Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Attached-scaling enchantment build: Yuumi does not create value through physical presence, but through the quality of the carrier she transforms. The build must therefore amplify the right allied anchor, smooth its timings, and avoid decorative purchases that improve no real duo.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,300 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,400 total cost +100gEngage build, initiates fights and chains crowd control.
10,300 total costAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Yuumi generates value indirectly. The build maximizes buffs, healing and uptime.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
While attached, every poke Q and heal E sends Aery — she works while you ride.
Strengthens R Final Chapter (multiple waves) to healing and damage amplified.
Haste multiplies E and Q casts — your value per fight is your spell count.
The burn rides your guided Q — poke from the saddle actually stings.
Amplifies heals W and shields R Final Chapter for save the linked ally.