Core identity
Swain is mainly played as Mid. Its clearest strength is very strong in prolonged combat and around closed targets..
Swain is mainly played as Mid. Its clearest strength is very strong in prolonged combat and around closed targets..
Waveclear safe, W for scouter. Punish opposing roams with E on the return.
Swain becomes easier to punish when vulnerable to coordinated bursts and hard disengagement (knockback, silence).. From the opposite side, the page also highlights this answer: Against Zed/Fizz: place beacons on the sides of the mid to see the flanker coming.
レベル5でSwainは最初の本当の戦闘レバーを手に入れる。それまでは、彼はコントロールし生き残る。それ以降は、敵のオールインを罰したり、川での小競り合いを有利な長期戦に変えたりできる。
Demonic Embraceは、Swainが単なるコントロールメイジから、持続時間で戦闘に勝てるようになる瞬間だ。彼のRの中にいる秒数が長ければ長いほど、敵にとってはコストが高くなる。
RylaiとStasisが揃えば、Swainはより安全に戦闘の中心でプレイできるようになる。スロウは即時の離脱を防ぎ、Stasisは最初のバースト試行を中断させる。
Rabadonがあれば、Swainは延長した戦闘を終わらせる能力を得る。終盤のオブジェクト付近では、良いRエントリーは敵に、ゾーンを失うか、それとも留まってゆっくり死ぬかの選択を迫ることができる。
Stabilize the lane, prioritize vision and prepare the first Dragon.
Group around objectives; Swain excels in 5- to 20-second battles.
Methodical front-to-back: R + Stase to hold attention, then let your carries finish.
Waveclear safe, W for scouter. Punish opposing roams with E on the return.
Force jungle/river battles with your jungler.
Position yourself in the center of the fray with Stase ready; weave Q/AA.
Control the river at the W; trade when your junglers are close.
Play counter-engage and throw R at contested targets.
Zone peel for your carries: E to catch, R to cut pursuit.
R improves your prolonged fights; at 13, the nova can decide a fight.
スキル3で対象をスネアし、Wでスネア対象へのダメージを増加させ、スキル3の再キャストで対象を射程内に引き戻し、その後スキル1で近距離バーストダメージを与える
Flashで距離を詰め、不意にスネアしてから、フルコンボに繋げる
スネアでエンゲージし、Ultでサステインと継続ドレインを行い、プルで敵を集め、スネア対象にスキル2を使用し、Ultの再キャストでバーストフィニッシュ
Swain is generally played as Mid. The first objective is to waveclear safe, w for scouter. punish opposing roams with e on the return.. Its biggest edge comes from very strong in prolonged combat and around closed targets..
This page highlights the moments where Swain can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Swain can be punished when vulnerable to coordinated bursts and hard disengagement (knockback, silence).. A practical answer listed here is: Against Zed/Fizz: place beacons on the sides of the mid to see the flanker coming.