Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
heavy poketumble punishMiss Fortune completely locks you out of your CS range by turning your own minion wave against you. Because of your short basic attack range, you must step forward to trigger Silver Bolts or last-hit. This positions you perfectly for a catastrophic Double Up bounce from dying minions, while her Make It Rain slow zone ensures you cannot easily dodge the incoming bounce or her Love Tap follow-up.Miss Fortuneのビルド →詳細を見る
Miss Fortune
理由
Miss Fortune completely locks you out of your CS range by turning your own minion wave against you. Because of your short basic attack range, you must step forward to trigger Silver Bolts or last-hit. This positions you perfectly for a catastrophic Double Up bounce from dying minions, while her Make It Rain slow zone ensures you cannot easily dodge the incoming bounce or her Love Tap follow-up.
レーン戦への影響
This constant threat forces you to concede wave control, leaving you pinned under your own turret while bleeding health. You cannot safely contest her push, which allows Miss Fortune to freely stack waves and set up massive tower pressure. If you drop too low trying to farm, she can easily lock you down with Make It Rain and channel a lethal Bullet Time under your structure without taking turret aggro.
立ち回り方
To survive, you must maintain a diagonal line relative to your low-health minions, ensuring you are never directly behind them to deny her Double Up angles. Never use Tumble aggressively; keep this roll strictly as a reactive tool to escape the slow of Make It Rain. If she attempts to force a fight by casting Bullet Time, immediately use Condemn to push her away or disrupt her positioning if she gets too close, prioritizing survival over trading.
lane bullygold generationDraven's early-game dominance hinges entirely on Spinning Axe, which inflicts massive physical damage that dwarfs your basic attacks. Because your own Silver Bolts requires three consecutive hits to trigger and Tumble offers only a minor initial damage boost, you cannot win short trades. This damage disparity prevents you from safely farming, stalling your transition into the late-game hyper-carry enabled by Final Hour.Dravenのビルド →詳細を見る
Draven
理由
Draven's early-game dominance hinges entirely on Spinning Axe, which inflicts massive physical damage that dwarfs your basic attacks. Because your own Silver Bolts requires three consecutive hits to trigger and Tumble offers only a minor initial damage boost, you cannot win short trades. This damage disparity prevents you from safely farming, stalling your transition into the late-game hyper-carry enabled by Final Hour.
レーン戦への影響
You will be constantly shoved under your turret as Draven uses Blood Rush to threaten you whenever you step up. If you try to contest the wave, he will chunk your health bar, forcing early recalls that bleed gold and experience. This permanent pressure allows him to stack League of Draven safely, while your inability to secure priority leaves your jungler without any bot-side support.
立ち回り方
Prioritize survival by letting the wave crash and farming exclusively with Tumble under tower. Watch the ground indicators for Spinning Axe; if Draven steps forward aggressively to catch one near a wall, immediately use Condemn to pin him and disengage. Never use Final Hour to initiate; keep it strictly to escape his Whirling Death or to dodge Stand Aside with the temporary invisibility. Accept losing some gold to keep your health high.
lane bullyturret pressureVarus completely suffocates you from level one because Vayne has zero tools to match his waveclear. He will constantly drop Hail of Arrows onto the minion wave, forcing you to farm under your turret. Once you are trapped against your own tower, your Tumble becomes incredibly predictable, allowing him to easily charge and aim Piercing Arrow to chunk your health bar without any risk of retaliation.Varusのビルド →詳細を見る
Varus
理由
Varus completely suffocates you from level one because Vayne has zero tools to match his waveclear. He will constantly drop Hail of Arrows onto the minion wave, forcing you to farm under your turret. Once you are trapped against your own tower, your Tumble becomes incredibly predictable, allowing him to easily charge and aim Piercing Arrow to chunk your health bar without any risk of retaliation.
レーン戦への影響
This matchup turns into a grueling war of attrition where you are permanently pinned. Because you are constantly clearing minions under turret, you cannot contest early drakes, and your jungler loses all bottom-side priority. Varus will stack Blighted Quiver on the minions or you, using the threat of Chain of Corruption to lock you down for an easy dive once your health is chipped away.
立ち回り方
To survive, you must abandon any hope of matching his push and focus on minimizing damage. When Varus winds up Piercing Arrow, do not Tumble immediately; wait for him to release the arrow and use your roll perpendicular to its trajectory, keeping yourself away from the turret wall to preserve your dodge angle. Save Condemn exclusively to push him back if he tries to walk up and trigger his Blighted Quiver stacks with basic attacks.
lane bullytetheringJhin's range and wave-clear advantage dominate this matchup. He uses Dancing Grenade to rapidly clear the wave, forcing it under your tower. While you struggle to last-hit with Vayne's short-range single-target attacks, Jhin can easily poke you with Whisper's fourth shot or setup Deadly Flourish to lock you down from safety without ever entering your Tumble range.Jhinのビルド →詳細を見る
Jhin
理由
Jhin's range and wave-clear advantage dominate this matchup. He uses Dancing Grenade to rapidly clear the wave, forcing it under your tower. While you struggle to last-hit with Vayne's short-range single-target attacks, Jhin can easily poke you with Whisper's fourth shot or setup Deadly Flourish to lock you down from safety without ever entering your Tumble range.
レーン戦への影響
You will spend the entire early game trapped under your turret, losing priority and health. Jhin's fast push deprives you of opportunities to stack Silver Bolts. Every CS under tower exposes you to Captive Audience traps and long-range Curtain Call snipes, forcing early recalls that bleed gold and XP while your jungler loses control over the bottom river.
立ち回り方
To survive, use Tumble purely to secure minion last-hits under turret or dodge Jhin's Deadly Flourish. Never use it forward into Whisper's fourth shot. Hold Condemn to push Jhin away if he tries to walk up and abuse his fourth shot under your tower. Once Jhin commits Curtain Call, activate Final Hour to gain the movement speed from Night Hunter and stealth from Tumble, letting you reposition and avoid the deadly final shots.
spacinglane bullyKog'Maw completely controls the lane's pacing because of Bio-Arcane Barrage. When this ability is active, his basic attacks outrange Vayne's short reach, allowing him to punish every single CS she attempts. Since Vayne relies entirely on single-target autos and has no long-range abilities or waveclear like Tumble to contest him safely, she is forced to take heavy damage just to secure minions while he safely scales.Kog'Mawのビルド →詳細を見る
Kog'Maw
理由
Kog'Maw completely controls the lane's pacing because of Bio-Arcane Barrage. When this ability is active, his basic attacks outrange Vayne's short reach, allowing him to punish every single CS she attempts. Since Vayne relies entirely on single-target autos and has no long-range abilities or waveclear like Tumble to contest him safely, she is forced to take heavy damage just to secure minions while he safely scales.
レーン戦への影響
This range mismatch forces you to play perpetually under your turret. Kog'Maw will easily slow-push waves while chipping away at your health bar with Void Ooze to slow you down if you step up. You will find yourself bleeding health, making early recalls inevitable. This gives Kog'Maw free plate gold and pressure, delaying your crucial scaling spikes while keeping you trapped defending your tower.
立ち回り方
Your primary objective is to watch Kog'Maw's glowing green visual effect that signals Bio-Arcane Barrage is active. The moment he activates it, immediately step back and concede CS if necessary. Only look for a quick Tumble trade once his buff ends and goes on cooldown. Keep Condemn ready to push him away if he attempts to chase you down with Void Ooze while his range is enhanced, ensuring you stay alive.
wave clearduelingThis matchup is tough because Kai'Sa possesses vastly superior wave clear using Icathian Rain. In contrast, your wave clear is limited to single-target basic attacks and Tumble resets. This raw structural difference allows her to easily dictate the lane's pace from level one, forcing you to constantly play on the defensive as her missile barrage melts your minions while you struggle to keep up.Kai'Saのビルド →詳細を見る
Kai'Sa
理由
This matchup is tough because Kai'Sa possesses vastly superior wave clear using Icathian Rain. In contrast, your wave clear is limited to single-target basic attacks and Tumble resets. This raw structural difference allows her to easily dictate the lane's pace from level one, forcing you to constantly play on the defensive as her missile barrage melts your minions while you struggle to keep up.
レーン戦への影響
Being perpetually pushed under your turret makes securing last hits difficult and leaves you vulnerable to long-range snipes from Void Seeker. Kai'Sa capitalizes on this permanent priority to secure deep vision or take optimal recall timings. You are locked down defending your plates, unable to roam or look for aggressive skirmishes with Final Hour without sacrificing massive amounts of gold and experience.
立ち回り方
To survive this lane, you must hold Condemn as your primary defensive tool. If she attempts an aggressive dive or dashes in with Killer Instinct, use it to pin her against your turret walls to turn the trade around. Focus on using Tumble to secure minions under tower, and position yourself inside your remaining minion wave so that her Icathian Rain missiles split their damage instead of isolating you.
poke downrange advantageEzreal holds a structural advantage because his Mystic Shot lets him safely chip away at your health bar every time you step up to trigger Silver Bolts or last-hit. If you attempt to close the distance using Tumble to trade back, or try to angle a Condemn against the terrain, he simply uses Arcane Shift to blink away. This denies your short-range dueling power while maintaining his offensive tempo through Rising Spell Force.Ezrealのビルド →詳細を見る
Ezreal
理由
Ezreal holds a structural advantage because his Mystic Shot lets him safely chip away at your health bar every time you step up to trigger Silver Bolts or last-hit. If you attempt to close the distance using Tumble to trade back, or try to angle a Condemn against the terrain, he simply uses Arcane Shift to blink away. This denies your short-range dueling power while maintaining his offensive tempo through Rising Spell Force.
レーン戦への影響
You will constantly find yourself pushed under your own turret, struggling to match his wave clear. Every missed dodge against Mystic Shot or Essence Flux makes you vulnerable to being dived, or sniped by Trueshot Barrage while recalling. This passive stance means you cannot secure priority, forcing your support to play defensively and allowing Ezreal to freely scale and assist his team without risking his safety.
立ち回り方
To survive, constantly position behind your own minion wave to block incoming Mystic Shot projectiles. Never Tumble forward to initiate; instead, save this roll strictly to dodge his skillshots laterally. Only attempt an aggressive trade when you see him waste Arcane Shift offensively or to escape. If you activate Final Hour, use the temporary stealth of Tumble to reposition and bait out his blink before committing to a full chase.
early pressuretetheringCaitlyn's massive 150-range advantage allows her to abuse Headshot and basic attacks every time you step forward to trigger Silver Bolts or secure a minion. If you attempt to close the distance with Tumble, she can easily disengage using 90 Caliber Net while landing a guaranteed critical headshot, ensuring you can never trade back effectively. Her Piltover Peacemaker also punishes you behind the wave.Caitlynのビルド →詳細を見る
Caitlyn
理由
Caitlyn's massive 150-range advantage allows her to abuse Headshot and basic attacks every time you step forward to trigger Silver Bolts or secure a minion. If you attempt to close the distance with Tumble, she can easily disengage using 90 Caliber Net while landing a guaranteed critical headshot, ensuring you can never trade back effectively. Her Piltover Peacemaker also punishes you behind the wave.
レーン戦への影響
You will find yourself pushed under your turret constantly, losing control of the wave. Caitlyn will place Yordle Snap Trap around your tower to restrict your movement and zone you from CS. This continuous pressure slowly chips away at your health bar, leaving you vulnerable to a lethal Ace in the Hole dive. Consequently, you must accept a gold deficit early on.
立ち回り方
Prioritize survival over gold by holding Tumble strictly to dodge Piltover Peacemaker rather than using it aggressively to farm. Do not try to force three-hit trades with Silver Bolts. Instead, focus on preserving your health. If she wastes 90 Caliber Net, that is your cue to activate Final Hour and use the bonus speed from Night Hunter to close the gap. Look for a quick Condemn against the lane walls to lock her down.
early aggressionharassLucian dominates the early game by combining Piercing Light with his Lightslinger double-attacks, chunking your health before you can retaliate. Vayne struggles here because her early DPS is gated by getting three hits for Silver Bolts. However, if you survive this early pressure, the scaling gap closes dramatically once you unlock Final Hour and max out Silver Bolts, allowing you to out-DPS him in extended duels.Lucianのビルド →詳細を見る
Lucian
理由
Lucian dominates the early game by combining Piercing Light with his Lightslinger double-attacks, chunking your health before you can retaliate. Vayne struggles here because her early DPS is gated by getting three hits for Silver Bolts. However, if you survive this early pressure, the scaling gap closes dramatically once you unlock Final Hour and max out Silver Bolts, allowing you to out-DPS him in extended duels.
レーン戦への影響
You will constantly be pushed under tower as Lucian uses Piercing Light to clear waves and poke you simultaneously. This lane-wide pressure forces you to sacrifice early gold to preserve your health bar, delaying your core items. If you get chunked too low, Lucian will zone you off experience or setup a dive with Relentless Pursuit, bleeding your turret's plates and letting him rotate first.
立ち回り方
To survive, you must hold Tumble strictly as a defensive tool to dodge the linear trajectory of Piercing Light. Do not attempt trade-backs; focus purely on securing minions under tower. Once you reach level five and have Final Hour, wait for him to waste Relentless Pursuit forward before popping your ultimate. Utilize Condemn to push him away if he attempts to channel The Culling, neutralizing his ultimate's massive burst.
spacingskirmishThis matchup is highly unfavorable due to Yunara's superior range and the hybrid damage scaling from Vow of the First Lands. Her primary zoning tool, Arc of Judgment, slows you down and sets up her aggressive bursts. Once she activates her ultimate, Transcend One's Self, she gains access to enhanced mobility and a devastating linear beam that completely outranges your basic attacks, making raw trades extremely dangerous.Yunaraのビルド →詳細を見る
Yunara
理由
This matchup is highly unfavorable due to Yunara's superior range and the hybrid damage scaling from Vow of the First Lands. Her primary zoning tool, Arc of Judgment, slows you down and sets up her aggressive bursts. Once she activates her ultimate, Transcend One's Self, she gains access to enhanced mobility and a devastating linear beam that completely outranges your basic attacks, making raw trades extremely dangerous.
レーン戦への影響
Expect to spend most of the early game farming under your turret. Yunara's Cultivation of Spirit allows her attacks to bounce through your minion wave, pushing you back and chipping at your health. Attempting to proc Silver Bolts will often result in taking heavy counter-poke. You must accept losing some gold to keep your health bar high enough to prevent dive setups and maintain presence for future map skirmishes.
立ち回り方
To survive, you must play reactively and respect her cooldowns. Save Tumble exclusively to dodge sideways when she casts Arc of Judgment, neutralizing her main poke tool. If she decides to commit by activating Transcend One's Self to chase you down, immediately use Condemn to shove her away and disengage. Never initiate trades without Final Hour active, and prioritize safety over aggressive positioning until you have your ultimate.
cc interruptearly bullyThis matchup pits Akshan's overwhelming early skirmishing against your superior late-game scaling. While Dirty Fighting and Avengerang give him early lane dominance, the matchup hinges on how you respond to his mobility. The ultimate deciding factor is your reaction speed: whenever Akshan commits to a trajectory with Heroic Swing near a wall, a well-timed Condemn will interrupt his flight, slamming him into the terrain for an easy stun.Akshanのビルド →詳細を見る
Akshan
理由
This matchup pits Akshan's overwhelming early skirmishing against your superior late-game scaling. While Dirty Fighting and Avengerang give him early lane dominance, the matchup hinges on how you respond to his mobility. The ultimate deciding factor is your reaction speed: whenever Akshan commits to a trajectory with Heroic Swing near a wall, a well-timed Condemn will interrupt his flight, slamming him into the terrain for an easy stun.
レーン戦への影響
Akshan will use Avengerang to shove the wave and poke you simultaneously, forcing you under tower. You cannot match his early push, meaning you must focus on securing last hits using Tumble while preserving your health bar. If you survive his initial lane pressure without dying, your Silver Bolts and Final Hour spike will naturally tilt the duel in your favor as the laning phase transitions into mid-game skirmishes.
立ち回り方
Position yourself constantly near the lane's walls to bait his aggression, but keep your finger hovered over Condemn. Never use this ability defensively for simple disengages; save it exclusively to cancel Heroic Swing mid-flight. If he plays passively and avoids swinging, farm safely under turret and wait for your level six spike. Once Final Hour is active, you can use the stealth from Tumble to break his Comeuppance lock-on and turn the fight.
skill matchupdisengage checkThis skill-based matchup centers on how both marksmen scale, with Tristana pushing waves faster while you hold superior duel potential later. The ultimate mechanical test lies in Tristana using Rocket Jump to engage or escape, and your ability to interrupt her mid-air with Condemn. Stopping her leap prevents her from detonating Explosive Charge quickly, denying her the crucial cooldown reset on her jump.Tristanaのビルド →詳細を見る
Tristana
理由
This skill-based matchup centers on how both marksmen scale, with Tristana pushing waves faster while you hold superior duel potential later. The ultimate mechanical test lies in Tristana using Rocket Jump to engage or escape, and your ability to interrupt her mid-air with Condemn. Stopping her leap prevents her from detonating Explosive Charge quickly, denying her the crucial cooldown reset on her jump.
レーン戦への影響
Because Draw a Bead constantly pushes the minion waves toward your tower, you will spend the early game farming under pressure. Tristana will try to stack Explosive Charge on your turret. If you fail to manage the wave size, she will chip away your health under tower. However, if you keep the wave frozen just outside your turret range, she cannot safely use Rapid Fire to pressure you.
立ち回り方
Never cast Condemn proactively during trades; you must hold it exclusively to react to Rocket Jump. When Tristana activates Rapid Fire and leaps forward to stack Explosive Charge, instantly shoot your Condemn to knock her back mid-flight. If she manages to land her bomb on you, use Tumble backwards to break her attack range and wait out the timer before retaliating with Silver Bolts. If you misstime your knockback, immediately disengage towards your tower.
tetheringdodge dependentThis duel hinges entirely on how you navigate Xayah's zone control. While her Clean Cuts and Double Daggers constantly threat the lane with feathers, your dueling power relies on landing Silver Bolts. The crucial point is her Bladecaller: if she pulls her feathers back, she can root you. However, you can instantly nullify this threat by using Tumble sideways, breaking her alignment and turning a dangerous trade into a win.Xayahのビルド →詳細を見る
Xayah
理由
This duel hinges entirely on how you navigate Xayah's zone control. While her Clean Cuts and Double Daggers constantly threat the lane with feathers, your dueling power relies on landing Silver Bolts. The crucial point is her Bladecaller: if she pulls her feathers back, she can root you. However, you can instantly nullify this threat by using Tumble sideways, breaking her alignment and turning a dangerous trade into a win.
レーン戦への影響
Because Xayah naturally pushes the wave while seeding feathers, you will often find yourself farming under turret. This constant pressure limits your ability to trade unless she mispositions. If you get rooted by Bladecaller, her Deadly Plumage will shred your health bar, forcing you to recall early and giving up dragon priority. Conversely, dodging her feathers lets you freeze the wave and threaten a Condemn against the wall.
立ち回り方
Never trade in a straight line behind her target minion. Always position yourself diagonally to her feather line. Hold Tumble exclusively as a reactive defensive tool rather than an offensive gap-closer. When she casts Double Daggers or activates Deadly Plumage, prepare to roll laterally immediately. If she uses Featherstorm to dodge your burst, do not chase forward; instead, use Night Hunter passive to reposition sideways before her feathers return.
stealth clashduelingThis skill matchup pits Vayne's superior single-target dueling against Twitch's teamfight potential. The lane hinges on Twitch trying to surprise you out of Ambush to quickly stack Deadly Venom. If you react quickly with Condemn, you can knock him back immediately, neutralizing his attack speed burst and stopping him from setting up a massive Contaminate execute. It's a pure test of reaction speed.Twitchのビルド →詳細を見る
Twitch
理由
This skill matchup pits Vayne's superior single-target dueling against Twitch's teamfight potential. The lane hinges on Twitch trying to surprise you out of Ambush to quickly stack Deadly Venom. If you react quickly with Condemn, you can knock him back immediately, neutralizing his attack speed burst and stopping him from setting up a massive Contaminate execute. It's a pure test of reaction speed.
レーン戦への影響
Because Twitch can approach invisibly, lane pressure is highly psychological. If he wastes Venom Cask to clear minions, you can use Tumble forward to force a short trade with Silver Bolts. However, overextending makes you vulnerable to his stealth engages. The lane remains even because neither can safely push the tower without tracking the other, turning the lane into a tense stand-off.
立ち回り方
You must absolutely hold Condemn as your primary defensive tool; never waste it for simple poke. Position yourself near the lane bushes to drop minion aggro and limit Twitch's stealth angles. When you hear his Ambush exit sound, immediately push him away to deny his burst. If he triggers Spray and Pray, use Final Hour combined with Tumble to reposition invisibly, forcing him to waste his ultimate's duration searching for you.
cc interruptoutplay potentialVayne holds a massive advantage in this duel because her Condemn acts as a hard stop to Samira's ultimate. Since Samira needs to stack Daredevil Impulse to activate Inferno Trigger, she has to commit forward with Wild Rush. When she does, Vayne can immediately cancel the massive channel of Inferno Trigger with a well-timed Condemn, rendering Samira's primary damage source useless unless she successfully blocks it beforehand using Blade Whirl.Samiraのビルド →詳細を見る
Samira
理由
Vayne holds a massive advantage in this duel because her Condemn acts as a hard stop to Samira's ultimate. Since Samira needs to stack Daredevil Impulse to activate Inferno Trigger, she has to commit forward with Wild Rush. When she does, Vayne can immediately cancel the massive channel of Inferno Trigger with a well-timed Condemn, rendering Samira's primary damage source useless unless she successfully blocks it beforehand using Blade Whirl.
レーン戦への影響
This interaction dictates the rhythm of every trade under tower or in the lane. Samira cannot blindly dive or force all-ins because the threat of being pinned or interrupted is constant. Vayne can safely farm and poke with Tumble and Silver Bolts, knowing she holds the ultimate defensive tool. As long as Vayne holds her knockback, Samira is forced to play passively, bleeding gold and losing priority during crucial dragon skirmishes.
立ち回り方
Your main priority is to never cast Condemn preemptively. Wait for Samira to dash in with Wild Rush and activate her Inferno Trigger. If she activates Blade Whirl early, she is vulnerable; if she holds it, use Tumble to reposition away from her slash radius. Once her projectile-blocking barrier fades, immediately fire your Condemn to cancel her ultimate. If you misplay and waste your knockback early, immediately retreat with Final Hour stealth to deny her the reset.
duelingsidesteppingThis matchup swings heavily in your favor because Zeri relies on landing her skillshot-based Electrocute! to deal consistent damage. With Tumble, you possess a low-cooldown tool to effortlessly reposition out of her firing line. Once you dodge her initial burst, you can lock her down and easily trigger Silver Bolts during the extended trade, bypassing her reliance on Living Battery shields.Zeriのビルド →詳細を見る
Zeri
理由
This matchup swings heavily in your favor because Zeri relies on landing her skillshot-based Electrocute! to deal consistent damage. With Tumble, you possess a low-cooldown tool to effortlessly reposition out of her firing line. Once you dodge her initial burst, you can lock her down and easily trigger Silver Bolts during the extended trade, bypassing her reliance on Living Battery shields.
レーン戦への影響
Because you can neutralise her primary poke, you dictate the pace of every trade. Zeri is forced to play defensively, fearing that missing an Electrocute! will lead to a chunked health bar. This pressure allows you to slow-push waves or freeze them near your turret, forcing her to choose between losing gold or risking a Condemn against the lane walls if she steps up too far.
立ち回り方
Always stand slightly behind your minion wave to block her straight-line skillshots, but be ready to Tumble diagonally the moment she casts Electrocute!. Hold Condemn specifically for when she attempts to escape or engage using Spark Surge near the terrain. If she activates Lightning Crash, immediately disengage using Final Hour's stealth to wait out her ultimate's duration before re-engaging to secure the kill.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
projectile blockgap closeThis lane is incredibly oppressive because Yasuo completely neutralizes your ranged advantage. His Wind Wall acts as an absolute barrier, swallowing both your basic attacks and your self-peel with Condemn. This allows him to effortlessly dash through the minion wave using Sweeping Blade to close the gap. Without the ability to retaliate or push him away, you are left completely defenseless against his close-range damage.Yasuoのビルド →詳細を見る
Yasuo
理由
This lane is incredibly oppressive because Yasuo completely neutralizes your ranged advantage. His Wind Wall acts as an absolute barrier, swallowing both your basic attacks and your self-peel with Condemn. This allows him to effortlessly dash through the minion wave using Sweeping Blade to close the gap. Without the ability to retaliate or push him away, you are left completely defenseless against his close-range damage.
レーン戦への影響
You cannot afford to play aggressively or push the wave. If the lane freezes near Yasuo's turret, he has infinite room to run you down with Sweeping Blade and knock you up with Steel Tempest. You will be forced to concede early priority, sacrifice gold under your turret, and take unfavorable health trades just trying to farm. A single misstep invites his Last Breath and an inevitable death.
立ち回り方
To survive, you must rigidly pull the minion wave toward your tower. Never use Condemn proactively; save it strictly for when his Wind Wall is on cooldown or if you can bait it out with a basic attack. Use Tumble exclusively backwards or sideways to dodge his Steel Tempest tornadoes. If Yasuo freezes the wave near his tower, do not walk up to farm; instead, wait for the wave to crash or call your jungler to break the freeze.
terrain interactionspacingThe matchup hinges entirely on how Vayne's Tumble interacts with Poppy's Steadfast Presence. Because Poppy can instantly intercept and ground Vayne if she dashes, Vayne cannot use her primary mobility tool freely. This turns a standard ranged-versus-melee bullying dynamic into a tense psychological game where Vayne's damage from Silver Bolts is gated by her inability to safely reposition.Poppyのビルド →詳細を見る
Poppy
理由
The matchup hinges entirely on how Vayne's Tumble interacts with Poppy's Steadfast Presence. Because Poppy can instantly intercept and ground Vayne if she dashes, Vayne cannot use her primary mobility tool freely. This turns a standard ranged-versus-melee bullying dynamic into a tense psychological game where Vayne's damage from Silver Bolts is gated by her inability to safely reposition.
レーン戦への影響
During wave states, Poppy will attempt to position near walls to threaten a stun, forcing Vayne to walk awkwardly rather than using Tumble to escape or reposition. If Vayne triggers Steadfast Presence by accident, she becomes an easy target for Poppy's melee burst. Consequently, the lane becomes a slow, cautious dance where Vayne must rely on basic attacks and Night Hunter to space, while keeping Condemn ready to push Poppy away.
立ち回り方
To succeed, you must bait out Steadfast Presence without using your dash. Walk forward to trigger her defensive reflex, then simply walk backward using the movement speed from Night Hunter. Only activate Tumble once the golden barrier around Poppy disappears. If Poppy gets too close to a wall, use Condemn to pin her instead of trying to roll away, and save Final Hour for when her protective aura is completely on cooldown.
scalingpokeThe lane revolves around how Vladimir uses Sanguine Pool to deny Vayne's offensive tools. If Vayne commits to a trade, Vladimir can dissolve into his pool to completely dodge the stun from Condemn or negate the crucial third hit of Silver Bolts. This defensive evasion allows him to heal back up with Transfusion while Vayne's main self-peel is on cooldown, turning an aggressive maneuver into a lost trade.Vladimirのビルド →詳細を見る
Vladimir
理由
The lane revolves around how Vladimir uses Sanguine Pool to deny Vayne's offensive tools. If Vayne commits to a trade, Vladimir can dissolve into his pool to completely dodge the stun from Condemn or negate the crucial third hit of Silver Bolts. This defensive evasion allows him to heal back up with Transfusion while Vayne's main self-peel is on cooldown, turning an aggressive maneuver into a lost trade.
レーン戦への影響
This creates a continuous war of attrition. Vladimir constantly fishes for empowered Transfusion casts to wear Vayne down, while Vayne tries to chunk him with quick Tumble pokes. Because Vladimir can pool to dodge major damage, Vayne cannot easily force him off the minion wave or crash waves reliably. The lane becomes a battle of attrition where missing a single Condemn means conceding lane control and letting Vladimir scale safely.
立ち回り方
To win this, Vayne must bait out Sanguine Pool before committing. Never cast Condemn when Vladimir has his pool available and is near a wall. Instead, use Tumble diagonally to bait his pool or wait out his empowered Transfusion bar. Once his pool is on its extremely long cooldown, activate Final Hour to force an all-in. If he pools early to avoid a basic Silver Bolts proc, immediately disengage, then re-engage the moment he resurfaces.
true damageall inEarly on, Vayne dictates the lane because her passive true damage from Silver Bolts completely bypasses Malphite's passive Granite Shield and high base armor. However, the dynamic shifts dramatically once Malphite unlocks Unstoppable Force. At level five, his ability to instantly close the distance and knock you up removes your range advantage, leaving you vulnerable to a follow-up Ground Slam that cripples your attack speed.Malphiteのビルド →詳細を見る
Malphite
理由
Early on, Vayne dictates the lane because her passive true damage from Silver Bolts completely bypasses Malphite's passive Granite Shield and high base armor. However, the dynamic shifts dramatically once Malphite unlocks Unstoppable Force. At level five, his ability to instantly close the distance and knock you up removes your range advantage, leaving you vulnerable to a follow-up Ground Slam that cripples your attack speed.
レーン戦への影響
Before level five, you can freely harass Malphite with Tumble, freezing the wave to deny him gold while his Granite Shield is down. Once he has his ultimate, the lane pressure reverses. You can no longer safely push under his tower because Unstoppable Force makes you an incredibly easy target for tower dives or enemy jungler ganks, forcing you to play much more defensively.
立ち回り方
To survive this matchup, never use Tumble aggressively once Malphite reaches level five; save it to reactively dodge Unstoppable Force if your reaction time permits, or to reposition instantly. If he successfully lands his ultimate on you, immediately activate Final Hour and use Tumble to enter stealth, then push him away with Condemn before he can apply the attack speed slow of Ground Slam. Keep your distance when your health drops below half.
spacingkitingVayne completely dominates this matchup because her high mobility neutralizes Mordekaiser's slow, telegraphed kit. You can effortlessly dodge both Obliterate and Death's Grasp using Tumble. Furthermore, if he attempts to trap you inside his Realm of Death to steal your stats, you can immediately cast Condemn to knock him back, preventing him from ever closing the distance or triggering Darkness Rise on you.Mordekaiserのビルド →詳細を見る
Mordekaiser
理由
Vayne completely dominates this matchup because her high mobility neutralizes Mordekaiser's slow, telegraphed kit. You can effortlessly dodge both Obliterate and Death's Grasp using Tumble. Furthermore, if he attempts to trap you inside his Realm of Death to steal your stats, you can immediately cast Condemn to knock him back, preventing him from ever closing the distance or triggering Darkness Rise on you.
レーン戦への影響
This dynamic forces Mordekaiser into a highly defensive posture where he must constantly sacrifice minions to stay healthy. Every time he steps up to farm, you can trigger Silver Bolts to shred through the shield he generates with Indestructible. He will be pinned under his turret, unable to roam or assist his jungler, giving you absolute control over the lane's pressure.
立ち回り方
To convert this advantage, never use Tumble offensively unless Death's Grasp is on cooldown; instead, save it strictly to reactively dodge his pull. Keep Condemn ready as your primary defensive tool to disengage if he activates Realm of Death. Once his key spells are wasted, activate Final Hour and use the bonus movement speed from Night Hunter to aggressively run him down the lane.
true damagekiteThis matchup is heavily tilted in your favor because K'Santé relies on stacking armor and health to survive lane, which your Silver Bolts completely bypasses with passive true damage. Furthermore, his main tool to turn the fight, All Out, requires him to get close and push you into a wall. You can instantly shut down this aggressive displacement by using Condemn to knock him back, maintaining your safety while continuing to shred him.K'Santéのビルド →詳細を見る
K'Santé
理由
This matchup is heavily tilted in your favor because K'Santé relies on stacking armor and health to survive lane, which your Silver Bolts completely bypasses with passive true damage. Furthermore, his main tool to turn the fight, All Out, requires him to get close and push you into a wall. You can instantly shut down this aggressive displacement by using Condemn to knock him back, maintaining your safety while continuing to shred him.
レーン戦への影響
You hold absolute lane priority from level one. K'Santé cannot approach the minion wave to stack Ntofo Strikes without taking heavy ranged punishment. This allows you to slow push waves at will, forcing him under tower where he must use Footwork defensively just to secure last hits. His health bar will constantly bleed, preventing him from ever threatening a roam or securing safe recall timings.
立ち回り方
Never use Condemn offensively unless you are guaranteed a stun against a wall. Keep this ability strictly to disengage when K'Santé tries to dash forward with Footwork or during his All Out animation. When harassing, use Tumble sideways or backward to dodge the third strike of Ntofo Strikes rather than forward. Keep your distance, punish every melee last-hit with two basic attacks followed by a quick reset, and let your passive true damage do the work.
defensive farminggank setupThis matchup is heavily skewed in your favor because Maokai's only tool to lock you down, Twisted Advance, has a predictable, linear travel time. By reacting quickly with Condemn, you can push him away mid-dash, completely canceling his engage. Without his root, the tree is a sitting duck, allowing you to easily proc Silver Bolts on his massive health bar while using Night Hunter to chase him down.Maokaiのビルド →詳細を見る
Maokai
理由
This matchup is heavily skewed in your favor because Maokai's only tool to lock you down, Twisted Advance, has a predictable, linear travel time. By reacting quickly with Condemn, you can push him away mid-dash, completely canceling his engage. Without his root, the tree is a sitting duck, allowing you to easily proc Silver Bolts on his massive health bar while using Night Hunter to chase him down.
レーン戦への影響
Maokai is forced into a defensive posture, relying on costly Sapling Toss casts in bushes just to secure minimal farm. This drains his mana rapidly and naturally pushes the wave toward your tower. You enjoy complete wave control, meaning you can slow-push to deny him gold under his turret or freeze near your side, forcing him to walk up and expose himself to relentless true damage trades.
立ち回り方
Keep your distance from unwarded lane bushes where his Sapling Toss hurts the most. Always hold Condemn specifically for the moment he moves forward to cast Twisted Advance; using it prematurely leaves you vulnerable to a flash-engage. If he manages to reach you, use Tumble to roll out of his Bramble Smash knockback direction to prevent him from walking away cleanly, ensuring you can continuously stack Silver Bolts as he retreats.
ranged adterrain stunVayne completely dominates this matchup because Jarvan IV lacks the tools to sustain against your constant ranged harassment. While his Demacian Standard combined with Dragon Strike represents his only real threat to close the gap, his ultimate backfires spectacularly here. When he locks you down with Cataclysm, he creates the perfect artificial terrain for your Condemn, allowing you to instantly stun him against his own arena walls and shred him.Jarvan IVのビルド →詳細を見る
Jarvan IV
理由
Vayne completely dominates this matchup because Jarvan IV lacks the tools to sustain against your constant ranged harassment. While his Demacian Standard combined with Dragon Strike represents his only real threat to close the gap, his ultimate backfires spectacularly here. When he locks you down with Cataclysm, he creates the perfect artificial terrain for your Condemn, allowing you to instantly stun him against his own arena walls and shred him.
レーン戦への影響
From the first wave, you can deny Jarvan IV from safely farming with his Martial Cadence. Every time he steps up to hit a minion, punish him with basic attacks and Tumble to trigger Silver Bolts. This constant health pressure forces him to rely on defensive Golden Aegis shields, destroying his mana pool. He cannot contest the wave, leaving you free to crash massive waves and scale comfortably.
立ち回り方
Always hold Condemn specifically for his Cataclysm initiation; never waste it early in a trade. When you see him drop his Demacian Standard, use Tumble laterally to dodge the incoming Dragon Strike knock-up. If he manages to jump on you with his ultimate, do not panic or flash out immediately. Activate Final Hour to gain stealth, position yourself inside his arena, and blast him into his own walls with Condemn to secure an easy kill.
disengage counterspacingVayne completely dominates Renekton because his entire threat relies on getting close, which you can shut down reactively. Whenever he attempts to close the distance with Slice and Dice, a well-timed Condemn will cancel his dash mid-air. This leaves him stranded without his double dash, unable to trigger Ruthless Predator or heal with Cull the Meek, while you freely punish him from a safe distance.Renektonのビルド →詳細を見る
Renekton
理由
Vayne completely dominates Renekton because his entire threat relies on getting close, which you can shut down reactively. Whenever he attempts to close the distance with Slice and Dice, a well-timed Condemn will cancel his dash mid-air. This leaves him stranded without his double dash, unable to trigger Ruthless Predator or heal with Cull the Meek, while you freely punish him from a safe distance.
レーン戦への影響
Since Renekton cannot safely engage, you dictate the wave's position. Freezing the lane near your turret forces him to walk up without Slice and Dice ready, exposing him to endless Silver Bolts procs. He will be forced to use Cull the Meek on minions just to survive, which constantly pushes the wave back to you. This denies him Reign of Anger fury generation and renders his Dominus all-in potential useless.
立ち回り方
Never use Condemn aggressively unless Renekton has already wasted both charges of Slice and Dice. Keep your distance and poke with basic attacks, using Tumble to space away from his first dash. If he commits the second dash, immediately fire Condemn to repel him. Should you misstime this knockback and get stunned by Ruthless Predator, activate Final Hour immediately after the stun wears off to stealth away with Tumble and turn the chase around.
poke avoidanceproxy prioritySinged is entirely reliant on running directly at you to set up his Fling. This predictable approach makes him incredibly vulnerable. Whenever he tries to close the gap, you can shut down his engage with a well-timed Condemn. As he retreats or tries to position his Poison Trail, your ranged advantage lets you continuously trigger Silver Bolts, melting through the bonus defensive stats of his Insanity Potion.Singedのビルド →詳細を見る
Singed
理由
Singed is entirely reliant on running directly at you to set up his Fling. This predictable approach makes him incredibly vulnerable. Whenever he tries to close the gap, you can shut down his engage with a well-timed Condemn. As he retreats or tries to position his Poison Trail, your ranged advantage lets you continuously trigger Silver Bolts, melting through the bonus defensive stats of his Insanity Potion.
レーン戦への影響
You dictate the pace of the minion waves from the very first minute. Singed cannot spread his Poison Trail without taking free damage, forcing him to play passively under his turret or attempt risky proxy farming. His Mega Adhesive is too slow to stop your aggressive zoning, meaning he must hemorrhage gold and health, neutralizing his map presence while you scale safely into a massive late-game threat.
立ち回り方
Never waste Condemn for poke; hold it strictly as a disengage tool when he charges to Fling you. To counter his high movement speed, adjust your early purchases to prioritize attack speed and movement velocity rather than raw attack damage. Avoid chasing him directly into his Poison Trail. Instead, use Tumble sideways to avoid the grounding effect of Mega Adhesive, keeping your distance while utilizing Night Hunter to maintain spacing and punish his retreats.
kitingspacingTryndamere relies entirely on closing the distance with Spinning Slash to build Battle Fury and threaten you. As Vayne, you hold the ultimate counter-tool: Condemn. Every single time he attempts to dash forward to trade, a quick Condemn pushes him away mid-motion. Combining this with Tumble to maintain distance prevents him from landing auto-attacks, leaving him completely unable to stack his passive while you chip him down.Tryndamereのビルド →詳細を見る
Tryndamere
理由
Tryndamere relies entirely on closing the distance with Spinning Slash to build Battle Fury and threaten you. As Vayne, you hold the ultimate counter-tool: Condemn. Every single time he attempts to dash forward to trade, a quick Condemn pushes him away mid-motion. Combining this with Tumble to maintain distance prevents him from landing auto-attacks, leaving him completely unable to stack his passive while you chip him down.
レーン戦への影響
This interaction gives you absolute control over the wave's positioning. By keeping the minions frozen near your turret, you force Tryndamere to walk up into your attack range without his dash. He must constantly expend his fury on Bloodlust heals rather than critical strikes. This constant harassment denies him gold, prevents him from pushing, and locks him under his own tower, neutralizing his split-push threat.
立ち回り方
Your golden rule is to never cast Condemn defensively or aggressively unless Tryndamere has already committed his Spinning Slash. Stand near the alcove or river walls to bait him; if he dashes, push him into the terrain to trigger the stun. When he activates Undying Rage, do not flee. Instead, trigger Final Hour and use Tumble to enter stealth, wasting his precious five seconds of invulnerability while you easily kite him out.
spacingdisengageThis matchup is heavily skewed in your favor because Volibear has only one reliable way to close the distance: his Thundering Smash sprint. Since Vayne can instantly cancel this charge with Condemn, the bear can never get close enough to trigger his stun or land Frenzied Maul. This leaves him entirely exposed to your ranged auto-attacks, allowing you to easily proc Silver Bolts every time he tries to step up.Volibearのビルド →詳細を見る
Volibear
理由
This matchup is heavily skewed in your favor because Volibear has only one reliable way to close the distance: his Thundering Smash sprint. Since Vayne can instantly cancel this charge with Condemn, the bear can never get close enough to trigger his stun or land Frenzied Maul. This leaves him entirely exposed to your ranged auto-attacks, allowing you to easily proc Silver Bolts every time he tries to step up.
レーン戦への影響
You will easily dictate the pace of the lane, keeping Volibear permanently poked down. Unable to stack The Relentless Storm on the wave without taking heavy damage, he is forced to drop CS and use Sky Splitter defensively just for the shield. This constant pressure translates into a massive gold advantage and early plates, while his ultimate Stormbringer loses its offensive dive threat against your constant health advantage.
立ち回り方
Never use Condemn offensively to poke. Keep this ability strictly as a reaction tool for when Volibear activates Thundering Smash. When you see his lightning circle of Sky Splitter appear on the ground, use Tumble laterally to roll out of the slow zone while maintaining your auto-attack flow. If he commits with Stormbringer, activate Final Hour immediately to abuse the stealth of your tumble, repositioning near a wall to stun him with your knockback.
kite hazardtrue damageThis matchup is heavily skewed in your favor because Urgot's entire offensive threat relies on landing his slow dash, Disdain. Since his windup is highly telegraphic, you can instantly dodge it using Tumble or disengage with Condemn. Without his flip, Urgot cannot easily trigger his passive Echoing Flames or lock you down with Purge, leaving him completely exposed to your relentless Silver Bolts true damage.Urgotのビルド →詳細を見る
Urgot
理由
This matchup is heavily skewed in your favor because Urgot's entire offensive threat relies on landing his slow dash, Disdain. Since his windup is highly telegraphic, you can instantly dodge it using Tumble or disengage with Condemn. Without his flip, Urgot cannot easily trigger his passive Echoing Flames or lock you down with Purge, leaving him completely exposed to your relentless Silver Bolts true damage.
レーン戦への影響
Urgot is forced into a miserable defensive posture from level one, unable to contest the minion wave without taking heavy punishment. You can easily maintain a freeze or slow push, zoning him away from gold. Whenever he attempts to secure minions with Corrosive Charge, he bleeds health, quickly forcing him to choose between losing waves or risking a dive under his own turret when low.
立ち回り方
Never use Tumble forward while Urgot still has Disdain available; instead, walk up to bait his dash, then roll sideways to escape the grab. Save Condemn as your ultimate safety net if he tries to flash-engage. When chasing him down with Night Hunter, stack Silver Bolts continuously, and use the stealth from Final Hour combined with Tumble to dodge Corrosive Charge or break his aim for Fear Beyond Death.
true damagegank setupThis matchup heavily favors Vayne because Ornn's primary defense, the bonus armor from Living Forge, is completely bypassed by the true damage of Silver Bolts. Furthermore, Ornn relies on Searing Charge to close the distance or trigger knock-ups against walls, but Vayne can reactively use Condemn to interrupt his dash mid-air. This negates his only reliable gap-closer while letting you punish his slow, predictable animations.Ornnのビルド →詳細を見る
Ornn
理由
This matchup heavily favors Vayne because Ornn's primary defense, the bonus armor from Living Forge, is completely bypassed by the true damage of Silver Bolts. Furthermore, Ornn relies on Searing Charge to close the distance or trigger knock-ups against walls, but Vayne can reactively use Condemn to interrupt his dash mid-air. This negates his only reliable gap-closer while letting you punish his slow, predictable animations.
レーン戦への影響
Ornn is forced into a passive defensive posture from the very first wave. He cannot use Volcanic Rupture to set up Searing Charge without risking a swift counter-attack. You can easily freeze the wave near your turret, forcing him to walk up into your basic attacks. This constant poke denies him farm, rendering his Living Forge item upgrades delayed, while you freely scale and threaten a dive or plates whenever he is low.
立ち回り方
To secure your advantage, always stand in the middle of the lane, far from wall terrain and the pillar created by Volcanic Rupture to avoid any sudden knock-ups. Never use Condemn offensively unless it guarantees a stun; hold this ability specifically to react to his Searing Charge dash. If Ornn attempts to approach with Bellows Breath, use Tumble laterally to dodge the fire cone and immediately retaliate with basic attacks to trigger your Silver Bolts.
true damagekitingThis matchup is heavily tilted in your favor because Garen has no reliable way to reach you. Whenever he activates Decisive Strike to cleanse slows and charge forward, you can immediately shut down his approach with Condemn. Because Garen lacks a dash, this single displacement completely neutralizes his offensive threat, leaving him exposed to your ranged auto-attacks and the true damage from Silver Bolts, which bypasses his Courage defense.Garenのビルド →詳細を見る
Garen
理由
This matchup is heavily tilted in your favor because Garen has no reliable way to reach you. Whenever he activates Decisive Strike to cleanse slows and charge forward, you can immediately shut down his approach with Condemn. Because Garen lacks a dash, this single displacement completely neutralizes his offensive threat, leaving him exposed to your ranged auto-attacks and the true damage from Silver Bolts, which bypasses his Courage defense.
レーン戦への影響
You dictate the wave's positioning from the very first minute. By keeping the minions frozen on your side of the lane, Garen is forced to step up into the open, where you can punish him. Every time he attempts to last-hit, your ranged pressure denies him. You can constantly disable his Perseverance passive with single basic attacks, preventing him from regenerating health while you build an insurmountable gold lead.
立ち回り方
Never waste Condemn proactively; hold it strictly as your defensive response when Garen rushes at you with Decisive Strike. If he tries to hide in the brush to trigger Perseverance, use a ward to keep vision and continue poking him. Use Tumble laterally to reposition if he tries to catch you off guard, and rely on the bonus movement speed from Night Hunter to aggressively chase him down once he is low and forced to retreat to his turret.
percent health shredtrue damageThis lane heavily favors you because Dr. Mundo relies entirely on stacking massive health pools to survive, which directly feeds the percentage true damage of your Silver Bolts. Even when he activates Maximum Dosage to regenerate, the true damage scaling bypasses all his defensive stats. Since he is a melee champion without gap-closers, your ranged basic attacks constantly threaten him while he tries to farm.Dr. Mundoのビルド →詳細を見る
Dr. Mundo
理由
This lane heavily favors you because Dr. Mundo relies entirely on stacking massive health pools to survive, which directly feeds the percentage true damage of your Silver Bolts. Even when he activates Maximum Dosage to regenerate, the true damage scaling bypasses all his defensive stats. Since he is a melee champion without gap-closers, your ranged basic attacks constantly threaten him while he tries to farm.
レーン戦への影響
You dictate the pace of the lane from the very first wave. Dr. Mundo is forced to retreat and use Infected Bonesaw to secure minions from a safe distance, sacrificing wave control. This allows you to slow-push and build massive waves, crashing them into his turret. He cannot contest your freezes, and attempting to walk up for a Blunt Force Trauma trade will cost him half his health bar.
立ち回り方
Always position yourself directly behind your own minion wave to block his Infected Bonesaw. When trading, save Tumble exclusively to dodge his cleavers if a minion dies, rather than using it forward. If he activates Maximum Dosage and rushes at you, use Condemn to break his Goes Where He Pleases spell shield, then kite backward. Never chase him past the river unless his passive is down and you have Final Hour active to secure the kill.
hard countertrue damageVayne dominates this matchup because Sion relies entirely on charging Decimating Smash to threaten her, which is easily bypassed. You can effortlessly roll out of his sweet spot using Tumble. Furthermore, if Sion attempts to hide in the brushes to surprise you with a charged swing, a swift Condemn will immediately cancel his channel and leave him completely vulnerable to your ranged harassment.Sionのビルド →詳細を見る
Sion
理由
Vayne dominates this matchup because Sion relies entirely on charging Decimating Smash to threaten her, which is easily bypassed. You can effortlessly roll out of his sweet spot using Tumble. Furthermore, if Sion attempts to hide in the brushes to surprise you with a charged swing, a swift Condemn will immediately cancel his channel and leave him completely vulnerable to your ranged harassment.
レーン戦への影響
This dynamic allows you to freeze the wave near your turret, forcing Sion to walk up into Night Hunter range. Because he cannot safely channel Decimating Smash without getting interrupted or dodged, he must burn Soul Furnace defensively. This denies him the ability to stack his passive health easily, leaving him starved of gold and unable to contest your constant pressure.
立ち回り方
Position yourself perpetually near the lane bushes to maintain vision and prevent blind charges. Always hold Condemn specifically for when Sion begins his charging animation from the fog of war. If he slows you with Roar of the Slayer, do not panic; immediately activate Tumble laterally to escape the follow-up knock-up. Once his crowd control is wasted, activate Final Hour and chase him down with consecutive Silver Bolts procs.
hard counterranged abuseThis matchup is highly favorable for Vayne because Sett relies entirely on running directly at you to initiate trades. Whenever Sett activates Knuckle Down to gain movement speed and close the gap, you can instantly shut down his aggression. A well-timed Condemn knocks him back, completely neutralizing his gap-closer and leaving him stranded at range, unable to use Facebreaker or land his enhanced basic attacks.Settのビルド →詳細を見る
Sett
理由
This matchup is highly favorable for Vayne because Sett relies entirely on running directly at you to initiate trades. Whenever Sett activates Knuckle Down to gain movement speed and close the gap, you can instantly shut down his aggression. A well-timed Condemn knocks him back, completely neutralizing his gap-closer and leaving him stranded at range, unable to use Facebreaker or land his enhanced basic attacks.
レーン戦への影響
Because Sett cannot safely reach you, you dictate the minion waves. You can easily freeze the wave near your turret, forcing him to overextend into the long lane. If he steps up to secure last hits, you can punish him with Silver Bolts procs. Sett will be forced to play passively, bleeding gold and relying on Pit Grit to survive, while you accumulate a massive gold lead and chip away at his tower.
立ち回り方
To secure this advantage, never use Condemn offensively. Always hold this ability to react to his Knuckle Down or an aggressive flash. Position yourself away from walls to prevent him from getting an easy angle for Facebreaker or steering you with The Show Stopper. If Sett attempts to absorb your harass with Haymaker, use Tumble laterally to slide out of the true damage center line while continuing to land your basic attacks.