August 2026 · Patch 7.2d
Mage · MID · DRAGON

Ziggs Wild Rift Counter-Guide

Ziggs ist anfällig gegen dive oder schnelle gap-close Champions, die die Distanz verringern, bevor er Bomben platziert. High-mobility Compositions weichen seinen Projektilen leicht aus. Seine mangelnde eigene mobility macht ihn anfällig für plötzliche engages.

★ MID · DRAGON Tier A
SCHADEN
UTIL
TANK
DIFF
Win 47.4% #93 · ↓6pt
Pick 5.6% #11
Ban 2.1% #66

Ziggs Wild Rift Counter-Guide ★ Counter Sheet

Hard Counters

11

Diese Champions haben ein Build und einen Spielstil, der deinen direkt überlegen ist, was die Kontrolle der Lane und das Farmen extrem schwierig machen kann. Ihr Kit kann deine Kernstärken neutralisieren oder dich bestrafen, sobald du versuchst, deinen gewohnten Spielplan umzusetzen. In diesen Matchups geht es oft darum, Fehler zu minimieren und nach Wegen zu suchen, außerhalb der direkten Konfrontation zu gewinnen.

Akshan

Akshan

early_killroam_freedom Akshan completely dictates this midlane matchup because of his aggressive mobility. Your biggest issue is that Ziggs lacks any instant, reliable crowd control to interrupt his Heroic Swing mid-flight. If you misuse your Satchel Charge offensively or to clear waves, Akshan will immediately exploit this window, using his grapple to fly directly onto you for an unavoidable, lethal all-in trade. Details ansehen
Akshan

Warum

Akshan completely dictates this midlane matchup because of his aggressive mobility. Your biggest issue is that Ziggs lacks any instant, reliable crowd control to interrupt his Heroic Swing mid-flight. If you misuse your Satchel Charge offensively or to clear waves, Akshan will immediately exploit this window, using his grapple to fly directly onto you for an unavoidable, lethal all-in trade.

Lane-Einfluss

This structural mismatch forces you into a highly defensive posture where you must surrender early wave priority. You cannot step up to use your Short Fuse enhanced auto-attacks on minions without entering the threat range of his Avengerang and grapple. Every time you throw a Bouncing Bomb, you risk being counter-engaged, meaning you are constantly pushed under tower and unable to assist your jungler.

Wie man spielt

To survive, you must treat your Satchel Charge as a life insurance policy, never casting it unless Akshan has already committed to his Heroic Swing. Keep your distance and farm exclusively from max range using Bouncing Bomb. If he attempts to dive you under turret, drop Hexplosive Minefield directly on his landing path to slow his retreat, then use Mega Inferno Bomb to secure farm from safe distances when forced to recall.

Vollständiges Profil →
Fizz

Fizz

easy_targetdive_threat Your safety in this matchup is entirely illusory. While you want to poke from afar, Fizz possesses the ultimate gap-closer. The moment he throws Chum the Waters, you are forced to react. If you place Satchel Charge to blast him away, Fizz simply activates Playful to become untargetable, ignoring your knockback entirely. He lands right on your head, delivering fatal damage with Urchin Strike and Rending Wave without taking a single scratch. Details ansehen
Fizz

Warum

Your safety in this matchup is entirely illusory. While you want to poke from afar, Fizz possesses the ultimate gap-closer. The moment he throws Chum the Waters, you are forced to react. If you place Satchel Charge to blast him away, Fizz simply activates Playful to become untargetable, ignoring your knockback entirely. He lands right on your head, delivering fatal damage with Urchin Strike and Rending Wave without taking a single scratch.

Lane-Einfluss

This interaction completely paralyzes your laning phase. You cannot step up to use Short Fuse on the wave or tower, as getting within Urchin Strike range means instant death. You are forced to throw Bouncing Bomb from maximum distance, bleeding mana and losing priority. If you get shoved under tower, Fizz can easily dive you because Playful drops turret agro after he bursts you down.

Wie man spielt

To survive, you must treat Satchel Charge as a tool that you never cast proactively. Only throw it directly under your feet after Fizz has completed his Playful descent, never before. Use Hexplosive Minefield to zone him away from your caster minions, forcing him to use his gap-closers just to farm. If he misses Chum the Waters, use that exact window to clear the wave with Mega Inferno Bomb from your tier-one tower and immediately retreat.

Vollständiges Profil →
Yone

Yone

dodge_skillshotsdive_potential Yone's mobility completely neutralizes your ranged advantage. Whenever you throw Bouncing Bomb, he can easily slip sideways using the bonus movement speed from Soul Unbound, rendering your main poke useless. Once he closes the gap with his spirit form, you are highly vulnerable. If your Satchel Charge is already on cooldown, Yone will effortlessly run you down with Mortal Steel thrusts and execute you. Details ansehen
Yone

Warum

Yone's mobility completely neutralizes your ranged advantage. Whenever you throw Bouncing Bomb, he can easily slip sideways using the bonus movement speed from Soul Unbound, rendering your main poke useless. Once he closes the gap with his spirit form, you are highly vulnerable. If your Satchel Charge is already on cooldown, Yone will effortlessly run you down with Mortal Steel thrusts and execute you.

Lane-Einfluss

This matchup forces you into a permanent defensive posture under your turret. You cannot step up to use Short Fuse on the wave without putting yourself in range of Yone's Mortal Steel tornado. Consequently, Yone dictates the wave tempo, using Spirit Cleave to shrug off your minor poke. This denies you any chance to pressure his tower with Satchel Charge, leaving you starved of priority.

Wie man spielt

Your absolute rule is to hold Satchel Charge strictly for self-peel. Never use it to clear waves. When Yone initiates with Soul Unbound, immediately drop Hexplosive Minefield directly on his physical body's anchor point to punish his return, while positioning yourself to blast backward if he commits his Fate Sealed. Farm purely from maximum distance using Bouncing Bomb, accepting lost minions rather than risking close combat.

Vollständiges Profil →
Diana

Diana

divepoke_dodge Diana completely neutralizes your defensive zoning because Lunar Rush lets her ignore the slow of Hexplosive Minefield entirely. If she clips you with Crescent Strike, she gains a reset that allows her to jump straight onto you, bypassing your minefield. Once she closes the gap, her Pale Cascade absorbs your Short Fuse retaliation, while Moonfall pulls you in for an unavoidable, lethal burst combo. Details ansehen
Diana

Warum

Diana completely neutralizes your defensive zoning because Lunar Rush lets her ignore the slow of Hexplosive Minefield entirely. If she clips you with Crescent Strike, she gains a reset that allows her to jump straight onto you, bypassing your minefield. Once she closes the gap, her Pale Cascade absorbs your Short Fuse retaliation, while Moonfall pulls you in for an unavoidable, lethal burst combo.

Lane-Einfluss

This matchup forces you into an extremely defensive posture where using Bouncing Bomb to harass becomes highly risky. Once Diana reaches level five, her Moonfall threat means you cannot step past the midpoint of the lane. If you get chunked, you are forced into bad recall timings that cost you plates, drastically slowing down your scaling while allowing her to roam freely.

Wie man spielt

You must absolutely hold Satchel Charge as your sole survival tool; never throw it offensively. If Diana casts Crescent Strike and misses, that is your only safe five-second window to use Bouncing Bomb on the wave. Should she successfully land her mark and dash, wait for her to commit her Lunar Rush before detonating Satchel Charge under your own feet to blast her away. If she freezes the lane, clear safely from deep tier-one range using Mega Inferno Bomb.

Vollständiges Profil →
Aurora

Aurora

all_inartillery The lane becomes incredibly oppressive once Aurora unlocks Between Worlds. Ziggs has no reliable way to escape this dimensional arena. If you attempt to blast yourself away using Satchel Charge, you will simply bounce off the boundary wall back into her range. This confinement makes you a sitting duck for her Twofold Hex recast and the burst healing from Spirit Abjuration. Details ansehen
Aurora

Warum

The lane becomes incredibly oppressive once Aurora unlocks Between Worlds. Ziggs has no reliable way to escape this dimensional arena. If you attempt to blast yourself away using Satchel Charge, you will simply bounce off the boundary wall back into her range. This confinement makes you a sitting duck for her Twofold Hex recast and the burst healing from Spirit Abjuration.

Lane-Einfluss

Before level five, you can safely harass with Bouncing Bomb and proc Short Fuse. However, the moment Aurora gets her ultimate, you lose all lane priority. You are forced to farm from extreme range to avoid being trapped. This constant threat of her jumping out of Across the Veil prevents you from safely casting Mega Inferno Bomb to impact side lanes.

Wie man spielt

You must absolutely hoard Satchel Charge and never use it to clear minion waves. If Aurora initiates with Across the Veil, immediately retreat toward your turret and throw Hexplosive Minefield directly in front of you. If she traps you inside Between Worlds, do not panic-cast your explosive jump; instead, walk micro-circles in the center to dodge Twofold Hex until the zone expires.

Vollständiges Profil →
Irelia

Irelia

gap_closeall_in Irelia completely neutralizes your defensive zoning tools. While you want to block her approach with Hexplosive Minefield, she can use Bladesurge to jump through your minefield by targeting low-health minions, completely bypassing your slow. Once she closes the gap, her Ionian Fervor stacks quickly stack up, and she can easily land Flawless Duet to stun and execute you before you can react. Details ansehen
Irelia

Warum

Irelia completely neutralizes your defensive zoning tools. While you want to block her approach with Hexplosive Minefield, she can use Bladesurge to jump through your minefield by targeting low-health minions, completely bypassing your slow. Once she closes the gap, her Ionian Fervor stacks quickly stack up, and she can easily land Flawless Duet to stun and execute you before you can react.

Lane-Einfluss

This structural mismatch forces you into a passive posture from the very first waves. You cannot step forward to land Short Fuse on her because any low-health minion in your wave becomes a deadly launchpad for her Bladesurge. Missing a single Bouncing Bomb allows her to freeze the wave, denying you gold, or dive you under tower using Vanguard's Edge to lock you down.

Wie man spielt

To survive, you must manage your waves with extreme caution. Use Bouncing Bomb strictly from maximum range to thin out incoming minions before they reach critical health, reducing her Bladesurge reset targets. Always keep Satchel Charge ready; never use it to poke or farm. If she dashes onto you, immediately throw Satchel Charge at your feet to blast yourself backward and interrupt her follow-up Flawless Duet before she can secure the stun.

Vollständiges Profil →
Yasuo

Yasuo

wind_wall_valuegap_close Yasuo directly shuts down your entire spell rotation with a single ability. His Wind Wall completely dissolves your Bouncing Bomb and can even intercept the impact zone of your Mega Inferno Bomb if he reacts quickly. Because his Sweeping Blade allows him to constantly dash through your minion wave, you cannot easily space him out, while his Way of the Wanderer shield absorbs your passive Short Fuse harass. Details ansehen
Yasuo

Warum

Yasuo directly shuts down your entire spell rotation with a single ability. His Wind Wall completely dissolves your Bouncing Bomb and can even intercept the impact zone of your Mega Inferno Bomb if he reacts quickly. Because his Sweeping Blade allows him to constantly dash through your minion wave, you cannot easily space him out, while his Way of the Wanderer shield absorbs your passive Short Fuse harass.

Lane-Einfluss

This matchup severely cripples your wave clear and structural pressure. Whenever you try to thin the wave, a well-timed Wind Wall stops your Bouncing Bomb, leaving you unable to prevent him from shoving you under tower. You are forced to surrender lane priority, meaning you cannot roam to secure river vision, while his constant mobility puts you at risk of being dove once he charges Steel Tempest for Last Breath.

Wie man spielt

To survive, you must play defensively and bait his defenses. Never throw Bouncing Bomb directly at Yasuo while his Wind Wall is available; instead, aim it to the side of the wave to farm. Pop his Way of the Wanderer shield with a basic attack before committing any mana. Most importantly, never use Satchel Charge offensively. Save it exclusively to blast yourself backward the moment he uses Sweeping Blade to close the gap on you.

Vollständiges Profil →
Kassadin

Kassadin

mobilitypunish_poke Before level five, you can harass Kassadin, although his Void Stone passive constantly softens your Bouncing Bomb poke with magic shields. The real crisis occurs the moment he unlocks Riftwalk. Ziggs lacks any instant, reliable self-peel to stop a blink. Once Kassadin can bypass your Hexplosive Minefield entirely, he will effortlessly close the gap to unload Null Sphere and Nether Blade directly onto you. Details ansehen
Kassadin

Warum

Before level five, you can harass Kassadin, although his Void Stone passive constantly softens your Bouncing Bomb poke with magic shields. The real crisis occurs the moment he unlocks Riftwalk. Ziggs lacks any instant, reliable self-peel to stop a blink. Once Kassadin can bypass your Hexplosive Minefield entirely, he will effortlessly close the gap to unload Null Sphere and Nether Blade directly onto you.

Lane-Einfluss

Initially, you can push aggressively to trigger Short Fuse on his turret. However, after the level five threshold, the lane dynamic flips completely. You are forced to abandon your aggressive posture, as stepping past your river-side wall invites an immediate Riftwalk engage. This pressure limits your roaming potential and forces you to use Mega Inferno Bomb defensively just to clear waves from extreme safety.

Wie man spielt

Never throw Satchel Charge offensively once Kassadin reaches level five; you must save this explosive solely to blast yourself backward when he initiates with Riftwalk. If he blinks onto you, instantly drop Hexplosive Minefield directly under your own feet to slow his physical pursuit while you retreat. When he roams, do not follow him blindly through the fog of war; use your long-range Mega Inferno Bomb to clear his waves or assist side lanes from absolute safety.

Vollständiges Profil →
Zed

Zed

dive_targetdodge_skillshots Zed completely neutralizes your defensive tools because your safety net, Satchel Charge, cannot reliably create distance against his shadow displacement. When Zed initiates with Living Shadow or dives you with Death Mark, throwing Satchel Charge to blast yourself away is easily countered. Zed can simply swap places with his active shadows or time his reappearance to match your displacement, instantly closing the gap and executing you. Details ansehen
Zed

Warum

Zed completely neutralizes your defensive tools because your safety net, Satchel Charge, cannot reliably create distance against his shadow displacement. When Zed initiates with Living Shadow or dives you with Death Mark, throwing Satchel Charge to blast yourself away is easily countered. Zed can simply swap places with his active shadows or time his reappearance to match your displacement, instantly closing the gap and executing you.

Lane-Einfluss

This mobility gap forces you to play exceptionally far back, sacrificing your ability to consistently trigger Short Fuse on his tower. You cannot step up to guide Bouncing Bomb past the minion wave without risking a deadly Living Shadow combo. Consequently, Zed easily maintains wave control, leaving you trapped under turret while he roams free, threatening your side lanes with high-damage dives while you struggle to clear safely.

Wie man spielt

Never throw Satchel Charge proactively; you must hold this ability strictly to disrupt Zed's landing position after Death Mark. Place Hexplosive Minefield directly beneath yourself when he targets you to slow his immediate pursuit. When clearing waves, use Bouncing Bomb from maximum range and accept losing some gold rather than stepping up. If Zed uses Living Shadow to farm, only then can you briefly step forward to pressure him with Short Fuse.

Vollständiges Profil →

Andere Matchups

Ungünstig

12

Diese Champions haben Werkzeuge, die ihnen im Kampf meist einen Vorteil verschaffen, ohne das Matchup unspielbar zu machen. Sie haben vielleicht mehr Reichweite, können deine Offensive besser abfangen oder haben mehr Möglichkeiten, auf deine Engages zu reagieren. Du musst deine Herangehensweise anpassen und sorgfältig die Momente wählen, in denen du den Kampf annimmst.

Talon

Talon

dive_threatwave_clear Talon's lethal threat lies in how easily he bypasses your zone control. While you rely on Hexplosive Minefield to block his direct path, Talon uses Assassin's Path to vault over mid-lane walls and flank you from unexpected angles. This renders your standard defensive spacing useless, forcing you to reactively burn Satchel Charge to disrupt his Noxian Diplomacy jump before he triggers Blade's End. Details ansehen
Talon

Warum

Talon's lethal threat lies in how easily he bypasses your zone control. While you rely on Hexplosive Minefield to block his direct path, Talon uses Assassin's Path to vault over mid-lane walls and flank you from unexpected angles. This renders your standard defensive spacing useless, forcing you to reactively burn Satchel Charge to disrupt his Noxian Diplomacy jump before he triggers Blade's End.

Lane-Einfluss

Because you must hold your defensive spells, you cannot use Satchel Charge aggressively to secure early turret plates. Talon will use Rake to clear waves quickly and disappear into the fog of war. This forces you into a stressful dilemma: either match his roam timings and risk getting ambushed in the river, or stay to push with Bouncing Bomb while pinging frantically.

Wie man spielt

Never stand near the side walls where Assassin's Path can catch you off guard; hug the exact center of the lane. Always keep Satchel Charge available; if Talon dashes with Noxian Diplomacy, detonate it under your feet to knock him back. When he roams, shove the wave immediately using Short Fuse and Bouncing Bomb, then impact his skirmish from afar with Mega Inferno Bomb.

Vollständiges Profil →
Ekko

Ekko

squishydive Ekko thrives on closing the gap, and your main disengage tool is highly vulnerable. While you can poke him from afar, his Phase Dive allows him to instantly bypass your Hexplosive Minefield. If you use Satchel Charge offensively or miss-time it, you lose your only reliable self-peel. Without it, Ekko can easily trigger Z-Drive Resonance with Timewinder, leaving you completely defenseless against his heavy burst damage. Details ansehen
Ekko

Warum

Ekko thrives on closing the gap, and your main disengage tool is highly vulnerable. While you can poke him from afar, his Phase Dive allows him to instantly bypass your Hexplosive Minefield. If you use Satchel Charge offensively or miss-time it, you lose your only reliable self-peel. Without it, Ekko can easily trigger Z-Drive Resonance with Timewinder, leaving you completely defenseless against his heavy burst damage.

Lane-Einfluss

This threat forces you into a defensive posture. You cannot safely step up to use Short Fuse on the minion wave or his turret without risking a deadly trade. If Ekko casts Parallel Convergence from the fog, you must retreat immediately, forfeiting priority. Wasting your displacement mine means giving up wave control entirely, forcing you to farm passively from extreme range using Bouncing Bomb while Ekko roams freely.

Wie man spielt

To survive this lane, you must absolutely hoard Satchel Charge and never use it to clear waves or poke. Keep it reserved solely as a reactive tool to blow yourself backward when Ekko initiates with Phase Dive. Position yourself near your tower and use Hexplosive Minefield to slow his approach. If he dives you under tower and uses Chronobreak to escape, time your Mega Inferno Bomb on his shadow's return location to punish him.

Vollständiges Profil →
Katarina

Katarina

all_indodge_skillshots Ziggs's safety relies entirely on keeping Katarina at a distance, but her instant mobility completely neutralizes your range advantage. The matchup hinges on a single, unforgiving interaction: if you misplace Satchel Charge, you have no way to escape her Shunpo all-in. While Bouncing Bomb can poke her from afar, Katarina can easily dodge your skillshots using Preparation and immediately blink onto you, turning your range into a liability. Details ansehen
Katarina

Warum

Ziggs's safety relies entirely on keeping Katarina at a distance, but her instant mobility completely neutralizes your range advantage. The matchup hinges on a single, unforgiving interaction: if you misplace Satchel Charge, you have no way to escape her Shunpo all-in. While Bouncing Bomb can poke her from afar, Katarina can easily dodge your skillshots using Preparation and immediately blink onto you, turning your range into a liability.

Lane-Einfluss

Because of this constant threat, you cannot freely shove the lane with Bouncing Bomb without exposing yourself. If Katarina drops a dagger via Bouncing Blade or Preparation near your minions, you must concede that space. Missing your Satchel Charge forces you to retreat immediately, giving up wave control and allowing her to roam freely with Voracity resets or dive you under tower with Death Lotus if your health is low.

Wie man spielt

To survive, you must absolutely hold Satchel Charge as a defensive tool; never use it to clear waves or poke. Stand far behind your own minions, using the maximum range of Bouncing Bomb to farm. If Katarina initiates with Shunpo, immediately drop Satchel Charge under your own feet to knock yourself back and push her away, then scatter Hexplosive Minefield between you to prevent her from following up with Death Lotus. If she roams, punish her by executing her tower with Short Fuse.

Vollständiges Profil →
Varus

Varus

range_battleall_in_opportunitydodge_heavy Varus wins the direct trades because his Chain of Corruption roots you in place, stripping away your safety. Once immobilized, you cannot deploy Satchel Charge to blast yourself away in time, leaving you completely vulnerable to a massive burst of Blighted Quiver stacks detonated by Piercing Arrow or Hail of Arrows. Ziggs relies on keeping distance, but Varus's ultimate turns any positioning slip-up into a fatal lockdown. Details ansehen
Varus

Warum

Varus wins the direct trades because his Chain of Corruption roots you in place, stripping away your safety. Once immobilized, you cannot deploy Satchel Charge to blast yourself away in time, leaving you completely vulnerable to a massive burst of Blighted Quiver stacks detonated by Piercing Arrow or Hail of Arrows. Ziggs relies on keeping distance, but Varus's ultimate turns any positioning slip-up into a fatal lockdown.

Lane-Einfluss

This matchup forces you into a strictly defensive wave-clearing role. You cannot safely step up to poke with Bouncing Bomb or use Short Fuse on his tower, as entering his ultimate range is suicidal. If you let the wave bounce back to his side, Varus will freeze and threaten you with a deadly Chain of Corruption setup, locking you out of farm and giving him total mid-lane priority.

Wie man spielt

Keep the minion wave permanently thinned or shoved from maximum distance. Use Bouncing Bomb and Hexplosive Minefield to clear incoming waves before they reach your tower, preventing Varus from gaining roam priority. Never use Satchel Charge offensively; save it exclusively to escape or disengage. If Varus misses Chain of Corruption, that is your cue to safely use Short Fuse on the wave or poke him down, but immediately retreat once his cooldowns return.

Vollständiges Profil →

Andere Matchups

Skill Matchups

9

Diese Matchups sind vor allem Duelle der Ausführung: Beide Champions haben glaubwürdige Wege, die Oberhand zu gewinnen. Eine wichtige ausgewichene Fähigkeit, ein richtig antizipierter Engage oder ein einziger Positionierungsfehler können reichen, um das Duell zu entscheiden. Das Matchup zu kennen und die richtigen Fenster zum Handeln zu erkennen, ist hier besonders wichtig.

Kayle

Kayle

pokewave_clear This matchup is defined by how your range interacts with Kayle's slow early scaling. By constantly lobbing *Bouncing Bomb* into the wave, you force her to retreat. This relentless pressure denies her the space to safely stack *Divine Ascent* through normal basic attacks, forcing her to rely on the active range of *Starfire Spellblade* just to secure last hits under her own turret. Details ansehen
Kayle

Warum

This matchup is defined by how your range interacts with Kayle's slow early scaling. By constantly lobbing *Bouncing Bomb* into the wave, you force her to retreat. This relentless pressure denies her the space to safely stack *Divine Ascent* through normal basic attacks, forcing her to rely on the active range of *Starfire Spellblade* just to secure last hits under her own turret.

Lane-Einfluss

Because Kayle is pinned under her tower farming with *Starfire Spellblade*, you dictate the wave state entirely. However, because you are constantly pushing, you are highly vulnerable to ganks. If Kayle uses *Celestial Blessing* to speed up and *Radiant Blast* to slow you, you can easily get caught out in the long lane before your wave fully crashes against her turret.

Wie man spielt

To dominate safely, stand near the river brush but always keep *Satchel Charge* ready to blast yourself backward if Kayle tries to engage. Use *Hexplosive Minefield* behind her caster minions to further restrict her movement, forcing her to take damage if she steps up to farm. If she activates *Divine Judgment* to dive you or survive your poke, immediately retreat and use *Mega Inferno Bomb* to clear the incoming wave from a safe distance.

Vollständiges Profil →
Kennen

Kennen

wave_cleardodge_skillshots This lane is a pure battle of ranges and mobility. Your primary tool, Bouncing Bomb, allows you to match Kennen's waveclear from a safe distance while avoiding his Thundering Shuriken poke. However, Kennen relies on Lightning Rush to close the gap and trigger Slicing Maelstrom. Because your safety relies entirely on using Satchel Charge as a disengage, wasting this specific displacement tool immediately invites a lethal all-in from his Mark of the Storm stuns. Details ansehen
Kennen

Warum

This lane is a pure battle of ranges and mobility. Your primary tool, Bouncing Bomb, allows you to match Kennen's waveclear from a safe distance while avoiding his Thundering Shuriken poke. However, Kennen relies on Lightning Rush to close the gap and trigger Slicing Maelstrom. Because your safety relies entirely on using Satchel Charge as a disengage, wasting this specific displacement tool immediately invites a lethal all-in from his Mark of the Storm stuns.

Lane-Einfluss

The lane revolves around constant minion pressure. By constantly shoving the wave with Bouncing Bomb and Short Fuse, you force Kennen to use Thundering Shuriken to farm under turret rather than poking you. This limits his ability to roam with Lightning Rush. However, if you fail to control the wave and let it bounce back, Kennen can easily freeze and run you down the long lane if Satchel Charge is on cooldown.

Wie man spielt

Never use Satchel Charge offensively unless Kennen's Lightning Rush is on cooldown. Instead, rely on Bouncing Bomb and Hexplosive Minefield to shred incoming waves from maximum range. If he attempts an aggressive charge, drop Satchel Charge directly under your feet to propel yourself backward while knocking him away. Should he manage to bypass your defense and activate Slicing Maelstrom, use Mega Inferno Bomb immediately on the wave to secure a quick reset and prevent him from taking your tower plates.

Vollständiges Profil →
Lux

Lux

pokewaveclearartillery This matchup is a pure battle of distance and lane pressure. While your Bouncing Bomb allows you to match Lux's Lucent Singularity in clearing waves from safety, the lethal threat differs. Lux relies on landing Light Binding to trigger Illumination and burst you down with Final Spark, whereas your strength lies in spreading area-of-effect damage with Hexplosive Minefield rather than single-target execution. Details ansehen
Lux

Warum

This matchup is a pure battle of distance and lane pressure. While your Bouncing Bomb allows you to match Lux's Lucent Singularity in clearing waves from safety, the lethal threat differs. Lux relies on landing Light Binding to trigger Illumination and burst you down with Final Spark, whereas your strength lies in spreading area-of-effect damage with Hexplosive Minefield rather than single-target execution.

Lane-Einfluss

Because both of you can vaporize minions instantly, the mid lane becomes a high-speed shoving contest. If you fall behind on wave clear, Lux will pin you under tower and fish for Light Binding coordinates. Conversely, securing priority allows you to chip her health down and pressure her tier-one structure with Satchel Charge executes, forcing her to burn mana on Prismatic Barrier rather than offensive pushes.

Wie man spielt

Stand constantly offset from your own minion wave so Lux has to choose between aiming Lucent Singularity at you or the wave. Never use Satchel Charge offensively unless her Light Binding is on cooldown; you need this displacement to interrupt her combo or escape her zone. If she misses her snare, immediately throw Hexplosive Minefield behind her caster minions to block her retreat and retaliate with an empowered Short Fuse attack.

Vollständiges Profil →

Andere Matchups

Günstig

16

Diese Champions tun sich meist schwer, auf deine Hauptstärken zu reagieren, was dir mehr Freiheit im Matchup gibt. Du hast oft mehrere Möglichkeiten, sie unter Druck zu setzen und Trades zu deinen Gunsten zu erzwingen. Nutze diesen Vorteil, um das Tempo zu bestimmen, statt ihnen Zeit zu geben, wieder in eine komfortable Position zu kommen.

Swain

Swain

dodge_skillssustain_under_pressure Ziggs's massive range advantage completely shuts down Swain's win condition. You can effortlessly clear minion waves and poke Swain down using Bouncing Bomb from a distance that entirely neutralizes Demonic Ascension. Since Swain cannot get close enough to drain you, he cannot trigger his ultimate's healing or easily proc Ravenous Flock, leaving him unable to stack his passive health. Details ansehen
Swain

Warum

Ziggs's massive range advantage completely shuts down Swain's win condition. You can effortlessly clear minion waves and poke Swain down using Bouncing Bomb from a distance that entirely neutralizes Demonic Ascension. Since Swain cannot get close enough to drain you, he cannot trigger his ultimate's healing or easily proc Ravenous Flock, leaving him unable to stack his passive health.

Lane-Einfluss

This range dynamic dictates absolute wave control. Swain is forced to step up to use Death's Hand for waveclear, which consistently forces him to walk into your Hexplosive Minefield. By keeping him shoved under turret, you can safely chip away at his tower plates using Short Fuse and Satchel Charge, forcing him to waste Vision of Empire just to secure farm.

Wie man spielt

Maintain your maximum range and never step into the return trajectory of Nevermove. If Swain attempts to engage with Demonic Ascension, do not panic; immediately use Satchel Charge to blast yourself backward while knocking him away, then drop Mega Inferno Bomb directly on his slow, lumbering form to punish his lack of healing targets.

Vollständiges Profil →
Teemo

Teemo

dodge_skillshotsshove_pressure Teemo relies on close-range poison poke, but your immense range advantage renders his Toxic Shot useless. You naturally outpush him using Bouncing Bomb to clear waves from afar. Furthermore, Teemo's signature defensive setup with Noxious Trap is completely neutralized, as you can safely detonate his invisible mushrooms from a distance by spreading your Hexplosive Minefield over his usual hiding spots. Details ansehen
Teemo

Warum

Teemo relies on close-range poison poke, but your immense range advantage renders his Toxic Shot useless. You naturally outpush him using Bouncing Bomb to clear waves from afar. Furthermore, Teemo's signature defensive setup with Noxious Trap is completely neutralized, as you can safely detonate his invisible mushrooms from a distance by spreading your Hexplosive Minefield over his usual hiding spots.

Lane-Einfluss

Because Teemo lacks wave clear, he is constantly trapped under his turret. This neutralizes his passive Guerrilla Warfare since he cannot safely stealth in lane. You gain permanent priority to pressure his tower, using your passive Short Fuse and Satchel Charge to demolish his plates early. Teemo cannot roam to poison other lanes, forcing him into a defensive farming role where he is highly ineffective.

Wie man spielt

Keep your distance to ensure Teemo never lands Blinding Dart or Toxic Shot. Constantly shove the wave with Bouncing Bomb. Once he reaches level six, do not walk blindly into the side bushes; instead, toss Hexplosive Minefield into the choke points to trigger and clear his hidden Noxious Trap safely. If he activates Move Quick to run at you, immediately deploy Satchel Charge to disengage and preserve your range advantage.

Vollständiges Profil →

Andere Matchups

Items to Counter Ziggs

Buy these items to reduce this champion's effectiveness in your games.

Voile de la Banshee
Voile de la Banshee
Voile de la nuit
Voile de la nuit
Sablier (Stase Enchant)
Sablier (Stase Enchant)
Sandales de Mercure
Sandales de Mercure
Mâchoire de Malmortius
Mâchoire de Malmortius

Wie man diesen Champion kontert

Konter-Winkel

Ziggs zu kontern, ist nicht nur ein Weg, seine Bomben auszuweichen. Das eigentliche Ziel ist es, den Rhythmus zu brechen, der sein Kit so erdrückend macht: kontrollierte Welle, vorbereitete Zone, Poke vor dem Objective, dann Turmzerstörung mit W. Die besten Matchups gegen ihn sind jene, die diese Routine unterbinden. Manche können ihn direkt töten, wenn er W falsch einsetzt, andere erreichen ihn über Flanken oder zwingen ihn zurück, bevor er E platziert hat. Selbst Champions, die ihn nicht leicht töten können, können ihn stören, indem sie die Priorität anfechten, seinen Poke absorbieren oder ihn daran hindern, Waveclear in Map-Druck zu verwandeln. Ziggs leidet am meisten, wenn er wählen muss, ob er überleben oder weiterhin Druck ausüben will.

Patch-Kontext

Ziggs ist anfällig für Champions, die den Wert seiner Reichweite reduzieren. Ein Assassin, der seine W erzwingt, ein Magier, der seine Welle kontern kann, oder ein Engage, der aus einem unkontrollierten Winkel kommt, nimmt Ziggs die Zeit, die er zum Einrichten von E und Vorbereiten von R braucht. Seine Verteidigung wirkt stark, wenn alles von vorne kommt, wird aber zerbrechlich, sobald der Gegner zweistufig angreift: zuerst Druck, um W oder Flash zu erzwingen, dann der Einstieg, um den Kill zu machen. Der Schlüssel ist daher, seine Belagerung nicht in einer geraden Linie zu absorbieren.

Schnell gelesen

  • Zwinge Ziggs, W vor Objectives defensiv einzusetzen; ohne dieses Werkzeug kann er nicht mehr dieselbe Belagerungsposition halten.
  • Greife ihn von den Seiten an, anstatt von vorne durch sein E zu laufen, besonders in der Nähe des Flusses und der jungle-Zugänge.
  • Verteidige Türme nicht zu spät gegen ihn: eine angeschlagene Struktur gibt Ziggs sofortige Konvertierung mit W.

Konter-Archetypen

Direkteinsteiger-Assassins

Diese Champions bestrafen Ziggs, da sie die Distanz, die er aufrechtzuerhalten versucht, stark verkürzen. Ziggs will die Welle vorbereiten, E am Eingang platzieren und W behalten, um Engage zu verweigern; ein Assassin, der in einem Zeitfenster bedrohen kann, zwingt ihn, viel weiter hinten zu spielen. Wenn er W für Poke oder Turmdruck einsetzt, verliert er sein bestes Werkzeug zur Neupositionierung. Das Matchup dreht sich weniger um rohen Schaden und mehr um Geduld: Warte auf seinen Schlüsselzauber, zwinge ihn zurück, und kehre dann zurück, wenn seine Zone bereits gebrochen ist.

Wie sich der Champion anpasst. Ziggs muss akzeptieren, etwas Druck zu verlieren, um W und Flash zu behalten. Er sollte E zwischen sich und den Assassin platzieren, nicht nur auf der Welle, und aggressive Ultimates vermeiden, wenn die Einstiegsbedrohung noch nicht gezeigt wurde.

Mids, die Welle und Reichweite anfechten

Ziggs ist weitaus weniger erdrückend, wenn er die Welle nicht umsonst gewinnt. Magier oder Controller, die seine Reichweite kontern können, hindern ihn daran, jeden Push in Vision oder Turmdruck zu verwandeln. Sie können ihn auch zwingen, Zauber defensiv einzusetzen, anstatt das nächste Objective vorzubereiten. Diese Art von Matchup tötet ihn nicht unbedingt schnell, aber es reduziert seinen konstantesten Vorteil: einen Rhythmus zu schaffen, bei dem der Gegner immer zu spät kommt.

Wie sich der Champion anpasst. Ziggs sollte nach Winkeln suchen, anstatt einfach Q in die Welle zu werfen. Er muss Wände, Büsche und Reset-Timings nutzen, um Schaden anzubringen, bevor der gegnerische mid mit seiner eigenen Zonenkontrolle antworten kann.

Seiten-Engage und Flankendruck

Ziggs ist sehr stark gegen ein Team, das von vorne angreift, wird aber deutlich ungemütlicher, wenn der Engage von der Seite kommt. Sein E kontrolliert einen Weg gut, nicht die gesamte Karte. Wenn der Gegner vom Fluss, jungle oder hinter einer Welle droht, muss Ziggs zurückweichen, bevor er Poke aufgebaut hat. Diese Champions müssen ihn nicht immer allein töten: Sie wollen hauptsächlich seine Belagerung brechen, seine W erzwingen und dann den Rest des Teams vorrücken lassen, ohne drei Bombenzyklen zu fressen.

Wie sich der Champion anpasst. Ziggs muss mit strikter Seiten-Vision spielen und vermeiden, eine Belagerung zu früh ohne Informationen aufzubauen. Wenn eine Flanke dunkel ist, sollte er eine kürzere Position halten, auch wenn das seinen Poke vorübergehend reduziert.

Prioritäts-Matchups

Zed

Zed ist eine redaktionelle Priorität, da er Ziggss Disziplin mit W direkt testet. Wenn Ziggs Satchel Charge zum Poken, Pushen oder Zerstören eines Turms einsetzt, während Zed noch sein Einstiegsfenster hat, kann die Lane sofort kippen. Das Matchup dreht sich daher mehr um Cooldown-Management als um einfaches Waveclear. Ziggs muss akzeptieren, die Welle aus der Ferne zu halten, E zu platzieren, um den Zugang zu verlangsamen, und Zed zwingen, in eine vorbereitete Zone anstatt in offenen Raum zu engagen.

Fizz

Fizz ist gefährlich für Ziggs, da er Bombenflugbahnen unzuverlässiger macht und eine sehr schnelle Ausführung droht, wenn die Distanz falsch gemanagt wird. Ziggs kann dieses Matchup nicht wie eine kostenlose Poke-Lane spielen: Er muss zuerst den Raum kontrollieren, den Fizz betreten will. Das Wichtige ist, nicht zu früh panisch W zu drücken. Wenn Fizz einen anfänglichen Rückzug erzwingt, ohne sich voll zu engagieren, sollte Ziggs sich neu positionieren, die Welle kontrolliert halten und warten, bis der eigentliche Engage feststeht, bevor er sein Überlebenswerkzeug ausgibt.

Häufige Fehler gegen ihn

Häufige Fehler gegen ihn

  • Als Gruppe durch Engpässe vor dragon zu laufen: genau dort will Ziggs E platzieren und R drohen.
  • Eine angeschlagene Turmverteidigung mit zu wenig HP; gegen Ziggs kann eine späte Verteidigung sowohl die Struktur als auch einen Kill kosten.
  • Ziggs von vorne angreifen, ohne W oder Flash zu erzwingen; er kann den Einstieg verweigern und weiter poken, während dein Team zurückweicht.
  • Ihn mid pushen zu lassen, ohne seine Rotationen zu bestrafen; wenn niemand die Vision anfechtet, verwandelt er jede Welle in Objective-Druck.
  • Sein R am Ende von Fights zu unterschätzen: Selbst wenn er nicht auf dem Bildschirm ist, kann Ziggs ein angeschlagenes Ziel retten oder einen sauberen Reset verhindern.

Coach-Notizen

  • Gegen Ziggs solltest du nicht nur denken „Ich muss ihn kriegen“. Denk stattdessen lieber „Ich muss verhindern, dass er sich aufbaut“. Dieser Unterschied ändert komplett, wie du im River spielst.
  • Der beste Zeitpunkt, um gegen Ziggs vorzurücken, ist oft direkt nach einem verpatzten Q/E-Zyklus oder nachdem W benutzt wurde. Davor durchquerst du seine Zone, wenn sie am stärksten ist.

FAQ

Wie besiegt man Ziggs auf der Lane?

Du musst vermeiden, nur um die Wave herum zu spielen. Ziggs will pushen, Abstand halten und dich zwingen, unter dem Tower zu verteidigen. Um ihn zu schlagen, behalte sein W im Auge, streite um Seitenwinkel und bestrafe die Momente, in denen er Zauber auf die Wave benutzt. Wenn du ihn nicht töten kannst, kannst du seinen Wert immer noch begrenzen, indem du ihn daran hinderst, mid-Priorität in Vision, Plates oder Objective Rotations zu verwandeln.

Solltest du Ziggs angreifen, sobald du ihn siehst?

Nicht unbedingt. Ziggs von vorne anzugreifen, wenn sein W, Flash und E verfügbar sind, kann den Kampf einfach beenden, bevor er beginnt. Es ist besser, einen ersten Druck aufzubauen, der ein defensives Werkzeug erzwingt, und dann aus einem zweiten Winkel zurückzukehren. Ziggs ist weitaus verwundbarer, wenn seine Zone bereits verdrängt wurde oder er sich entscheiden muss, ob er zurückgeht oder einen Turm aufgibt.

Warum sind Assassinen stark gegen Ziggs?

Assassinen sind stark gegen Ziggs, weil sie seine wahre Schwäche angreifen: die Setup-Zeit. Ziggs will die Zone vorbereiten, bevor die Gefahr naht. Ein Assassin wie Zed, Fizz oder Akali kann eine schnelle Reaktion erzwingen, sein W obligatorisch machen und ihn daran hindern, in seinem eigenen Tempo zu belagern. Das bedeutet nicht, dass Ziggs automatisch verliert, aber er muss mit weitaus mehr Disziplin rund um Cooldowns und Vision spielen.

Wie bestreitet man ein Objective gegen Ziggs?

Du musst ankommen, bevor Ziggs die Zone vollständig eingerichtet hat. Wenn du zu spät in den River kommst, läufst du oft durch E-, Q- und R-Bedrohungen, während du bereits zu niedrig bist. Der beste Plan ist, eine Flanke zu kontrollieren, Ziggs zurückzudrängen oder ihn dazu zu bringen, W zu benutzen, und erst dann in Richtung des Objectives zu ziehen. Ein direkter Kampf gegen ihn gibt selten einen guten Kampf, besonders wenn der Turm oder dragon bereits eingenommen wird.