カウンターアングル
Sivirを倒すだけでなく、彼女のテンポを崩すことが重要です。彼女はプッシュしてリセットし、dragonにチームで合流してUltで集団戦を加速させようとします。彼女の弱点は、短い射程、序盤のアイテム依存、そして適切な脅威のためにスペルシールドを残す必要があることです。シールドを早く使いすぎたり、プレッシャーの下でファーミングしたり、視界なしで川に入ったりすると、彼女のゲームプランは不安定になります。
Sivirは、彼女のspell shieldをバイパスする即時のCCや突然のengage構成に対して脆弱です。彼女の位置調整を予測できるチャンピオンは、彼女を直接脅かします。高いburstを持つ構成は、彼女が持続的なDPSポテンシャルを発揮する前に無力化します。
| マッチアップ | 判定 | 有利度 | 勝率 | ピック率 |
|---|---|---|---|---|
| Smolder | 不利なマッチアップ | +1 | 52.4% | 13.3% |
| Yunara | 不利なマッチアップ | +1 | 51.3% | 12.2% |
| Vayne | 不利なマッチアップ | +1 | 50.2% | 7.8% |
| Lucian | 不利なマッチアップ | +1 | 49.3% | 7.2% |
| Kalista | 不利なマッチアップ | +1 | 49.2% | 4.0% |
| Draven | 不利なマッチアップ | +1 | 48.7% | 4.5% |
| Samira | 不利なマッチアップ | +1 | 48.5% | 7.7% |
| Kai'Sa | 不利なマッチアップ | +1 | 48.4% | 13.3% |
| Kog'Maw | 不利なマッチアップ | +1 | 47.2% | 1.1% |
| Akshan | 不利なマッチアップ | +1 | — | — |
| Miss Fortune | スキル次第のマッチアップ | ±0 | 51.5% | 19.4% |
| Xayah | スキル次第のマッチアップ | ±0 | 50.1% | 4.1% |
| Zeri | スキル次第のマッチアップ | ±0 | 49.6% | 1.5% |
| Corki | スキル次第のマッチアップ | ±0 | — | — |
| Nilah | スキル次第のマッチアップ | ±0 | — | — |
| Varus | 有利なマッチアップ | −1 | 51.3% | 7.2% |
| Ezreal | 有利なマッチアップ | −1 | 51.0% | 12.8% |
| Jhin | 有利なマッチアップ | −1 | 50.7% | 14.6% |
| Ashe | 有利なマッチアップ | −1 | 50.3% | 4.4% |
| Jinx | 有利なマッチアップ | −1 | 49.2% | 13.6% |
| Caitlyn | 有利なマッチアップ | −1 | 49.2% | 23.9% |
| Tristana | 有利なマッチアップ | −1 | 47.7% | 4.5% |
| Twitch | 有利なマッチアップ | −1 | 47.3% | 3.1% |
| Senna | 有利なマッチアップ | −1 | — | — |
| Ziggs | 有利なマッチアップ | −1 | — | — |
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。
Draven completely dominates raw duels because his primary DPS comes from Spinning Axe, which bypasses your Spell Shield entirely. Since his empowered basic attacks cannot be blocked to negate his damage output, you cannot trade with him blow-for-blow. Your Spell Shield is only useful for reacting to his Stand Aside or Whirling Death, leaving you completely exposed to his massive, non-blockable physical damage during short skirmishes.
This structural disadvantage forces you to play defensively under your turret. Initiating any direct trade results in Draven activating Blood Rush to run you down with superior damage. If you let him freeze the wave near his tower, you risk dying or losing massive gold. He will attempt to stack adoration via Spinning Axe and cash in on your turret, starving your mid-game scaling.
To survive, your primary goal is to neutralize the lane using Ricochet and Boomerang Blade to clear waves from extreme safety. Never step up to auto-attack Draven unless his axes drop. Keep the wave thin so it does not crash too hard, but never push past the river. If he catches you out of position with Stand Aside, react immediately with Spell Shield and use the movement speed from Fleet of Foot to retreat toward your tower.
Lucian dominates direct skirmishes because his passive Lightslinger bypasses your primary defense. While you can successfully react to and absorb his Piercing Light with Spell Shield to regain health and trigger Fleet of Foot, you have no tool to mitigate the raw, bursty output of his rapid double-attacks in prolonged duels. His Relentless Pursuit allows him to reposition quickly, making trading blows directly a losing battle for you.
This matchup turns into a race for wave control. Lucian wants to force short, explosive trades by dashing forward, whereas your goal is to utilize Ricochet and Boomerang Blade to clear minions from a safe distance. If you fail to maintain the push, Lucian will trap you under tower where his Piercing Light can poke you easily, ruining your health bar and forcing premature recalls that yield early dragon priority.
Focus entirely on neutralizing the wave struggle by constantly shoving. Keep your distance and throw Boomerang Blade to thin the incoming minions, holding Spell Shield exclusively for when Lucian attempts to line up Piercing Light through a target. If he dashes forward with Relentless Pursuit, immediately disengage using the speed boost from Fleet of Foot rather than fighting back. Should you lose control and get frozen out, activate On the Hunt to crash the wave quickly from safety.
Sivir relies heavily on pushing and poking with Boomerang Blade. However, Samira completely neutralizes this strength because her Blade Whirl can destroy Sivir's projectile on both its outward and return paths. Since Boomerang Blade represents your main source of burst and wave control, having it deleted mid-air leaves you with only short-ranged auto-attacks, allowing Samira to safely walk up and dictate the lane pace.
This interaction severely limits your ability to establish early priority. If you blindly throw Boomerang Blade, Samira deletes it, freezes the wave, and threatens an all-in using Wild Rush. You are forced to play defensively near your turret, conceding early drakes and lane control. Every wave becomes a struggle to clear without taking heavy damage, as you cannot safely contest her push when your main tool is on cooldown.
To survive, you must bait out Blade Whirl before committing your resources. Focus on clearing waves with Ricochet bounces, which cannot be destroyed by her barrier. Keep Spell Shield ready specifically to block her Flair or to stop her from stacking Daredevil Impulse easily. Only launch Boomerang Blade once her defensive swirl is on its long cooldown. If she jumps in with Wild Rush, activate On the Hunt to disengage and kite backwards immediately.
Kai'Sa dominates isolated duels because your Spell Shield cannot absorb the multi-hit barrage of Icathian Rain, which shreds through your health pool anyway. While you can block Void Seeker to prevent her from quickly stacking Second Skin and jumping in with Killer Instinct, losing that shield leaves you completely vulnerable to her high burst. She forces you to play around her long cooldowns.
Because you cannot match her single-target burst, you must use Ricochet and Boomerang Blade to keep the minion wave pushed. This prevents Kai'Sa from isolating you for a full Icathian Rain trade. If she freezes the lane, your health bar will suffer, forcing early recalls that cost plating. However, pushing constantly exposes you to her Supercharge chase down.
Never fight her alone in the river or bushes; always stand directly inside your minion wave so the minions absorb her Icathian Rain missiles. Hold your Spell Shield exclusively for her Void Seeker to deny her the long-range engage option. If she activates Supercharge to close the distance, immediately trigger On the Hunt to disengage toward your turret rather than trying to trade auto-attacks.
Akshan dominates this lane because Sivir lacks any hard crowd control to stop his Heroic Swing. While your Spell Shield can easily block his Avengerang poke or absorb the execution damage of Comeuppance, it cannot cancel his grapple hook mid-flight. Once Akshan swings in, his Dirty Fighting shield and double-shot passive will always out-damage your Fleet of Foot movement speed, making raw duels highly unfavorable.
This matchup becomes an intense struggle for wave priority. You must constantly push with Boomerang Blade and Ricochet to keep Akshan pinned under his turret, neutralizing his ability to roam with Going Rogue. If you lose control of the wave and let it bounce toward your tower, Akshan gains the space he needs to chase you down with Heroic Swing, forcing costly recalls and giving up dragon priority.
To survive, aggressively use Boomerang Blade and Ricochet to clear minions before they reach your side of the lane. Save Spell Shield specifically to block Avengerang for mana sustain, or to absorb Comeuppance during dives. Never cross the midway point of the lane unless On the Hunt is active to match his mobility. If Akshan initiates with Heroic Swing, immediately retreat toward your nearest turret rather than trying to trade back.
Yunara dictates the spacing of this lane because her hybrid damage from Vow of the First Lands and the safety of Kanmei's Steps make direct trades highly unfavorable for Sivir. The matchup hinges entirely on how you space around her long-range poke and save Spell Shield. If you waste your shield on minor damage, you are left defenseless when she activates Transcend One's Self to run you down.
Expect constant pressure as she attempts to shove waves using Cultivation of Spirit and chip away at your health bar with Arc of Judgment. If she successfully whittles you down, her lane priority translates into early tower plates. You must use Ricochet and Boomerang Blade to match her push from a safe distance, preventing her from trapping you under your own turret where dodging becomes impossible.
Never cast Spell Shield preemptively; hold it exclusively to absorb Yunara's Arc of Judgment when she tries to slow you, or to block the explosive burst of her Transcend One's Self during an all-in. Keep your distance and rely on the bonus movement speed from Fleet of Foot to quickly retreat when she activates Kanmei's Steps. If she forces you low, abandon the wave and back rather than risking a dive.
Kalista's constant hops from Martial Poise make landing Boomerang Blade incredibly difficult, giving her the upper hand in extended trades. The matchup hinges entirely on Sivir's Spell Shield. If you can block Kalista's Rend, you deny her massive execution damage and slow. However, a smart Kalista will try to throw Pierce first to pop your shield, leaving you vulnerable to her stacked spears.
You will find yourself forced onto the defensive, relying on Ricochet to clear waves from a distance to avoid long skirmishes. Miss your Spell Shield timing, and a flurry of spears will force you into an early recall or cost you your life under tower. This pressure grants Kalista priority, allowing her to easily secure neutral objectives or set up dangerous dives using Fate's Call.
Never panic-cast Spell Shield when you see Pierce flying toward you; instead, utilize the movement speed from Fleet of Foot to sidestep it. Keep your shield strictly reserved for the moment she attempts to trigger Rend. If you successfully block her execution, immediately activate On the Hunt to coordinate with your support and turn the engage, punishing her overextended position while her main damage source is on cooldown.
Kog'Maw outscales you rapidly, and your Spell Shield cannot protect you from his main threat. While you can block a single projectile like Void Ooze or Caustic Spittle, Spell Shield is useless against the sustained, long-range magic damage of Bio-Arcane Barrage. Once he activates this buff, his basic attacks shred your health from a distance you cannot safely match, making extended trades highly disadvantageous.
This scaling disparity forces you to focus entirely on wave control. If you let Kog'Maw freeze the lane, his Bio-Arcane Barrage range prevents you from farming. You must use Boomerang Blade and Ricochet to maintain a neutral wave state. Pushing too slowly invites him to poke you down with Living Artillery, while overextending leaves you vulnerable to being chased down by his superior range.
Never trade directly when Kog'Maw has Bio-Arcane Barrage active; step back and wait out those eight seconds. Instead, focus on bouncing Ricochet off minions to chip his health safely. If he attempts to slow your retreat with Void Ooze, activate Spell Shield to absorb the slow and trigger Fleet of Foot for a swift escape. Save On the Hunt to disengage immediately if he tries to run you down with his range advantage.
その他のマッチアップ
このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。
This matchup is a pure tug-of-war centered on spell timing. While you can easily bait Miss Fortune into shooting a Double Up bounce through minions and absorb it with Spell Shield to restore your health and trigger Fleet of Foot, her ultimate is your doom. Spell Shield only blocks a single wave of Bullet Time, leaving you entirely vulnerable to the remaining onslaught if you stand still.
Both of you possess immense wave-shoving power. Miss Fortune uses Make It Rain and Double Up to push, while you retaliate with Ricochet and Boomerang Blade. Because you both clear waves rapidly, the lane state remains neutral, forcing a battle of attrition. Missing your shield timing on her poke means losing your tower under heavy pressure, whereas blocking it successfully keeps your mana high enough to force her back.
Never stand directly behind dying minions to deny her the lethal bounce of Double Up, but stay close enough to intentionally step in and pop Spell Shield when you need health. Keep Boomerang Blade ready to clear waves instantly when she activates Strut to trade. If she channels Bullet Time, do not try to block it; instead, immediately activate On the Hunt to gain the movement speed needed to run sideways out of the cone.
Sivir and Corki engage in a relentless clearing duel where Boomerang Blade and Ricochet clash directly with Gatling Gun and Phosphorus Bomb. Because both marksmen possess superb wave-shoving capabilities, this matchup is decided by resource management. Sivir holds a unique advantage here: her Spell Shield can easily absorb Corki's highly visible Phosphorus Bomb or a Big One rocket from Missile Barrage, instantly restoring her mana and keeping her topped up.
This interaction transforms the lane into a constant battle for minion priority. Corki aims to deplete your mana pool with Missile Barrage poke to force a recall before his Package arrives. However, by consistently blocking his Phosphorus Bomb, you nullify his pressure, keeping the wave centered or shoved. This denies him the freedom to roam with Valkyrie and ensures neither of you can easily secure a tower plating advantage.
Baits are your primary weapon. Position yourself near your caster minions to tempt Corki into launching Phosphorus Bomb, then react immediately with Spell Shield to regenerate. Never waste your shield on Gatling Gun, as its continuous shred cannot be blocked efficiently. If Corki unlocks Missile Barrage, watch his ammunition bar; save your defensive cooldown specifically for the glowing red trail of a Big One rocket to completely disrupt his poke rhythm.
This matchup is a pure test of geometry and reaction time. Xayah relies on laying down feathers with Double Daggers and Clean Cuts to threaten a root with Bladecaller. While your Spell Shield offers a perfect counter to negate that crowd control, the physical positioning of the feathers on the ground dictates the lane. If you stand directly between Xayah and her feathers, the raw returning damage will shred you even if you block the root.
Both of you possess incredible wave clear, turning the early game into a constant push-and-pull. Your Boomerang Blade and Ricochet match her passive pierce, but trading health becomes extremely risky. Since Xayah wants you to step up to clear, she will constantly try to angle her feathers behind your minion wave. A single misstep that forces out your Spell Shield prematurely leaves you vulnerable to a sudden Deadly Plumage all-in.
To win this spacing war, never walk in a straight line back to your tower when Xayah recalls her feathers. Use the movement speed from Fleet of Foot to step laterally off the feather axis before she casts Bladecaller. Hold your Spell Shield exclusively for her recall animation; do not waste it on her initial Double Daggers poke. If she triggers Featherstorm, immediately activate On the Hunt to reposition your entire lane away from the dangerous cone.
その他のマッチアップ
これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。
This matchup leans heavily in your favor because Spell Shield serves as a direct, reactive counter to Enchanted Crystal Arrow. Instead of fearing Ashe's long-range engage, you can block her arrow on reaction, turning her main playmaker into a self-heal and a Fleet of Foot movement speed burst. Furthermore, Ashe's wide Volley is easily baitable, giving you free sustain and safety whenever she tries to poke.
Because Ashe cannot reliably lock you down with Enchanted Crystal Arrow, she loses all lane kill pressure after level 5. You can aggressively shove waves using Ricochet and Boomerang Blade, forcing her to farm under turret where her Frost Shot makes last-hitting tedious. This constant pressure limits her ability to assist her jungler, while your On the Hunt allows your duo to easily run down her immobile frame during trades.
Never cast Spell Shield preemptively; save it strictly to react to the animation of Enchanted Crystal Arrow or a point-blank Volley when trading. When Ashe activates Ranger's Focus, do not engage in a raw auto-attack battle; instead, use the movement speed from Boomerang Blade hits and Fleet of Foot to kite back. Once her flurry ends, activate On the Hunt to chase her down, utilizing Ricochet's bounces to shred her behind her minion wave.
Sivir holds the upper hand because her wave clear completely neutralizes Caitlyn's siege potential while turning Caitlyn's zoning tools into resources. By activating Spell Shield and stepping directly into Yordle Snap Trap, you negate the root, deny her a guaranteed Headshot, and gain free mana. This interaction strips Caitlyn of her lane control, leaving her unable to safely channel Ace in the Hole without first forced to bait your crucial defensive tool.
This dynamic turns the lane into a non-stop pushing war where Sivir constantly dictates the tempo. Using Boomerang Blade and Ricochet, you easily shove waves under Caitlyn's turret, forcing her to farm under pressure instead of poking you. Because you can safely disarm her Yordle Snap Trap setups, Caitlyn cannot lock you under tower or establish bushes control, leaving her vulnerable to dives when On the Hunt is activated.
To execute this flawlessly, always keep Sivir positioned behind your minion wave to minimize damage from Piltover Peacemaker. Never waste Spell Shield randomly; hold it specifically to absorb Yordle Snap Trap when you need mana, or to block 90 Caliber Net during trades. If Caitlyn holds her abilities to bait your shield, rely on the movement speed from Fleet of Foot to dodge her skillshots naturally, saving your shield exclusively to block her long-range Ace in the Hole.
Ezreal relies entirely on landing Mystic Shot to stack Rising Spell Force and lower his cooldowns. However, Sivir holds a massive advantage because the linear, predictable projectile of Mystic Shot is incredibly easy to react to with Spell Shield. Blocking it not only heals you and triggers Fleet of Foot, but completely starves Ezreal of his poke rhythm, while your Ricochet bounces passively shred through his wave.
This interaction completely shifts wave control in your favor. By constantly bouncing Ricochet through the wave, you force Ezreal under his turret, where he is forced to waste Mystic Shot and Essence Flux just to secure last hits. He cannot trade back through your minions, granting you free tower plating damage, perfect recall windows, and total freedom to assist with dragon lane priority.
Stand directly behind your minion wave to make his Mystic Shot angles highly predictable. Only activate Spell Shield when you deliberately step out to bait his poke, guaranteeing a free heal. Keep shoving with Ricochet, and the moment Ezreal panics and uses Arcane Shift defensively under his tower, activate On the Hunt with Boomerang Blade to run him down or pressure his support without any risk of counter-engagement.
Sivir holds the upper hand because her Spell Shield completely negates Jinx's main tools for setup or self-peel. Jinx relies on landing Zap! to slow you or baiting out your shield so she can safely root you with Flame Chompers!. Since Sivir can easily react to the slow wind-up of Zap! or simply walk over Flame Chompers! to gain health and trigger Fleet of Foot, Jinx struggles to establish any safety.
This matchup quickly devolves into a relentless push dynamic. By using Ricochet and Boomerang Blade, you can easily out-shove Jinx's Switcheroo! rocket form without draining your mana. Jinx is forced under turret, burning her mana to match your clear. If she tries to retaliate with Zap!, blocking it secures you free sustain, allowing you to chip away at her tower plates and force early, unfavorable recalls.
Never waste Spell Shield preemptively when Jinx approaches. Keep your distance and look at her animation; if she casts Zap!, side-step it manually if possible, saving your Spell Shield specifically to walk straight through her Flame Chompers! during a trade. When Jinx activates Get Excited!, immediately pop On the Hunt to match her massive movement speed boost and kite backwards, preventing her from turning a chaotic skirmish into a clean-up sweep.
This matchup heavily favors you because Jhin's primary crowd control is incredibly easy to predict. Whenever Jhin tries to root you with Deadly Flourish, you can reaction-cast Spell Shield. This completely nullifies his setup, while instantly healing you and triggering Fleet of Foot. Since Jhin relies on this long-range catch to initiate trades, denying it leaves him with only his slow reload-gated basic attacks to fight back.
You dictate the lane's pace by forcing Jhin under his turret using Ricochet and Boomerang Blade. Jhin's Whisper reload mechanic makes it highly difficult for him to match your relentless push. When Jhin attempts to farm or trade back, he is forced to use Dancing Grenade, which you can easily predict. If he retreats and opens Curtain Call, your team gains massive safety.
Hold Spell Shield specifically for Jhin's Deadly Flourish or the high-damage fourth shot of Curtain Call; never waste it on Captive Audience traps. When you see Jhin firing his third Whisper shot, prepare to activate On the Hunt. The sudden burst of movement speed allows you to run him down while he is locked in his reload animation. If you ever misstime your shield, play defensively until the cooldown recovers.
Sivir dominates Tristana because her entire trade pattern relies on stacking Explosive Charge. By casting Spell Shield the moment Tristana attempts to plant the bomb, you completely delete her primary source of burst damage. Without this explosive trigger, Tristana's Rapid Fire is wasted, and she is left with only basic attacks that cannot outdamage your Boomerang Blade and Ricochet combo.
This interaction denies Tristana any lane priority or kill threat. Since she cannot safely trade, you can constantly push her under turret using Ricochet and Boomerang Blade to clear waves. Tristana is forced to use Rocket Jump defensively rather than offensively, neutralizing her ability to snowball the lane. This allows you to claim early turret plates and freely secure dragon priority.
Never activate Spell Shield preemptively; wait for Tristana to jump in with Rocket Jump or walk up to cast Explosive Charge. If she baits out your shield, immediately back off and use Fleet of Foot to kite. When her bomb is successfully blocked, immediately activate On the Hunt and chase her down with Boomerang Blade, knowing she has no burst to fight back and her jump is likely on cooldown.
This matchup tilts heavily in your favor because Spell Shield is the ultimate counter-measure to Varus's entire ultimate setup. When Varus casts Chain of Corruption to lock you down or initiate a fight, your reactive shield completely absorbs the projectile, negating both the crowd control and the subsequent spread. Without this primary threat, his kit lacks the reliable self-peel or crowd control needed to stop your aggressive advances.
Because Varus cannot threaten you with his ultimate, you dictate the pace of the lane. You can aggressively clear waves using Ricochet and Boomerang Blade to shove him under turret without fear of a sudden lockdown. This constant pressure limits his ability to charge a maximum-range Piercing Arrow safely, forcing him to farm under tower while you chip away at his plates or secure dragon priority.
Never waste Spell Shield on Varus's minor poke like Hail of Arrows or uncharged Piercing Arrow shots. Keep your finger ready on your shield specifically to react to the cast animation of Chain of Corruption. Once you successfully block his ultimate, immediately activate On the Hunt to close the distance. Use the bonus movement speed from Fleet of Foot to run him down, using Ricochet to punish his lack of mobility.
その他のマッチアップ
これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。
Sivirを倒すだけでなく、彼女のテンポを崩すことが重要です。彼女はプッシュしてリセットし、dragonにチームで合流してUltで集団戦を加速させようとします。彼女の弱点は、短い射程、序盤のアイテム依存、そして適切な脅威のためにスペルシールドを残す必要があることです。シールドを早く使いすぎたり、プレッシャーの下でファーミングしたり、視界なしで川に入ったりすると、彼女のゲームプランは不安定になります。
Sivirは、ウェーブクリアを有利に変える時間を与えないレーンに対して苦戦します。エンゲージサポートは、複数の脅威を重ねることでスペルシールドを強制できます。アグレッシブなADCは、ブラッドサースターとナヴォリ クイックブレードの前に対処できます。長距離ピックも彼女の自由を奪います。なぜなら、ダメージを与えるために前に出る必要があるからです。最も効果的なカウンターは、彼女を突くだけでなく、ウェーブクリア、エンゲージの尊重、またはシールドを温存することの間で選択を迫ることです。
エンゲージサポートはSivirにとって危険です。なぜなら、彼女の唯一のスペルシールドが複数の脅威に対応しなければならないからです。BlitzcrankまたはLeonaが最初のプレッシャーでシールドを強制した場合、Sivirは安全なしに短い射程でプレイしなければなりません。重要なスキルをブロックしても、ウェーブや川の周りのスペースを失う可能性があります。
チャンピオンの適応方法. Sivirはウェーブの後ろでプレイし、茂みの視界を確保し、どのスキルがスペルシールドに値するかを特定する必要があります。Wで自動的にプッシュする場合、情報のないエリアに足を踏み入れることになるなら、そうすべきではありません。
アグレッシブなレーニングADCは、Sivirにとって問題です。なぜなら、安定したファーミング、クリーンなウェーブクリア、大きな損失なしの最初のリセットという理想的なプランを許さないからです。DravenとLucianは、ブラッドサースターがトレードを処理するために必要なサステインを与える前に、彼女を強制することができます。Sivirはウェーブをクリアできますが、すべてのラストヒットが激しいトレードの脅威になるなら、彼女のテンポコントロールは防御的なサバイバルに変わります。
チャンピオンの適応方法. Sivirは、長引くトレードを拒否し、Qを使用して過度に露出することなくウェーブを確保し、最初のアイテムのタイミングを守るためにいくらかのプレッシャーを失うことを受け入れるべきです。最優先事項は、彼女が強くなる前にキルを与えないことです。
射程は、エンゲージよりも微妙な方法でSivirを罰します。Caitlynは、Sivirが適切に対応できる射程に入る前に、スペースを争うことができます。これにより、SivirがウェーブにWを使用する自由が減り、スペルシールドに間接的なプレッシャーがかかり、川への侵入が困難になります。Sivirがオブジェクト前にHPを失いすぎると、UltはDPSスペースの不足を補うことができません。
チャンピオンの適応方法. Sivirは、レーンを射程デュエルとしてプレイすることを避けるべきです。彼女は、受けるすべてのオートアタックに応答するのではなく、適切に配置されたウェーブ、通路でのQの角度、そしてクリーンなリセットを探す必要があります。
Blitzcrankは、スペルシールドの規律を直接試すため、優先的に説明すべきマッチアップです。Sivirは理論上フックをブロックできますが、本当の危険は、彼女が速すぎるプッシュをして保護してくれたミニオンを失ったときに来ます。パニックでシールドを使用したり、視界のない茂みに歩いたりすると、Blitzcrankは長いトレードに勝つ必要はありません。1回のフックでレーンテンポとdragonのタイミングを崩すのに十分です。
Dravenは、有用なスケーリングアイデンティティが確立される前にSivirを攻撃するため危険です。彼女はコントロールされたレーンでブラッドサースターとナヴォリ クイックブレードに到達したいと考えていますが、彼はすべての射程ミスを勝利トレードまたはキルに変えたいと考えています。したがって、このマッチアップは拒否がすべてです。長いトレードを受け入れず、悪いウェーブで戦わず、ウェーブクリアとレーン支配を混同しないでください。
Sivirを罰する最善の方法は、リスクなしのプッシュを止めさせることだ。彼女はWとQでウェーブをコントロールしようとするが、前に出すぎるキャストはすべてエンゲージやトレードのチャンスになりうる。ブッシュを奪い合い、別の脅威で彼女のSpell Shieldを使わせ、それが使えない時に攻撃しよう。平和にファームさせてアイテムを揃えさせると、彼女を動かすのはずっと難しくなる。
常にではないが、彼女が本当にブロックしたいスキルを見極める必要がある。君のチャンピオンが複数の脅威を持っているなら、重要度の低いアビリティでシールドを使わせ、その後で本命のクラウドコントロールを温存しよう。決定的なスキルが一つしかない場合、それをセットアップなしで投げるのは間違いであることが多い。Sivirは、敵が明白で予測可能なSpell Shieldを使わせると、大きなアドバンテージを得る。
オブジェクトはdragonが好む状況を作り出す:狭い通路、集まったチーム、そして誰が最初に動くかを決めるウェーブだ。彼女のQは複数のターゲットを貫通し、Wはダメージを拡散し、Ultはチームにエンゲージまたは離脱するための速度を与える。したがって、dragonの周りで彼女に対抗するには、彼女がペースを握る前にウェーブと視界を準備する必要がある。
Sivirは主に、彼女自身のペースでプレイさせないチャンピオンに悩まされる:直接的なエンゲージ、アグレッシブなレーンプレッシャー、そしてより長いレンジだ。エンゲージサポートは彼女の短いレンジを脅かし、アグレッシブなADCはアイテムが揃う前に彼女を強制し、ロングレンジチャンピオンは彼女がウェーブにアクセスするためにHPを失わせる。共通点は単純だ:彼女に冷静にウェーブクリアをオブジェクトコントロールに変えさせないのだ。