Standard — crit DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Jungle marksman build for controlled range: Kindred wins when she can play the edge of the fight, punish overextension, then save the decisive tempo moment with her ultimate. The cleaned build must therefore support mobile DPS, terrain access, and reliability of the defensive reset.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Kindred build (Jungle): Infinity Edge › Kraken Slayer › Lord Dominik's Regards › Phantom Dancer › The Collector, boots Gluttonous Greaves, keystone Empowerment. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,600 total cost +200gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +200gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Kindred wins through sustained DPS and survival timing.
Long Sword
Fast true damage proc, Kindred is AA-based in the jungle
Executes low-health targets at the edge of R Lamb's Respite
anti-heal + crit, DPS in kite with the Q dash
Gluttonous Greaves
Stasis
The keystone for spell-weaving carries — your Q dash slots between every empowered hit.
Strengthens early trades before accumulating Mark stacks.
Your marks send you hunting full-HP targets — the bonus applies for the whole hunt.
Attack speed so Wolf deals damage more often in W stance.
Q Mounting Dread dash triggers penetration on impact on the target marked.
Level 5 completely changes how objectives are played. With Lamb's Respite available, Kindred can accept fights that other ranged junglers should refuse, especially if her team can control the exit from the zone. It is not only a defensive tool: it forces the enemy to stay in a space where your E, kiting, and allies can finish the job.
Mark thresholds are Kindred’s real game clock. At 4 marks, she becomes much more comfortable in skirmishes. At 7 and 10+, her range and pressure make objectives harder for the enemy to contest. The key is not to treat marks as an obsession: a clean mark is worth far more than a forced mark that gives shutdown gold, tempo, and vision to the enemy.