Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
true damageduelistside pressureavoid extendedFiora is a hard counter because she turns your main strength—long melee fights—into a weakness. Shyvana wins by stacking stats and grinding opponents down with sustained DPS. Fiora loves that pace: the longer the duel, the more vitals + true damage make your HP/armor less meaningful, and she has the mobility to choose when and where the exchange happens.Fioraのビルド →詳細を見る
Fiora
理由
Fiora is a hard counter because she turns your main strength—long melee fights—into a weakness. Shyvana wins by stacking stats and grinding opponents down with sustained DPS. Fiora loves that pace: the longer the duel, the more vitals + true damage make your HP/armor less meaningful, and she has the mobility to choose when and where the exchange happens.
レーン戦への影響
In lane, you can sometimes survive early levels, but once Fiora has an item and some XP, every neutral trade becomes bad. She can pin you in side lane and deny you from converting your scaling into objective presence. Even without dying, you can lose wave control and play permanently in reaction.
立ち回り方
Don’t give clean duels: keep trades short, use the wave to reduce vital angles, and reset instead of extending. Key timing: if you don’t have a kill window before she scales, shift to macro—push, reset, and show up for Herald/dragon rather than bleeding in side. Concrete decision: if Fiora splits and your team can force 5v4, prioritize objective acceleration over endless mirroring.
ap anti tanksustainextended fightsmist denialGwen is hard because she’s built to shred bruisers/tanks that want to stay in melee. Shyvana doesn’t have a clean burst-control pattern to break her plan: you hit her for long, she sustains, and her damage cuts through resistances. Her W adds frustration by making conversions less clean right when you want to finish a trade.Gwenのビルド →詳細を見る
Gwen
理由
Gwen is hard because she’s built to shred bruisers/tanks that want to stay in melee. Shyvana doesn’t have a clean burst-control pattern to break her plan: you hit her for long, she sustains, and her damage cuts through resistances. Her W adds frustration by making conversions less clean right when you want to finish a trade.
レーン戦への影響
In lane, you can get pulled into trades that look winnable at first, then flip because Gwen stabilizes and outlasts you. If you lose too much HP, you lose priority and arrive late to objectives—ironic for Shyvana, who wants to play around objectives.
立ち回り方
Play with patience: short trades, spacing, and refuse extended duels when she has resources. Key timing: use your spikes (first item + level 5) to commit only with a favorable wave. Otherwise, shift to map play—shove, reset, arrive first to objectives to force structured fights over messy 1v1.
counterstrikescalingside lanecooldown readJax is hard because he can shut down the most valuable part of your kit: auto-attack DPS. Counter Strike cuts your trade right when you want to convert, then he answers with burst and chase that scale brutally with items. In a straight extended duel, he often ends up taking control.Jaxのビルド →詳細を見る
Jax
理由
Jax is hard because he can shut down the most valuable part of your kit: auto-attack DPS. Counter Strike cuts your trade right when you want to convert, then he answers with burst and chase that scale brutally with items. In a straight extended duel, he often ends up taking control.
レーン戦への影響
If you engage into his E, you lose tempo and expose yourself to a punishing return. If he exits lane not too far behind, he pins you in side lane and can deny your presence on Herald/dragon timings.
立ち回り方
This matchup is cooldown reading: back off while E is up, re-engage once it’s used. Key timing: look for aggressive trades before his major spikes, but only with wave protection. Decision: if Jax starts owning side, stop mirroring and play grouped around objectives where your AOE/dragon form impact matters more than 1v1.
ranged topkitestunwave managementKennen is hard because he plays range and refuses your ‘stick and grind’ scenario. Shyvana needs contact and sustained hits. Kennen forces you to chase a target that pokes, kites, and can stun right as you try to enter.Kennenのビルド →詳細を見る
Kennen
理由
Kennen is hard because he plays range and refuses your ‘stick and grind’ scenario. Shyvana needs contact and sustained hits. Kennen forces you to chase a target that pokes, kites, and can stun right as you try to enter.
レーン戦への影響
You can lose HP on every last-hit and get denied priority. If you engage too early, he stuns, kites, and you end up losing the trade without ever keeping him in range. In teamfights, he can also win off a good ult, so even as you scale, you must respect his AOE impact.
立ち回り方
Play the wave: keep it near your side to reduce angles and limit free poke. Key timing: look for clean all-ins after he spends E/Flash, or when you hit level 5 and dragon form to shrink his margin. Decision: if lane is unwinnable in duels, stabilize and invest impact into objective timings rather than forcing desperate engages.
true damageranged topcondemnspacingVayne is hard because she combines two things that punish you: true damage versus bruiser stats and a reset tool (Condemn) that breaks your chase. Shyvana lacks reliable hard CC to stop her spacing, so she can turn the lane into an attrition exercise.Vayneのビルド →詳細を見る
Vayne
理由
Vayne is hard because she combines two things that punish you: true damage versus bruiser stats and a reset tool (Condemn) that breaks your chase. Shyvana lacks reliable hard CC to stop her spacing, so she can turn the lane into an attrition exercise.
レーン戦への影響
Every failed entry costs HP and wave. If you get zoned, your recall timings get delayed and you lose first-move to Herald. As she gains confidence, she can play more aggressive and deny your scaling conversion.
立ち回り方
Approach diagonally, plan your lines, and don’t step up without wave control: pushing without vision makes you vulnerable and she kites even easier. Key timing: your best windows are level 5 + a favorable wave where you can force her to fight inside your minions. Concrete decision: if she has flash/cleanse and you have no help, don’t invest your whole kit into her—play tower pressure and clean resets to show up for the objective.
lane bullypullextended tradewave bufferDarius is unfavorable because he forces a strict duel condition: if you go in, you must win fast or he holds you and stacks. Shyvana likes long fights, but not when the opponent’s execute ramps faster than you. His pull removes your ability to reset a trade at a bad moment.Dariusのビルド →詳細を見る
Darius
理由
Darius is unfavorable because he forces a strict duel condition: if you go in, you must win fast or he holds you and stacks. Shyvana likes long fights, but not when the opponent’s execute ramps faster than you. His pull removes your ability to reset a trade at a bad moment.
レーン戦への影響
One spacing mistake becomes a forced extended trade. You can lose the wave and end up under turret without priority, which denies Herald initiative. Midgame, he also punishes messy fights where you arrive without backup.
立ち回り方
Play around pull: keep a retreat line and don’t stand without a wave buffer. Key timing: respect his spikes and trade only with wave support or favorable jungle info. Decision: if you can’t win the duel cleanly, switch to stability—take XP and convert impact through objective presence rather than 1v1.
brawlergrit wrepositionshort commitsSett is unfavorable because he can absorb your DPS and then flip the trade right when you think you’ve won. Grit + W directly punishes champions who want to hit for a long time. His ult can also reposition you and break chase lines.Settのビルド →詳細を見る
Sett
理由
Sett is unfavorable because he can absorb your DPS and then flip the trade right when you think you’ve won. Grit + W directly punishes champions who want to hit for a long time. His ult can also reposition you and break chase lines.
レーン戦への影響
In lane, you can get surprised: you trade well, then a good W deletes a chunk and you lose priority. Once low, you can’t play the wave. In fights, he can also knock you out of an angle or threaten your carry while you’re ‘busy chasing’.
立ち回り方
Shorten commits: don’t all-in without reading his grit. Key timing: trade after he uses E or when grit is low, and commit with a large wave to cushion the return. Decision: in teamfights, if Sett has an ult angle onto your backline, your best role may be zoning/threatening him instead of sprinting past to a distant target.
burst tradesstuntempo controlobjective focusRenekton is unfavorable because he dictates short explosive trades then exits. Shyvana wants continuous fights where stats and sustained DPS win. Renekton breaks that rhythm: chunk, stun, disengage—no clean conversion for you.Renektonのビルド →詳細を見る
Renekton
理由
Renekton is unfavorable because he dictates short explosive trades then exits. Shyvana wants continuous fights where stats and sustained DPS win. Renekton breaks that rhythm: chunk, stun, disengage—no clean conversion for you.
レーン戦への影響
If you eat two rotations, you lose the HP needed to threaten all-ins. He can hold you under turret and deny priority, which hurts your objective timings. Midgame, he can also dip in/out and bait your ult timing without giving you the right fight.
立ち回り方
Drop some last-hits if it avoids free burst. Key timing: your windows return after he spends resources (rage/cooldowns) or when you come back with an item spike. Decision: if you can’t realistically catch him in lane, stabilize and convert your level-5 spike into Herald/dragon presence, not forced duels.
hookshotwall zonesdragon formtempoCamille is a skill matchup because the duel depends on who controls the angle. She wants a clean Hookshot + Q2 timing to win trades. You want extended fights, ideally after transforming. If you commit while her tools are up, she dictates the moment you lose.Camilleのビルド →詳細を見る
Camille
理由
Camille is a skill matchup because the duel depends on who controls the angle. She wants a clean Hookshot + Q2 timing to win trades. You want extended fights, ideally after transforming. If you commit while her tools are up, she dictates the moment you lose.
レーン戦への影響
Near walls she’s more dangerous; in open space you can maintain chase better. Midgame, her isolation threat is real, but your dragon form can also create chaotic fights where she can’t always ‘pick and leave’.
立ち回り方
Manage zones: avoid wall-hug trades without vision and punish when Hookshot is down. Key timing: at level 5, your transform is a power window—use it on a favorable wave to force a real fight. Decision: if she wants to split and you can’t win the duel, stop mirroring and coordinate an objective to punish her through tempo.
burst windowsmobilitydragon formflank awarenessRiven is skill because she wants to win on a short window, while you win over time. If she bursts you before you establish DPS, you lose. If you survive the opener and stick, she loses value because she’s less comfortable in long fights.Rivenのビルド →詳細を見る
Riven
理由
Riven is skill because she wants to win on a short window, while you win over time. If she bursts you before you establish DPS, you lose. If you survive the opener and stick, she loses value because she’s less comfortable in long fights.
レーン戦への影響
Her dashes can make you miss trade timings and bait you into empty commits. Midgame, she thrives on flanks: if you’re late, you can ult without hitting the right targets. If you anticipate the angle, you can force front-to-back, which she dislikes.
立ち回り方
Don’t commit without a chase plan: keep space, use vision info, and engage after she’s spent part of her mobility. Key timing: level 5 matters only if you convert it into a structured fight. Decision: if she vanishes, ping and play closer to your team—your value is being present at the right moment, not chasing air.
wave statedash chainfront to backcollapseIrelia is skill because wave state decides whether she can dance around you. If you leave her a wave full of low HP minions, she has endless dashes and can avoid contact. If you manage the wave and force a front-facing duel, your stickiness becomes oppressive.Ireliaのビルド →詳細を見る
Irelia
理由
Irelia is skill because wave state decides whether she can dance around you. If you leave her a wave full of low HP minions, she has endless dashes and can avoid contact. If you manage the wave and force a front-facing duel, your stickiness becomes oppressive.
レーン戦への影響
Poor wave management puts you at risk: she dashes, marks you, and turns trades into chaos with no anchor point. Midgame she hunts resets in messy fights; if you force early commitment and make her predictable, her impact drops.
立ち回り方
Thin the wave to remove stepping stones and avoid fighting inside a massive wave. Key timing: your best windows are after she spends dashes on minions and loses exit options. Decision: if she’s fed, shift goal—don’t chase endlessly; play front-to-back, force her to enter your zone, then collapse with your team.
deny stacksearly tempoprioheraldNasus is often favorable because Shyvana can set an early tempo that denies comfortable stacking. You can force him to choose between last-hitting and safety, and your sustained damage punishes oversteps.Nasusのビルド →詳細を見る
Nasus
理由
Nasus is often favorable because Shyvana can set an early tempo that denies comfortable stacking. You can force him to choose between last-hitting and safety, and your sustained damage punishes oversteps.
レーン戦への影響
With priority, you disrupt his resets and force bad recall timings, making him lose full waves of stacks. You can also convert priority into Herald, speeding the game up before he becomes oppressive.
立ち回り方
Play aggressive but clean: controlled wave, short early trades, then all-in only with a clear window. Key timing: abuse levels 1–4, then respect his level 5 if you don’t have a lead (ult + slow can make duels less trivial). Decision: if you can’t kill him reliably anymore, stop tunneling and convert priority into objectives.
tankprioobjective tempodisciplineSion is generally favorable because he struggles to kill you 1v1 without help, while you can take priority and dictate tempo. Shyvana doesn’t need burst to be useful: push, reset, and arrive first to objectives—this is her dream game.Sionのビルド →詳細を見る
Sion
理由
Sion is generally favorable because he struggles to kill you 1v1 without help, while you can take priority and dictate tempo. Shyvana doesn’t need burst to be useful: push, reset, and arrive first to objectives—this is her dream game.
レーン戦への影響
In lane, you can keep the wave in a spot where you punish overcharged spells without putting yourself at risk. Midgame, your advantage isn’t always killing him—it’s denying him first-move and reducing his engage angles onto your team.
立ち回り方
Stay disciplined: don’t tank charged Q for free inside a massive wave. Key timing: at level 5, use transform to secure objective fights or force rotations. Decision: if Sion only clears and stalls, take plates and convert priority into Herald/dragon rather than exhausting yourself hunting a kill.
teamfight tanktempoobjective setupdragon formOrnn is favorable mainly because he doesn’t pressure kills in lane, while you can convert scaling into objective tempo. He wants to survive and play teamfights; Shyvana wants to accelerate timings where she arrives first and forces fights around objectives.Ornnのビルド →詳細を見る
Ornn
理由
Ornn is favorable mainly because he doesn’t pressure kills in lane, while you can convert scaling into objective tempo. He wants to survive and play teamfights; Shyvana wants to accelerate timings where she arrives first and forces fights around objectives.
レーン戦への影響
You can take priority with good trades, and Ornn often must choose between managing wave and staying healthy. In fights, be mindful: his AOE control is dangerous for your team even if you can enter hard in dragon form.
立ち回り方
Simple plan: you don’t need to kill him. Push, reset, vision, and arrive on time. Key timing: at level 5, use transform to secure objective fights, not a random turret dive. Decision: if your team is engage-vulnerable, position to disrupt Ornn’s setup while still threatening carries behind him.
Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.
shredderobjective controlThis matchup is a brutal DPS check where you are heavily disadvantaged. Shyvana lacks any form of hard crowd control to interrupt Gwen's *Snip Snip!* channel. Consequently, when you activate *Dragon's Descent* and increase your health pool, you simply become an easier target for Gwen's passive, *A Thousand Cuts*, which shreds your scaled dragon form with relentless percent-health magic damage.Gwenのビルド →詳細を見る
Gwen
理由
This matchup is a brutal DPS check where you are heavily disadvantaged. Shyvana lacks any form of hard crowd control to interrupt Gwen's *Snip Snip!* channel. Consequently, when you activate *Dragon's Descent* and increase your health pool, you simply become an easier target for Gwen's passive, *A Thousand Cuts*, which shreds your scaled dragon form with relentless percent-health magic damage.
レーン戦への影響
Gwen will actively seek you out in the river and your own jungle. Because you cannot stop her main damage tool, contesting neutral objectives directly becomes incredibly risky. If she deploys *Hallowed Mist*, your *Flame Breath* fireballs will fail to mark her from range, forcing you to step into her melee zone where her *Skip 'n Slash* and *Needlework* will easily run you down and secure the kill.
立ち回り方
To survive, your primary positioning rule is to never commit your *Dragon's Descent* directly onto Gwen while her cooldowns are up. Use the bonus movement speed from *Burnout* to bait out *Snip Snip!* and immediately move laterally to exit its central sweetspot. If she initiates with *Needlework*, do not try to trade back; instead, use your mobility to disengage, farm your camps to stack *Fury of the Dragonborn*, and only fight when your team can lock her down first.
early pressureduelingXin Zhao dominates this jungle matchup by entirely neutralizing your primary damage source. When he activates Crescent Guard, its barrier nullifies the fireball from your Flame Breath if you cast it from outside his protective circle. Without marking him with Flame Breath, your Twin Bite and Burnout lose their bonus max-health shred, leaving you completely unable to win duels against his high early damage from Three Talon Strike.Xin Zhaoのビルド →詳細を見る
Xin Zhao
理由
Xin Zhao dominates this jungle matchup by entirely neutralizing your primary damage source. When he activates Crescent Guard, its barrier nullifies the fireball from your Flame Breath if you cast it from outside his protective circle. Without marking him with Flame Breath, your Twin Bite and Burnout lose their bonus max-health shred, leaving you completely unable to win duels against his high early damage from Three Talon Strike.
レーン戦への影響
This interaction forces a massive tempo disparity in the early game. Xin Zhao easily invades your camps and contests early Scuttle Crabs because you cannot fight him before securing your Dragon's Descent. His early ganking pressure via Audacious Charge forces you to play defensively, delaying your Fury of the Dragonborn stacks. If he secures a gold lead before you reach your ultimate power spike, he dictates the entire map pace.
立ち回り方
To survive this matchup, never initiate fights by throwing Flame Breath from a distance. You must wait for Xin Zhao to commit with Audacious Charge first, or use Dragon's Descent to gap-close directly inside his Crescent Guard perimeter before unleashing your fireball. If he holds his ultimate, focus purely on farming your Fury of the Dragonborn. When caught out of position, activate Burnout immediately to disengage rather than trying to trade back.
kitingcounter jungleKindred's ranged kit completely shuts down Shyvana's melee approach early on. Since Shyvana has zero crowd control in her base kit, Kindred can drop Wolf's Frenzy and continuously jump away using Dance of Arrows while peppering her with ranged attacks. Without Dragon's Descent, Shyvana cannot force an engage, turning any early duel into a hopeless chase where she gets chipped down from afar.Kindredのビルド →詳細を見る
Kindred
理由
Kindred's ranged kit completely shuts down Shyvana's melee approach early on. Since Shyvana has zero crowd control in her base kit, Kindred can drop Wolf's Frenzy and continuously jump away using Dance of Arrows while peppering her with ranged attacks. Without Dragon's Descent, Shyvana cannot force an engage, turning any early duel into a hopeless chase where she gets chipped down from afar.
レーン戦への影響
This makes early skirmishing over Mark of the Kindred camps suicidal. Kindred will aggressively invade your jungle, knowing your Flame Breath and Burnout cannot match their mobility. If you try to contest, you risk dying, falling behind on your Fury of the Dragonborn stacks, and losing control over your own camps, which ultimately delays your crucial ultimate spike and leaves your laners vulnerable.
立ち回り方
Track where Mark of the Kindred spawns and path to the opposite side of the map to safely farm Fury of the Dragonborn stacks. Do not attempt to fight Kindred early; instead, use Burnout to clear quickly and bypass contested marks. Once you have Dragon's Descent, only engage if they have already wasted Dance of Arrows, or wait for them to cast Lamb's Respite and time your Twin Bite right as the healing zone expires.
invade threatsustainWarwick dominates early river duels because his *Eternal Hunger* provides unbeatable healing when he drops low, while *Primal Howl* absorbs the initial burst of your *Burnout* and *Flame Breath* combination. Even if you land a clean *Twin Bite* reset, his damage reduction and constant lifesteal make it impossible for you to win a war of attrition before you can stack your *Fury of the Dragonborn*.Warwickのビルド →詳細を見る
Warwick
理由
Warwick dominates early river duels because his *Eternal Hunger* provides unbeatable healing when he drops low, while *Primal Howl* absorbs the initial burst of your *Burnout* and *Flame Breath* combination. Even if you land a clean *Twin Bite* reset, his damage reduction and constant lifesteal make it impossible for you to win a war of attrition before you can stack your *Fury of the Dragonborn*.
レーン戦への影響
This matchup forces you to concede early Scuttle Crabs and avoid any direct confrontation in the river. Since Warwick's *Blood Hunt* alerts him to your low health, a poorly managed skirmish will result in him hunting you down in your own jungle. You will find yourself pressured to delay your *Fury of the Dragonborn* stacks, as invading or contesting objectives without priority becomes incredibly risky.
立ち回り方
To survive, track his position and path to the opposite side of the map. Only engage him when his *Primal Howl* is on cooldown. If he jumps on you with *Infinite Duress*, wait out the suppression, then immediately activate *Burnout* to disengage rather than fighting back. Save your *Dragon's Descent* as a defensive escape over walls if he catches you low with *Blood Hunt*, prioritizing farming your camps to safely secure *Fury of the Dragonborn*.
counter junglescalingBefore unlocking Dragon's Descent, Shyvana struggles to match Diana's early clear speed and dueling power. Diana leverages Moonsilver Blade for fast clearing and Pale Cascade to absorb early skirmish damage. Because Shyvana completely lacks crowd control, she cannot stop Diana from landing Crescent Strike followed by Lunar Rush, leaving Shyvana highly vulnerable to being bullied out of her own camps before reaching her level 6 spike.Dianaのビルド →詳細を見る
Diana
理由
Before unlocking Dragon's Descent, Shyvana struggles to match Diana's early clear speed and dueling power. Diana leverages Moonsilver Blade for fast clearing and Pale Cascade to absorb early skirmish damage. Because Shyvana completely lacks crowd control, she cannot stop Diana from landing Crescent Strike followed by Lunar Rush, leaving Shyvana highly vulnerable to being bullied out of her own camps before reaching her level 6 spike.
レーン戦への影響
This disparity heavily impacts your early rotation, as Diana will easily contest both Scuttle Crabs. She can aggressively enter your jungle, using Pale Cascade to shield against Flame Breath and Twin Bite retaliation. This denies you the large monsters needed for Fury of the Dragonborn stacks. Consequently, your lanes must play defensively early on, sacrificing priority while you fall behind in your scaling race.
立ち回り方
To survive, track Diana's starting camp and path to the opposite side of the map. If she starts blue, start your red to avoid a direct contest at the Scuttle Crab. If she invades your camps, do not force a fight; instead, use the movement speed from Burnout to safely retreat and immediately invade her opposite jungle quadrant. Prioritize securing safe Fury of the Dragonborn stacks over risky early skirmishes until you have Dragon's Descent ready.
objective secureteamfight presenceYour primary threat lies in your ultimate's predictability. When you initiate with Dragon's Descent, you fly directly into Amumu's ideal range, allowing him to easily counter-engage with Curse of the Sad Mummy. This lockdown leaves you vulnerable while his Despair shreds your health, and his passive Tantrum physical damage reduction severely blunts the impact of your Twin Bite double strikes.Amumuのビルド →詳細を見る
Amumu
理由
Your primary threat lies in your ultimate's predictability. When you initiate with Dragon's Descent, you fly directly into Amumu's ideal range, allowing him to easily counter-engage with Curse of the Sad Mummy. This lockdown leaves you vulnerable while his Despair shreds your health, and his passive Tantrum physical damage reduction severely blunts the impact of your Twin Bite double strikes.
レーン戦への影響
This dynamic turns the jungle into a pure speed race for map control. Amumu boasts much deadlier early ganks using Bandage Toss, whereas you clear camps faster using Burnout. Attempting to fight him head-on during neutral objective spawns usually ends in disaster, as his ultimate easily secures the area, nullifying your presence and starving you of the large monsters needed for your passive.
立ち回り方
To win, avoid forced teamfights and focus on counter-jungling his camps to quickly stack Fury of the Dragonborn. During skirmishes, never be the first to engage. Hold Dragon's Descent until Amumu expends Bandage Toss or commits Curse of the Sad Mummy on your front line. Use the movement speed of Burnout to bait and dodge his skillshots, then counter-attack with Flame Breath once his crowd control is down.
objective controlpower farmingShyvana's lack of hard crowd control makes locking Ekko down almost impossible. When you launch yourself forward with Dragon's Descent, your landing trajectory is highly predictable. This gives Ekko the perfect window to place Parallel Convergence directly onto your landing spot for an easy stun, or simply proc Z-Drive Resonance to gain massive movement speed and disengage safely before you can apply Twin Bite or Flame Breath marks.Ekkoのビルド →詳細を見る
Ekko
理由
Shyvana's lack of hard crowd control makes locking Ekko down almost impossible. When you launch yourself forward with Dragon's Descent, your landing trajectory is highly predictable. This gives Ekko the perfect window to place Parallel Convergence directly onto your landing spot for an easy stun, or simply proc Z-Drive Resonance to gain massive movement speed and disengage safely before you can apply Twin Bite or Flame Breath marks.
レーン戦への影響
Because you cannot lock him down, Ekko dictates the pace of skirmishes and can invade with Phase Dive to steal camps. If you get caught in a counter-gank, his burst from Timewinder combined with his passive will easily out-damage your sustained Burnout DPS. This forces you into a passive farming route, delaying your Fury of the Dragonborn stacks and giving him map priority.
立ち回り方
To beat his scaling, focus purely on a speed-clearing tempo. Do not initiate fights with Dragon's Descent ; instead, farm your camps rapidly to secure Fury of the Dragonborn stacks. Wait for Ekko to waste Parallel Convergence or Phase Dive before joining a fight. If he jumps on you, use the movement speed from Burnout to dodge Timewinder's return path, then retaliate with Flame Breath only after he has used Chronobreak to escape.
early pressurejungle clearShyvana lacks any early crowd control to keep Darius at bay. If he corners you in your jungle, he will easily chain Crippling Strike and Apprehend to rapidly stack Hemorrhage. Lacking any displacement or hard CC outside of the decaying movement speed from Burnout, you have no way to stop him from fully stacking Noxian Might and running you down.Dariusのビルド →詳細を見る
Darius
理由
Shyvana lacks any early crowd control to keep Darius at bay. If he corners you in your jungle, he will easily chain Crippling Strike and Apprehend to rapidly stack Hemorrhage. Lacking any displacement or hard CC outside of the decaying movement speed from Burnout, you have no way to stop him from fully stacking Noxian Might and running you down.
レーン戦への影響
This vulnerability forces you to concede early river skirmishes for the Scuttle Crab. If Darius invades your camps, you must immediately retreat or risk giving up an easy first blood to Noxian Guillotine. This structural delay in your clear speed directly slows your Draconic Bloodline stack accumulation, forcing you to prioritize safe, isolated camps over risky lane pressure.
立ち回り方
To survive, plan a mirrored pathing route opposite to Darius right from the start. If he starts red, you start your own red to clear safely away from him. Always hold Burnout as an escape tool to run if he tries to pull you with Apprehend. Only fight him when Dragon's Descent is ready, using the leap to dive inside the inner circle of Decimate to deny his healing.
objective controlscalingShyvana needs to stack Draconic Bloodline but Jarvan IV thrives on early skirmishes. His Demacian Standard into Dragon Strike combo gives him unmatched early pressure compared to your pre-level 5 kit. If caught without Dragon's Descent, he can easily trap you inside Cataclysm, leaving you helpless as your basic abilities cannot cross his arena wall.Jarvan IVのビルド →詳細を見る
Jarvan IV
理由
Shyvana needs to stack Draconic Bloodline but Jarvan IV thrives on early skirmishes. His Demacian Standard into Dragon Strike combo gives him unmatched early pressure compared to your pre-level 5 kit. If caught without Dragon's Descent, he can easily trap you inside Cataclysm, leaving you helpless as your basic abilities cannot cross his arena wall.
レーン戦への影響
This dynamic forces your lanes to play defensively while Jarvan IV dictates the early map tempo. While you power-farm camps to generate Fury of the Dragonborn, his active ganking puts your teammates behind. If he invades, your Burnout movement speed is insufficient to escape over walls, meaning you must concede early river control or risk giving away kills.
立ち回り方
Path defensively by starting on the opposite side of the map to avoid early duels. Use Flame Breath to secure contested camps from safety rather than fighting over scuttles. Crucially, never use Dragon's Descent to engage unless Cataclysm has already been deployed. Always keep your ultimate ready as an unstoppable escape tool to leap directly out of his arena.
farmingno ccIn direct skirmishes, you cannot cancel Fiddlesticks' Bountiful Harvest because none of your basic abilities, including Twin Bite, Burnout, or Flame Breath, possess any form of crowd control. Since he can channel his entire drain uninterrupted, his health pool constantly recovers while yours depletes. He easily out-sustains your melee damage, making early duels in the river highly unfavorable unless he is already extremely low.Fiddlesticksのビルド →詳細を見る
Fiddlesticks
理由
In direct skirmishes, you cannot cancel Fiddlesticks' Bountiful Harvest because none of your basic abilities, including Twin Bite, Burnout, or Flame Breath, possess any form of crowd control. Since he can channel his entire drain uninterrupted, his health pool constantly recovers while yours depletes. He easily out-sustains your melee damage, making early duels in the river highly unfavorable unless he is already extremely low.
レーン戦への影響
Because you cannot fight Fiddlesticks directly, you lose the ability to contest him at camps or scuttle crabs early. He can clear his jungle with immense sustain while you must focus on optimizing your own clear speed using Burnout and Flame Breath. If you fall behind in clearing speed, he will secure map priority and use Crowstorm to execute devastating ganks before you can stack your Fury of the Dragonborn.
立ち回り方
Prioritize a strict farming route to build up your Fury of the Dragonborn stacks away from his position. If you cross paths, do not initiate with Dragon's Descent unless his Bountiful Harvest is already on cooldown. Instead, use the movement speed from Burnout to disengage immediately. Only commit to fights when your teammates can provide the hard crowd control needed to interrupt his drain, allowing you to safely burst him down.
teamfight peelzone controlGragas completely neutralizes your primary teamfight tool. When you activate Dragon's Descent to dive his team, he can easily react with Explosive Cask, knocking you mid-air away from your targets before you can land. This leaves you stranded, unable to apply the burn from Burnout or mark key targets with Flame Breath, turning your strongest power spike into a wasted cooldown.Gragasのビルド →詳細を見る
Gragas
理由
Gragas completely neutralizes your primary teamfight tool. When you activate Dragon's Descent to dive his team, he can easily react with Explosive Cask, knocking you mid-air away from your targets before you can land. This leaves you stranded, unable to apply the burn from Burnout or mark key targets with Flame Breath, turning your strongest power spike into a wasted cooldown.
レーン戦への影響
During objective skirmishes around the Rift Herald or Baron Nashor, Gragas holds the ultimate veto power over your entry. Your farming speed with Twin Bite and Flame Breath keeps you close in gold, but you cannot force direct teamfights safely. If you try to initiate, you risk getting isolated, giving Gragas's lanes free pressure while you struggle to rebuild your Fury.
立ち回り方
Never be the one to initiate the teamfight with Dragon's Descent. Instead, wait in human form, poking with Flame Breath, until Gragas commits either Explosive Cask or Body Slam. Once his primary displacement tools are on cooldown, you can safely launch your ultimate. If he holds his barrel indefinitely, focus on shredding his front line using the percent-health damage from Flame Breath and Twin Bite rather than diving.
scalingobjective controlEvelynn exploits Shyvana's complete lack of crowd control before unlocking Dragon's Descent, allowing her to pressure lanes unimpeded. While Shyvana relies on Burnout to clear, Evelynn utilizes Demon Shade to slip past standard wards. Once Evelynn scales, Allure becomes a lethal threat; its massive magic resistance reduction melts Shyvana's bruiser defenses, allowing her to easily execute you with Last Caress even if you have collected numerous stacks of Fury of the Dragonborn.Evelynnのビルド →詳細を見る
Evelynn
理由
Evelynn exploits Shyvana's complete lack of crowd control before unlocking Dragon's Descent, allowing her to pressure lanes unimpeded. While Shyvana relies on Burnout to clear, Evelynn utilizes Demon Shade to slip past standard wards. Once Evelynn scales, Allure becomes a lethal threat; its massive magic resistance reduction melts Shyvana's bruiser defenses, allowing her to easily execute you with Last Caress even if you have collected numerous stacks of Fury of the Dragonborn.
レーン戦への影響
This imbalance heavily skews the early game map pressure. While you are busy farming camps with Twin Bite and Flame Breath to secure Fury of the Dragonborn stacks, Evelynn easily secures early kills across the map. Your lanes will suffer because you cannot match her gank tempo without CC. Once she reaches level five, her stealth forces your teammates under tower, starving you of active backup when contesting major neutral objectives.
立ち回り方
To counter her early tempo, you must prioritize tracking Evelynn's starting camp. Use Flame Breath and Burnout for rapid clears, then place deep wards on her camps before Demon Shade activates. If she marks you with Allure, do not try to fight her head-on; instead, immediately use the unstoppable leap of Dragon's Descent to disengage and break her line of sight, or use its displacement to disrupt her Whiplash follow-up before she can trigger the charm.
objective controltempo raceNunu & Willump completely dominates the objective game because his Consume combined with Smite creates a massive burst-damage execute threshold that your Twin Bite cannot match. Even with the bonus on-hit magic damage from Flame Breath, you cannot burst the neutral monsters fast enough to prevent him from stealing them. This forces you into a reactive tempo where contesting dragons directly is a losing battle.Nunu & Willumpのビルド →詳細を見る
Nunu & Willump
理由
Nunu & Willump completely dominates the objective game because his Consume combined with Smite creates a massive burst-damage execute threshold that your Twin Bite cannot match. Even with the bonus on-hit magic damage from Flame Breath, you cannot burst the neutral monsters fast enough to prevent him from stealing them. This forces you into a reactive tempo where contesting dragons directly is a losing battle.
レーン戦への影響
This execution gap severely limits your passive stacking of Fury of the Dragonborn. Since Nunu & Willump can rush neutrals safely, he dictates the early map pressure, using Biggest Snowball Ever! to gank lanes while you are stuck farming. If you try to contest him head-on at the Epic Monsters, you risk dying to his Absolute Zero while failing to secure the objective, putting your entire team behind.
立ち回り方
To win this tempo race, do not coinflip objectives. When Nunu & Willump shows on the opposite side of the map with Biggest Snowball Ever!, immediately invade his jungle to steal camps with Burnout and secure Draconic Bloodline stacks. If he initiates a fight, use Dragon's Descent to reposition away from his Snowball Barrage and Absolute Zero, prioritizing counter-jungling and cross-map plays rather than forced objective contests.
invadescaling gapBefore unlocking Dragon's Descent, your jungle clearing is a massive target. Kha'Zix thrives on finding you isolated among your camps, where Taste Their Fear deals devastating damage. Since you rely on Burnout and Flame Breath to clear, you lack the raw dueling power to fight back when Unseen Threat slows you. This early vulnerability allows him to dictate the pace of the jungle matchup.Kha'Zixのビルド →詳細を見る
Kha'Zix
理由
Before unlocking Dragon's Descent, your jungle clearing is a massive target. Kha'Zix thrives on finding you isolated among your camps, where Taste Their Fear deals devastating damage. Since you rely on Burnout and Flame Breath to clear, you lack the raw dueling power to fight back when Unseen Threat slows you. This early vulnerability allows him to dictate the pace of the jungle matchup.
レーン戦への影響
This matchup quickly turns into a high-stakes race. Kha'Zix will aggressively invade your camps to delay your Fury of the Dragonborn stacks. You are forced to concede early Scuttle Crabs and neutral pressure, as contesting them without ultimate form is suicide. If he catches you with Taste Their Fear while clearing, you'll be forced to back, losing crucial gold and map presence.
立ち回り方
To survive, track his starting location and ward your opposite jungle entrance immediately. If he invades, do not force a fight. Use the movement speed from Burnout to escape to safety rather than trading blows. When clearing camps, stay close to the large monsters so Twin Bite can help you finish them quickly, reducing your isolation window. Do not contest him directly until you have Dragon's Descent ready to turn the tide.
farm raceobjective controlJax dominates direct skirmishes because his Counter Strike completely blocks the double-hit of your Twin Bite, neutralizing your burst potential. If you try to fight him head-on, he can easily dodge your physical damage while stacking Relentless Assault on you, before unleashing Empower and Grandmaster-at-Arms passive procs to quickly shred your health bar during the stun window.Jaxのビルド →詳細を見る
Jax
理由
Jax dominates direct skirmishes because his Counter Strike completely blocks the double-hit of your Twin Bite, neutralizing your burst potential. If you try to fight him head-on, he can easily dodge your physical damage while stacking Relentless Assault on you, before unleashing Empower and Grandmaster-at-Arms passive procs to quickly shred your health bar during the stun window.
レーン戦への影響
Because Jax wins early 1v1s, he can aggressively invade your camps if he tracks your pathing. This forces you to play defensively in your own jungle, potentially delaying your Fury of the Dragonborn stacks. If he catches you without Dragon's Descent available, his Leap Strike ensures you cannot easily escape, giving him control over the scuttle crabs and early neutral objectives.
立ち回り方
To survive and outscale, you must track Jax's position and invade his opposite jungle quadrant when he shows on the map. Never initiate a duel with Twin Bite; instead, bait out Counter Strike using Burnout's movement speed to run away. Once his evasion spinning ends, you can turn back with Flame Breath and Dragon's Descent to fight him while his primary defensive tool is on cooldown.
objective controlearly pressureBefore level 5, Shyvana's lack of mobility makes her an easy target for Aatrox's The Darkin Blade sweetspots. Without Dragon's Descent, she cannot escape the pull of Infernal Chains easily, allowing Aatrox to land his full knockup sequence. However, once Shyvana unlocks her ultimate, she scales rapidly, using the unstoppable leap of Dragon's Descent to ignore his crowd control and match his World Ender healing with raw draconic damage.Aatroxのビルド →詳細を見る
Aatrox
理由
Before level 5, Shyvana's lack of mobility makes her an easy target for Aatrox's The Darkin Blade sweetspots. Without Dragon's Descent, she cannot escape the pull of Infernal Chains easily, allowing Aatrox to land his full knockup sequence. However, once Shyvana unlocks her ultimate, she scales rapidly, using the unstoppable leap of Dragon's Descent to ignore his crowd control and match his World Ender healing with raw draconic damage.
レーン戦への影響
In the early jungle stages, this interaction forces Shyvana to play defensively. Contesting the initial Scuttle Crab is highly risky because Aatrox's early The Darkin Blade combos will easily chunk your health bar, delaying your crucial Fury of the Dragonborn stacks. This early passivity gives Aatrox map pressure, but if you successfully reach level 5 without dying, the duel dynamic completely flips during the first major neutral objective fights.
立ち回り方
Prioritize a full clear to accelerate your level 5. If you encounter Aatrox early, activate Burnout immediately to dodge the sweetspots of The Darkin Blade and escape his Infernal Chains radius before the pull triggers. Once you have Dragon's Descent, wait for him to activate World Ender and commit his Umbral Dash forward before you launch your ultimate directly onto him, using Twin Bite and Flame Breath to burn him down before his physical vamp heals him.
farmingscalingThis matchup is a pure speed-clearing contest because neither of you possesses the hard crowd control required to lock down or interrupt the other. Dr. Mundo relies on Infected Bonesaw for slow and Heart Zapper for sustain, while you use Burnout and Twin Bite to tear through camps. Without CC to force errors, you both powerfarm, but your passive Fury of the Dragonborn demands you secure elemental dragons to scale.Dr. Mundoのビルド →詳細を見る
Dr. Mundo
理由
This matchup is a pure speed-clearing contest because neither of you possesses the hard crowd control required to lock down or interrupt the other. Dr. Mundo relies on Infected Bonesaw for slow and Heart Zapper for sustain, while you use Burnout and Twin Bite to tear through camps. Without CC to force errors, you both powerfarm, but your passive Fury of the Dragonborn demands you secure elemental dragons to scale.
レーン戦への影響
Because ganks are hard to force without reliable CC, lanes on both sides receive very little early pressure. The jungle remains quiet until Epic Monsters spawn. You will find yourself constantly tracking his position to steal away camps with Flame Breath while he attempts to out-sustain you. If you fail to secure the first drake, you fall behind in stacks, shifting the pressure entirely onto your laners to survive his mid-game teamfight scaling.
立ち回り方
Maximize your clear speed by resetting your auto-attacks with Twin Bite inside your Burnout aura. Do not waste time chasing him; his passive Goes Where He Pleases makes early skirmishes fruitless. Instead, track his pathing and rush the first dragon the moment Dragon's Descent is active. If Dr. Mundo contests, use Flame Breath to shred his high health pool, but prioritize the objective's health bar to secure your vital Fury of the Dragonborn stacks.
teamfightduelingThis matchup hinges entirely on mind games around Wukong's clone. Shyvana wants to mark him with Flame Breath and shred him using Twin Bite. However, Wukong can activate Warrior Trickster to intercept your Flame Breath projectile or force your Twin Bite onto his decoy. If he successfully absorbs either ability, you lose your primary source of damage, allowing him to easily turn the fight.Wukongのビルド →詳細を見る
Wukong
理由
This matchup hinges entirely on mind games around Wukong's clone. Shyvana wants to mark him with Flame Breath and shred him using Twin Bite. However, Wukong can activate Warrior Trickster to intercept your Flame Breath projectile or force your Twin Bite onto his decoy. If he successfully absorbs either ability, you lose your primary source of damage, allowing him to easily turn the fight.
レーン戦への影響
In the jungle, this mechanical standoff dictates who controls the river and neutral camps. You cannot safely contest objectives if Wukong is lurking nearby, because a premature engage allows him to dash in with Nimbus Strike, bait your burst with his decoy, and knock you up with Cyclone. This pressure forces you to farm cautiously, delaying your Draconic Bloodline passive stacks if you cannot secure clean jungle clears.
立ち回り方
To win these duels, you must exercise extreme discipline. Activate Burnout first to deal area damage and identify which Wukong is the real one, as the clone remains stationary. Never lead with Twin Bite or Flame Breath. Instead, use basic attacks to pressure him until he panics and triggers Warrior Trickster. Once his decoy fades, unleash your full combination, or use Dragon's Descent to reposition and crush the real Monkey King before he can recycle his cooldowns.
Lee Sinは、彼女がShyvanaだと感じる前にShyvanaのゲームを崩すことができるため、理解すべき優先度の高いマッチアップだ。彼の序盤のプレッシャー、侵入、レベル5前のプレイ作成能力は、Shyvanaをより安全なルートに追い込む。マッチアップは、Lee Sinのアクション全てに応じることで勝つのではなく、彼にキルを与えるプレイを避け、最初のオブジェクトに十分なリソースを持って到達することで勝つ。