Standard — AP burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Window-based assassin build, not a raw-duel build: Ekko must create an angle, enter fast, force an important cooldown, then decide whether to fully commit or reset with ultimate. The premium build serves that double duty of explosive threat and clean exit, which separates a useful Ekko from a merely flashy one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost -100gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,800 total cost -600gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Defensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost +100gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,800 total cost -400gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Ekko plays short windows, maximizing burst before resetting.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
sustain in lane and mobility increased to bypass enemies before his Z-Drive Resonance.
Your E dash triggers the true damage right on the empowered auto that follows — your standard burst combo procs it every
Kill with the combo, reset with R, kill again — adaptive force stacks at the pace of your round trips.
Every roaming takedown builds the AP that shortens your E-W-auto kill combo.
Soaks the backlash of an overextended dive until R is back up.