June 2026 · Patch 7.1f
Tank · JUNGLE · SUPPORT

Nunu & Willump Wild Rift Best Build Guide

Utility tank build for forced tempo: Nunu and Willump create value well before teamfights by imposing gank, objective, and tempo threat that forces the opponent to play faster than they would like. The build must preserve that cadence without turning every entry into decorative suicide.

Nunu & Willump
★ JUNGLE · SUPPORT Tier S
DMG
UTIL
TANK
DIFF
Win 54.1% #9 · ↓1pt
Pick 2.9% #27
Ban 1.6% #53

Nunu & Willump create value by accelerating the game's pace and turning space into immediate threat. Their build must preserve that execution speed while preventing a good engage from turning into a free death before a second control cycle.

Starter
Ruby Crystal Ruby Crystal
Sunfire Aegis
Sunfire Aegis

Logical first item so successful ganks have real follow-through once in melee.

Dead Man's Plate
Dead Man's Plate

Comes online when Nunu & Willump want chained map movement and fast threat across multiple zones.

Boots & enchant
Ionian Boots of Lucidity Ionian Boots of Lucidity
Alternative vs AD
Plated Steelcaps Plated Steelcaps
Runes
Phase Rush
Phase Rush

Nunu must stick to his targets after engage with his snowball, Phase Rush allows him to stay in range.

Nimbus Cloak
Nimbus Cloak

Strengthens mobility after Smite to secure his ganks and engages.

Transcendence
Transcendence

Amplifies movement speed, core element of his kit.

Hunter: Titan
Hunter: Titan

Grants tenacity to avoid being stopped mid-engage.

Situational Items
vs heavy ap
Force of Nature Force of Nature Move Force of Nature ahead of Dead Man's or very early after Sunfire if AP pressure decides openings.
vs healing
Thornmail Thornmail Move Thornmail ahead of Dead Man's or Warmog if two or more threats rely on regeneration.
ahead
Dead Man's Plate Dead Man's Plate Keep an aggressive tempo order if the enemy still lacks the threat needed to punish your engages.

Build timing

Sunfire Aegis + Dead Man's Plate

This item pair makes his movement and entries much more stable. He can cross the map faster, absorb first contact, and stay in the middle of the fight long enough for Aftershock and his crowd control to matter.