Standard — lethality
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Tempo-and-angle skirmisher build: Lee Sin wins when he arrives half a beat earlier than the enemy to the right zone, then cashes that lead out through pick, duel, or a misaligning kick. The build must therefore serve mobility, initial impact, and enough durability for his plays not to need to be perfect.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
15,300 total cost +500gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,800 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Lee Sin must engage, burst, then survive. Bruiser build prevents immediate death after combo.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
dashes Q+W repeated with autos double-hits stack Conqueror quickly in fights.
Your early fights stretch into extended exchanges — every second in combat amplifies Q and E.
Finishes knocked back targets with the R and isolated to the allies.
Attack speed to trigger his doubles autos passives more often.
Accumulated HP to survive his dives R even when the W Iron Will is depleted.