of Draktharr › Serpent's Fang › Eclipse › Edge of Night, boots Gluttonous Greaves, keystone Conqueror. Three variants and when to pick each are below.

Gluttonous Greaves
Recommended bootsGluttonous Greaves
Conqueror
Recommended runes: ConquerorBattle ZealCoup de GraceLegend: AlacrityOvergrowth

Power spikes (computed)

Early (1-5)
7/10
Mid (6-10)
9/10
Late (11-15)
8/10
Lv 3 E rank 1Lv 6 Youmuu's GhostbladeLv 9 Duskblade of Draktharr + Ultimate rank 2

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Maw of Malmortius
Maw of MalmortiusAgainst AP burst (Syndra, Fizz, Evelynn…)
Serylda's Grudge
Serylda's GrudgeAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Olaf Death's DanceDeath's Dance Physical damage
Rammus Serylda's GrudgeSerylda's Grudge Highly mobile
Dr. Mundo Chempunk ChainswordChempunk Chainsword Recurring healing
Volibear Chempunk ChainswordChempunk Chainsword Recurring healing

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Core build — historical analysis (patch 7.0e)

Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.

Lee Sin must engage, burst, then survive. Bruiser build prevents immediate death after combo.

Recommended Build

Youmuu's Ghostblade
Youmuu's Ghostblade

Lethality + MS for the insec R combo and fast roams

Serpent's Fang
Serpent's Fang

Anti-shield to burst down shielded carries

Serylda's Grudge
Serylda's Grudge

Slow on Q and R, penetration for early burst

Boots & enchant

Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads
Stasis Stasis

Runes

Conqueror
Conqueror

dashes Q+W repeated with autos double-hits stack Conqueror quickly in fights.

Battle Zeal
Battle Zeal

Your early fights stretch into extended exchanges — every second in combat amplifies Q and E.

Coup De Grace
Coup De Grace

Finishes knocked back targets with the R and isolated to the allies.

Legend: Alacrity
Legend: Alacrity

Attack speed to trigger his doubles autos passives more often.

Overgrowth
Overgrowth

Accumulated HP to survive his dives R even when the W Iron Will is depleted.

Situational Items

vs Burst Damage
Trinity Force Trinity Force
Guardian Angel Guardian Angel
vs Ability Power
Trinity Force Trinity Force
Maw of Malmortius Maw of Malmortius
vs Crowd Control
Stasis Stasis
Quicksilver Quicksilver

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
Giant Slayer Giant Slayer
For More Carry Potential
Overgrowth Overgrowth
Sudden Impact Sudden Impact

Build timing

Level 5 Spike

Access to kick enabling decisive picks around objectives.

First Item Spike

Increased mobility and burst enabling snowball.