Core identity
Graves is mainly played as Jungle. Its clearest strength is push and zone control via q-bounce.
Graves is mainly played as Jungle. Its clearest strength is push and zone control via q-bounce.
Clear, clean without unnecessary dueling, priority crabs with strong lanes.
Graves becomes easier to punish when short reach for a marksman. From the opposite side, the page also highlights this answer: Challenge him early with duelists (Lee/Olaf) and place wards on his invade angles.
アルティメット解放で、ピックを決めたり、位置取りの悪い敵を仕留めたりできるようになる。
機動力の向上により、アグレッシブなインベードや、より良いQの角度が可能になる。
アーマー貫通と、集団戦での安定した脅威を提供。
Short trades, wall angles, secure your object tempo.
Pressure on dragons/heralds thanks to sustained DPS and True Grit.
Front-to-back kite, look for multi-target cones with R.
Clear, clean without unnecessary dueling, priority crabs with strong lanes.
Youmuu + Cleaver: invade with vision and play the objectives.
Protect your carries while zoning the front-line with Q/W.
Poke + push, denies CS/stacks; avoids all-ins.
Cautious side: Cleaver + DD to hold 1v1, TP/rotate on objectives.
Split if advantageous, otherwise group and kite around your Smoke Screen.
Access to Collateral Damage to finish picks and swing fights.
通常AA、Eでダッシュ+リロード短縮、AA、Qでダメージとライン処理、最後のAA、Rでキル。
Smoke Screenを展開し、Flashで奇襲エンゲージ、フルバースト。
LineのEndを壁際で使用――2回目の爆発で追加ダメージ。敵を壁に押し付けるように意識する。
Graves is generally played as Jungle. The first objective is to clear, clean without unnecessary dueling, priority crabs with strong lanes.. Its biggest edge comes from push and zone control via q-bounce.
This page highlights the moments where Graves can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Graves can be punished when short reach for a marksman. A practical answer listed here is: Challenge him early with duelists (Lee/Olaf) and place wards on his invade angles.