Core identity
Teemo is mainly played as Top. Its clearest strength is constant harassment, space control and trapped vision..
Teemo is mainly played as Top. Its clearest strength is constant harassment, space control and trapped vision..
Punish mixed with Q, keep wave short.
Teemo becomes easier to punish when fragile and without hard escape; gets punished by gap closers.. From the opposite side, the page also highlights this answer: Place shrooms on your sides before pushing a long lane.
レベル5でTeemoの真の姿が解放される。それまでは主にレーンハラスだが、解放後はルートのコントロールを始める。全てのマッシュルームには明確な目的が必要だ:撤退の確保、ローテーションの罰、目標の準備。
ライアンドリーが完成すると、Teemoは長引く戦闘でさらに危険になる。毒とマッシュルームはもはや単なるポークツールではなく、タンクやブルーザーがバックラインに到達する前にHPを失いすぎることを強いる。
デスキャップは彼の範囲ダメージを、真の処刑脅威に変える。この段階では、目標の前にマッシュルームを踏んだキャリーは、撤退するか、ミスなく戦うための十分なHPを失う可能性がある。
Short trades, wave control and defensive shrooms.
Play objectives: grid the lanes and trap rotations.
Front-to-back near the shrooms, never get hired short.
Punish mixed with Q, keep wave short.
Two items = strong window; forces fights to choke points.
Split short + TP enchant if necessary, no 5v5 without vision.
Push safe then river priority with shrooms on crossroads.
Roams controlled, punish targets with trapped vision.
Play the pick before 5v5: a shroom + Q force summoners.
ステルスを解除して通常攻撃で追加ダメージ(ステルス解除)、1で目くらまし(敵の通常攻撃を無効化)、毒を付与するために通常攻撃
まず目くらましをして敵の通常攻撃を無効化し、敵が逃げようとしたら2で移動速度を上げて、Toxic Shotの毒が付与されている間に通常攻撃
マッシュルームで戦闘を開始(スロウ+毒)、敵がスロウ状態のうちにすぐに1を使用
Teemo is generally played as Top. The first objective is to punish mixed with q, keep wave short.. Its biggest edge comes from constant harassment, space control and trapped vision..
This page highlights the moments where Teemo can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Teemo can be punished when fragile and without hard escape; gets punished by gap closers.. A practical answer listed here is: Place shrooms on your sides before pushing a long lane.