July 2026 · Patch 7.2a
Tank · Jungle

Nunu & Willump Wild Rift Guide

Nunu & Willump are a Jungle tank in Wild Rift, a boy-yeti duo specializing in ultra-fast objective taking and uncontrollable snowball engages.

Nunu & Willump
★ Jungle Tier S July 2026 · Patch 7.2a tankjungleobjective control
DMG
UTIL
TANK
DIFF
Win 52.2% #31 · ↓6pt
Pick 2.9% #26
Ban 8.7% #11
§ 01 — Editorial brief

Nunu & Willump holds a very specific place in the jungle: he is not the champion who wins games through raw dueling, but the one who makes the map hard to ignore.

By WRC Studio ~ 2 min read Patch 7.2a

Nunu & Willump are a Jungle tank in Wild Rift, a boy-yeti duo specializing in ultra-fast objective taking and uncontrollable snowball engages. Their kit combines healing by devouring targets, a snowball traversing the jungle at high speed, and an Absolute Zero channeling massive AoE damage. They excel in objective compositions seeking to dominate drakes and create unmatched smite advantages. In Wild Rift, their auto-monster smite speed through devouring makes them practically unstoppable on neutral objectives, systematically forcing enemy junglers to contest or lose.

Nunu & Willump fit in engage or objective-focused compositions that benefit from their objective-taking speed. They benefit from allies who can follow their CC and convert engagements. Compositions aiming to dominate drakes and objectives get the maximum from their kit.

Nunu & Willump are countered by compositions that can interrupt their snowball before it reaches full power. Champions with disengage or mobility can easily exit their AoE ultimate. Early invade compositions can disrupt their jungle farming rhythm.

With Nunu & Willump, prioritize objectives — their taking speed is their most impactful asset. Launch your snowball from angles or bushes to maximize surprise. In teamfights, enter the group with your ultimate and resist as long as possible to maximize damage.

Expert note

Expert take

Nunu & Willump is an excellent choice for players who want to win through the map rather than mechanical dueling. He rewards discipline: knowing when to gank, when not to force, when to start an objective, and when to use his body to keep enemies out of the zone. His real value is not only stealing or securing Dragon; it is making that Dragon almost impossible to contest cleanly. However, he requires an honest read of the draft. If your team has no follow-up, no damage, and no lane priority, you may create plays nobody can convert. With the right setup, he becomes a very reliable game accelerator. Isolated, he becomes a brave but overly dependent engager.

Weak point

Hidden weakness

Nunu & Willump's hidden weakness is not just being kited: it is his dependence on team conversion. He can create an excellent situation with a snowball from an unexpected angle, but if his team does not understand that he has just created the window, the play becomes a wasted engage. He spends his body, cooldowns, and sometimes ultimate without earning a map reset. That is why his bad games look so obvious: he seems to be forcing, when the real issue is often lack of follow-up or poor timing awareness.

§ 02 — Strengths & weaknesses Nunu & Willump Wild Rift strengths and weaknesses

↑ Strengths
  • Pick him if you want to secure Dragon and Herald with a stronger margin than most junglers thanks to Consume + Smite.
  • He is excellent when your lanes have crowd control or immediate damage to turn a snowball into a kill, not just pressure.
  • He punishes teams that contest objectives late, especially in narrow paths where Absolute Zero becomes hard to respect.
  • He gives a disorganized team a clear structure: vision, objective, engage, reset, then next rotation.
↓ Weaknesses
  • Avoid him if your lanes cannot follow your entries: a perfect snowball means little if nobody can deal damage behind it.
  • Avoid him against too many champions who can break his jungle tempo through duels, because he does not want a game built around constant 1v1s.
  • Avoid him if your team already lacks sustained damage: Nunu can create the fight, but he cannot always finish it alone.
  • Avoid him in drafts where the enemy can play very wide, kite in open space, and refuse choke-point fights around objectives.
Win Rate (30d) 52.20%-3.47 pts
Pick Rate 2.91%
Ban Rate 8.69%

Nunu & Willump's win rate has dropped -3.47 pts over the last 30 days, now at 52.20%. See the full Wild Rift meta trends for more biggest movers.

02

§ 03 — Game planNunu & Willump Wild Rift game plan: early, mid and late game

I Early

Take the objective priority and simple ganks via…

Niv. 1 → 6

Take the objective priority and simple ganks via fog.

II Mid

Force fights on herald/dragon by playing the…

Niv. 7 → 11

Force fights on herald/dragon by playing the flanks.

III Late

Frontline/peel and R zoning on opposing backline

Niv. 12+

Frontline/peel and R zoning on opposing backline.

Data — Stats per levelNunu & Willump Wild Rift base stats per level (1-15)

Movement speed 350Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
16906440383457.515
281067.643.9403868.215.9
393071.247.8424278.916.8
41,05074.851.7444689.517.7
51,17078.455.64650910.218.6
61,2908259.54855010.919.5
71,41085.663.45059111.620.4
81,53089.267.35263212.321.3
91,65092.871.25467312.922.2
101,77096.475.15671413.623.1
111,890100795875514.324
122,010103.682.9607961524.9
132,130107.286.86283715.725.8
142,250110.890.76487816.326.7
152,370114.494.6669191727.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

§ 05 — Recommended buildBest Nunu & Willump Wild Rift build for the current patch

Nunu & Willump build around health and AP power to maximize ultimate damage while remaining durable. Items offering engagement survival are prioritized. Cooldown reduction allows them to recast their snowball and key abilities frequently.

Core
1 Sunfire Aegis
Sunfire Aegis
2 Dead Man's Plate
Dead Man's Plate
3 Thornmail
Thornmail
Boots
Plated Steelcaps Plated Steelcaps
/
Mercury's Treads Mercury's Treads
See the full build

§ 06 — The matchup wallNunu & Willump Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

§ 07b — Advanced MechanicsNunu & Willump: combos & tips Wild Rift

Standard teamfight combo
1 W W
2 E E
3 R R
4 Q Q

Charge the orb for momentum and the knock-up on impact, then root with Ability 3 to prevent enemies from escaping whilst the ultimate is channeling

Advanced gank combo
1 W W
2 release au c
3 E E
4 Q Q
5 E E

The fully charged orb knock-ups and pulls enemies in, double-tap Ability 3 for an extended root

Flash-ult combo
1 E E
2 Flash Flash
3 R R
4 Q Q

Surprise initiation when the ball isn’t available — 3 roots enemies, Flash re-positions you to the centre, then the ultimate begins

Jungle clear combo
1 W W
2 Q Q
3 E E

The orb pulls several monsters together; use Consume on the large mob, then Ability 3 to finish off the smaller ones

Mechanical Tips

  • Biggest Snowball Ever! in the river: rolling the snowball in the river gives you more space and avoids accidental collisions with the terrain — Scuttle Crab also adds a speed boost
  • Directional Snowball Barrage: watch the arrow during the 3-second cast — aim towards a cluster of enemies to maximise roots and damage
  • Absolute Zero in the centre: position yourself in the middle of the enemy team BEFORE activating the ultimate — enemies cannot easily escape the radius and damage is maximised
  • AS-sharing passive: position yourself near the allied ADC — the passive shares half of the AS bonus granted by Nunu

Common Mistakes

  • Use Consume too late: don’t wait until you’re nearly dead to use Consume — at 40–50% HP, use it on a camp or mob to stay in good shape
  • Passive re-proc on the same target: the passive has an 8-second cooldown per target — don’t waste empowered auto-attacks on a target that has already triggered the passive recently
  • Ultimate from the periphery: using the ultimate whilst on the outer edge of a teamfight means enemies can easily escape — always aim for the centre before activating it

Notable Interactions

  • ‘Biggest Snowball Ever!’ can pick up other Nunu/Willump along the way [to be confirmed in WR] — behaves like a proper snowball
  • Absolute Zero can be interrupted — use the ultimate from behind a wall or whilst surrounded by allies to minimise interruptions
  • Smite + Consume on the objective (Baron, Dragon): combine the two to steal objectives

Patch 7.2 build — computed

Hollow RadianceDead Man's PlateThornmailAbyssal MaskRanduin's Omen Full variants, runes & power spikes →

§ 07 — PreceptsNunu & Willump Wild Rift tips for ranked

Tip · 01

Play choke points: your spells are worth double in narrow zones.

Codex
Tip · 02

Always announce your W entries; coordination makes all the difference.

Codex

§ 08 — DialoguesNunu & Willump Wild Rift FAQ

Q.01 Is Nunu & Willump a good blind pick in the jungle? +

He can be blind picked if your goal is to secure the map and early objectives, but he is not risk-free. He becomes less reliable if the enemy can invade you, force jungle duels, or play very wide around fights. Before locking him in, check whether your team has enough damage and follow-up to convert your snowballs. Without that, you may create engages nobody can finish.

Q.02 Should Nunu & Willump be played for repeated ganks or objective control? +

Both are connected, but objectives should remain the end goal. A good Nunu & Willump gank is not only measured by a kill: a forced Flash, a bad enemy reset, or gained lane priority can open Dragon or Herald. If you gank without converting afterward, you are only playing the flashy part of the champion. If you turn each pressure window into river control, you are playing his true identity.

Q.03 Why do my Nunu & Willump engages fail even when my snowball hits? +

Because hitting W is only the start of the play. If your allies are too far away, if damage spells are not available, or if the enemy still has disengage tools, your engage can become a simple sacrifice. On Nunu & Willump, the right question is not only “can I hit this?”, but “can my team move forward in the next second?”.

Q.04 When should Absolute Zero be used in teamfights? +

Absolute Zero does not need to fully detonate to be useful. It often works by cutting off a path, forcing Flashes, or preventing enemies from entering an objective area. The best timing comes after an initial crowd control, a successful snowball, or an already-used repositioning spell. If you cast it too early in open space, the enemy simply walks out and you lose your strongest fight tool.

§ 09 — EchoesNunu & Willump Wild Rift related guides

01
Key mechanic

Drake and Baron Objectives in Wild Rift: how to decide fast without throwing

Learn when to contest Drake, when to start Baron, when to give an objective, and how to avoid objective throws in Wild Rift.

Read
02
Key mechanic

Wild Rift jungle pathing: how to choose your first route without playing randomly

Learn Wild Rift jungle pathing: routes, ganks, river control, objectives and the early mistakes that ruin your tempo.

Read
03
Role guide

Wild Rift Jungle Guide: role, pathing, objectives and smarter decisions

Learn how to play Jungle in Wild Rift: pathing, ganks, objectives, vision and the mistakes that hold junglers back.

Read
04
Key mechanic

Understanding Macro in Wild Rift: The Real Difference Between Playing and Winning

Understand macro in Wild Rift: objectives, rotations, tempo, vision and decisions that help you win more ranked games.

Read
Interactive tool

Try Nunu & Willump in the Draft Simulator

Build your team around Nunu & Willump, analyze enemy counters in real time and get pick recommendations aligned with the current patch meta.

Launch the Draft Simulator →