July 2026 · Patch 7.2a
Tank · JUNGLE · SUPPORT

Nunu & Willump Wild Rift Best Build Guide

Utility tank build for forced tempo: Nunu and Willump create value well before teamfights by imposing gank, objective, and tempo threat that forces the opponent to play faster than they would like. The build must preserve that cadence without turning every entry into decorative suicide.

Nunu & Willump
★ JUNGLE · SUPPORT Tier S
DAÑO
UTIL
TANK
DIFF
Win 53.4% #7 · ↓0pt
Pick 2.1% #32
Ban 1.6% #47

Nunu & Willump create value by accelerating the game's pace and turning space into immediate threat. Their build must preserve that execution speed while preventing a good engage from turning into a free death before a second control cycle.

Recommended Build

Sunfire Aegis
Sunfire Aegis

Logical first item so successful ganks have real follow-through once in melee.

Dead Man's Plate
Dead Man's Plate

Comes online when Nunu & Willump want chained map movement and fast threat across multiple zones.

Botas y encantamiento

Ionian Boots of Lucidity Ionian Boots of Lucidity
Alternativa vs AD
Plated Steelcaps Plated Steelcaps

Runes

Phase Rush
Phase Rush

Nunu must stick to his targets after engage with his snowball, Phase Rush allows him to stay in range.

Nimbus Cloak
Nimbus Cloak

Strengthens mobility after Smite to secure his ganks and engages.

Transcendence
Transcendence

Amplifies movement speed, core element of his kit.

Hunter: Titan
Hunter: Titan

Grants tenacity to avoid being stopped mid-engage.

Objetos Situacionales

vs heavy ap
Force of Nature Force of Nature
vs healing
Thornmail Thornmail
ahead
Dead Man's Plate Dead Man's Plate

Timing de build

Level 5

El nivel 5 le da a Nunu & Willump una amenaza real alrededor de los objetivos y las escaramuzas. Cero Absoluto obliga a los enemigos a respetar las zonas estrechas, especialmente si la bola de nieve ya ha roto su posicionamiento.

Sunfire Aegis + Dead Man's Plate

Este par de objetos hace que su movimiento y entradas sean mucho más estables. Puede cruzar el mapa más rápido, absorber el primer contacto y permanecer en medio de la pelea el tiempo suficiente para que Impacto y su control de masas importen.