A
October 2026 · Patch 7.3c
Support · SUPPORT

Rakan Wild Rift Best Build Guide

Reversible-engage support build: Rakan creates value when he can enter, break the first structure of the fight, then leave or re-peel instead of dying in place. The build must therefore finance that double movement and not just the first collision.

★ SUPPORT Tier A
DMG
UTIL
TANK
DIFF
Win 49.5% #50 · ↓12pt
Pick 3.1% #24
Ban 0.3% #120

Builds — official CN server data (patch 7.3)

Why this data? →
Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteSudden ImpactZombie WardBone Plating

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)64 %
Scales into the late game– – roster average
Lv 3 Q rank 1Lv 4 W rank 2Lv 5 Ultimate

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Thornmail
ThornmailAgainst healing (Soraka, Aatrox, lifesteal…)
Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Rakan needs value before, during and after entry. A build that is too aggressive turns him into a disposable initiator; a build that is too passive removes the threat that makes enemies respect his angles. The best compromise is giving him enough tools to engage cleanly, enough tankiness to avoid…

Skill order

W›E›Q
Passive
Passive Fey Feathers
Ratios
80% AP
Q
Gleaming Quill
3121415
Cooldown
10 / 9 / 8 / 7 s
Mana cost
60 / 60 / 60 / 60
Base damage
80 / 140 / 200 / 260
Ratios
60% AP
W
Grand Entrance
1468
Cooldown
16 / 14 / 12 / 10 s
Mana cost
50 / 60 / 70 / 80
Base damage
70 / 135 / 200 / 265
Ratios
45% AP
E
Battle Dance
271011
Cooldown
18 / 16 / 14 / 12 s
Mana cost
60 / 70 / 80 / 90
Shield
50 / 80 / 110 / 140
Ratios
65% AP
R
The Quickness
5913
Cooldown
80 / 70 / 60 s
Mana cost
100 / 100 / 100
Base damage
100 / 200 / 300
Charm duration
1 / 1.25 / 1.5
Ratios
50% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Electrocute
Electrocute

W knock-up, E return, auto — your full engage procs Electrocute; surprise burst on a support.

Sudden Impact
Sudden Impact

Every W dash and E hop triggers the true damage — your whole kit is made of movement.

Hubris
Hubris

Converted engages feed adaptive force — the next W deals real damage, not just CC.

Zombie Ward
Zombie Ward

Your mobility clears wards across the whole river — free vision and AP on your natural pattern.

Bone Plating
Bone Plating

Reduces incoming damage during his engages ultra-mobiles as frontline.

Situational Runes

vs Poke
Bone Plating Bone Plating
›
Second Wind Second Wind
vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance