- Pick Kindred if your lanes can get early priority: her first marks and Scuttles become much easier to play when mid or side lane can move before the enemy.
- She is highly valuable when objectives are decided through skirmishes before the full 5v5 begins: Kindred can poke, kite, force a cooldown, then use Lamb's Respite to reverse the critical moment.
- Her mark scaling rewards disciplined players: reaching the 4, 7, then 10+ thresholds changes her range, DPS freedom, and ability to threaten carries.
- She punishes junglers who need time to farm or set up, because she can invade with information, force a short duel, and turn a small tempo lead into map control.
Kindred Wild Rift — Tier, Stats & Overview
Kindred is a Jungle marksman in Wild Rift, a Lamb-Wolf duality embodying gentle and violent death, accumulating hunt marks on specific targets for self-amplification.
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The complete Kindred breakdown, and the micro and macro skills that actually decide games on this champion.
Kindred's win rate has dropped -1.20 pts over the last 30 days, now at 49.75%. See the full Wild Rift meta trends for more biggest movers.
Kindred holds a very specific place in the current jungle environment: she is not an automatic comfort pick, but she can take over a game when the player understands mark tempo, lane priority, and objective timing.
Kindred is a Jungle marksman in Wild Rift, a Lamb-Wolf duality embodying gentle and violent death, accumulating hunt marks on specific targets for self-amplification. Her kit combines ranged attacks, a repositioning leap, and a zone invulnerability ultimate preventing any death within its circle during its duration. She excels in teamfight compositions seeking to use her ultimate as a strategic collective survival tool. In Wild Rift, her zone ultimate is one of the few tools completely denying enemy executions, creating unique reversal situations at combat's end.
Kindred fits in compositions that can leverage her ultimate as a collective pressure tool. She benefits from allies with offensive follow-up abilities who benefit from temporary invulnerability. Engage or teamfight compositions get the most from her kit.
Kindred is vulnerable against compositions that can invade her early jungle and contest her marks. High burst champions threaten her directly despite her mobility. Dive compositions that ignore her ultimate by neutralizing others are particularly effective.
With Kindred, prioritize your enemy jungle marks to accumulate stacks without taking excessive risks. Your ultimate is your most impactful ability — use it to protect your team or extend a favorable fight. In teamfights, position safely to maintain sustained damage.
§ 06 — The matchup wallKindred Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Kindred Wild Rift strengths and weaknesses
- Avoid Kindred if your lanes have almost no early priority: without river access or vision, every mark becomes an invitation to get trapped.
- Avoid her into drafts that can lock you down with targeted CC or immediate forced engage, because Q is not enough if you cannot create space before the impact.
- Do not force her if your team completely lacks frontline or reliable engage: Kindred needs a fight structure, and she cannot always create the opening by herself.
- Avoid her if the enemy composition can repeatedly invade you as a group before your first items: a fragile Kindred without marks becomes much slower to stabilize.
§ 03 — Game planKindred Wild Rift game plan: early, mid and late game
River control and reachable marks
River control and reachable marks.
Skirmishes around W + Conqueror
Skirmishes around W + Conqueror.
Short front-to-back with defensive R
Short front-to-back with defensive R.
§ 07b — Advanced MechanicsKindred: combos & tips Wild Rift
Q dash, AA, activate W for Wolf, E stack, Q reset.
The three hits from E slow the target progressively more, then the target takes a burst of damage when HP < 15%.
Activate R so that no one can die in the area, burst inside, then let R expire for the heal.
§ 08 — DialoguesKindred Wild Rift FAQ
Q.01 Is Kindred a good blind pick in jungle? +
Kindred can be blind picked, but that is not her best use. She becomes much riskier if the enemy can answer with direct engage, targeted CC, or a composition able to contest every mark as a group. If you blind pick her, you need to play more disciplined: secure early camps, read lane priority, and avoid treating every mark as mandatory. She is more reliable when your team already shows some control, frontline, or space protection.
Q.02 Should you always play around Kindred marks? +
No. Marks are essential, but they should not dictate the entire game. A contested mark without priority can cost more than it gives, especially if you give shutdown gold or lose an objective elsewhere. The correct approach is to classify marks: free, contestable with help, or unplayable. Free marks accelerate your scaling, contestable ones require vision and priority, and unplayable ones should often be traded for tempo, a camp, a turret, or an opposite-side objective.
Q.03 When should Kindred use Lamb's Respite? +
The right Lamb's Respite is not necessarily the one that saves the most HP, but the one that changes how the fight ends. Use it when you can deny decisive burst, secure an objective, force the enemy to stay in your DPS zone, or prepare an E execution when it expires. Avoid using it in a position where the enemy team controls every exit. In that case, you only delay your death and give the enemy a very clear timing to finish you.
Q.04 Does Kindred scale well into late game? +
Yes, but her scaling depends heavily on marks and available space. With multiple thresholds reached, Kindred gains range, safety, and pressure onto carries. However, if late game fights are only direct engages with heavy enemy CC, she can struggle to express that scaling. Her late game is strongest when she can kite around vision, play objectives with Lamb's Respite, and choose her E target before the fight becomes chaotic.
Data — Stats per levelKindred Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 62 | 37 | 32 | 340 | 14 | 12 |
| 2 | 758 | 65 | 42 | 33.4 | 380 | 14.6 | 12.4 |
| 3 | 886 | 68 | 47 | 34.8 | 420 | 15.2 | 12.8 |
| 4 | 1,014 | 71 | 52 | 36.2 | 460 | 15.8 | 13.2 |
| 5 | 1,142 | 74 | 57 | 37.6 | 500 | 16.4 | 13.6 |
| 6 | 1,270 | 77 | 62 | 39 | 540 | 17 | 14 |
| 7 | 1,398 | 80 | 67 | 40.4 | 580 | 17.6 | 14.4 |
| 8 | 1,526 | 83 | 72 | 41.8 | 620 | 18.2 | 14.8 |
| 9 | 1,654 | 86 | 77 | 43.2 | 660 | 18.8 | 15.2 |
| 10 | 1,782 | 89 | 82 | 44.6 | 700 | 19.4 | 15.6 |
| 11 | 1,910 | 92 | 87 | 46 | 740 | 20 | 16 |
| 12 | 2,038 | 95 | 92 | 47.4 | 780 | 20.6 | 16.4 |
| 13 | 2,166 | 98 | 97 | 48.8 | 820 | 21.2 | 16.8 |
| 14 | 2,294 | 101 | 102 | 50.2 | 860 | 21.8 | 17.2 |
| 15 | 2,422 | 104 | 107 | 51.6 | 900 | 22.4 | 17.6 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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