A
2026年9月 · Patch 7.2d
Mage · MID

Viktor Wild Rift カウンターガイド

Viktorは、彼がゾーンやevolutionsを配置する前に接近してくるassassinsdive構成に対して脆弱です。最初の進化前の弱いearly gameが彼のクリティカルな時間帯です。高いmobilityを持つチャンピオンは、彼のゾーンスキルを回避します。

★ MID Tier A
ダメージ
UTIL
TANK
DIFF
Win 50.5% #48 · ↑14pt
Pick 3.5% #20
Ban 0.5% #106

Viktor Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Yone ハードカウンター +2 51.8% 5.3%
Vel'Koz 不利なマッチアップ +1 50.6% 3.5%
Kassadin 不利なマッチアップ +1 50.1% 1.5%
Zed 不利なマッチアップ +1 48.9% 3.8%
Yasuo 不利なマッチアップ +1 48.9% 10.8%
Diana 不利なマッチアップ +1 48.7% 1.4%
Fizz 不利なマッチアップ +1 48.6% 2.0%
Irelia 不利なマッチアップ +1
Talon 不利なマッチアップ +1
Syndra スキル次第のマッチアップ ±0 53.3% 13.3%
Brand スキル次第のマッチアップ ±0 52.0% 9.4%
Taliyah スキル次第のマッチアップ ±0 51.9% 2.8%
Akshan スキル次第のマッチアップ ±0 51.5% 1.1%
Ahri スキル次第のマッチアップ ±0 51.5% 5.1%
Morgana スキル次第のマッチアップ ±0 51.2% 6.1%
Galio スキル次第のマッチアップ ±0 51.1% 11.3%
Orianna スキル次第のマッチアップ ±0 50.8% 4.9%
Ryze スキル次第のマッチアップ ±0 48.8% 2.9%
Lux スキル次第のマッチアップ ±0 48.7% 5.6%
Vex スキル次第のマッチアップ ±0 48.6% 2.2%
Jayce スキル次第のマッチアップ ±0 47.7% 1.3%
Veigar スキル次第のマッチアップ ±0 47.4% 9.4%
Corki スキル次第のマッチアップ ±0
Seraphine スキル次第のマッチアップ ±0
Varus スキル次第のマッチアップ ±0
Swain 有利なマッチアップ −1 52.8% 4.6%
Twisted Fate 有利なマッチアップ −1 52.5% 6.8%
Ekko 有利なマッチアップ −1 50.5% 2.9%
Aurelion Sol 有利なマッチアップ −1 50.2% 6.8%
Aurora 有利なマッチアップ −1 49.8% 3.8%
Kennen 有利なマッチアップ −1 49.6% 1.5%
Vladimir 有利なマッチアップ −1 49.4% 4.9%
Annie 有利なマッチアップ −1 49.3% 2.2%
Lissandra 有利なマッチアップ −1 48.8% 4.1%
Zoe 有利なマッチアップ −1 48.6% 1.0%
Katarina 有利なマッチアップ −1 48.6% 1.7%
Ziggs 有利なマッチアップ −1 48.2% 5.9%
Mel 有利なマッチアップ −1 46.3% 7.9%
Akali 有利なマッチアップ −1 45.0% 2.5%
Kai'Sa 有利なマッチアップ −1
Karma 有利なマッチアップ −1
Kayle 有利なマッチアップ −1
Malphite 有利なマッチアップ −1
Pyke 有利なマッチアップ −1
Rumble 有利なマッチアップ −1
Zilean 有利なマッチアップ −1
Teemo 有利なマッチアップ −2 50.8% 1.6%
Heimerdinger 有利なマッチアップ −2 50.6% 1.3%

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Yone

Yone+2

anti dashspacing Yone dictates this matchup because Soul Unbound combined with his third Mortal Steel cast allows him to bypass your zoning and force deadly all-ins from long range. Because your early Siphon Power shield cannot absorb his dual physical-magic damage from Way of the Hunter, you are constantly at risk of being bursted down. However, Yone's return clone during Soul Unbound is his ultimate vulnerability, as it provides a fixed, predictable location for your Gravity Field. Yoneのビルド → 詳細を見る
Yone

理由

Yone dictates this matchup because Soul Unbound combined with his third Mortal Steel cast allows him to bypass your zoning and force deadly all-ins from long range. Because your early Siphon Power shield cannot absorb his dual physical-magic damage from Way of the Hunter, you are constantly at risk of being bursted down. However, Yone's return clone during Soul Unbound is his ultimate vulnerability, as it provides a fixed, predictable location for your Gravity Field.

レーン戦への影響

You will spend most of this lane conceded under your turret, struggling to match his push since Yone uses Spirit Cleave to shield your Hextech Ray poke. If you step up past the river midpoint, Yone can easily execute a full Fate Sealed combo, forcing you to burn Flash or die. This pressure denies you early active roam priority, forcing you to focus entirely on gathering Glorious Evolution fragments from safety.

立ち回り方

Never cast Gravity Field defensively to stop Yone's initial forward dash, as he can easily maneuver around it. Instead, hold it specifically for his Soul Unbound trade. The moment Yone projects his spirit, locate his starting body and drop Gravity Field directly on top of it. As the timer expires and he is forced to snap back, unleash Hextech Ray and Arcane Storm on that exact spot to guarantee a massive, unavoidable counter-burst.

チャンピオン詳細 → Yoneのビルド →

不利なマッチアップ

8

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Talon

Talon+1

immobile targetburst window The matchup is dictated by Talon's explosive gap-closer speed versus your slow crowd control. When Talon initiates with Noxian Diplomacy, placing Gravity Field directly under yourself feels like the logical counter. However, the activation delay of your trap is too slow; he easily executes his Rake and triggers Blade's End for a lethal bleed before the stun can interrupt his assault. Talonのビルド → 詳細を見る
Talon

理由

The matchup is dictated by Talon's explosive gap-closer speed versus your slow crowd control. When Talon initiates with Noxian Diplomacy, placing Gravity Field directly under yourself feels like the logical counter. However, the activation delay of your trap is too slow; he easily executes his Rake and triggers Blade's End for a lethal bleed before the stun can interrupt his assault.

レーン戦への影響

Because your defensive zone cannot deter his engage, you lose the freedom to step up. Every time Talon has Noxian Diplomacy available, you are forced to give up wave control, pushing with Hextech Ray from extreme safety rather than trading. If he shoves you under turret, he will use Assassin's Path to leap over walls, roaming to side lanes while you are stuck clearing.

立ち回り方

To survive, maintain a distance greater than the range of Noxian Diplomacy. Use Siphon Power solely on minions to secure the shield when he steps forward to throw Rake. If he activates Shadow Assault, do not try to fight back; immediately drop Gravity Field behind your path of retreat and run. Save Arcane Storm to disrupt his stealth pathing or to clear the wave quickly when he attempts to roam over walls.

チャンピオン詳細 → Talonのビルド →
Yasuo

Yasuo+1

shield breakingspacing Yasuo holds the upper hand because Sweeping Blade allows him to constantly dodge your skillshots and close the gap for lethal trades. However, this lane remains manageable due to a unique interaction: your Hextech Ray is a ground-targeted laser that completely ignores his Wind Wall. While he can easily block your Siphon Power projectile, you can consistently bypass his main defense to chip away at his health bar. Yasuoのビルド → 詳細を見る
Yasuo

理由

Yasuo holds the upper hand because Sweeping Blade allows him to constantly dodge your skillshots and close the gap for lethal trades. However, this lane remains manageable due to a unique interaction: your Hextech Ray is a ground-targeted laser that completely ignores his Wind Wall. While he can easily block your Siphon Power projectile, you can consistently bypass his main defense to chip away at his health bar.

レーン戦への影響

This matchup forces a delicate balancing act under your tower. Yasuo will aggressively shove the wave with Steel Tempest to create dash targets, seeking to force you into bad recall timings. You must concede early priority, using Hextech Ray to thin the wave from afar. If you let him stack his tornado and dash in, a single knock-up leads to Last Breath, ending your laning phase immediately.

立ち回り方

To survive, trigger his Way of the Wanderer shield with a basic attack before committing your mana. Only cast Gravity Field directly on top of yourself when he commits to a Sweeping Blade dash towards you, forcing him to abort his trade or get stunned. If he wastes his tornado from Steel Tempest, you have a six-second window to step forward and poke. If he freezes near his tower, fall back and wait for the wave to bounce.

チャンピオン詳細 → Yasuoのビルド →
Kassadin

Kassadin+1

magic shieldmobility The matchup revolves around Kassadin's ability to completely bypass Viktor's main defensive tool. Normally, Gravity Field prevents melee champions from diving you, but Riftwalk allows Kassadin to instantly blink over the zone before the slow accumulates into a stun. This nullifies your self-peel, letting him close the distance to land Nether Blade and Force Pulse without fearing your crowd control. Kassadinのビルド → 詳細を見る
Kassadin

理由

The matchup revolves around Kassadin's ability to completely bypass Viktor's main defensive tool. Normally, Gravity Field prevents melee champions from diving you, but Riftwalk allows Kassadin to instantly blink over the zone before the slow accumulates into a stun. This nullifies your self-peel, letting him close the distance to land Nether Blade and Force Pulse without fearing your crowd control.

レーン戦への影響

Before level 5, you hold a clear range advantage. You can easily harass him with Hextech Ray and secure short trades using Siphon Power. However, once Kassadin unlocks Riftwalk, the lane dynamic completely flips. You can no longer safely push the wave past the midway point of the lane, as any aggressive forward positioning leaves you vulnerable to a fatal chase down the long lane.

立ち回り方

Abuse your range early to delay his scaling. Punish him with Hextech Ray every time he steps up to use Nether Blade on minions, but be mindful of Void Stone's shield. Once he has Riftwalk, never cast Gravity Field proactively. Instead, hold it specifically for when he has already committed his blink. If he jumps on you, drop the field directly on yourself and use the shield from Siphon Power to survive his initial burst.

チャンピオン詳細 → Kassadinのビルド →
Zed

Zed+1

anti divespacing Zed's mobility through Living Shadow heavily threatens your safety, bypassing your zoning tools to deliver explosive physical burst. Because your Glorious Evolution requires early passive stacks, Zed's ability to safely farm and poke with Razor Shuriken from range makes matching his pressure difficult. The matchup revolves around Death Mark; while its lethal damage can easily execute you, it also forces Zed into a predictable landing spot directly behind you, creating a narrow window for a counter-offensive. Zedのビルド → 詳細を見る
Zed

理由

Zed's mobility through Living Shadow heavily threatens your safety, bypassing your zoning tools to deliver explosive physical burst. Because your Glorious Evolution requires early passive stacks, Zed's ability to safely farm and poke with Razor Shuriken from range makes matching his pressure difficult. The matchup revolves around Death Mark; while its lethal damage can easily execute you, it also forces Zed into a predictable landing spot directly behind you, creating a narrow window for a counter-offensive.

レーン戦への影響

You are forced into a defensive posture, where mismanaging the wave invites deadly dives. Whenever Zed uses Living Shadow to trade with Razor Shuriken and Shadow Slash, his main escape and poke tool is down for a long duration. This window allows you to aggressively push back with Hextech Ray or secure short trades using Siphon Power. If you waste Gravity Field prematurely, you forfeit all lane safety, allowing Zed to freeze and zone you completely.

立ち回り方

To survive and turn the tides, you must hold Gravity Field exclusively for his ultimate. The very instant Zed targets you with Death Mark, cast Gravity Field directly behind yourself. Because he always materializes on your opposite side, he will reappear directly inside the device, guaranteeing an immediate stun. Follow up instantly by dropping Arcane Storm on his head, kiting back with the shield from Siphon Power, and aiming Hextech Ray to burst him down before he can reactivate his shadow.

チャンピオン詳細 → Zedのビルド →
Fizz

Fizz+1

dive threatcooldown punish The primary danger in this matchup stems from how poorly Gravity Field fares against Fizz's mobility. When Fizz initiates with Urchin Strike, your natural defense is to drop Gravity Field at your feet. However, its activation delay is too slow, giving Fizz ample time to cast Playful, bypass the stun entirely, and land heavily on you, immediately triggering Rending Wave's burst. Fizzのビルド → 詳細を見る
Fizz

理由

The primary danger in this matchup stems from how poorly Gravity Field fares against Fizz's mobility. When Fizz initiates with Urchin Strike, your natural defense is to drop Gravity Field at your feet. However, its activation delay is too slow, giving Fizz ample time to cast Playful, bypass the stun entirely, and land heavily on you, immediately triggering Rending Wave's burst.

レーン戦への影響

This interaction severely limits your ability to freeze the wave safely. Because Fizz can jump your stun, any attempt to harass him with Siphon Power near your tower risks a sudden dive once he unlocks Chum the Waters. You are often forced to clear waves from extreme range using Hextech Ray, which depletes your mana and prevents you from helping your jungler contest early River objectives.

立ち回り方

To survive, you must never throw Gravity Field defensively until Fizz has already committed his Playful. Keep your distance and rely strictly on the tip of Hextech Ray to farm and chip his health. If Fizz misses Chum the Waters or wastes his leap to clear minions, immediately retaliate with Siphon Power and Arcane Storm. If he manages to engage with his leap still active, immediately retreat toward your turret rather than trying to stand and fight.

チャンピオン詳細 → Fizzのビルド →

その他のマッチアップ

スキル次第のマッチアップ

16

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Corki

Corki±0

wave clearscaling This matchup is a pure battle of attrition centered on wave neutralization. Corki relies on Phosphorus Bomb and Gatling Gun to shred and clear minion waves from safety, aiming to scale. However, Viktor's Hextech Ray matches this push power stroke for stroke. Because your laser can instantly clear waves from long range, neither of you can easily force the other under turret, locking you both into a non-interactive farming lane. Corkiのビルド → 詳細を見る
Corki

理由

This matchup is a pure battle of attrition centered on wave neutralization. Corki relies on Phosphorus Bomb and Gatling Gun to shred and clear minion waves from safety, aiming to scale. However, Viktor's Hextech Ray matches this push power stroke for stroke. Because your laser can instantly clear waves from long range, neither of you can easily force the other under turret, locking you both into a non-interactive farming lane.

レーン戦への影響

Since Hextech Ray and Missile Barrage keep the lane permanently cleared, direct trades are rare. You both easily secure perfect last-hits without taking risks. However, you must watch the map when Corki acquires his Hextech Munitions package; his temporary roam potential via Valkyrie is massive. Since you cannot easily dive him due to his escape tools, this lane remains a stalemate where your priority is securing your own Glorious Evolution stacks.

立ち回り方

Focus on keeping the wave in the center of the lane by mirroring his ability usage: whenever he casts Phosphorus Bomb, counter immediately with Hextech Ray. If Corki attempts an aggressive Valkyrie forward, drop Gravity Field directly on his landing path to trap him, then retaliate with Arcane Storm. Use the shield from Siphon Power to absorb random poke from his Missile Barrage, and ping your team the moment he picks up his Hextech Munitions package.

チャンピオン詳細 → Corkiのビルド →
Galio

Galio±0

zone controlwave clear This matchup is a pure battle of lane priority. Galio wants to shove and roam, matching your poke easily because Winds of War clears minions from a safe distance. However, his forward engage with Justice Punch is highly predictable. You can completely shut down his aggressive trades by placing Gravity Field directly in his path, forcing him to choose between retreating or getting stunned. Galioのビルド → 詳細を見る
Galio

理由

This matchup is a pure battle of lane priority. Galio wants to shove and roam, matching your poke easily because Winds of War clears minions from a safe distance. However, his forward engage with Justice Punch is highly predictable. You can completely shut down his aggressive trades by placing Gravity Field directly in his path, forcing him to choose between retreating or getting stunned.

レーン戦への影響

Because Winds of War counters your natural push, you cannot easily trap Galio under his turret. If you misuse your skills, he will crash the wave and look for a Hero's Entrance play elsewhere. Constant trade skirmishes occur when he steps up for Colossal Smash; shielding his burst with Siphon Power is essential to keep your health high enough to prevent him from taking free recalls.

立ち回り方

Never cast Gravity Field offensively. Hold it exclusively to drop on top of yourself the moment Galio winds up Justice Punch. Use Hextech Ray to thin the wave from a safe distance, aiming to hit both the caster minions and Galio when he steps up to trigger Colossal Smash. If he manages to shove you in and starts moving toward the side lanes, immediately use Arcane Storm to clear the remaining wave and threaten his tower rather than blindly following.

チャンピオン詳細 → Galioのビルド →
Jayce

Jayce±0

spacingtrade patterns Jayce's long-range poke relies on shooting projectiles through his acceleration gate, but Viktor can systematically absorb that initial burst. By timing Siphon Power onto a minion just as the shockwave approaches, Viktor gains a shield that nullifies the impact. This neutralizes Jayce's ranged lane pressure, shifting the focus away from health bars and entirely onto how quickly each champion can clear waves with Hextech Ray and Jayce's melee tools. Jayceのビルド → 詳細を見る
Jayce

理由

Jayce's long-range poke relies on shooting projectiles through his acceleration gate, but Viktor can systematically absorb that initial burst. By timing Siphon Power onto a minion just as the shockwave approaches, Viktor gains a shield that nullifies the impact. This neutralizes Jayce's ranged lane pressure, shifting the focus away from health bars and entirely onto how quickly each champion can clear waves with Hextech Ray and Jayce's melee tools.

レーン戦への影響

Since Viktor's shield prevents Jayce from securing easy health advantages, this matchup becomes a high-tempo pushing war. If you let Jayce push you under tower, he will chip your plating using Lightning Field in cannon form. However, matching his wave clear with Hextech Ray forces him to choose between using his mana to clear waves or trying to poke you, dragging the duel into a stale neutral state.

立ち回り方

Always hold Gravity Field specifically for when Jayce attempts to jump on you. If he switches weapon forms via Transform Mercury Cannon and leaps with To the Skies!, drop the trap directly on your own feet; this stops his combo and prevents him from knocking you back with Thundering Blow. Use Siphon Power's shield to absorb his ranged poke, and focus your Hextech Ray on clearing the caster minions first.

チャンピオン詳細 → Jayceのビルド →

その他のマッチアップ

有利なマッチアップ

23

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Kai'Sa

Kai'Sa−1

pokewave clear Kai'Sa relies on marking you with Void Seeker or plasma stacks to trigger Killer Instinct for a high-burst dive. However, Viktor completely shuts down this aggressive leap because his Gravity Field acts as an absolute zone of denial. Placing this stun field directly under your feet makes her ultimate target point a death trap, while your Siphon Power shield mitigates any initial burst from her Icathian Rain. Kai'Saのビルド → 詳細を見る
Kai'Sa

理由

Kai'Sa relies on marking you with Void Seeker or plasma stacks to trigger Killer Instinct for a high-burst dive. However, Viktor completely shuts down this aggressive leap because his Gravity Field acts as an absolute zone of denial. Placing this stun field directly under your feet makes her ultimate target point a death trap, while your Siphon Power shield mitigates any initial burst from her Icathian Rain.

レーン戦への影響

This interaction dictates a lane where you hold complete control over the wave state. Kai'Sa cannot safely step up to clear minions with Icathian Rain without putting herself in range of your Hextech Ray poke. Since she lacks natural waveclear without isolating targets, you can easily shove her under turret, denying her roam timers and forcing her to use Supercharge defensively rather than to trade.

立ち回り方

Keep a safe distance to easily dodge Void Seeker, as this projectile is her only way to mark you from afar. Never use Gravity Field aggressively to fish for stuns; instead, hold this ability specifically to react to her Killer Instinct. If she attempts to dive you, immediately cast it on yourself, follow up with Siphon Power for the shield, and use Hextech Ray to burst her down while she is stunned and unable to reposition.

チャンピオン詳細 → Kai'Saのビルド →
Aurelion Sol

Aurelion Sol−1

cc trappoke trade This favorable matchup revolves around punishing Aurelion Sol's vulnerability during Breath of Light. When he channels his main damage source, he remains stationary. This self-root gives you the perfect window to place Gravity Field directly beneath him. He is forced to immediately cancel his channel and abort his trade, or stay and get stunned, leaving him open to a massive Hextech Ray and Siphon Power burst. Aurelion Solのビルド → 詳細を見る
Aurelion Sol

理由

This favorable matchup revolves around punishing Aurelion Sol's vulnerability during Breath of Light. When he channels his main damage source, he remains stationary. This self-root gives you the perfect window to place Gravity Field directly beneath him. He is forced to immediately cancel his channel and abort his trade, or stay and get stunned, leaving him open to a massive Hextech Ray and Siphon Power burst.

レーン戦への影響

Aurelion Sol cannot safely freeze or slowly stack Stardust using Singularity without exposing himself to your poke. Whenever he attempts to clear the wave with his breath channel, your threat of a stun forces him back. This allows you to constantly shove the wave with Hextech Ray, trapping him under tower where his waveclear is awkward early, while safely securing your own Glorious Evolution upgrades.

立ち回り方

Never throw Gravity Field proactively. Hold it specifically for the moment Aurelion Sol activates Breath of Light or travels linearly with Astral Flight. If he flies towards you, drop Gravity Field directly along his flight path to interrupt him. If you misplay the stun, immediately use Siphon Power for the shield to absorb his fire ticks and retreat behind your minions to avoid Singularity's pull.

チャンピオン詳細 → Aurelion Solのビルド →
Swain

Swain−1

spacingshove pressure Viktor completely dictates the distance in this matchup, leveraging his superior range to abuse Swain. The interaction hinges entirely on Demonic Ascension. When Swain unleashes his ultimate to drain you, casting Gravity Field directly in his path completely halts his advance. He is forced to either walk around the perimeter, wasting his ultimate's duration, or get stunned, leaving him unable to close the gap for Death's Hand. Swainのビルド → 詳細を見る
Swain

理由

Viktor completely dictates the distance in this matchup, leveraging his superior range to abuse Swain. The interaction hinges entirely on Demonic Ascension. When Swain unleashes his ultimate to drain you, casting Gravity Field directly in his path completely halts his advance. He is forced to either walk around the perimeter, wasting his ultimate's duration, or get stunned, leaving him unable to close the gap for Death's Hand.

レーン戦への影響

You hold complete control over the wave state from level one. By using Hextech Ray to constantly thin the minions, you force Swain to choose between using Death's Hand to farm under tower or attempting to poke you. If he steps up to fish for Nevermove, your range advantage allows you to punish his miss with an aggressive Siphon Power trade, keeping him too low to safely all-in.

立ち回り方

Position constantly behind your minion wave to dilute the damage of Death's Hand and block the return path of Nevermove. Never cast Gravity Field defensively unless Swain commits his Demonic Ascension. If he flashes forward with his ultimate active, drop the trap directly between you both and kite backward while firing Hextech Ray and Arcane Storm. If you get caught by his pull, immediately shield with Siphon Power.

チャンピオン詳細 → Swainのビルド →
Katarina

Katarina−1

channel interruptshield negation Viktor dominates this matchup because Arcane Storm acts as a hard stop to Katarina's ultimate. The moment she channels Death Lotus, you can instantly drop your storm to cancel her channel entirely while blasting her with massive magic damage. Since her main damage source is shut down immediately, her Shunpo resets and Voracity passive become useless, leaving her highly vulnerable after her initial engage. Katarinaのビルド → 詳細を見る
Katarina

理由

Viktor dominates this matchup because Arcane Storm acts as a hard stop to Katarina's ultimate. The moment she channels Death Lotus, you can instantly drop your storm to cancel her channel entirely while blasting her with massive magic damage. Since her main damage source is shut down immediately, her Shunpo resets and Voracity passive become useless, leaving her highly vulnerable after her initial engage.

レーン戦への影響

This interaction completely strips Katarina of her kill pressure under your turret, allowing you to shove waves relentlessly with Hextech Ray. She cannot step up to clear without taking heavy poke, and her usual roam timings are delayed because she is constantly trapped under tower. Any attempt to engage with Shunpo onto a Bouncing Blade dagger is easily punished, turning her lane into a desperate search for scraps.

立ち回り方

Never use Arcane Storm proactively to poke. Keep it strictly in reserve for when she commits to Death Lotus. Place Gravity Field directly on top of her dropped Bouncing Blade daggers or onto yourself when she uses Shunpo to force an immediate stun. Trade with Siphon Power to absorb her initial daggers' damage, and continuously chip her down with Hextech Ray from max range. If she roams, push hard to deny her plates instead of blindly following her into unwarded areas.

チャンピオン詳細 → Katarinaのビルド →
Vladimir

Vladimir−1

scalingharass Viktor dominates this matchup early because Vladimir lacks any tool to match the immediate waveclear of Hextech Ray. While Vladimir relies on Transfusion to sustain and slowly trade, Viktor can negate this exact pressure. By timing Siphon Power to absorb the incoming Transfusion damage, Viktor wins every short trade while keeping Vladimir trapped under tower, unable to heal back his own Tides of Blood costs. Vladimirのビルド → 詳細を見る
Vladimir

理由

Viktor dominates this matchup early because Vladimir lacks any tool to match the immediate waveclear of Hextech Ray. While Vladimir relies on Transfusion to sustain and slowly trade, Viktor can negate this exact pressure. By timing Siphon Power to absorb the incoming Transfusion damage, Viktor wins every short trade while keeping Vladimir trapped under tower, unable to heal back his own Tides of Blood costs.

レーン戦への影響

Constant shoving with Hextech Ray forces Vladimir to burn through his health pool using Tides of Blood under his turret. Since he is stuck farming defensively, he cannot roam or contest early river skirmishes. This priority grants you easy recall timings and total map freedom. If you maintain this pressure, Vladimir falls behind in CS and is forced into awkward, low-tempo backs.

立ち回り方

Keep your distance when Vladimir's resource bar turns red, indicating his empowered Transfusion is ready. Instead of running, drop Gravity Field behind him if he tries to walk up, or simply step back until the bar depletes. Always hold Arcane Storm until he wastes Sanguine Pool, as his pool will easily dodge your ultimate's burst. If he pools to escape your pressure, immediately drop Gravity Field on his path to stun him as he emerges.

チャンピオン詳細 → Vladimirのビルド →
Karma

Karma−1

poke warscaling threat This lane swings heavily in your favor because Hextech Ray allows you to damage Karma from outside her effective range. Karma wants to approach to tether you with Focused Resolve or trade shields with Inspire, but your superior poke forces her to use her resources defensively. She cannot safely trigger her Mantra cooldown reductions on you, allowing you to comfortably stack Glorious Evolution while she is stuck playing behind her wave. Karmaのビルド → 詳細を見る
Karma

理由

This lane swings heavily in your favor because Hextech Ray allows you to damage Karma from outside her effective range. Karma wants to approach to tether you with Focused Resolve or trade shields with Inspire, but your superior poke forces her to use her resources defensively. She cannot safely trigger her Mantra cooldown reductions on you, allowing you to comfortably stack Glorious Evolution while she is stuck playing behind her wave.

レーン戦への影響

By keeping Karma low with constant lasers, you dictate the wave's tempo entirely. She is forced to burn Inner Flame on clearing minions rather than poking you, ruining her wave control. This denies her any lane priority, trapping her under turret and preventing her from roaming to support her jungler. You safely secure perfect recall timings and a massive gold lead as her tower health gradually decays under your constant pressure.

立ち回り方

Position yourself constantly behind your own minion wave to block her Inner Flame splash damage. Use Hextech Ray to simultaneously thin the wave and clip her when she steps up to shield herself with Inspire. If she tries to run at you with her movement speed buff to land Focused Resolve, immediately drop Gravity Field directly on your own feet and retreat with Siphon Power for the shield. If you miss your laser, back off until its cooldown returns to avoid her retaliatory trade.

チャンピオン詳細 → Karmaのビルド →
Ekko

Ekko−1

pokedisengage Viktor dominates this matchup because Ekko is forced to commit to close-range combat to be effective. Whenever Ekko attempts to close the gap using Phase Dive, you can place Gravity Field directly under your own feet. This immediate zone denial leaves Ekko with a terrible choice: abort his trade and retreat instantly, or get stunned inside your zone while taking a heavily reinforced Siphon Power to his face. Ekkoのビルド → 詳細を見る
Ekko

理由

Viktor dominates this matchup because Ekko is forced to commit to close-range combat to be effective. Whenever Ekko attempts to close the gap using Phase Dive, you can place Gravity Field directly under your own feet. This immediate zone denial leaves Ekko with a terrible choice: abort his trade and retreat instantly, or get stunned inside your zone while taking a heavily reinforced Siphon Power to his face.

レーン戦への影響

This defensive safety net allows you to dictate the wave's positioning with total confidence. You can easily keep the minions near your turret or slowly build massive waves to crash into his tower. Use Hextech Ray to continuously chip away at his health while he tries to clear waves under pressure, preventing him from roaming to find kills since he is trapped defending his own structure.

立ち回り方

Always hold Gravity Field exclusively for Ekko's aggressive leaps; never cast it preemptively to catch him. Position yourself slightly behind your caster minions, forcing him to walk through your wave if he wants to land Timewinder. If he manages to catch you off guard with an unexpected Parallel Convergence stun, immediately disengage using the movement speed boost from Siphon Power and reset your positioning behind your minion line.

チャンピオン詳細 → Ekkoのビルド →
Zoe

Zoe−1

anti dashspacing Viktor dominates this matchup because Zoe's ultimate, Portal Jump, becomes her biggest liability. Whenever she teleports forward to poke, her return point is marked and completely predictable. By placing Gravity Field directly on her departure portal, you guarantee an immediate stun or force her to walk right into a devastating combo of Hextech Ray and Siphon Power, stripping away her safety and turning her main mobility tool against her. Zoeのビルド → 詳細を見る
Zoe

理由

Viktor dominates this matchup because Zoe's ultimate, Portal Jump, becomes her biggest liability. Whenever she teleports forward to poke, her return point is marked and completely predictable. By placing Gravity Field directly on her departure portal, you guarantee an immediate stun or force her to walk right into a devastating combo of Hextech Ray and Siphon Power, stripping away her safety and turning her main mobility tool against her.

レーン戦への影響

This interaction completely shifts the wave dynamic in your favor. Knowing you can punish her return portal prevents Zoe from aggressively fishing for angles with Sleepy Trouble Bubble. You can comfortably use Hextech Ray to shove the lane, forcing her to spend mana using Paddle Star! on minions rather than poking you. She is locked under her turret, losing all map pressure while you scale safely toward your upgrades.

立ち回り方

Always stand behind your minion wave to naturally block the direct path of Sleepy Trouble Bubble and Paddle Star!. Keep your finger on Gravity Field and resist the urge to use it defensively; save it exclusively for the moment she activates Portal Jump. If she approaches without her ultimate, trade back instantly with Siphon Power to absorb the extra magic damage from More Sparkles! with your shield while retaliating with a quick, safe burst.

チャンピオン詳細 → Zoeのビルド →
Teemo

Teemo−2

wave clearshield bypass Viktor completely dictates this matchup because Hextech Ray easily outranges Teemo's entire offensive kit. Teemo relies on landing Blinding Dart and applying Toxic Shot through basic attacks to trade, but he cannot get close enough to execute this. Since Blinding Dart only neutralizes basic attacks, its crowd control is useless against Viktor's spell-casting loop, allowing you to safely burn his health bar from afar. Teemoのビルド → 詳細を見る
Teemo

理由

Viktor completely dictates this matchup because Hextech Ray easily outranges Teemo's entire offensive kit. Teemo relies on landing Blinding Dart and applying Toxic Shot through basic attacks to trade, but he cannot get close enough to execute this. Since Blinding Dart only neutralizes basic attacks, its crowd control is useless against Viktor's spell-casting loop, allowing you to safely burn his health bar from afar.

レーン戦への影響

Teemo is forced into a defensive posture, unable to use Guerrilla Warfare for stealth-based ambushes in the mid lane brushes. You can easily keep him shoved under his turret using the superior wave clear of Hextech Ray. This constant pressure denies him the freedom to roam and deploy Noxious Trap minefields in the river, keeping the map safe for your jungler while you secure a massive gold lead.

立ち回り方

Maximize your range advantage by aiming Hextech Ray to clip Teemo while securing last hits. Never walk into his auto-attack range; if he activates Move Quick to close the gap, immediately drop Gravity Field directly on his path to stun him, then follow up with Siphon Power and Arcane Storm. If you accidentally step on a Noxious Trap, immediately back off and shield yourself with Siphon Power to absorb the poison damage.

チャンピオン詳細 → Teemoのビルド →

その他のマッチアップ

Viktor対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Mercury's Treads
Mercury's Treads
Wit's End
Wit's End
Spirit Visage
Spirit Visage
Abyssal Mask
Abyssal Mask
Stasis Enchant
Stasis Enchant

このチャンピオンへの対策

カウンターアングル

Viktorのカウンターは、彼に飛びかかれるチャンピオンだけではありません。難しいマッチアップとは、彼がウェーブのリズムを作るのを妨げ、Wを適切なタイミングで温存し、スペルが使える状態で目標に到達するのを阻止するものです。ZedやFizzのようなアサシンは、Viktorの序盤のウェーブを直接脅かし、しばしばバリア、フラッシュ、またはストシスを使わせることで、Viktorが地形を利用する前にプレイさせなくします。Katarina、Ekko、Yasuo、Dianaのような機動力のあるチャンピオンは、彼のクールダウンウィンドウを罰し、彼が常にコントロールをクリーンに配置するには速すぎるデュエルの角度を変えます。Syndraでさえ、異なる方法で、レンジを争い、彼のポークパターンをはるかに自由でなくすることで、彼を悩ませることができます。Viktorを倒す鍵は、彼の快適さを奪うことです。彼に応答させ、後退させ、本当の戦いの前にツールを防御的に使用させます。

パッチの文脈

Viktorは、mid laneの通常のロジックを破るチャンピオンに対して苦戦します。もし彼がEでウェーブに当て、距離を保ち、目標を準備できれば、彼は徐々に抑圧的になります。しかし、ラストヒットを取るか、オールインレンジの外にいるかのどちらかを選ばなければならない場合、彼のレーンは多くの安定性を失います。最良のカウンターは、彼がコントロールのためではなく、生き残るためにWを使わざるを得ないようにするか、dragonの前にフラッシュ/ストシスを使わせるようにします。そのプレッシャーは、相手が彼をタワー下に追い詰めた後にローミングできる場合、さらに強くなります。なぜなら、Viktorは彼のスケーリングを実際のインパクトに変えるためにテンポを必要とするからです。

クイックリード

  • レベル5を脅かすアサシンは、Viktorに低くプレイさせ、midの優先度を取る能力を遅らせます。
  • 機動力のあるチャンピオンは彼のWクールダウンを罰します。もしViktorがそのスペルをミスした場合、彼は彼の主な安全ツールを失います。
  • レンジまたはコントロールされたバーストのマッチアップは、彼のEをより自由でなくし、目標前の彼の快適さを制限します。

カウンターの原型

直接脅威のアサシン

ZedとFizzは、Viktorに非常に具体的な問題を作成します。彼らは単に彼にポジションを改善するように要求するだけでなく、彼が十分なダメージとヘイストでレーンをコントロールできるようになる前に、致死的な脅威を尊重するように強制します。レベル5以降、Viktorはしばしば保護のためにWを温存し、バーストを吸収するためにバリアを使い、最後の角度から逃れるためにフラッシュを使わなければなりません。これにより、ウェーブや目標準備のためにスペルを使用する彼の能力が低下します。彼が死ななくても、優先度を失い、dragonに遅れて到着し、防御的なポジションから彼のスケーリングをプレイする可能性があります。

チャンピオンの適応方法. Viktorは、Eの後に前に出ずにウェーブをプレイし、本当のコミットのためにWを温存し、アサシンを加速させるキルを与えるよりも、いくらかのプレッシャーを失うことを受け入れるべきです。バリア、ストシス、サイドビジョンは、前方に遠すぎるトレードに勝つことよりも価値があります。

機動力のあるデュエリストとリセットの脅威

これらのチャンピオンは、バーストだけでViktorを倒すわけではありません。彼らは主に戦いのジオメトリを妨害します。KatarinaとEkkoは、不適切に配置されたウェーブや早すぎるWを悪用できます。Yasuoはミニオンをアクセス角度に変え、DianaはViktorに、彼が距離をコントロールしていると思っているときでさえ、エンゲージを尊重するように強制します。問題は、Viktorが安定したゾーンを作成したいのに対し、これらのマッチアップは常に危険なポイントを移動させることです。もし彼が偽のエントリーにコントロールを浪費した場合、本当のオールインウィンドウははるかに容易に悪用できるようになります。

チャンピオンの適応方法. Viktorは、すべてを罰しようとするのではなく、角度を減らす必要があります。彼は慎重にウェーブをクリアし、ビジョンで保護されたサイドでプレイし、ダッシュまたはメインエントリーが本当にコミットされたときにのみWを配置すべきです。

レンジコントロールと規律あるバースト

Syndraは別の種類の難しさを示しています。彼女はViktorを悩ませるために必ずしもダッシュを必要としません。彼女は彼のポークの試みを争い、レンジから彼のポジショニングを脅かし、彼のEウィンドウをはるかに快適でなくすることができます。Viktorはしばしば、ウェーブと相手に当たるのに十分なだけ前に出たいのですが、強力なレンジコントロールに対しては、その小さなステップは重いトレードやテンポロスで罰せられる可能性があります。マッチアップは、即時の生存よりも精度が重要になります。どちらが相手に間違ったタイミングでスペルを使わせるかです。

チャンピオンの適応方法. Viktorは、すべてのEをレンジデュエルに変えることを避けるべきです。彼はウェーブ、クールダウンタイミング、クリーンなリセットをプレイし、その後、彼のWとRがより重要になる可能性のある目標の周りで彼の本当の価値を探す必要があります。

優先度の高いマッチアップ

Zed

Zedは、Viktorの規律を直接試すため、強調する価値があります。このマッチアップはアルティメットを避けることだけではありません。それははるかに早く始まり、Viktorが前に出ずにEをどのように使い、本当のコミットのためにWを温存し、最初の目標の前にフラッシュを失うのを避けるかです。もしViktorがキルを与えずに生き残り、レーンがまだ管理可能で最初のアイテムに到達した場合、バランスはより安定します。もし彼が早いウィンドウを与えた場合、Zedはすべてのウェーブをダイブまたはロー amenaza に変えることができます。

Fizz

Fizzは、Viktorに、彼のスケーリングがオンラインになる前にしばしば到着する爆発的な脅威を尊重するように強制します。危険は、彼のポークの一部を無視し、早すぎるWを罰し、レベル5を即時のプレッシャーに変換する能力から来ています。したがって、Viktorは通常よりも落ち着いてプレイする必要があります。Eはウェーブのため、各スペルの後の距離維持、そして敵ジャングラーに関する情報なしでの延長トレードは避けることです。Fizzに対する良いゲームは、Viktorが序盤に彼を支配するゲームではなく、彼がスノーボールするのを防ぐゲームです。

対面時のよくある間違い

対面時のよくある間違い

  • Viktorに対して、事前に彼のWやフラッシュを強制せずにdragonを待つことは、彼が望むまさにその地形を与えます。
  • 彼に対してあまりにも正面からプレイするのは間違いです。メインの通路から入ると、彼のWとRが一度にあまりにも多くの価値をカバーしてしまいます。
  • 彼がEでmidを自由にクリアさせることは、彼が目標に早く到着し、彼のゾーンを設定するために必要なテンポを与えます。
  • 彼のサモナースペルを追跡せずにオールインを強制するのは危険です。バリア、フラッシュ、ストシスが利用可能なViktorは、変換するのがはるかに困難です。
  • NXKEEP0ENDがキルを確定させるためにR内に留まるのは、特に狭い通路や目標地点の近くで戦闘が起こる場合、しばしば悪い判断です。

コーチングノート

  • Viktorに対抗するには、彼を倒そうとするだけでなく、彼が目標地点に早くきれいに到着する権利を奪うことを試みてください。
  • 彼を攻撃するのに最適なタイミングは、ウェーブに使ったEの後や、早すぎたWの後であることが多いです。これらのスキルがないと、彼のコントロールははるかに脅威でなくなります。

FAQ

なぜアサシンはViktorに対してそれほど危険なのですか?

アサシンが危険なのは、Viktorが理想的なゲームプレイをする前に攻撃するからです。Viktorはウェーブをコントロールし、地形を準備し、戦闘を形作るためにWを温存したいのです。ZedやFizzのようなアサシンは、彼に生き残るためにスキルを温存させ、ウェーブから離れてプレイさせ、防御的なツールに早期に投資させることを強います。キルがなくても、そのプレッシャーは彼がmidの優先順位を失い、目標地点への早期到着を妨げるのに十分な場合があります。

レーンで必ずしも倒さずにViktorを倒すにはどうすればよいですか?

Viktorのテンポを崩すことで、彼を倒すことができます。プレッシャーの下でラストヒットのためだけにEを使わせ、Wを防御的に配置させ、その後彼のツールが利用しにくくなった間に視界と目標地点をプレイしてください。Viktorは、エリアを準備するのではなく、敵の行動に対応しているときははるかに弱くなります。目標は常にソロキルではありません。多くの場合、彼がマナ、サモナースペル、W、Rを準備した状態でdragonに到達するのを防ぐことです。

Viktorに対して素早くエンゲージすべきですか?

はい、ただしエンゲージがクリーンで協調的である場合に限ります。遅く、正面から、または予測可能なエンゲージは、ViktorにWを配置し、通路にRをキャストし、チームを分断させる時間を与えます。特に彼のWやフラッシュを強制した後の、横からの素早いエンゲージは、彼の価値を大幅に低下させます。したがって、決定は生のスピードよりもタイミングに関するものです。彼のコントロールツールが利用できないとき、または彼がゾーンを設定する前に攻撃してください。

なぜViktorは目標地点の周りで倒すのが難しいのですか?

目標地点の周りでは、通路はより予測可能になり、チームはしばしば狭いエリアを移動する必要があります。それはまさにViktorが望むことです。彼のWは入り口を遮断し、彼のRは移動を強制し、彼のEは視界を確認するために前進するチャンピオンを罰します。Viktorが最初に到着した場合、彼はもはやダメージデュエルだけをプレイしているのではなく、敵のすべてのステップが危険になる制限されたマップを作成します。彼を倒すには、彼がセットアップする前に視界を争う必要があります。