A
2026年9月 · Patch 7.2d
Marksman · JUNGLE · TOP

Graves Wild Rift カウンターガイド

Gravesは、彼のclose-range pressureを拒否する構成に対して苦戦します。確実なCCkiting、または素早いburstは、彼が持続的にダメージを与える能力を低下させます。動き回るスペースがないと、彼のskirmishにおける影響力は急速に低下します。

★ JUNGLE · TOP Tier A
ダメージ
UTIL
TANK
DIFF
Win 48.3% #59 · ↑1pt
Pick 7.6% #8
Ban 0.5% #103

Graves Wild Rift カウンターガイド ★ Counter Sheet

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Rammus ハードカウンター +3 54.7% 4.3%
Gwen ハードカウンター +2 51.8% 1.9%
Nidalee ハードカウンター +2 50.2% 2.4%
Jax ハードカウンター +2 48.4% 2.1%
Nilah ハードカウンター +2
Warwick 不利なマッチアップ +1 52.6% 2.7%
Diana 不利なマッチアップ +1 52.1% 2.9%
Lillia 不利なマッチアップ +1 51.9% 3.3%
Vi 不利なマッチアップ +1 51.9% 9.3%
Pantheon 不利なマッチアップ +1 51.7% 5.5%
Fiddlesticks 不利なマッチアップ +1 50.8% 2.7%
Nocturne 不利なマッチアップ +1 50.3% 5.5%
Kindred 不利なマッチアップ +1 49.8% 2.6%
Hecarim 不利なマッチアップ +1 49.2% 2.6%
Yone 不利なマッチアップ +1 49.1% 2.0%
Fizz 不利なマッチアップ +1 47.4% 2.1%
Mordekaiser 不利なマッチアップ +1
Poppy 不利なマッチアップ +1
Amumu スキル次第のマッチアップ ±0 55.1% 3.3%
Nunu & Willump スキル次第のマッチアップ ±0 54.8% 1.9%
Olaf スキル次第のマッチアップ ±0 52.5% 2.4%
Xin Zhao スキル次第のマッチアップ ±0 50.7% 9.5%
Kayn スキル次第のマッチアップ ±0 50.6% 9.2%
Skarner スキル次第のマッチアップ ±0 50.6% 1.1%
Wukong スキル次第のマッチアップ ±0 50.3% 3.7%
Kha'Zix スキル次第のマッチアップ ±0 50.0% 4.9%
Volibear スキル次第のマッチアップ ±0 49.9% 3.3%
Talon スキル次第のマッチアップ ±0 49.1% 2.8%
Riven スキル次第のマッチアップ ±0 48.8% 1.2%
Zed スキル次第のマッチアップ ±0 47.6% 1.8%
Lee Sin スキル次第のマッチアップ ±0 47.3% 12.0%
Maokai スキル次第のマッチアップ ±0
Nautilus スキル次第のマッチアップ ±0
Taliyah スキル次第のマッチアップ ±0
Twitch スキル次第のマッチアップ ±0
Jarvan IV 有利なマッチアップ −1 52.4% 8.5%
Ekko 有利なマッチアップ −1 51.6% 4.3%
Darius 有利なマッチアップ −1 51.5% 8.1%
Shyvana 有利なマッチアップ −1 51.1% 7.0%
Tryndamere 有利なマッチアップ −1 50.6% 6.8%
Ambessa 有利なマッチアップ −1 50.3% 1.2%
Dr. Mundo 有利なマッチアップ −1 48.6% 1.1%
Evelynn 有利なマッチアップ −1 48.6% 2.4%
Master Yi 有利なマッチアップ −1 48.0% 9.3%
Rengar 有利なマッチアップ −1 47.8% 1.6%
Cho'Gath 有利なマッチアップ −1 47.6% 5.4%
Viego 有利なマッチアップ −1 46.0% 3.4%
Aatrox 有利なマッチアップ −1
Camille 有利なマッチアップ −1
Gragas 有利なマッチアップ −1
Morgana 有利なマッチアップ −1

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

5

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Rammus

Rammus+3

armor stackavoid fight Rammus is your ultimate nightmare because of how your basic attacks interact with him. Your passive, New Destiny, fires a spread of several individual pellets with every shot. When Rammus activates Defensive Ball Curl, every single one of those pellets triggers his flat reflective damage separately. Instead of doing damage, firing at him during this window will literally shred your own health bar in seconds. Rammusのビルド → 詳細を見る
Rammus

理由

Rammus is your ultimate nightmare because of how your basic attacks interact with him. Your passive, New Destiny, fires a spread of several individual pellets with every shot. When Rammus activates Defensive Ball Curl, every single one of those pellets triggers his flat reflective damage separately. Instead of doing damage, firing at him during this window will literally shred your own health bar in seconds.

レーン戦への影響

This interaction completely ruins your jungle dueling potential. If Rammus intercepts you, he can use Powerball to close the distance and immediately follow up with Frenzying Taunt. This forces you to auto-attack his active Defensive Ball Curl, making you commit suicide on his armor. You cannot contest neutral camps or scuttle crabs alone, drastically reducing your early map pressure.

立ち回り方

To survive, you must adapt your build path heavily towards armor penetration and health. In combat, you must never use your basic attacks while his defensive shield is glowing. Use Smoke Screen to disrupt his vision and delay his Powerball charge, and save Quickdraw strictly as a defensive dash to escape over walls. If he forces a fight with Soaring Slam, disengage immediately and wait for his defensive buffs to expire before firing.

チャンピオン詳細 → Rammusのビルド →
Nilah

Nilah+2

skirmishavoid fight Nilah is a nightmare for Graves in the jungle due to her Jubilant Veil. This ability completely blocks all of your basic attacks from New Destiny, which are your primary source of damage and your only way to stack armor with Quickdraw. While her shroud is active, your shotgun pellets do absolutely nothing, leaving you completely vulnerable while she shreds you with Formless Blade. Nilahのビルド → 詳細を見る
Nilah

理由

Nilah is a nightmare for Graves in the jungle due to her Jubilant Veil. This ability completely blocks all of your basic attacks from New Destiny, which are your primary source of damage and your only way to stack armor with Quickdraw. While her shroud is active, your shotgun pellets do absolutely nothing, leaving you completely vulnerable while she shreds you with Formless Blade.

レーン戦への影響

This defensive advantage completely shifts the jungle pressure in Nilah's favor. You cannot contest early Scuttle Crabs or safely invade her camps, as any duel will result in her activating Jubilant Veil and chasing you down with Slipstream. If you try to force a fight over objectives, she will turn it around with Apotheosis, forcing you to concede map priority and play defensively.

立ち回り方

To survive this matchup, you must treat Nilah's defensive shroud as a hard red light. When she rushes you with Slipstream, immediately drop Smoke Screen on her path to disrupt her vision and slow her advance, then use Quickdraw defensively to disengage. Do not fire any basic attacks while Jubilant Veil is active; instead, walk away and wait out the duration. Only fight back with End of the Line and Collateral Damage once her evasion ends.

チャンピオン詳細 → Nilahのビルド →
Jax

Jax+2

duelingavoid fight Jax is a nightmare in the jungle because his Counter Strike completely negates your New Destiny shotgun pellets, rendering your main source of damage useless. While dodging your attacks, he can easily close the distance using Leap Strike. This combination prevents you from kiting him effectively, as your basic attacks are blocked and he can instantly gap-close to stun you. Jaxのビルド → 詳細を見る
Jax

理由

Jax is a nightmare in the jungle because his Counter Strike completely negates your New Destiny shotgun pellets, rendering your main source of damage useless. While dodging your attacks, he can easily close the distance using Leap Strike. This combination prevents you from kiting him effectively, as your basic attacks are blocked and he can instantly gap-close to stun you.

レーン戦への影響

This interaction makes contesting objectives like the Rift Scuttler extremely risky. If Jax invades your jungle, you cannot duel him directly; you are forced to retreat and cede camp priority. Failing to respect his gap-close means giving up first blood or burning Quickdraw defensively, which leaves you vulnerable to his laners' rotations and deprives your team of early jungle pressure.

立ち回り方

To survive, you must track Jax's pathing to avoid direct skirmishes. Never initiate with Quickdraw; instead, save it to dash away the moment he activates Counter Strike and jumps. Throw Smoke Screen directly on yourself or his landing spot to slow his pursuit and break his vision. Only attempt to turn the fight and use your full combo, including Collateral Damage and End of the Line, once his defensive spin is on its long cooldown.

チャンピオン詳細 → Jaxのビルド →
Nidalee

Nidalee+2

early gamemagic damage Graves's True Grit stacks from Quickdraw only grant armor, which is entirely ineffective against Nidalee's AP burst. The matchup hinges on Javelin Toss; if she lands this spear from the brush, she gains the hunt bonus to pounce and execute you with Takedown, bypassing your defensive scaling completely. This leaves you incredibly vulnerable to being chunked out before you can even get in range to retaliate with your shotgun. Nidaleeのビルド → 詳細を見る
Nidalee

理由

Graves's True Grit stacks from Quickdraw only grant armor, which is entirely ineffective against Nidalee's AP burst. The matchup hinges on Javelin Toss; if she lands this spear from the brush, she gains the hunt bonus to pounce and execute you with Takedown, bypassing your defensive scaling completely. This leaves you incredibly vulnerable to being chunked out before you can even get in range to retaliate with your shotgun.

レーン戦への影響

Nidalee's superior mobility allows her to invade your jungle constantly, putting immense pressure on your camps. If you get chunked by a stray Javelin Toss while clearing, you are forced to concede your monsters or risk giving up an easy kill. This loss of territory prevents you from securing Rift Scuttlers safely, leaving your lanes exposed to her deadly ganks while you struggle to recover your economy.

立ち回り方

Never use Quickdraw offensively when clearing camps near unsecured bushes. You must hold this dash strictly to reactively dodge Javelin Toss. When moving through the river, position yourself behind your jungle monsters or use Smoke Screen to obscure her vision and block her approach. If she does land a spear, do not try to turn and fight with Collateral Damage; immediately dash away over a wall to break her pursuit.

チャンピオン詳細 → Nidaleeのビルド →
Gwen

Gwen+2

magic damageskirmish Gwen completely neutralizes your ranged advantage because of Hallowed Mist. Since New Destiny requires you to fire from a distance to safely reload and cycle Quickdraw, her untargetable zone forces you into an impossible choice. Stepping inside her mist to land your pellets puts you directly in melee range, where she will instantly shred your health bar using Snip Snip! and the max-HP magic damage from A Thousand Cuts. Gwenのビルド → 詳細を見る
Gwen

理由

Gwen completely neutralizes your ranged advantage because of Hallowed Mist. Since New Destiny requires you to fire from a distance to safely reload and cycle Quickdraw, her untargetable zone forces you into an impossible choice. Stepping inside her mist to land your pellets puts you directly in melee range, where she will instantly shred your health bar using Snip Snip! and the max-HP magic damage from A Thousand Cuts.

レーン戦への影響

In the jungle, this interaction makes direct duels or contesting Scuttle Crabs extremely hazardous. If Gwen catches you in the river, her Skip 'n Slash allows her to close the gap and deploy her mist, leaving you unable to return fire. You cannot contest objectives or defend your camps effectively if her Needlework is available, forcing you to cede jungle priority and play defensively while your laners suffer from her pressure.

立ち回り方

Your only path to survival is tracking the exact moment she wastes Hallowed Mist. When she activates it, immediately disengage using Quickdraw and throw Smoke Screen to blind her and block her vision. Wait out the four-second duration of her zone. Only when the mist fades should you commit your burst with End of the Line and Collateral Damage, keeping your distance to avoid her deadly Snip Snip! stacks.

チャンピオン詳細 → Gwenのビルド →

不利なマッチアップ

13

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Diana

Diana+1

skirmishap vs ad The core of this duel hinges on a defensive mismatch. While Quickdraw naturally builds up armor to keep you healthy, it offers zero protection against Diana's magic damage. Once she lands Crescent Strike, she can instantly close the distance with Lunar Rush, bypassing your range advantage to unleash Pale Cascade and Moonfall directly onto your vulnerable health pool. Dianaのビルド → 詳細を見る
Diana

理由

The core of this duel hinges on a defensive mismatch. While Quickdraw naturally builds up armor to keep you healthy, it offers zero protection against Diana's magic damage. Once she lands Crescent Strike, she can instantly close the distance with Lunar Rush, bypassing your range advantage to unleash Pale Cascade and Moonfall directly onto your vulnerable health pool.

レーン戦への影響

In the jungle, this vulnerability prevents you from blindly contesting scuttle crabs or initiating direct skirmishes. If Diana catches you in the river, her rapid gap-close forces you onto the defensive immediately. You cannot afford to trade blows healthily, meaning you will often have to yield early objective priority or risk giving up a first-blood snowball that shifts map pressure.

立ち回り方

To survive, you must use Smoke Screen defensively the moment she curves her Crescent Strike. If she initiates with Lunar Rush, drop the smoke directly on yourself to disrupt her vision and prevent her from tracking your next move. Save Quickdraw strictly to dash away from her Moonfall pull rather than using it to reload aggressively. Keep your distance, rely on New Destiny, and only fight when her dash is down.

チャンピオン詳細 → Dianaのビルド →
Fiddlesticks

Fiddlesticks+1

kitingskirmish Graves relies on getting right up in his target's face to maximize the pellet damage from New Destiny. However, moving into point-blank range plays directly into Fiddlesticks' hands, placing you perfectly within the optimal radius of Bountiful Harvest. Fiddlesticks can easily drain your health bar while ignoring your burst, especially if he interrupts your approach with Terrify or silences you with Reap. Fiddlesticksのビルド → 詳細を見る
Fiddlesticks

理由

Graves relies on getting right up in his target's face to maximize the pellet damage from New Destiny. However, moving into point-blank range plays directly into Fiddlesticks' hands, placing you perfectly within the optimal radius of Bountiful Harvest. Fiddlesticks can easily drain your health bar while ignoring your burst, especially if he interrupts your approach with Terrify or silences you with Reap.

レーン戦への影響

This dynamic makes early skirmishes in the river and jungle highly risky. You cannot comfortably contest scuttle crabs or invade because Fiddlesticks will out-sustain your damage if you try to burst him down up close. If you get caught by a surprise Crowstorm from a brush revealed by A Harmless Scarecrow, you will be forced to retreat, giving up jungle priority and neutral objectives to the enemy team.

立ち回り方

To survive this matchup, you must control your spacing. Use Smoke Screen to disrupt Fiddlesticks' vision, forcing him to cancel Bountiful Harvest or miss his Reap. Never use Quickdraw to dash directly into him unless his drain is already on cooldown. If he channels his ultimate, Collateral Damage can push you back and out of his deadly area of effect, allowing you to reset your positioning and fight from a safer distance.

チャンピオン詳細 → Fiddlesticksのビルド →
Pantheon

Pantheon+1

early gameskirmish Pantheon's point-and-click stun from Shield Vault, powered up by Mortal Will, sets up a devastating burst combo that Graves struggles to match early on. Since Aegis Assault completely absorbs Graves's frontal pellets from New Destiny, direct skirmishes are heavily tilted in Pantheon's favor. However, Graves can disrupt this lethal execution by dropping Smoke Screen directly onto Pantheon when he raises his shield, completely blinding him and stopping his offensive momentum. Pantheonのビルド → 詳細を見る
Pantheon

理由

Pantheon's point-and-click stun from Shield Vault, powered up by Mortal Will, sets up a devastating burst combo that Graves struggles to match early on. Since Aegis Assault completely absorbs Graves's frontal pellets from New Destiny, direct skirmishes are heavily tilted in Pantheon's favor. However, Graves can disrupt this lethal execution by dropping Smoke Screen directly onto Pantheon when he raises his shield, completely blinding him and stopping his offensive momentum.

レーン戦への影響

In the jungle, Pantheon dictates the early skirmish tempo. If he catches you with a charged Comet Spear or initiates with Shield Vault, you are forced to retreat using Quickdraw to salvage your health bar. This pressure means you will constantly lose priority over early camps and active map plays. Pantheon's threat of using Grand Starfall to countergank also limits your freedom to pressure lanes, keeping you defensive.

立ち回り方

Never initiate with Quickdraw; instead, save this dash to reposition behind Pantheon or escape his Comet Spear range after he uses Shield Vault. The moment Pantheon activates Aegis Assault, immediately drop Smoke Screen directly on him. This blinds his vision, preventing him from tracking your movement or landing subsequent basic attacks. Once his shield ends, retaliate by bouncing End of the Line off terrain and finishing with Collateral Damage from a safe distance.

チャンピオン詳細 → Pantheonのビルド →
Vi

Vi+1

skirmishmobility matchup This jungle matchup hinges entirely on Vi's projectile charge. If she lands Vault Breaker, she instantly shreds your True Grit armor stacks using Denting Blows and locks you down. This setup allows her to seamlessly transition into Cease and Desist, leaving you with zero room to kite or fire back. You are forced to reactively use Quickdraw to slide out of her charging path to survive. Viのビルド → 詳細を見る
Vi

理由

This jungle matchup hinges entirely on Vi's projectile charge. If she lands Vault Breaker, she instantly shreds your True Grit armor stacks using Denting Blows and locks you down. This setup allows her to seamlessly transition into Cease and Desist, leaving you with zero room to kite or fire back. You are forced to reactively use Quickdraw to slide out of her charging path to survive.

レーン戦への影響

Vi dictates the tempo of early river skirmishes and objective contests. You cannot safely contest scuttle crabs or invade her camps when her Vault Breaker is available, as getting caught means giving up a massive chunk of your health. A single missed dodge in the river forces you back to base, conceding crucial map presence and letting her secure early neutral objectives uncontested.

立ち回り方

Track her charging animation and never initiate with Quickdraw. Keep your dash ready exclusively to lateral-dodge her Vault Breaker. Drop Smoke Screen directly on her during her wind-up to obscure her target vision and disrupt her trajectory. Once she misses her main gap-closer, exploit this cooldown window to aggressively retaliate with New Destiny and End of the Line, forcing her to rely on Blast Shield to survive your counter-burst.

チャンピオン詳細 → Viのビルド →
Nocturne

Nocturne+1

counter engagedueling This matchup is defined by how you handle Nocturne's dive. While his Paranoia lets him bypass your jungle vision to jump straight onto you, your defensive tools can completely neutralize his burst. The pivotal moment occurs when he lands: dropping Smoke Screen directly on top of yourself forces Nocturne to lose vision, preventing him from cleanly landing Unspeakable Horror while you stack True Grit via Quickdraw. Nocturneのビルド → 詳細を見る
Nocturne

理由

This matchup is defined by how you handle Nocturne's dive. While his Paranoia lets him bypass your jungle vision to jump straight onto you, your defensive tools can completely neutralize his burst. The pivotal moment occurs when he lands: dropping Smoke Screen directly on top of yourself forces Nocturne to lose vision, preventing him from cleanly landing Unspeakable Horror while you stack True Grit via Quickdraw.

レーン戦への影響

Nocturne dictates the map's pace once he has Paranoia, putting massive pressure on your lanes and restricting your counter-jungling. If you waste Smoke Screen or Quickdraw during camp clears, you become an incredibly easy target for his counter-ganks. He will actively hunt you in your jungle, relying on Shroud of Darkness to block your End of the Line explosion while he shreds you on his Duskbringer trail.

立ち回り方

Always hold Smoke Screen specifically for his ultimate's arrival. When the screen goes dark, immediately cast it at your feet and use Quickdraw to stack True Grit. Wait for him to waste Shroud of Darkness on your basic attacks from New Destiny before firing End of the Line or Collateral Damage. If he triggers Unspeakable Horror, dash away with Quickdraw to break the tether distance before the fear triggers.

チャンピオン詳細 → Nocturneのビルド →
Lillia

Lillia+1

kitingmagic damage Lillia is a nightmare matchup because her passive speed from Blooming Blows allows her to easily dance out of the return blast of your End of the Line. Furthermore, Graves relies heavily on the True Grit armor stacks from Quickdraw to win duels, but almost all of Lillia's damage is magic-based, rendering your defensive scaling completely useless during skirmishes. Lilliaのビルド → 詳細を見る
Lillia

理由

Lillia is a nightmare matchup because her passive speed from Blooming Blows allows her to easily dance out of the return blast of your End of the Line. Furthermore, Graves relies heavily on the True Grit armor stacks from Quickdraw to win duels, but almost all of Lillia's damage is magic-based, rendering your defensive scaling completely useless during skirmishes.

レーン戦への影響

In the jungle, you cannot contest her in open river fights where she has room to build stacks. If she tags you with Swirlseed from afar, she can easily initiate with Lilting Lullaby before you can even get in range to use New Destiny. This forces you to concede early Scuttle Crabs and play defensively, avoiding direct skirmishes in the open.

立ち回り方

To survive, only fight her inside tight jungle corridors where you can instantly bounce End of the Line off terrain, leaving her no room to dodge. Hold Smoke Screen specifically to disrupt her movement and vision when she charges forward with Watch Out! Eep!. If she starts sleeping you with Lilting Lullaby, use the slide of Quickdraw to reposition toward safety.

チャンピオン詳細 → Lilliaのビルド →
Hecarim

Hecarim+1

mobility matchupskirmish Hecarim dominates this jungle matchup because his passive Warpath converts his high movement speed into massive attack damage, heavily empowering his Devastating Charge and Rampage spam. As a ranged marksman, Graves struggles to match this raw, sticky melee DPS. However, your Smoke Screen is the ultimate equalizer; dropping it directly on Hecarim's path blinds and slows him, immediately neutralizing his momentum and killing his bonus damage before he can connect. Hecarimのビルド → 詳細を見る
Hecarim

理由

Hecarim dominates this jungle matchup because his passive Warpath converts his high movement speed into massive attack damage, heavily empowering his Devastating Charge and Rampage spam. As a ranged marksman, Graves struggles to match this raw, sticky melee DPS. However, your Smoke Screen is the ultimate equalizer; dropping it directly on Hecarim's path blinds and slows him, immediately neutralizing his momentum and killing his bonus damage before he can connect.

レーン戦への影響

This interaction dictates all river skirmishes and jungle invades. Hecarim clears camps rapidly and seeks to run you down when you try to contest objectives. Wasting your Smoke Screen leaves you completely defenseless against a sudden Onslaught of Shadows or Devastating Charge. Consequently, you must concede early crab priority unless you have full vision, as Hecarim’s Spirit of Dread allows him to outsustain you in prolonged duels if you cannot kite him.

立ち回り方

To survive and outplay, always save Smoke Screen specifically to interrupt Hecarim's Devastating Charge. Never use it for camp clearing when he is nearby. Position yourself near thick jungle walls so you can immediately use Quickdraw to escape if he commits with Onslaught of Shadows. If Hecarim manages to close the gap, immediately fire Collateral Damage to blast yourself backward, keeping him at bay while his Spirit of Dread expires without healing him.

チャンピオン詳細 → Hecarimのビルド →
Warwick

Warwick+1

sustain warkiting Warwick's massive healing advantage from Eternal Hunger and chase potential with Blood Hunt make direct duels highly unfavorable for Graves. While Quickdraw helps you stack armor, Warwick's magic damage and healing bypass this defense, allowing him to win prolonged skirmishes. Your primary tool to disrupt his aggressive pursuit and ultimate setup is Smoke Screen, which breaks his vision and slows his advance. Warwickのビルド → 詳細を見る
Warwick

理由

Warwick's massive healing advantage from Eternal Hunger and chase potential with Blood Hunt make direct duels highly unfavorable for Graves. While Quickdraw helps you stack armor, Warwick's magic damage and healing bypass this defense, allowing him to win prolonged skirmishes. Your primary tool to disrupt his aggressive pursuit and ultimate setup is Smoke Screen, which breaks his vision and slows his advance.

レーン戦への影響

Warwick's relentless map pressure means you cannot match his early skirmishing. If you drop low, Blood Hunt reveals your position, exposing you to counter-jungling and sudden ambushes. This restricts your ability to freely invade or contest scuttle crabs. When Warwick reaches level 5, his Infinite Duress threat forces you to play defensively near your camps, delaying your gold generation and leaving your laners vulnerable to his aggressive ganks.

立ち回り方

Maintain a safe distance and never initiate with Quickdraw unless you are escaping over a wall. Always hold Smoke Screen specifically for when Warwick charges at you with Blood Hunt or attempts to align his Infinite Duress. Tossing the canister directly on his path forces him to lose tracking and slows his momentum. If he manages to close the gap with Jaws of the Beast, use your dash immediately to disengage rather than trying to trade damage.

チャンピオン詳細 → Warwickのビルド →
Kindred

Kindred+1

marksman duelscaling Kindred exploits a massive range gap using Dance of Arrows inside Wolf's Frenzy, constantly keeping Graves at arm's length. Because New Destiny requires close proximity to deal maximum damage, you struggle to trade effectively. While Mark of the Kindred scales their auto-attack distance further, the ultimate interaction remains your saving grace: Collateral Damage allows you to instantly delete Kindred or force them out of Lamb's Respite right before the healing phase occurs. Kindredのビルド → 詳細を見る
Kindred

理由

Kindred exploits a massive range gap using Dance of Arrows inside Wolf's Frenzy, constantly keeping Graves at arm's length. Because New Destiny requires close proximity to deal maximum damage, you struggle to trade effectively. While Mark of the Kindred scales their auto-attack distance further, the ultimate interaction remains your saving grace: Collateral Damage allows you to instantly delete Kindred or force them out of Lamb's Respite right before the healing phase occurs.

レーン戦への影響

Kindred dominates early skirmishes, using Mounting Dread to slow and execute you if you overextend for Scuttle Crabs. Their hunt for Mark of the Kindred forces you into defensive posture, giving them superior neutral objective control. You cannot easily contest isolated duels without Smoke Screen to blind their basic attacks, meaning you will often have to concede early camps to secure cross-map epic monsters safely.

立ち回り方

Never waste Collateral Damage early in a fight. When Kindred activates Lamb's Respite, stand on the edge, stack your armor with Quickdraw, and wait for the exact moment the zone is about to expire. Fire Collateral Damage right as the heal triggers to override their recovery with burst. When contesting dragons or barons, drop Smoke Screen directly on Kindred to break their vision, preventing them from securing the objective with Dance of Arrows smite plays.

チャンピオン詳細 → Kindredのビルド →
Mordekaiser

Mordekaiser+1

magic damageisolated fight Mordekaiser represents a brutal stat check because of how his magic damage bypasses your primary defense. While Quickdraw builds up physical armor, it does nothing against his AP scaling. Once he traps you inside Realm of Death, the restricted arena prevents you from kiting his Darkness Rise aura, making it incredibly simple for him to land a devastating, isolated Obliterate on you. Mordekaiserのビルド → 詳細を見る
Mordekaiser

理由

Mordekaiser represents a brutal stat check because of how his magic damage bypasses your primary defense. While Quickdraw builds up physical armor, it does nothing against his AP scaling. Once he traps you inside Realm of Death, the restricted arena prevents you from kiting his Darkness Rise aura, making it incredibly simple for him to land a devastating, isolated Obliterate on you.

レーン戦への影響

In the jungle, this matchup changes how you contest objectives and skirmish. You cannot safely face-check brushes because a sudden Death's Grasp into Realm of Death means certain death. This forces you to play defensively around neutral spawns, as Mordekaiser can easily isolate you from your team, neutralizing your high burst from End of the Line and forcing your teammates to fight without their primary damage source.

立ち回り方

To survive, you must discipline your use of Quickdraw. Never use it forward; hold this dash exclusively to dodge his Death's Grasp or to side-step Obliterate inside his ultimate. If he does banish you, immediately drop Smoke Screen on his feet. The vision reduction prevents him from targeting you easily, allowing you to reload New Destiny safely and wait out the duel's duration before using Collateral Damage to push yourself away.

チャンピオン詳細 → Mordekaiserのビルド →
Poppy

Poppy+1

kitingavoid fight Your jungle duels against Poppy hinge entirely on one ability. Whenever you try to reposition or reload with Quickdraw, her Steadfast Presence acts as an impassable barrier. This interaction immediately interrupts your dash, grounds you, and denies the crucial True Grit armor stacks you need to survive her physical damage. Without that mobility and extra durability, you become a sitting duck in close-quarters jungle skirmishes. Poppyのビルド → 詳細を見る
Poppy

理由

Your jungle duels against Poppy hinge entirely on one ability. Whenever you try to reposition or reload with Quickdraw, her Steadfast Presence acts as an impassable barrier. This interaction immediately interrupts your dash, grounds you, and denies the crucial True Grit armor stacks you need to survive her physical damage. Without that mobility and extra durability, you become a sitting duck in close-quarters jungle skirmishes.

レーン戦への影響

This interaction severely limits your freedom to contest neutral camps like the Scuttle Crab or invade her territory. If she catches you in the river, you cannot safely use Quickdraw to escape over walls or dodge her wall-stuns. Your clear speed with New Destiny remains healthy, but you must constantly concede early-game priority because any direct 1v1 encounter risks you getting locked down and burst.

立ち回り方

To survive this matchup, you must treat Quickdraw as a reactive tool rather than an initiator. Never lead a fight with your dash. Instead, kite her using New Destiny and drop Smoke Screen directly on her to disrupt her movement and vision. Force her to activate Steadfast Presence defensively. Only after her defensive aura expires can you safely use your dash to reposition or close the gap with Collateral Damage for the finish.

チャンピオン詳細 → Poppyのビルド →

その他のマッチアップ

スキル次第のマッチアップ

17

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Amumu

Amumu±0

skirmisharmor stacking This matchup hinges on how your basic attacks interact with the mummy's defenses. Because New Destiny fires a burst of multiple individual pellets, Amumu's Tantrum applies its flat physical damage reduction to every single pellet. This drastically reduces your primary source of damage in close-range skirmishes, turning what should be a burst advantage into a heavily mitigated trade. Amumuのビルド → 詳細を見る
Amumu

理由

This matchup hinges on how your basic attacks interact with the mummy's defenses. Because New Destiny fires a burst of multiple individual pellets, Amumu's Tantrum applies its flat physical damage reduction to every single pellet. This drastically reduces your primary source of damage in close-range skirmishes, turning what should be a burst advantage into a heavily mitigated trade.

レーン戦への影響

In the jungle, you cannot blindly invade or force direct duels. If Amumu lands Bandage Toss, he drags himself into your face, activating Despair to burn your health while his Tantrum absorbs your retaliation. A poorly positioned fight in the river means you will get locked down by Curse of the Sad Mummy, throwing away your early pressure.

立ち回り方

To win these skirmishes, you must maintain your distance. Save Quickdraw exclusively to dodge Bandage Toss rather than using it aggressively to reload. Drop Smoke Screen directly on him to break his line of sight, preventing him from aiming his bindings or targeting you with Curse of the Sad Mummy. If he closes the gap, immediately use Collateral Damage to blast yourself backward.

チャンピオン詳細 → Amumuのビルド →
Kayn

Kayn±0

counter junglescaling This duel revolves around managing Kayn's entry. When Kayn uses Reaping Slash to close the gap, your immediate reaction with Quickdraw determines the outcome. By dashing away, you deny his primary physical damage source while building True Grit armor stacks. This armor is crucial to blunt the impact of Umbral Trespass or his subsequent burst, turning an even skirmish into a winning trade before he can safely transform via The Darkin Scythe. Kaynのビルド → 詳細を見る
Kayn

理由

This duel revolves around managing Kayn's entry. When Kayn uses Reaping Slash to close the gap, your immediate reaction with Quickdraw determines the outcome. By dashing away, you deny his primary physical damage source while building True Grit armor stacks. This armor is crucial to blunt the impact of Umbral Trespass or his subsequent burst, turning an even skirmish into a winning trade before he can safely transform via The Darkin Scythe.

レーン戦への影響

The jungle tempo swings heavily around Kayn's transformation timer. Early on, Graves dictates the pace by invading or contesting camps because The Darkin Scythe is inactive. However, if Kayn secures enough orbs to unleash either his Red or Blue form, the power dynamic shifts instantly. A poorly timed skirmish right as he reaches this spike can cost you complete control over neutral objectives and map pressure.

立ち回り方

Never initiate with Quickdraw; keep it ready to react to Reaping Slash or to escape the path of Blade's Reach. If Kayn uses Shadow Step to flank through a wall, drop Smoke Screen directly on his exit point to blind him and slow his pursuit. Should he dodge your initial burst with Umbral Trespass, wait for him to emerge, then immediately fire End of the Line against a nearby wall for an instant explosive retaliation.

チャンピオン詳細 → Kaynのビルド →
Kha'Zix

Kha'Zix±0

skirmishdueling This matchup is defined by the battle over isolation. Kha'Zix aims to catch you alone in the river or your jungle to trigger the massive bonus damage of Taste Their Fear. To counter this, your Quickdraw is essential; it not only builds armor to mitigate his physical burst but also allows you to reposition instantly next to jungle camps or lane minions, stripping away his isolated target bonus. Kha'Zixのビルド → 詳細を見る
Kha'Zix

理由

This matchup is defined by the battle over isolation. Kha'Zix aims to catch you alone in the river or your jungle to trigger the massive bonus damage of Taste Their Fear. To counter this, your Quickdraw is essential; it not only builds armor to mitigate his physical burst but also allows you to reposition instantly next to jungle camps or lane minions, stripping away his isolated target bonus.

レーン戦への影響

Jungle clear paths dictate the early pressure, as contesting Scuttle Crabs becomes highly volatile. If Kha'Zix catches you without a camp nearby, his Unseen Threat slow and Leap will force you out of the river. However, if you fight him near a spawning buff, your New Destiny allows you to clear efficiently while utilizing the monster's presence to deny his isolation damage, completely swinging the duel in your favor.

立ち回り方

When navigating the river or invading, never facecheck brushes where Kha'Zix can trigger Unseen Threat. Fire Smoke Screen into suspicious areas to slow him and block his vision before he can Leap. If he jumps on you, immediately use Quickdraw to dash toward the nearest jungle monster or minion wave, rather than fleeing into empty space. This positioning trick neutralizes Taste Their Fear while you stack armor to win the close-quarters shootout.

チャンピオン詳細 → Kha'Zixのビルド →
Lee Sin

Lee Sin±0

early gamemobility matchup This jungle duel hinges entirely on a high-stakes reaction game. Lee Sin relies on landing Sonic Wave to initiate his burst or execute you with its second cast. However, your Quickdraw gives you the instant mobility needed to sidestep this skill-shot. If you successfully dodge it, you strip away his gap-closer and main source of damage, allowing your high-impact New Destiny shotgun blasts to easily win the subsequent shootout. Lee Sinのビルド → 詳細を見る
Lee Sin

理由

This jungle duel hinges entirely on a high-stakes reaction game. Lee Sin relies on landing Sonic Wave to initiate his burst or execute you with its second cast. However, your Quickdraw gives you the instant mobility needed to sidestep this skill-shot. If you successfully dodge it, you strip away his gap-closer and main source of damage, allowing your high-impact New Destiny shotgun blasts to easily win the subsequent shootout.

レーン戦への影響

Because you both clear rapidly, early skirmishes over scuttle crabs or jungle invades are incredibly volatile. Missing Sonic Wave leaves Lee Sin highly vulnerable with only Safeguard to escape, turning the river into a death trap for him. Conversely, if you waste Quickdraw prematurely, he will immediately punish you with Dragon's Rage into a guaranteed hit, shifting absolute map pressure and objective control to his side.

立ち回り方

Never initiate a dash with Quickdraw just to close distance or stack True Grit early in a duel. Instead, walk at him, using Smoke Screen to obscure his vision and disrupt his aiming. Hold your dash specifically to react to the animation of Sonic Wave. If he manages to kick you away with Dragon's Rage, immediately follow up with Collateral Damage to burst him from range while his defensive options are down.

チャンピオン詳細 → Lee Sinのビルド →
Xin Zhao

Xin Zhao±0

early gameskirmish This duel revolves entirely around managing melee-to-ranged spacing. While Xin Zhao relies on Audacious Charge to close the distance and Three Talon Strike to knock you up, Graves possesses the perfect counter-utility. Dropping Smoke Screen directly on top of Xin Zhao when he activates Crescent Guard completely breaks his vision. This crucial blind prevents him from selecting you for his third basic attack, rendering his crowd control useless. Xin Zhaoのビルド → 詳細を見る
Xin Zhao

理由

This duel revolves entirely around managing melee-to-ranged spacing. While Xin Zhao relies on Audacious Charge to close the distance and Three Talon Strike to knock you up, Graves possesses the perfect counter-utility. Dropping Smoke Screen directly on top of Xin Zhao when he activates Crescent Guard completely breaks his vision. This crucial blind prevents him from selecting you for his third basic attack, rendering his crowd control useless.

レーン戦への影響

Because this matchup is a pure test of execution, jungle skirmishes around the Scuttle Crab or neutral objectives are incredibly volatile. If you waste your mobility early, Xin Zhao can easily run you down with Wind Becomes Lightning. However, successfully negating his engage in the river forces him into a defensive retreat, granting your lanes map priority and securing clean epic monster takes without the threat of a heavy counter-gank.

立ち回り方

Never initiate with Smoke Screen during a duel. Instead, kite backward using Quickdraw to stack your armor from New Destiny while keeping him at bay. The moment Xin Zhao dashes in with Audacious Charge and triggers Crescent Guard, drop the smoke directly on his feet. This forces him to guess your position, ruining his Three Talon Strike sequence. If he flashes out to reset, disengage immediately with Collateral Damage to reset the fight on your terms.

チャンピオン詳細 → Xin Zhaoのビルド →

その他のマッチアップ

有利なマッチアップ

16

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Dr. Mundo

Dr. Mundo−1

kitingskirmishing Dr. Mundo relies on walking directly at his target with Heart Zapper and landing Infected Bonesaw. Graves completely shuts this down because Quickdraw lets him effortlessly dash backwards while stacking armor. When Dr. Mundo tries to close the gap, throwing Smoke Screen completely blinds him and slows his advance, making him unable to land his cleaver or regenerate effectively during skirmishes. Dr. Mundoのビルド → 詳細を見る
Dr. Mundo

理由

Dr. Mundo relies on walking directly at his target with Heart Zapper and landing Infected Bonesaw. Graves completely shuts this down because Quickdraw lets him effortlessly dash backwards while stacking armor. When Dr. Mundo tries to close the gap, throwing Smoke Screen completely blinds him and slows his advance, making him unable to land his cleaver or regenerate effectively during skirmishes.

レーン戦への影響

This matchup heavily skews jungle skirmishes and objective contests in your favor. Dr. Mundo cannot safely contest scuttle crabs or invade your camps, as your ranged autos from New Destiny constantly chip away at his health pool. You can invade him freely, steal his camps with End of the Line, and force him to burn Maximum Dosage defensively rather than using it to initiate teamfights.

立ち回り方

When fighting, never use Quickdraw offensively; instead, hold it to dodge Infected Bonesaw or to gain distance if he triggers Maximum Dosage. Drop Smoke Screen directly on top of him the moment he activates Heart Zapper to break his vision and interrupt his tracking. If he manages to land a cleaver and close the gap, immediately fire Collateral Damage to propel yourself backward while dealing massive finishing damage.

チャンピオン詳細 → Dr. Mundoのビルド →
Darius

Darius−1

kitingblind mechanics Graves dominates this jungle matchup by entirely neutralizing Darius's melee threat through superior spacing. Your Quickdraw allows you to instantly escape the outer edge of Decimate, denying Darius his crucial healing. Furthermore, throwing Smoke Screen directly onto him disrupts his vision, preventing him from landing Crippling Strike or executing with Noxian Guillotine, which completely halts his Hemorrhage stacking. Dariusのビルド → 詳細を見る
Darius

理由

Graves dominates this jungle matchup by entirely neutralizing Darius's melee threat through superior spacing. Your Quickdraw allows you to instantly escape the outer edge of Decimate, denying Darius his crucial healing. Furthermore, throwing Smoke Screen directly onto him disrupts his vision, preventing him from landing Crippling Strike or executing with Noxian Guillotine, which completely halts his Hemorrhage stacking.

レーン戦への影響

This matchup advantage allows you to aggressively invade Darius's jungle and secure scuttle crabs with zero fear. Because Darius relies on landing his outer blade to sustain through camps and fights, denying this heal ruins his clear health. You can constantly force skirmishes in the river, leaving him too low on health to contest objectives, which severely cripples his map pressure and delays his scaling.

立ち回り方

Always maintain maximum distance with your New Destiny attacks. Never use Quickdraw forward; save it exclusively to react when Darius casts Apprehend or to dash inside the handle of Decimate to deny his heal. If he manages to close the distance, drop Smoke Screen right on top of him to break his line of sight, then blow him back with Collateral Damage if you need to secure the kill from safety.

チャンピオン詳細 → Dariusのビルド →
Ambessa

Ambessa−1

gap closingarmor stacking Graves dictates this jungle matchup through superior spacing and armor generation. When Ambessa attempts to prime her Cunning Sweep, you can instantly disengage using Quickdraw. This dash completely avoids the high-damage outer edge of her strike, while simultaneously stacking True Grit's bonus armor. Because Ambessa relies on physical burst and landing her passive Drakehound's Step follow-ups, your armor scaling makes you too tanky for her to execute. Ambessaのビルド → 詳細を見る
Ambessa

理由

Graves dictates this jungle matchup through superior spacing and armor generation. When Ambessa attempts to prime her Cunning Sweep, you can instantly disengage using Quickdraw. This dash completely avoids the high-damage outer edge of her strike, while simultaneously stacking True Grit's bonus armor. Because Ambessa relies on physical burst and landing her passive Drakehound's Step follow-ups, your armor scaling makes you too tanky for her to execute.

レーン戦への影響

This mechanical edge translates into absolute river control. Ambessa cannot safely contest Rift Scuttlers or invade your camps because she risks a lethal counter-engage if she wastes Cunning Sweep. You can aggressively invade her jungle, forcing her to burn Repudiation defensively. Since she cannot easily burst you down, you dictate the pace of neutral objectives, forcing her to concede camps or risk dying to your high-tempo clearing.

立ち回り方

Never initiate skirmishes with Quickdraw; instead, keep it ready as a direct reaction to her Cunning Sweep animation to negate her outer-ring damage. The moment she dashes in with Drakehound's Step, drop Smoke Screen directly on her path to break her vision and interrupt her flow of attacks. If she attempts to lock you down with Public Execution, use the recoil from Collateral Damage to instantly re-establish your spacing and finish her off from safety.

チャンピオン詳細 → Ambessaのビルド →
Evelynn

Evelynn−1

invadeap vs ad While the armor stacks from Quickdraw offer you zero protection against Evelynn's magic damage burst from Hate Spike and Whiplash, you dominate the early game. Her weak pre-level 5 clear makes her highly vulnerable. By leveraging New Destiny's fast camp clearing and high early damage, you can aggressively invade her jungle before Demon Shade grants her stealth, preventing her from ever scaling into a threat. Evelynnのビルド → 詳細を見る
Evelynn

理由

While the armor stacks from Quickdraw offer you zero protection against Evelynn's magic damage burst from Hate Spike and Whiplash, you dominate the early game. Her weak pre-level 5 clear makes her highly vulnerable. By leveraging New Destiny's fast camp clearing and high early damage, you can aggressively invade her jungle before Demon Shade grants her stealth, preventing her from ever scaling into a threat.

レーン戦への影響

This jungle matchup is decided by how severely you can delay Evelynn's access to her stealth. By constantly stealing her camps, you force her to show herself early, neutralizing her map-wide pressure. This denies her the ability to execute surprise ganks with Allure, keeping your laners safe while you secure uncontested epic monsters. She is forced into a defensive, slow recovery loop.

立ち回り方

Track her starting camp to invade her opposite buff during her first clear, using End of the Line against walls to burst her down. If she marks you with Allure, immediately drop Smoke Screen on her position to disrupt her vision and prevent her from proc'ing the charm with Whiplash, then use Quickdraw to reposition. Save Collateral Damage to execute her before she can escape using Last Caress.

チャンピオン詳細 → Evelynnのビルド →
Viego

Viego−1

skirmishdueling Graves naturally dominates this duel because Viego relies heavily on landing his Spectral Maw stun to burst you down. By holding your Quickdraw, you can easily slide out of the trajectory of his charged mist. Once his only hard crowd control is wasted, you can aggressively fire back with End of the Line and stack up True Grit armor, making you far too tanky for the Ruined King to take down in a direct physical shootout. Viegoのビルド → 詳細を見る
Viego

理由

Graves naturally dominates this duel because Viego relies heavily on landing his Spectral Maw stun to burst you down. By holding your Quickdraw, you can easily slide out of the trajectory of his charged mist. Once his only hard crowd control is wasted, you can aggressively fire back with End of the Line and stack up True Grit armor, making you far too tanky for the Ruined King to take down in a direct physical shootout.

レーン戦への影響

This dueling superiority dictates the jungle dynamic. You can fearlessly invade Viego's territory or contest early Scuttle Crabs, knowing that any head-on collision favors you. Because Viego cannot safely secure his Harrowed Path zones when you are nearby, he is forced to concede camps or risk dying. This constantly delays his crucial item spikes, keeping your lanes safe from his signature resetting ganks.

立ち回り方

To execute this flawlessly, never initiate a camp sweep or a fight by burning Quickdraw for extra speed. Keep your distance, and as soon as you see the dark mist of Spectral Maw charging up, dash laterally. Immediately retaliate by dropping Smoke Screen right on Viego to blind him inside his Harrowed Path, then follow up with End of the Line. If he attempts to escape or execute you with Heartbreaker, blow him away with Collateral Damage.

チャンピオン詳細 → Viegoのビルド →
Aatrox

Aatrox−1

kitingskirmish Graves naturally dominates this jungle matchup by turning Aatrox's slow, telegraphed combo against him. When Aatrox attempts to lock you down with Infernal Chains, you can instantly activate Quickdraw to slide out of the pull zone. This same dash allows you to easily dodge the sweetspots of The Darkin Blade while building up your physical defense, keeping you safe from his Deathbringer Stance follow-up. Aatroxのビルド → 詳細を見る
Aatrox

理由

Graves naturally dominates this jungle matchup by turning Aatrox's slow, telegraphed combo against him. When Aatrox attempts to lock you down with Infernal Chains, you can instantly activate Quickdraw to slide out of the pull zone. This same dash allows you to easily dodge the sweetspots of The Darkin Blade while building up your physical defense, keeping you safe from his Deathbringer Stance follow-up.

レーン戦への影響

This mobility advantage dictates how skirmishes play out around neutral camps. Since Aatrox relies on hitting sweetspots to heal via Umbral Dash, your ability to deny him these crucial strikes leaves him vulnerable and low on health during clears. You can aggressively invade his camps, forcing him to waste World Ender defensively or lose his monsters to your high-burst End of the Line executions.

立ち回り方

To secure this advantage, never use Quickdraw offensively at the start of an encounter. Keep your distance and chip away at him with New Destiny pellets. Wait for the exact moment he casts Infernal Chains, then dash diagonally to escape the tether while sliding away from his upcoming The Darkin Blade strikes. If he activates World Ender, drop Smoke Screen directly on his head to break his visual tracking and safely kite him to death.

チャンピオン詳細 → Aatroxのビルド →
Ekko

Ekko−1

skirmishkiting This jungle matchup is highly favorable for Graves because your range allows you to dictate skirmishes, and Smoke Screen completely hard-counters Ekko's primary gap-closer. When Ekko casts Phase Dive, dropping Smoke Screen on him instantly breaks his line of sight. Since he cannot target you in the dark, he cannot complete his blink attack, leaving him stranded while you blast him down with New Destiny. Ekkoのビルド → 詳細を見る
Ekko

理由

This jungle matchup is highly favorable for Graves because your range allows you to dictate skirmishes, and Smoke Screen completely hard-counters Ekko's primary gap-closer. When Ekko casts Phase Dive, dropping Smoke Screen on him instantly breaks his line of sight. Since he cannot target you in the dark, he cannot complete his blink attack, leaving him stranded while you blast him down with New Destiny.

レーン戦への影響

In the jungle, this advantage translates to relentless invasion and objective priority. Ekko struggles to clear as safely when you constantly threaten his camps. Because you can disrupt his engage, you can aggressively contest scuttle crabs and invade his territory. He is forced to play defensively, risking his Parallel Convergence setups just to escape, which completely starves him of gold and neutralizes his map pressure.

立ち回り方

To execute this perfectly, never initiate a duel by throwing Smoke Screen randomly. Keep your distance and kite with Quickdraw to bait his initial roll. The moment he activates Phase Dive, drop Smoke Screen directly on top of him to deny his targeted jump. Once he is blinded, step backward to maintain your maximum range, unleash End of the Line against a nearby wall for an instant explosion, and finish him off with Collateral Damage before he can reactivate Chronobreak.

チャンピオン詳細 → Ekkoのビルド →
Tryndamere

Tryndamere−1

kitingdueling Graves naturally counters Tryndamere's physical burst because Quickdraw constantly builds True Grit armor during fights. Even when Tryndamere generates maximum Battle Fury and triggers Undying Rage to survive, Graves has the perfect toolkit to nullify those crucial five seconds. By dropping Smoke Screen directly on him and using Quickdraw to disengage, you leave him blind, slowed, and unable to land the critical strikes needed to reset Spinning Slash. Tryndamereのビルド → 詳細を見る
Tryndamere

理由

Graves naturally counters Tryndamere's physical burst because Quickdraw constantly builds True Grit armor during fights. Even when Tryndamere generates maximum Battle Fury and triggers Undying Rage to survive, Graves has the perfect toolkit to nullify those crucial five seconds. By dropping Smoke Screen directly on him and using Quickdraw to disengage, you leave him blind, slowed, and unable to land the critical strikes needed to reset Spinning Slash.

レーン戦への影響

This matchup dynamic allows you to invade Tryndamere's jungle with high confidence. Because you win extended duels by stacking armor, he is forced to play defensively or waste Undying Rage just to survive in his own camps. This concession grants you absolute control over neutral objectives, as a Tryndamere without his ultimate cannot contest skirmishes or safely use Spinning Slash to steal epic monsters from you.

立ち回り方

When entering a skirmish, stack True Grit early using New Destiny shells on monsters. Fight Tryndamere head-on, but save Smoke Screen specifically for the moment he activates Undying Rage. Once he does, drop the hazard at his feet, use Quickdraw backward to break his line of sight, and simply walk away. Once his invulnerability flashing indicator is about to end, fire Collateral Damage or End of the Line from range to secure the kill without ever letting him touch you.

チャンピオン詳細 → Tryndamereのビルド →
Rengar

Rengar−1

brush controldueling Graves naturally counters Rengar's lethal ambush potential due to his innate armor scaling. When Rengar leaps out of stealth with Thrill of the Hunt to trigger Savagery, Graves has the perfect tools to disrupt this burst. An immediate Quickdraw grants True Grit armor to blunt the initial physical damage, while a well-placed Smoke Screen breaks Rengar's vision, preventing him from chaining further basic attacks or landing a clean Bola Strike. Rengarのビルド → 詳細を見る
Rengar

理由

Graves naturally counters Rengar's lethal ambush potential due to his innate armor scaling. When Rengar leaps out of stealth with Thrill of the Hunt to trigger Savagery, Graves has the perfect tools to disrupt this burst. An immediate Quickdraw grants True Grit armor to blunt the initial physical damage, while a well-placed Smoke Screen breaks Rengar's vision, preventing him from chaining further basic attacks or landing a clean Bola Strike.

レーン戦への影響

This dynamic completely shifts the jungle match-up in your favor during river skirmishes and objective contests. Because Rengar cannot easily one-shot you, his counter-jungling pressure is severely neutralized. You can confidently secure your camps and contest the Scuttle Crabs, knowing that even if he jumps you from a brush using Unseen Predator, your quick defensive reaction will leave him stranded without vision, allowing you to turn the duel around.

立ち回り方

To execute this masterfully, never waste Quickdraw for mobility when clearing camps near active brushes. When you see the indicator of Thrill of the Hunt overhead, stand near a wall to maximize the rebound of End of the Line. The moment Rengar lands on you, press Quickdraw to stack True Grit, drop Smoke Screen directly under your feet, and blast him with a quick End of the Line and Collateral Damage combination while he is blinded and unable to target you.

チャンピオン詳細 → Rengarのビルド →
Jarvan IV

Jarvan IV−1

mobility matchupskirmish This matchup heavily favors you because Jarvan IV relies on locking you down, yet his ultimate is completely useless against your kit. Whenever he traps you inside Cataclysm, you can instantly bypass his arena walls using a simple Quickdraw. This mobility mismatch, combined with the extra armor you stack from True Grit during skirmishes, strips away his burst threat and leaves him stranded in his own terrain. Jarvan IVのビルド → 詳細を見る
Jarvan IV

理由

This matchup heavily favors you because Jarvan IV relies on locking you down, yet his ultimate is completely useless against your kit. Whenever he traps you inside Cataclysm, you can instantly bypass his arena walls using a simple Quickdraw. This mobility mismatch, combined with the extra armor you stack from True Grit during skirmishes, strips away his burst threat and leaves him stranded in his own terrain.

レーン戦への影響

In the jungle, this interaction completely changes how you contest objectives and skirmish. Since Jarvan IV cannot isolate you, he cannot force flash or secure kills during ganks when you are nearby. You can safely invade his camps, knowing you have a free escape route. This forces him to delay his Cataclysm, slowing down his team's execution and allowing you to safely power-farm with New Destiny.

立ち回り方

Never initiate a fight with Quickdraw; instead, walk up and use your basic attacks to stack armor. Save your dash exclusively to respond to his Cataclysm or to dodge his Demacian Standard and Dragon Strike knock-up combo. If he misses his spear-banner connection, immediately drop Smoke Screen on him to ruin his vision, then retaliate with End of the Line and Collateral Damage while his crucial cooldowns are offline and he is trapped in his own mess.

チャンピオン詳細 → Jarvan IVのビルド →
Gragas

Gragas−1

kitingmobility clash Graves completely dictates the pace of jungle skirmishes because his ranged basic attacks from New Destiny allow him to abuse Gragas's melee profile. The matchup pivots on the fact that Graves can reactively cast Quickdraw to slide out of the way of Barrel Roll. Without the slow of his barrel, Gragas struggles to set up his Body Slam or get close enough to utilize Drunken Rage. Gragasのビルド → 詳細を見る
Gragas

理由

Graves completely dictates the pace of jungle skirmishes because his ranged basic attacks from New Destiny allow him to abuse Gragas's melee profile. The matchup pivots on the fact that Graves can reactively cast Quickdraw to slide out of the way of Barrel Roll. Without the slow of his barrel, Gragas struggles to set up his Body Slam or get close enough to utilize Drunken Rage.

レーン戦への影響

This mobility advantage translates into relentless jungle pressure. You can aggressively invade Gragas's camps, knowing that if he contests, your ranged supremacy lets you chip away his health. Because he cannot reliably lock you down, Gragas is forced to concede early scuttle crabs, starving him of Happy Hour sustain opportunities and limiting his overall map presence.

立ち回り方

When invading or contesting objectives, never initiate with Quickdraw. Instead, walk up and use your New Destiny pellets to force Gragas into throwing his Barrel Roll. The moment he launches the barrel, use Quickdraw laterally to dodge the blast, then immediately drop Smoke Screen on top of him. This blinds him, preventing him from aiming a clean Body Slam or Explosive Cask before you finish him with Collateral Damage.

チャンピオン詳細 → Gragasのビルド →
Master Yi

Master Yi−1

duelingkiting Graves naturally counters Master Yi's sustained DPS by dictating the pace of duels. When Master Yi activates Highlander to chase you down, dropping Smoke Screen directly on his path completely neutralizes his engage. Because he is blinded, he cannot target you with Alpha Strike to close the distance or dodge your damage. This opens a massive window where your burst from End of the Line and New Destiny can shred his health bar while he runs aimlessly. Master Yiのビルド → 詳細を見る
Master Yi

理由

Graves naturally counters Master Yi's sustained DPS by dictating the pace of duels. When Master Yi activates Highlander to chase you down, dropping Smoke Screen directly on his path completely neutralizes his engage. Because he is blinded, he cannot target you with Alpha Strike to close the distance or dodge your damage. This opens a massive window where your burst from End of the Line and New Destiny can shred his health bar while he runs aimlessly.

レーン戦への影響

This advantage shifts early jungle skirmishes entirely in your favor. Master Yi cannot safely invade your territory because your armor stacks from Quickdraw mitigate his Double Strike and Wuju Style physical threats, while your ranged clearing speed keeps you ahead. If he attempts to contest scuttle crabs or objectives, your ability to drop him low instantly forces him to channel Meditate defensively, letting you secure the camp or burst him down before the heal ticks.

立ち回り方

Always hold your Smoke Screen until Master Yi commits to his ultimate. Do not throw it preemptively; wait for the sound cue of Highlander and cast it on top of yourself. While he is disoriented and unable to use Alpha Strike, dash backward with Quickdraw to reload your shotgun pellets, then fire End of the Line against a nearby jungle wall for an instant explosion. If he manages to blink onto you first, immediately disengage with Collateral Damage to reset the gap and retaliate from safety.

チャンピオン詳細 → Master Yiのビルド →
Shyvana

Shyvana−1

objective controlkiting Graves naturally dictates the tempo of this duel because Shyvana relies on a predictable, linear jump to close the gap. When she commits to her ultimate, Dragon's Descent, a well-placed Smoke Screen immediately cuts off her vision mid-flight. Blinded and disoriented, she cannot land her follow-up basic attacks, enabling you to slide away with Quickdraw and punish her from a safe distance using New Destiny. Shyvanaのビルド → 詳細を見る
Shyvana

理由

Graves naturally dictates the tempo of this duel because Shyvana relies on a predictable, linear jump to close the gap. When she commits to her ultimate, Dragon's Descent, a well-placed Smoke Screen immediately cuts off her vision mid-flight. Blinded and disoriented, she cannot land her follow-up basic attacks, enabling you to slide away with Quickdraw and punish her from a safe distance using New Destiny.

レーン戦への影響

This interaction transforms the jungle into a highly oppressive zone for Shyvana. Because she cannot safely engage on you without being blinded, she is forced to play defensively, conceding early crab control and objective priority. You can aggressively invade her camps, using End of the Line against walls to clear rapidly, knowing that if she tries to defend her territory, her dive will be completely neutralized.

立ち回り方

Always hold onto Smoke Screen specifically for the moment she activates her fury-fueled transformation. Never waste it on a camp if you suspect she is nearby. Position yourself near terrain so you can instantly snap End of the Line off a wall for burst damage, then use Quickdraw laterally to escape her Burnout zone. If she manages to flank you without her ultimate, back off immediately and wait for her to overextend before turning.

チャンピオン詳細 → Shyvanaのビルド →

その他のマッチアップ

Graves対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Plated Steelcaps
Plated Steelcaps
Frozen Heart
Frozen Heart
Randuin's Omen
Randuin's Omen
Thornmail
Thornmail
Stasis Enchant
Stasis Enchant

このチャンピオンへの対策

カウンターアングル

Gravesのカウンターを理解することは、単に強力な相手を特定するだけでなく、彼のキットが無力化される状況を認識することです。Gravesはスペース、角度、そしてカイトに大きく依存します。これらの要素を妨害するチャンピオンは、アイテムで有利を取っていても彼を無力にすることができます。このページでは、彼のインパクトを制限する相手の種類と、適応方法を解説します。

パッチの文脈

Gravesは主に、直接的なエンゲージを強制したり、スペースを狭めたりするチャンピオンにカウンターされます。序盤のデュエリストは、スケーリングする前に彼を罰することができます。一方、CCやギャップクローザーを持つチャンピオンは、彼のカイトを妨害します。さらに、壁から離れた場所での戦闘は、彼のDPSを大幅に低下させます。彼のカウンターは、彼が本来のテンポでプレイするのを防ぐ能力を共有しています。

クイックリード

  • 序盤のデュエリストは、彼のピーク前に彼を罰します。
  • CCと直接的なエンゲージは、彼のカイトを破ります。
  • 壁のない場所での戦闘は、彼のインパクトを大きく低下させます。

カウンターの原型

攻撃的な序盤のデュエリスト

これらのチャンピオンは、Gravesが適切にカイトする前のツールを持っていない間に、Gravesに対して有利を得ます。彼らの序盤のjungleプレッシャーは、Gravesが自由にクリアやインベードを実行するのを妨げます。彼らは直接的なデュエルを強制することができ、その際Gravesはスタックや機動力が不足しており、生き残ることができず、完全にテンポを崩され、防御的なプレイを強いられます。

チャンピオンの適応方法. 序盤のデュエルを避け、視界を確保し、優先レーンを中心にプレイしましょう。

CCを伴う直接的なエンゲージ

これらのチャンピオンは、Gravesのカイトを回避して直接エンゲージすることができます。彼らのCCは、彼がダッシュで位置を変えたり、スタックを維持したりするのを防ぎます。一度コントロールされると、Gravesは生存能力を失い、アイテムを持っていても簡単なターゲットになります。

チャンピオンの適応方法. バックラインでプレイし、敵のエンゲージを待ち、クールダウン後に罰しましょう。

延長戦を強制するブルーザー

これらのチャンピオンは、Gravesが自由にカイトできない延長戦を強制します。彼らの絶え間ないプレッシャーと彼に張り付く能力は、リロードや位置変更の管理を困難にします。彼らは彼の短い射程とスペースの必要性を悪用します。

チャンピオンの適応方法. 距離を維持し、延長戦を避けましょう。

優先度の高いマッチアップ

Lee Sin

Lee Sinは、その攻撃的な序盤のテンポのため、Gravesにとって最も厳しいマッチアップの1つです。彼はインベードし、デュエルを強制し、機動性を使ってカイトを回避することができます。Gravesは序盤に直接的な戦闘を避け、視界とレーン優先度に頼る必要があります。

対面時のよくある間違い

対面時のよくある間違い

  • より強いジャングラーに対する序盤のデュエルを強制すること。
  • Qアングルがない状態での戦闘。
  • 敵のCCを無視すること。
  • 視界なしでのオーバーコミット。
  • ポジショニングを適応させないこと。

コーチングノート

  • カウンターに対しては、デュエルではなくテンポで戦おう。
  • 目標は、自分の強くなるタイミングまで生き残ることだ。

FAQ

なぜGravesは序盤のデュエリストに負けるのか?

Gravesはリソースをスタックして、自分の強くなるタイミングに到達するのに時間がかかる。Lee SinやOlafのような序盤のデュエリストは、彼が準備できる前に戦闘を強いることができる。スタックと機動性なしでは、これらのデュエルで競争することはできない。

アグレッシブなジャングラーに対してどうプレイすべきか?

視界を優先し、争われるエリアを避け、強いレーンの周りでプレイすべきだ。目標は、デュエルの機会を与えることを避けることだ。Gravesは、スケールするためにいくらかのテンポを失うことを受け入れなければならない。

CCが最大のカウンターか?

はい、なぜならCCはGravesがキットを適切に使用するのを妨げるからだ。ダッシュや再配置なしでは、彼はスタックを失い、脆弱になる。アイテムがあっても、連鎖するCCを生き残ることはできない。

序盤が悪かった場合、回復できますか?

はい、Gravesはよくスケールし、さらなるミスを避けられれば回復できる。彼はファーミング、オブジェクト、有利な戦闘に集中すべきだ。良いmidゲーム管理は、悪い序盤を相殺できる。