理由
Draven is hard because he wins lane by default if you play at standard range: his threat is immediate, his autos are too heavy, and he forces spacing where Vayne can’t take clean trades. Your kit wants controlled exchanges, but Draven makes every approach cost raw damage before your W procs matter.
レーン戦への影響
In lane, you can rarely start anything without perfect support setup. If he gets an HP lead, he pins you under turret and every wave becomes a coin-flip: farm and get hit, or back off and lose tempo. A kill also accelerates the game through snowball, shrinking Vayne’s breathing room to reach scaling.
立ち回り方
Spacing first: don’t trade unless you have a real plan (condemn into wall, support ready, favorable wave). Key timing: around level 5, track the all-in threat—if you don’t have sums, play lower and accept lost prio. Positioning: use minions as a screen to reduce straight-line auto angles, and stand so your retreat path isn’t cut. Decision: if Draven freezes, call jungler or break it via reset—don’t bleed slowly, that’s exactly what he wants.