- Unique ability to reset fights after risky engages.
- Very strong at roaming and punishing static lanes.
- Reliable burst with Lich Bane turning mistakes into kills.
- Can create picks without relying entirely on his team.
Ekko Wild Rift — Tier, Stats & Overview
Ekko is a Mid Lane or Jungle assassin-mage in Wild Rift, a temporal genius specializing in hybrid damage and unique survival through time reversal.
Best build Infinity Orb › Lich Bane › Rabadon's Deathcap › Stormsurge › Void Staff Full build →
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The complete Ekko breakdown, and the micro and macro skills that actually decide games on this champion.
Ekko's win rate has climbed +1.98 pts over the last 30 days, now at 50.45%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2b (30/07): +2.38 pts of win rate over 10 days.
Ekko remains a highly impactful soloQ pick, but rarely dominates through raw lane strength.
Ekko is a Mid Lane or Jungle assassin-mage in Wild Rift, a temporal genius specializing in hybrid damage and unique survival through time reversal. His kit combines ground slow zones, a stasis strike in W, and a return-to-previous-position ultimate with massive healing. He excels in burst or dive compositions seeking to eliminate a target before safely retreating. In Wild Rift, his ultimate makes him one of the few assassins who can engage aggressively without risking death, considerably reducing his error ceiling.
Ekko fits in mixed compositions looking to pick or create confusion in combat. He benefits from allies generating side lane pressure while he roams. Dive or multi-engage compositions amplify his teamfight impact.
Ekko is vulnerable against champions who engage before he sets up his stasis zones and counter his ultimate through smart repositioning. Fast burst or instant CC profiles force him to play cautiously. Good vision largely negates his assassin potential.
With Ekko, place your W zone in anticipation of enemy movement rather than reactively. Treat your ultimate as a repositioning and survival tool, not just an offensive reset. In jungle, your ganks are most effective when arriving from the flank.
§ 06 — The matchup wall · MidEkko Wild Rift Mid counters and synergies
§ 06 — The matchup wall · JungleEkko Wild Rift Jungle counters
§ 02 — Strengths & weaknesses Ekko Wild Rift strengths and weaknesses
- Presence of reliable point-and-click crowd control.
- Very tanky enemy compositions that are hard to burst.
- Lack of flank angles or heavy enemy vision control.
- Allied draft with no follow-up to his engages.
§ 03 — Game planEkko Wild Rift game plan: early, mid and late game
Plays for wave/camp priority and gank angles
Plays for wave/camp priority and gank angles.
Spike 1-2 items: 4v4 strength on objectives
Spike 1-2 items: 4v4 strength on objectives.
Flanks and pick on carry, then R for reset
Flanks and pick on carry, then R for reset.
§ 02 — Strengths & weaknesses Ekko AP jungle assassin built around dive tempo Wild Rift strengths and weaknesses
- Very strong at punishing lanes without Flash thanks to fog-of-war W timing.
- Excellent objective thief after level 5 with E + Smite + R to get out.
- Threatening AP scaling when he gets Lich Bane and Rabadon's before enemy magic resist arrives.
- First clear is vulnerable to invades when his lanes lack priority.
- Ganks are weak if W is cast too late or from obvious vision.
- Heavily depends on R timing: without Chronobreak, he cannot force the same entries.
§ 03 — Game planEkko Wild Rift game plan: early, mid and late game
Pathing safe, avoids pure duels, plays on lanes…
Pathing safe, avoids pure duels, plays on lanes priority.
Herald/Dragon with W in advance for zoning
Herald/Dragon with W in advance for zoning.
Look for the pick before the target; keep R to…
Look for the pick before the target; keep R to exit.
§ 07b — Advanced MechanicsEkko: combos & tips Wild Rift
Cast W ahead of the enemy’s position, dash in with E, use Q, a few auto-attacks, then R from the clone’s area.
Q for the initial slow, W to set up the stun, E to dash in and trigger the passive, auto-attacks, R to heal/reposition.
W stuns as soon as the enemy is in the area, E dash, Q returns for the second hit (Timewinder’s outbound + return).
If being chased, W can stun the pursuer whilst you dash in the opposite direction with E.
§ 08 — DialoguesEkko Wild Rift FAQ
Q.01 Is Ekko a good blind pick? +
Ekko is not a reliable blind pick because he heavily depends on matchups and enemy draft. Against instant CC or faster assassins, he loses significant value. He becomes strong only when the enemy draft gives him access to targets and flanking angles.
Q.02 When does Ekko become truly strong? +
Ekko becomes truly strong after Lich Bane and at level 5. At that point, he can engage, burst, and reset fights with his R. His power spike depends as much on positioning as on his items.
Q.03 Why does Ekko die often despite his R? +
This usually comes from poor timing or lack of anticipation. His R depends on his past position, so engaging without a clear exit plan leaves you vulnerable. You must always think about your return position before entering a fight.
Q.04 Is Ekko hard to play? +
Mechanically, Ekko is accessible, but he requires strong game understanding. Knowing when to engage, when to wait, and how to use fog of war matters more than raw execution. He is a decision-based champion, not just mechanical.
Data — Stats per levelEkko Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 58 | 40 | 38 | 390 | 9 | 12 |
| 2 | 750 | 61.6 | 44 | 40 | 447 | 9.8 | 13.1 |
| 3 | 870 | 65.2 | 48 | 42 | 504 | 10.6 | 14.2 |
| 4 | 990 | 68.8 | 52 | 44 | 561 | 11.4 | 15.3 |
| 5 | 1,110 | 72.4 | 56 | 46 | 618 | 12.2 | 16.4 |
| 6 | 1,230 | 76 | 60 | 48 | 675 | 13.1 | 17.5 |
| 7 | 1,350 | 79.6 | 64 | 50 | 732 | 13.9 | 18.6 |
| 8 | 1,470 | 83.2 | 68 | 52 | 789 | 14.7 | 19.7 |
| 9 | 1,590 | 86.8 | 72 | 54 | 846 | 15.5 | 20.8 |
| 10 | 1,710 | 90.4 | 76 | 56 | 903 | 16.3 | 21.9 |
| 11 | 1,830 | 94 | 80 | 58 | 960 | 17.1 | 23 |
| 12 | 1,950 | 97.6 | 84 | 60 | 1,017 | 17.9 | 24.1 |
| 13 | 2,070 | 101.2 | 88 | 62 | 1,074 | 18.7 | 25.2 |
| 14 | 2,190 | 104.8 | 92 | 64 | 1,131 | 19.5 | 26.3 |
| 15 | 2,310 | 108.4 | 96 | 66 | 1,188 | 20.3 | 27.4 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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