A
2026年9月 · Patch 7.2d
Marksman · DRAGON · TOP

Vayne Wild Rift カウンターガイド

Vayneは、アイテムが揃う前のearly gameにおいて、harassment(ハラス)やpoke構成に対して脆弱です。瞬時のCCtumbles中の彼女を妨害し、ダメージを出す前に無力化します。絶え間ないpressure構成は、彼女のfarmingscalingを妨げます。

★ DRAGON · TOP Tier A
ダメージ
UTIL
TANK
DIFF
Win 50.2% #42 · ↓1pt
Pick 7.8% #9
Ban 10.3% #23

Vayne Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Miss Fortune ハードカウンター +2 51.5% 19.4%
Varus ハードカウンター +2 51.3% 7.2%
Draven ハードカウンター +2 48.7% 4.5%
Smolder 不利なマッチアップ +1 52.4% 13.3%
Yunara 不利なマッチアップ +1 51.3% 12.2%
Ezreal 不利なマッチアップ +1 51.0% 12.8%
Jhin 不利なマッチアップ +1 50.7% 14.6%
Lucian 不利なマッチアップ +1 49.3% 7.2%
Jinx 不利なマッチアップ +1 49.2% 13.6%
Caitlyn 不利なマッチアップ +1 49.2% 23.9%
Kai'Sa 不利なマッチアップ +1 48.4% 13.3%
Kog'Maw 不利なマッチアップ +1 47.2% 1.1%
Nilah 不利なマッチアップ +1
Senna 不利なマッチアップ +1
Ziggs 不利なマッチアップ +1
Xayah スキル次第のマッチアップ ±0 50.1% 4.1%
Tristana スキル次第のマッチアップ ±0 47.7% 4.5%
Twitch スキル次第のマッチアップ ±0 47.3% 3.1%
Akshan スキル次第のマッチアップ ±0
Ashe 有利なマッチアップ −1 50.3% 4.4%
Sivir 有利なマッチアップ −1 49.7% 3.7%
Zeri 有利なマッチアップ −1 49.6% 1.5%
Kalista 有利なマッチアップ −1 49.2% 4.0%
Samira 有利なマッチアップ −1 48.5% 7.7%
Corki 有利なマッチアップ −1

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

3

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Miss Fortune

Miss Fortune+2

heavy poketumble punish Miss Fortune completely locks you out of your CS range by turning your own minion wave against you. Because of your short basic attack range, you must step forward to trigger Silver Bolts or last-hit. This positions you perfectly for a catastrophic Double Up bounce from dying minions, while her Make It Rain slow zone ensures you cannot easily dodge the incoming bounce or her Love Tap follow-up. Miss Fortuneのビルド → 詳細を見る
Miss Fortune

理由

Miss Fortune completely locks you out of your CS range by turning your own minion wave against you. Because of your short basic attack range, you must step forward to trigger Silver Bolts or last-hit. This positions you perfectly for a catastrophic Double Up bounce from dying minions, while her Make It Rain slow zone ensures you cannot easily dodge the incoming bounce or her Love Tap follow-up.

レーン戦への影響

This constant threat forces you to concede wave control, leaving you pinned under your own turret while bleeding health. You cannot safely contest her push, which allows Miss Fortune to freely stack waves and set up massive tower pressure. If you drop too low trying to farm, she can easily lock you down with Make It Rain and channel a lethal Bullet Time under your structure without taking turret aggro.

立ち回り方

To survive, you must maintain a diagonal line relative to your low-health minions, ensuring you are never directly behind them to deny her Double Up angles. Never use Tumble aggressively; keep this roll strictly as a reactive tool to escape the slow of Make It Rain. If she attempts to force a fight by casting Bullet Time, immediately use Condemn to push her away or disrupt her positioning if she gets too close, prioritizing survival over trading.

チャンピオン詳細 → Miss Fortuneのビルド →
Draven

Draven+2

lane bullygold generation Draven's early-game dominance hinges entirely on Spinning Axe, which inflicts massive physical damage that dwarfs your basic attacks. Because your own Silver Bolts requires three consecutive hits to trigger and Tumble offers only a minor initial damage boost, you cannot win short trades. This damage disparity prevents you from safely farming, stalling your transition into the late-game hyper-carry enabled by Final Hour. Dravenのビルド → 詳細を見る
Draven

理由

Draven's early-game dominance hinges entirely on Spinning Axe, which inflicts massive physical damage that dwarfs your basic attacks. Because your own Silver Bolts requires three consecutive hits to trigger and Tumble offers only a minor initial damage boost, you cannot win short trades. This damage disparity prevents you from safely farming, stalling your transition into the late-game hyper-carry enabled by Final Hour.

レーン戦への影響

You will be constantly shoved under your turret as Draven uses Blood Rush to threaten you whenever you step up. If you try to contest the wave, he will chunk your health bar, forcing early recalls that bleed gold and experience. This permanent pressure allows him to stack League of Draven safely, while your inability to secure priority leaves your jungler without any bot-side support.

立ち回り方

Prioritize survival by letting the wave crash and farming exclusively with Tumble under tower. Watch the ground indicators for Spinning Axe; if Draven steps forward aggressively to catch one near a wall, immediately use Condemn to pin him and disengage. Never use Final Hour to initiate; keep it strictly to escape his Whirling Death or to dodge Stand Aside with the temporary invisibility. Accept losing some gold to keep your health high.

チャンピオン詳細 → Dravenのビルド →
Varus

Varus+2

lane bullyturret pressure Varus completely suffocates you from level one because Vayne has zero tools to match his waveclear. He will constantly drop Hail of Arrows onto the minion wave, forcing you to farm under your turret. Once you are trapped against your own tower, your Tumble becomes incredibly predictable, allowing him to easily charge and aim Piercing Arrow to chunk your health bar without any risk of retaliation. Varusのビルド → 詳細を見る
Varus

理由

Varus completely suffocates you from level one because Vayne has zero tools to match his waveclear. He will constantly drop Hail of Arrows onto the minion wave, forcing you to farm under your turret. Once you are trapped against your own tower, your Tumble becomes incredibly predictable, allowing him to easily charge and aim Piercing Arrow to chunk your health bar without any risk of retaliation.

レーン戦への影響

This matchup turns into a grueling war of attrition where you are permanently pinned. Because you are constantly clearing minions under turret, you cannot contest early drakes, and your jungler loses all bottom-side priority. Varus will stack Blighted Quiver on the minions or you, using the threat of Chain of Corruption to lock you down for an easy dive once your health is chipped away.

立ち回り方

To survive, you must abandon any hope of matching his push and focus on minimizing damage. When Varus winds up Piercing Arrow, do not Tumble immediately; wait for him to release the arrow and use your roll perpendicular to its trajectory, keeping yourself away from the turret wall to preserve your dodge angle. Save Condemn exclusively to push him back if he tries to walk up and trigger his Blighted Quiver stacks with basic attacks.

チャンピオン詳細 → Varusのビルド →

不利なマッチアップ

12

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Jhin

Jhin+1

lane bullytethering Jhin's range and wave-clear advantage dominate this matchup. He uses Dancing Grenade to rapidly clear the wave, forcing it under your tower. While you struggle to last-hit with Vayne's short-range single-target attacks, Jhin can easily poke you with Whisper's fourth shot or setup Deadly Flourish to lock you down from safety without ever entering your Tumble range. Jhinのビルド → 詳細を見る
Jhin

理由

Jhin's range and wave-clear advantage dominate this matchup. He uses Dancing Grenade to rapidly clear the wave, forcing it under your tower. While you struggle to last-hit with Vayne's short-range single-target attacks, Jhin can easily poke you with Whisper's fourth shot or setup Deadly Flourish to lock you down from safety without ever entering your Tumble range.

レーン戦への影響

You will spend the entire early game trapped under your turret, losing priority and health. Jhin's fast push deprives you of opportunities to stack Silver Bolts. Every CS under tower exposes you to Captive Audience traps and long-range Curtain Call snipes, forcing early recalls that bleed gold and XP while your jungler loses control over the bottom river.

立ち回り方

To survive, use Tumble purely to secure minion last-hits under turret or dodge Jhin's Deadly Flourish. Never use it forward into Whisper's fourth shot. Hold Condemn to push Jhin away if he tries to walk up and abuse his fourth shot under your tower. Once Jhin commits Curtain Call, activate Final Hour to gain the movement speed from Night Hunter and stealth from Tumble, letting you reposition and avoid the deadly final shots.

チャンピオン詳細 → Jhinのビルド →
Kog'Maw

Kog'Maw+1

spacinglane bully Kog'Maw completely controls the lane's pacing because of Bio-Arcane Barrage. When this ability is active, his basic attacks outrange Vayne's short reach, allowing him to punish every single CS she attempts. Since Vayne relies entirely on single-target autos and has no long-range abilities or waveclear like Tumble to contest him safely, she is forced to take heavy damage just to secure minions while he safely scales. Kog'Mawのビルド → 詳細を見る
Kog'Maw

理由

Kog'Maw completely controls the lane's pacing because of Bio-Arcane Barrage. When this ability is active, his basic attacks outrange Vayne's short reach, allowing him to punish every single CS she attempts. Since Vayne relies entirely on single-target autos and has no long-range abilities or waveclear like Tumble to contest him safely, she is forced to take heavy damage just to secure minions while he safely scales.

レーン戦への影響

This range mismatch forces you to play perpetually under your turret. Kog'Maw will easily slow-push waves while chipping away at your health bar with Void Ooze to slow you down if you step up. You will find yourself bleeding health, making early recalls inevitable. This gives Kog'Maw free plate gold and pressure, delaying your crucial scaling spikes while keeping you trapped defending your tower.

立ち回り方

Your primary objective is to watch Kog'Maw's glowing green visual effect that signals Bio-Arcane Barrage is active. The moment he activates it, immediately step back and concede CS if necessary. Only look for a quick Tumble trade once his buff ends and goes on cooldown. Keep Condemn ready to push him away if he attempts to chase you down with Void Ooze while his range is enhanced, ensuring you stay alive.

チャンピオン詳細 → Kog'Mawのビルド →
Kai'Sa

Kai'Sa+1

wave cleardueling This matchup is tough because Kai'Sa possesses vastly superior wave clear using Icathian Rain. In contrast, your wave clear is limited to single-target basic attacks and Tumble resets. This raw structural difference allows her to easily dictate the lane's pace from level one, forcing you to constantly play on the defensive as her missile barrage melts your minions while you struggle to keep up. Kai'Saのビルド → 詳細を見る
Kai'Sa

理由

This matchup is tough because Kai'Sa possesses vastly superior wave clear using Icathian Rain. In contrast, your wave clear is limited to single-target basic attacks and Tumble resets. This raw structural difference allows her to easily dictate the lane's pace from level one, forcing you to constantly play on the defensive as her missile barrage melts your minions while you struggle to keep up.

レーン戦への影響

Being perpetually pushed under your turret makes securing last hits difficult and leaves you vulnerable to long-range snipes from Void Seeker. Kai'Sa capitalizes on this permanent priority to secure deep vision or take optimal recall timings. You are locked down defending your plates, unable to roam or look for aggressive skirmishes with Final Hour without sacrificing massive amounts of gold and experience.

立ち回り方

To survive this lane, you must hold Condemn as your primary defensive tool. If she attempts an aggressive dive or dashes in with Killer Instinct, use it to pin her against your turret walls to turn the trade around. Focus on using Tumble to secure minions under tower, and position yourself inside your remaining minion wave so that her Icathian Rain missiles split their damage instead of isolating you.

チャンピオン詳細 → Kai'Saのビルド →
Ezreal

Ezreal+1

poke downrange advantage Ezreal holds a structural advantage because his Mystic Shot lets him safely chip away at your health bar every time you step up to trigger Silver Bolts or last-hit. If you attempt to close the distance using Tumble to trade back, or try to angle a Condemn against the terrain, he simply uses Arcane Shift to blink away. This denies your short-range dueling power while maintaining his offensive tempo through Rising Spell Force. Ezrealのビルド → 詳細を見る
Ezreal

理由

Ezreal holds a structural advantage because his Mystic Shot lets him safely chip away at your health bar every time you step up to trigger Silver Bolts or last-hit. If you attempt to close the distance using Tumble to trade back, or try to angle a Condemn against the terrain, he simply uses Arcane Shift to blink away. This denies your short-range dueling power while maintaining his offensive tempo through Rising Spell Force.

レーン戦への影響

You will constantly find yourself pushed under your own turret, struggling to match his wave clear. Every missed dodge against Mystic Shot or Essence Flux makes you vulnerable to being dived, or sniped by Trueshot Barrage while recalling. This passive stance means you cannot secure priority, forcing your support to play defensively and allowing Ezreal to freely scale and assist his team without risking his safety.

立ち回り方

To survive, constantly position behind your own minion wave to block incoming Mystic Shot projectiles. Never Tumble forward to initiate; instead, save this roll strictly to dodge his skillshots laterally. Only attempt an aggressive trade when you see him waste Arcane Shift offensively or to escape. If you activate Final Hour, use the temporary stealth of Tumble to reposition and bait out his blink before committing to a full chase.

チャンピオン詳細 → Ezrealのビルド →
Caitlyn

Caitlyn+1

early pressuretethering Caitlyn's massive 150-range advantage allows her to abuse Headshot and basic attacks every time you step forward to trigger Silver Bolts or secure a minion. If you attempt to close the distance with Tumble, she can easily disengage using 90 Caliber Net while landing a guaranteed critical headshot, ensuring you can never trade back effectively. Her Piltover Peacemaker also punishes you behind the wave. Caitlynのビルド → 詳細を見る
Caitlyn

理由

Caitlyn's massive 150-range advantage allows her to abuse Headshot and basic attacks every time you step forward to trigger Silver Bolts or secure a minion. If you attempt to close the distance with Tumble, she can easily disengage using 90 Caliber Net while landing a guaranteed critical headshot, ensuring you can never trade back effectively. Her Piltover Peacemaker also punishes you behind the wave.

レーン戦への影響

You will find yourself pushed under your turret constantly, losing control of the wave. Caitlyn will place Yordle Snap Trap around your tower to restrict your movement and zone you from CS. This continuous pressure slowly chips away at your health bar, leaving you vulnerable to a lethal Ace in the Hole dive. Consequently, you must accept a gold deficit early on.

立ち回り方

Prioritize survival over gold by holding Tumble strictly to dodge Piltover Peacemaker rather than using it aggressively to farm. Do not try to force three-hit trades with Silver Bolts. Instead, focus on preserving your health. If she wastes 90 Caliber Net, that is your cue to activate Final Hour and use the bonus speed from Night Hunter to close the gap. Look for a quick Condemn against the lane walls to lock her down.

チャンピオン詳細 → Caitlynのビルド →
Lucian

Lucian+1

early aggressionharass Lucian dominates the early game by combining Piercing Light with his Lightslinger double-attacks, chunking your health before you can retaliate. Vayne struggles here because her early DPS is gated by getting three hits for Silver Bolts. However, if you survive this early pressure, the scaling gap closes dramatically once you unlock Final Hour and max out Silver Bolts, allowing you to out-DPS him in extended duels. Lucianのビルド → 詳細を見る
Lucian

理由

Lucian dominates the early game by combining Piercing Light with his Lightslinger double-attacks, chunking your health before you can retaliate. Vayne struggles here because her early DPS is gated by getting three hits for Silver Bolts. However, if you survive this early pressure, the scaling gap closes dramatically once you unlock Final Hour and max out Silver Bolts, allowing you to out-DPS him in extended duels.

レーン戦への影響

You will constantly be pushed under tower as Lucian uses Piercing Light to clear waves and poke you simultaneously. This lane-wide pressure forces you to sacrifice early gold to preserve your health bar, delaying your core items. If you get chunked too low, Lucian will zone you off experience or setup a dive with Relentless Pursuit, bleeding your turret's plates and letting him rotate first.

立ち回り方

To survive, you must hold Tumble strictly as a defensive tool to dodge the linear trajectory of Piercing Light. Do not attempt trade-backs; focus purely on securing minions under tower. Once you reach level five and have Final Hour, wait for him to waste Relentless Pursuit forward before popping your ultimate. Utilize Condemn to push him away if he attempts to channel The Culling, neutralizing his ultimate's massive burst.

チャンピオン詳細 → Lucianのビルド →
Yunara

Yunara+1

spacingskirmish This matchup is highly unfavorable due to Yunara's superior range and the hybrid damage scaling from Vow of the First Lands. Her primary zoning tool, Arc of Judgment, slows you down and sets up her aggressive bursts. Once she activates her ultimate, Transcend One's Self, she gains access to enhanced mobility and a devastating linear beam that completely outranges your basic attacks, making raw trades extremely dangerous. Yunaraのビルド → 詳細を見る
Yunara

理由

This matchup is highly unfavorable due to Yunara's superior range and the hybrid damage scaling from Vow of the First Lands. Her primary zoning tool, Arc of Judgment, slows you down and sets up her aggressive bursts. Once she activates her ultimate, Transcend One's Self, she gains access to enhanced mobility and a devastating linear beam that completely outranges your basic attacks, making raw trades extremely dangerous.

レーン戦への影響

Expect to spend most of the early game farming under your turret. Yunara's Cultivation of Spirit allows her attacks to bounce through your minion wave, pushing you back and chipping at your health. Attempting to proc Silver Bolts will often result in taking heavy counter-poke. You must accept losing some gold to keep your health bar high enough to prevent dive setups and maintain presence for future map skirmishes.

立ち回り方

To survive, you must play reactively and respect her cooldowns. Save Tumble exclusively to dodge sideways when she casts Arc of Judgment, neutralizing her main poke tool. If she decides to commit by activating Transcend One's Self to chase you down, immediately use Condemn to shove her away and disengage. Never initiate trades without Final Hour active, and prioritize safety over aggressive positioning until you have your ultimate.

チャンピオン詳細 → Yunaraのビルド →

その他のマッチアップ

スキル次第のマッチアップ

4

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Akshan

Akshan±0

cc interruptearly bully This matchup pits Akshan's overwhelming early skirmishing against your superior late-game scaling. While Dirty Fighting and Avengerang give him early lane dominance, the matchup hinges on how you respond to his mobility. The ultimate deciding factor is your reaction speed: whenever Akshan commits to a trajectory with Heroic Swing near a wall, a well-timed Condemn will interrupt his flight, slamming him into the terrain for an easy stun. Akshanのビルド → 詳細を見る
Akshan

理由

This matchup pits Akshan's overwhelming early skirmishing against your superior late-game scaling. While Dirty Fighting and Avengerang give him early lane dominance, the matchup hinges on how you respond to his mobility. The ultimate deciding factor is your reaction speed: whenever Akshan commits to a trajectory with Heroic Swing near a wall, a well-timed Condemn will interrupt his flight, slamming him into the terrain for an easy stun.

レーン戦への影響

Akshan will use Avengerang to shove the wave and poke you simultaneously, forcing you under tower. You cannot match his early push, meaning you must focus on securing last hits using Tumble while preserving your health bar. If you survive his initial lane pressure without dying, your Silver Bolts and Final Hour spike will naturally tilt the duel in your favor as the laning phase transitions into mid-game skirmishes.

立ち回り方

Position yourself constantly near the lane's walls to bait his aggression, but keep your finger hovered over Condemn. Never use this ability defensively for simple disengages; save it exclusively to cancel Heroic Swing mid-flight. If he plays passively and avoids swinging, farm safely under turret and wait for your level six spike. Once Final Hour is active, you can use the stealth from Tumble to break his Comeuppance lock-on and turn the fight.

チャンピオン詳細 → Akshanのビルド →
Tristana

Tristana±0

skill matchupdisengage check This skill-based matchup centers on how both marksmen scale, with Tristana pushing waves faster while you hold superior duel potential later. The ultimate mechanical test lies in Tristana using Rocket Jump to engage or escape, and your ability to interrupt her mid-air with Condemn. Stopping her leap prevents her from detonating Explosive Charge quickly, denying her the crucial cooldown reset on her jump. Tristanaのビルド → 詳細を見る
Tristana

理由

This skill-based matchup centers on how both marksmen scale, with Tristana pushing waves faster while you hold superior duel potential later. The ultimate mechanical test lies in Tristana using Rocket Jump to engage or escape, and your ability to interrupt her mid-air with Condemn. Stopping her leap prevents her from detonating Explosive Charge quickly, denying her the crucial cooldown reset on her jump.

レーン戦への影響

Because Draw a Bead constantly pushes the minion waves toward your tower, you will spend the early game farming under pressure. Tristana will try to stack Explosive Charge on your turret. If you fail to manage the wave size, she will chip away your health under tower. However, if you keep the wave frozen just outside your turret range, she cannot safely use Rapid Fire to pressure you.

立ち回り方

Never cast Condemn proactively during trades; you must hold it exclusively to react to Rocket Jump. When Tristana activates Rapid Fire and leaps forward to stack Explosive Charge, instantly shoot your Condemn to knock her back mid-flight. If she manages to land her bomb on you, use Tumble backwards to break her attack range and wait out the timer before retaliating with Silver Bolts. If you misstime your knockback, immediately disengage towards your tower.

チャンピオン詳細 → Tristanaのビルド →
Xayah

Xayah±0

tetheringdodge dependent This duel hinges entirely on how you navigate Xayah's zone control. While her Clean Cuts and Double Daggers constantly threat the lane with feathers, your dueling power relies on landing Silver Bolts. The crucial point is her Bladecaller: if she pulls her feathers back, she can root you. However, you can instantly nullify this threat by using Tumble sideways, breaking her alignment and turning a dangerous trade into a win. Xayahのビルド → 詳細を見る
Xayah

理由

This duel hinges entirely on how you navigate Xayah's zone control. While her Clean Cuts and Double Daggers constantly threat the lane with feathers, your dueling power relies on landing Silver Bolts. The crucial point is her Bladecaller: if she pulls her feathers back, she can root you. However, you can instantly nullify this threat by using Tumble sideways, breaking her alignment and turning a dangerous trade into a win.

レーン戦への影響

Because Xayah naturally pushes the wave while seeding feathers, you will often find yourself farming under turret. This constant pressure limits your ability to trade unless she mispositions. If you get rooted by Bladecaller, her Deadly Plumage will shred your health bar, forcing you to recall early and giving up dragon priority. Conversely, dodging her feathers lets you freeze the wave and threaten a Condemn against the wall.

立ち回り方

Never trade in a straight line behind her target minion. Always position yourself diagonally to her feather line. Hold Tumble exclusively as a reactive defensive tool rather than an offensive gap-closer. When she casts Double Daggers or activates Deadly Plumage, prepare to roll laterally immediately. If she uses Featherstorm to dodge your burst, do not chase forward; instead, use Night Hunter passive to reposition sideways before her feathers return.

チャンピオン詳細 → Xayahのビルド →
Twitch

Twitch±0

stealth clashdueling This skill matchup pits Vayne's superior single-target dueling against Twitch's teamfight potential. The lane hinges on Twitch trying to surprise you out of Ambush to quickly stack Deadly Venom. If you react quickly with Condemn, you can knock him back immediately, neutralizing his attack speed burst and stopping him from setting up a massive Contaminate execute. It's a pure test of reaction speed. Twitchのビルド → 詳細を見る
Twitch

理由

This skill matchup pits Vayne's superior single-target dueling against Twitch's teamfight potential. The lane hinges on Twitch trying to surprise you out of Ambush to quickly stack Deadly Venom. If you react quickly with Condemn, you can knock him back immediately, neutralizing his attack speed burst and stopping him from setting up a massive Contaminate execute. It's a pure test of reaction speed.

レーン戦への影響

Because Twitch can approach invisibly, lane pressure is highly psychological. If he wastes Venom Cask to clear minions, you can use Tumble forward to force a short trade with Silver Bolts. However, overextending makes you vulnerable to his stealth engages. The lane remains even because neither can safely push the tower without tracking the other, turning the lane into a tense stand-off.

立ち回り方

You must absolutely hold Condemn as your primary defensive tool; never waste it for simple poke. Position yourself near the lane bushes to drop minion aggro and limit Twitch's stealth angles. When you hear his Ambush exit sound, immediately push him away to deny his burst. If he triggers Spray and Pray, use Final Hour combined with Tumble to reposition invisibly, forcing him to waste his ultimate's duration searching for you.

チャンピオン詳細 → Twitchのビルド →

有利なマッチアップ

6

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Samira

Samira−1

cc interruptoutplay potential Vayne holds a massive advantage in this duel because her Condemn acts as a hard stop to Samira's ultimate. Since Samira needs to stack Daredevil Impulse to activate Inferno Trigger, she has to commit forward with Wild Rush. When she does, Vayne can immediately cancel the massive channel of Inferno Trigger with a well-timed Condemn, rendering Samira's primary damage source useless unless she successfully blocks it beforehand using Blade Whirl. Samiraのビルド → 詳細を見る
Samira

理由

Vayne holds a massive advantage in this duel because her Condemn acts as a hard stop to Samira's ultimate. Since Samira needs to stack Daredevil Impulse to activate Inferno Trigger, she has to commit forward with Wild Rush. When she does, Vayne can immediately cancel the massive channel of Inferno Trigger with a well-timed Condemn, rendering Samira's primary damage source useless unless she successfully blocks it beforehand using Blade Whirl.

レーン戦への影響

This interaction dictates the rhythm of every trade under tower or in the lane. Samira cannot blindly dive or force all-ins because the threat of being pinned or interrupted is constant. Vayne can safely farm and poke with Tumble and Silver Bolts, knowing she holds the ultimate defensive tool. As long as Vayne holds her knockback, Samira is forced to play passively, bleeding gold and losing priority during crucial dragon skirmishes.

立ち回り方

Your main priority is to never cast Condemn preemptively. Wait for Samira to dash in with Wild Rush and activate her Inferno Trigger. If she activates Blade Whirl early, she is vulnerable; if she holds it, use Tumble to reposition away from her slash radius. Once her projectile-blocking barrier fades, immediately fire your Condemn to cancel her ultimate. If you misplay and waste your knockback early, immediately retreat with Final Hour stealth to deny her the reset.

チャンピオン詳細 → Samiraのビルド →
Zeri

Zeri−1

duelingsidestepping This matchup swings heavily in your favor because Zeri relies on landing her skillshot-based Electrocute! to deal consistent damage. With Tumble, you possess a low-cooldown tool to effortlessly reposition out of her firing line. Once you dodge her initial burst, you can lock her down and easily trigger Silver Bolts during the extended trade, bypassing her reliance on Living Battery shields. Zeriのビルド → 詳細を見る
Zeri

理由

This matchup swings heavily in your favor because Zeri relies on landing her skillshot-based Electrocute! to deal consistent damage. With Tumble, you possess a low-cooldown tool to effortlessly reposition out of her firing line. Once you dodge her initial burst, you can lock her down and easily trigger Silver Bolts during the extended trade, bypassing her reliance on Living Battery shields.

レーン戦への影響

Because you can neutralise her primary poke, you dictate the pace of every trade. Zeri is forced to play defensively, fearing that missing an Electrocute! will lead to a chunked health bar. This pressure allows you to slow-push waves or freeze them near your turret, forcing her to choose between losing gold or risking a Condemn against the lane walls if she steps up too far.

立ち回り方

Always stand slightly behind your minion wave to block her straight-line skillshots, but be ready to Tumble diagonally the moment she casts Electrocute!. Hold Condemn specifically for when she attempts to escape or engage using Spark Surge near the terrain. If she activates Lightning Crash, immediately disengage using Final Hour's stealth to wait out her ultimate's duration before re-engaging to secure the kill.

チャンピオン詳細 → Zeriのビルド →

その他のマッチアップ

Vayne対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Rappel mortel
Rappel mortel
Ange gardien
Ange gardien
Mâchoire de Malmortius
Mâchoire de Malmortius
Enchantement Vif-Argent
Enchantement Vif-Argent
Enchantement Stase
Enchantement Stase

このチャンピオンへの対策

カウンターアングル

Vayneへの対策は、レーンで倒すことだけではありません。彼女のキットが快適になる戦闘に参加させないことが重要です。彼女に対する最善の策は、3つの特定のポイントを突くことです:彼女の弱いウェーブクリア、短い射程、そして生き残るため、またはDPSを最適化するためにタンブルに依存している点です。もしVayneがクリーンにファームし、Qを温存して回避し、dragonにクイックシルバーが使用可能な状態で到達できれば、ゲームはVayneのような展開になります。逆に、彼女がウェーブを処理するためにQを使わざるを得なかったり、オブジェクト前にポークを受けたり、アイテムが2つ揃う前にエンゲージに対応せざるを得なかったりすると、ペースを失います。効果的なカウンターはすべて同じ角度から来るわけではありません。レーンプレッシャーで潰す者、射程で圧倒する者、シルバーボルトを発動する時間を与えない短いバーストウィンドウで攻める者などがいます。

パッチの文脈

Vayneは、自分より先にトレードを決定するチャンピオンに対して最も苦戦します。彼女はいつ前に出るか、オートアタックの回数を数え、3回目のシルバーボルトヒットを脅威に変えるかを選択したいのです。難しいマッチアップは、その論理を崩します。Dravenは、彼女にあらゆる短い交換を警戒させます。Lucianは、最初のアイテムが揃う前にテンポを加速させます。Caitlynは、彼女が射程内に入るのを容易に阻止します。そしてJhinは、予測可能な移動パスをコントロールとバーストで罰することができます。データ上有利とされているAsheでさえ、重要なルールを浮き彫りにします。もしVayneがスローと射程を軽視すれば、理論上はプレイ可能なマッチアップであってもスペースを失う可能性があります。

クイックリード

  • Vayneを罰することは、しばしば彼女のタンブルを罰することにつながります。Qが前に移動したり、ラストヒットに使われたりすると、エンゲージのウィンドウははるかに明確になります。
  • ウェーブプレッシャーは彼女に対する直接的な武器です。なぜなら、彼女は自身を晒すことなくクリーンに対応できるほどのウェーブクリア能力を欠いているからです。
  • 短期決戦は長期戦よりも優れています。Vayneが長く生き残るほど、シルバーボルトはフロントラインをより脆いターゲットに変えていきます。

カウンターの原型

爆発的なレーンプレッシャー

このプロフィールは、彼女のゲームプランが真に存在する前にVayneを攻撃するため機能します。DravenとLucianは、Vayneがまだ同じターゲットに3回オートアタックを当てる時間がない短いトレードを強制できます。ペナルティは直接的です。もし彼女がトレードに応じるためにタンブルを使用すれば、彼女は回避手段を失います。温存すれば、ヘルスやファームを失いすぎる可能性があります。このタイプのマッチアップはレーンを規律のテストに変えます。なぜなら、すべてのスペーシングミスが「滅びの刃」の完成を遅らせ、それによって彼女の最初の真のデュエル閾値を遅らせるからです。

チャンピオンの適応方法. Vayneは、リコールとヘルスを守るために、いくつかの短いトレードで負けることを受け入れなければなりません。目標は、早期にトレードできることを証明することではなく、無料キルを与えることなく「滅びの刃」に到達するための十分なリソースを維持することです。相手がまだ強制できる間は、Qは防御的に温存すべきです。

射程とウェーブコントロール

射程はVayneを苦しめます。なぜなら、彼女にファームするか安全なポジションを維持するかを選ばせなければならないからです。Caitlynはレーンプレッシャーで彼女をオートアタック範囲外に留めることができますが、Jhinはコントロールとバーストで過度に読みやすいパスを罰します。Vayneの問題はダメージを受けることだけではありません。それは、シルバーボルトをクリーンにスタックできるシーケンスに決して入ることができないことです。ターゲットに到達するためにタンブルを使用しなければならない場合、回避のために使用するのではなく、彼女のキットははるかに予測可能になります。

チャンピオンの適応方法. Vayneは、即興のトレードよりもウェーブを軸にプレイする必要があります。彼女はプレッシャー下でのラストヒットを受け入れ、まっすぐな移動パスを避け、彼女のsupportまたはウェーブが自然なエントリーポイントを作成するのを待つべきです。より高い射程への攻撃的なタンブルの強制は、しばしば相手にテンポを与えます。

スロープレッシャーとパスの罰

Asheはデータ上有利に見えますが、Vayneにとっての本当の危険、つまり移動コントロールを例示しています。Vayneは、タンブルの角度を選択し、フォーカスを外し、射程の端にとどまることができる場合、多くのデュエルに勝ちます。スローはその自由を減らします。もしVayneが早すぎる段階で前に出ると、スローされ、防御的にQを使わざるを得なくなり、シルバーボルトサイクルを完了するために必要な距離を確保できなくなります。この種のプレッシャーは、必ずしも彼女を直接カウンターするわけではありませんが、有利なマッチアップを完全な自由と混同する性急なVayneプレイヤーを罰します。

チャンピオンの適応方法. Vayneは、スローを単なる些細な不便ではなく、実際のセットアップツールとして扱う必要があります。彼女は、射線を離れるため、または追跡を断ち切るためにQを温存し、すぐにスローされてコントロールされる可能性のあるエリアでのアルティメットの使用を避けるべきです。

優先度の高いマッチアップ

Draven

Dravenは、Vayneの忍耐力を最も残酷に試すマッチアップです。彼は彼女にリズムを決めさせません。すべての敵のオートアタックが、シルバーボルトが意味をなす前にトレードを過度に高価にする危険性をもたらします。答えは、早期にエゴデュエルを探すことではなく、ヘルスを守り、Dravenがウェーブをコントロールしているときはウィンドウをやり過ごし、彼がsupportなしで、または出口パスなしで前に出たときだけ罰することです。もしVayneが「滅びの刃」の前にキルを与えてしまうと、マッチアップは構造的に非常に困難になります。

Caitlyn

CaitlynはVayneにダメージだけで勝つのではなく、スペースで勝ちます。彼女はVayneにラストヒット、回避、または射程維持のいずれかを選択させることができ、これによりすべてのタンブルが高価になります。Vayneの正しい計画は、レーンをポークコンテストに変えることではありません。彼女は損失を限定し、タワーに近いウェーブを待ち、Caitlynがすでに主要なプレッシャーを使用したとき、またはsupportが角度を作成したときにのみトレードを探すべきです。性急なVayneは、このマッチアップを必要以上に難しくします。

対面時のよくある間違い

対面時のよくある間違い

  • Vayneがリコールプレッシャーなしで最初のウェーブを自由にファームさせること。キルがなくても、その快適さは「滅びの刃」へのアクセスを加速させます。
  • 彼女がまだQ、アルティメット、クイックシルバーを使用可能な状態でエンゲージすること。Vayneに対しては、実際のオールインをする前に、しばしば1つのリソースを強制する必要があります。
  • 壁の近くで直線的に彼女を追いかけること。これはまさに、コンデムが勝利の追跡を回避可能な死に変えるシナリオです。
  • 最初のアイテム以降、彼女に長期戦をさせること。もしVayneが中断されずにオートアタックできるなら、フロントラインは予想よりも速く溶けます。
  • アルティメット中のステルスを見くびるな。多くのエンゲージが失敗するのは、CCが本来の移動先ではなく、Vayneの古い位置に投げられるからだ。

コーチングノート

  • Vayneに対しては、「倒せるか?」と聞くだけでなく、「本当のスキルを使う前にQを使わせられるか?」と聞こう。
  • 最善のカウンタープレイはテンポベースであることが多い:レーンを速め、dragonを速め、リコールを速める。ゲームが遅くなればなるほど、Vayneは息をしやすくなる。

FAQ

レーンでVayneをどう罰するか?

彼女がトレードを選べる前に罰する必要がある。最善の方法はウェーブをコントロールし、プレッシャーの下でファームを強要し、回避以外の目的で使われたタンブルをすべて追跡することだ。Qがラストヒットや前進のために使われた場合、アグレッシブなウィンドウははるかに安全になる。目標は必ずしもすぐに彼女を倒すことではない:彼女の破滅の刃リコールを遅らせ、低ヘルスでプレイさせることが、最初の強力なタイミングを破るのに十分なことが多い。

集団戦でVayneに集中すべきか?

はい、ただし盲目的にではない。タンブル、アルティメット、コンドムを考慮せずにVayneに突っ込むと、彼女が望む延長戦をまさに与えてしまうことになる。正しい集中とは、しばしば一つのリソースを使い切らせ、彼女がステルスを抜けるのを待ち、それから本当のCCでエンゲージすることだ。もし彼女がクイックシルバーを使えるなら、すべてを一つのスキルに注ぎ込むのは避けよう。優先順位は、彼女に向かって走ることではなく、彼女の通常攻撃時間を減らすことだ。

Vayneに対して長引く戦いが危険なのはなぜか?

Vayneは毎回の攻撃サイクルで価値を高めるからだ。シルバーボルトはインスタントバーストに依存しない:繰り返し、再配置、生存を報酬とする。もし彼女が同じターゲットを数回攻撃できれば、たとえ堅実なフロントラインであっても、彼女のDPSは非常にタンクしにくくなる。長引く戦いはまた、彼女にタンブルを再利用し、アルティメットで集中を破り、オーバーエクステンドしたターゲットをファイトリセットに変える多くのチャンスを与える。

Vayneを最も悩ませるチャンピオンは?

タイミングのコントロールを奪うチャンピオンが彼女を最も悩ませる。それは非常に強力なレーンプレッシャー、彼女が通常攻撃できないほどのレンジ、または defensivelyにQを使わざるを得ないCCから来る可能性がある。Vayneは、いつトレードに入るかを自分で決めたいのだ。もし相手が決めてしまうなら、彼女は価値の大部分を失う。だからこそ、効果的なカウンタープレイはしばしばウェーブコントロール、レンジプレッシャー、CCの脅威を組み合わせるのだ。