- She brings scaling range that becomes very hard to deal with around dragon or Baron fights, especially when the enemy team has to walk through an already controlled area.
- Her ultimate gives side lanes real room for error: a top duel, jungle skirmish, or mid dive can be turned without Senna ever leaving bot lane.
- Serpent's Fang gives her a very valuable niche into shield-heavy compositions, because she can apply that pressure from a range many supports cannot match.
- She punishes lanes that lack immediate engage: every Q, auto, and Mist stack taken without response accelerates her path toward the 20/40/60 thresholds.
Senna Wild Rift — Tier, Stats & Overview
Senna is a hybrid support-marksman in the Dragon Lane who combines healing, crowd control, and extreme range on a single champion.
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Senna's win rate has dropped -5.74 pts over the last 30 days, now at 50.20%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3b (14/10): -4.22 pts of win rate over 9 days, and -5.51 pts of pick rate.
Meta Movers · video of the week
Senna in this week’s video
Week of October 19, 2026 · patch 7.3b
- Featured in Dragon Lane
Senna support keeps a very specific place in Wild Rift solo queue: she is not picked to instantly crush lane, but to turn a controlled bot lane into range, healing, and global-impact value.
Senna is a hybrid support-marksman in the Dragon Lane who combines healing, crowd control, and extreme range on a single champion. Her soul collection mechanic grants permanent stacks of AD, crit chance, and lifesteal from dying enemies and mist wraiths. Her global ultimate beams light across the map, shielding allies and damaging enemies. In Wild Rift, she excels in poke-and-sustain compositions and as a utility-carry support who can safely output damage from extraordinary range.
Senna excels in compositions seeking long-range harassment and healing without exposure. She benefits from allies who can apply pressure nearby while she maintains distance and accumulates souls. Poke or late game compositions benefit from her exceptional scaling.
Senna is vulnerable against dive or instant engage compositions that approach before she can reposition. Her low early DPS makes her less effective in aggressive trades. Fast all-in compositions exploit her relative fragility to neutralize her.
With Senna, harvest souls without losing sight of your safe positioning. In the dual carry/support role, adapt your behavior to composition — if your ADC is strong, play pure support. Your shade in bushes can reveal enemies and proactively protect your team.
§ 06 — The matchup wallSenna Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Senna Wild Rift strengths and weaknesses
- Avoid Senna if the enemy bot lane already has multiple hooks or fast engages that can force you away from the wave before your first recall.
- Do not lock her if your team completely lacks frontline: Senna can protect and wear enemies down, but she does not create the main impact point of a fight by herself.
- She becomes risky if your ADC or team wants to play constant all-in lanes, because Senna prefers choosing her trades rather than following every short engage.
- Avoid her when vision will be hard to place alone: a Senna forced to enter fog without cover gives exactly the angles hook champions are looking for.
§ 03 — Game planSenna Wild Rift game plan: early, mid and late game
Aims to poke through minions and collect souls
Aims to poke through minions and collect souls. No all-in; play economy and plates.
Short groups around objectives, proactive R for…
Short groups around objectives, proactive R for remote shielding. Vision + E for escort.
Backline pure: Q to peel, W to punish an exposed…
Backline pure: Q to peel, W to punish an exposed target, R to counter init.
§ 07b — Advanced MechanicsSenna: combos & tips Wild Rift
Cast 1 through an ally to heal AND deal damage to the enemy behind them, then use auto-attack to stack the passive soul
Root with ability 2 (delay before explosion), cast ability 1 during the root to guarantee damage, then auto-attack to build Mist stacks
Approach whilst invisible for maximum range, auto-attack, root, 1 for burst damage
What interrupts it
Caitlyn W Yordle Snap Trap root · 1.5 s
Thresh Q Death Sentence stun · 1.5 s
§ 08 — DialoguesSenna Wild Rift FAQ
Q.01 Is Senna support a good blind pick? +
Senna can be blind picked if your team already has some frontline or control, but she becomes risky when the enemy can answer with multiple hooks or fast engage tools. The real criterion is not only lane: ask yourself whether you can place vision and collect Mist without entering fog alone. If the answer is no, the blind is fragile.
Q.02 Should Senna use her ultimate to kill or to protect? +
The priority is often the shield, especially in objective fights or skirmishes that start with enemy engage. The damage can finish a target, but the shield can change the entire fight by keeping your carry or jungler alive. Use the ultimate offensively only when protection is not needed or when the kill guarantees an objective afterward.
Q.03 How should you lane with Senna? +
Senna’s lane is played around the wave, not around constant dueling. You want to poke with Q and autos when minions block hooks, heal your ADC after trades, and collect Mist without breaking your safety line. If you step forward for every stack without tracking enemy engage cooldowns, you give exactly the kind of window Senna cannot fix.
Q.04 Is Senna better early or late game? +
Senna has a fragile early game, but it is not useless. She can poke, sustain, and control lane if she respects angles, but her real transformation comes with Mist stacks, ultimate ranks, and her first key items. She becomes much more threatening in mid to late game when her range lets her contribute without entering enemy engage range.
Data — Stats per levelSenna Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 570 | 50 | 35 | 30 | 345 | 6 | 21 |
| 2 | 690 | 50 | 39.5 | 31.4 | 410 | 6.6 | 21.5 |
| 3 | 810 | 50 | 44 | 32.8 | 475 | 7.1 | 22 |
| 4 | 930 | 50 | 48.5 | 34.2 | 540 | 7.7 | 22.5 |
| 5 | 1,050 | 50 | 53 | 35.6 | 605 | 8.2 | 23 |
| 6 | 1,170 | 50 | 57.5 | 37 | 670 | 8.8 | 23.5 |
| 7 | 1,290 | 50 | 62 | 38.4 | 735 | 9.3 | 24 |
| 8 | 1,410 | 50 | 66.5 | 39.8 | 800 | 9.9 | 24.5 |
| 9 | 1,530 | 50 | 71 | 41.2 | 865 | 10.4 | 25 |
| 10 | 1,650 | 50 | 75.5 | 42.6 | 930 | 11 | 25.5 |
| 11 | 1,770 | 50 | 80 | 44 | 995 | 11.5 | 26 |
| 12 | 1,890 | 50 | 84.5 | 45.4 | 1,060 | 12.1 | 26.5 |
| 13 | 2,010 | 50 | 89 | 46.8 | 1,125 | 12.6 | 27 |
| 14 | 2,130 | 50 | 93.5 | 48.2 | 1,190 | 13.2 | 27.5 |
| 15 | 2,250 | 50 | 98 | 49.6 | 1,255 | 13.7 | 28 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
Data — Balance historySenna Wild Rift buffs and nerfs, patch by patch
Show balance history
-
Nerf-4.2 pts win rate over 9 days
Each Mist stack now grants 0.9 AD instead of 1.25, her crits drop to 80% of normal critical damage and Piercing Darkness loses 20 base damage per rank.
- Absolution · AD per Mist stack: 1.250.9
- Absolution · Standard Critical Damage: 90%80%
- Piercing Darkness · Base Damage: 50/80/110/14030/60/90/120
-
Adjustment-1.8 pts win rate over 10 days
Senna keeps her uncapped attack speed but her curve is rebuilt: base and ratio at 0.3, base bonus at 1.1, growth per level halved.
- Base Stats · Attack Speed Ratio: 0.40.3
- Base Stats · Base Attack Speed: 0.40.3
- Base Stats · Base Bonus Attack Speed: 0.61.1
- Base Stats · Attack Speed Growth: 0.050.025
- Basic Attacks - Bonus Attack Speed now reduces the wind-up animation less
-
Nerf+4.6 pts win rate over 10 days
Senna loses damage on her attacks, crits and Piercing Darkness; her ultimate hits harder but shields less.
- Base Health: 600570
- Attack Speed (individual profile): base 0.4 · ratio 0.4 · base bonus 0.6 · per level 0.05
- Absolution · Current Health damage: 1.2%~12%1%~10% (based on level)
- Absolution · Crit Rate per 20 Mist: 15%10%
- Absolution - [New] Basic attack crits deal 90% of normal crit damage
- Piercing Darkness · Base damage: 50/90/130/17050/80/110/140
- Dawning Shadow · Damage: 250/375/500 + 120% bonus AD + 50% AP250/400/550 + 120% bonus AD + 70% AP
- Dawning Shadow · Shield: 120/160/200 + 40% AP + Mist × 4120/160/200 + 50% AP + Mist × 2
-
Nerf
Senna loses ultimate damage and gets her peel shield reworked, softening her carry/support dual role.
Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes
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