A
October 2026 · Patch 7.3c
Marksman · JUNGLE

Kindred Wild Rift Best Build Guide

Jungle marksman build for controlled range: Kindred wins when she can play the edge of the fight, punish overextension, then save the decisive tempo moment with her ultimate. The cleaned build must therefore support mobile DPS, terrain access, and reliability of the defensive reset.

★ JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 51.1% #27 · ↑3pt
Pick 2.4% #26
Ban 0.4% #110

Builds — official CN server data (patch 7.3)

Why this data? →
Gluttonous Greaves
Recommended bootsGluttonous Greaves
Empowerment
Recommended runes: EmpowermentBrutalGiant SlayerLegend: AlacritySudden Impact

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)64 %
Peaks in the mid game– – roster average
Lv 6 Kraken SlayerLv 9 The Collector + Ultimate rank 2Lv 11 Infinity Edge

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Mortal Reminder
Mortal ReminderAgainst healing (Soraka, Aatrox, lifesteal…) — instead of Lord Dominik's Regards
Blade of the Ruined King
Blade of the Ruined KingAgainst 2+ tanks / HP stackers
Guardian Angel
Guardian AngelAgainst AD burst (assassins, Zed, Rengar…)
Mercurial Scimitar
Mercurial ScimitarAgainst AP burst (Syndra, Fizz, Evelynn…)
Serylda's Grudge
Serylda's GrudgeAgainst heavy mobility — instead of Lord Dominik's Regards

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Kindred wins through sustained DPS and survival timing.

Skill order

Q›W›E
Passive
Passive Mark of the Kindred
Q
Dance of Arrows
1467
Cooldown
9 / 9 / 9 / 9 s
Mana cost
35 / 35 / 35 / 35
Base damage
50 / 75 / 100 / 125
Cooldown
3.5 / 3 / 2.5 / 2
Ratios
70% bonus AD
W
Wolf's Frenzy
281011
Cooldown
17 / 16 / 15 / 14 s
Mana cost
40 / 40 / 40 / 40
Base damage
25 / 30 / 35 / 40
Ratios
20% bonus AD · 20% AP
E
Mounting Dread
3121415
Cooldown
13 / 12 / 11 / 10 s
Mana cost
50 / 50 / 50 / 50
Base damage
80 / 105 / 130 / 155
Ratios
5% AP · 80% bonus AD · 40% crit chance
R
Lamb's Respite
5913
Cooldown
105 / 90 / 75 s
Mana cost
100 / 100 / 100
Heal
150 / 200 / 250
Bonus HP
50 / 50 / 50

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Empowerment
Empowerment

The keystone for spell-weaving carries — your Q dash slots between every empowered hit.

Brutal
Brutal

Strengthens early trades before accumulating Mark stacks.

Giant Slayer
Giant Slayer

Your marks send you hunting full-HP targets — the bonus applies for the whole hunt.

Legend: Alacrity
Legend: Alacrity

Attack speed so Wolf deals damage more often in W stance.

Sudden Impact
Sudden Impact

Q Mounting Dread dash triggers penetration on impact on the target marked.

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer