Counter angle
Countering Nunu & Willump is not only about dodging his snowball. The real goal is to break the rhythm he wants to impose on the map. He wants to secure early camps, turn lane priority into a gank, then convert that pressure into Dragon or Herald with Consume + Smite. Good counters attack him before that sequence becomes clean: by invading him, forcing him into duels, or denying the corridors where his W and Absolute Zero gain the most value. When Nunu plays from a short angle with his team ready to follow, he becomes hard to stop. When he is forced to enter frontally, without vision or priority, he loses a large part of his impact.
