B
September 2026 · Patch 7.2d
Bruiser · Baron Lane

Tryndamere Wild Rift — Tier, Stats & Overview

Tryndamere is a Baron Lane fighter whose temporary immortality ultimate makes him unkillable for 5 seconds, enabling him to 1v9 entire teamfights.

Best build Infinity Edge Magnetic Blaster Blade of the Ruined King Lord Dominik's Regards Phantom Dancer Full build →

★ Baron Lane Tier B September 2026 · Patch 7.2d bruisersplit pushimmortality
DMG
UTIL
TANK
DIFF
Win 48.5% #84 · ↓14pt
Pick 2.1% #27
Ban 20.2% #11

Start here

Master everything about Tryndamere

The complete Tryndamere breakdown, and the micro and macro skills that actually decide games on this champion.

All guides →
Win Rate (30d) 48.47%+0.79 pts
Pick Rate 2.09%
Ban Rate 20.17%
48.0%50.0%7.2c7.2d08/0823/0807/09

Tryndamere's win rate has climbed +0.79 pts over the last 30 days, now at 48.47%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Tryndamere remains a pressure-based top laner more than a traditional teamfight champion.

By Updated 8 Sept 2026 Patch 7.2d

Tryndamere is a Baron Lane fighter whose temporary immortality ultimate makes him unkillable for 5 seconds, enabling him to 1v9 entire teamfights. His Fury mechanic builds through combat to boost critical strike damage and fuel his healing spell. His Spinning Slash provides lateral mobility during duels. In Wild Rift, Tryndamere is a terrifying split-pusher who destroys structures alone and threatens to win games outright if left unsupervised — his survival ultimate makes 1v1 execution impossible.

Tryndamere fits in split pressure compositions that create uneven situations in his favor. He benefits from allies who can buff his speed or create 5v4 situations during his split push. Global pressure compositions get the maximum from his permanent threat.

Tryndamere is countered by compositions that can immobilize him and wait out his invulnerability ultimate. Kite or constant poke champions prevent him from reaching targets. Slow effects and difficult terrain significantly reduce his movement.

With Tryndamere, build fury before every engagement to maximize crit rate. Save your ultimate for critical survival situations rather than pure offense. In split push, your invulnerability allows killing towers you otherwise couldn't.

§ 06 — The matchup wall · TopTryndamere Wild Rift Top counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Infinity Edge Infinity Edge
  2. Core 02 Magnetic Blaster Magnetic Blaster
  3. Core 03 Blade of the Ruined King Blade of the Ruined King
  4. Core 04 Lord Dominik's Regards Lord Dominik's Regards
  5. Core 05 Phantom Dancer Phantom Dancer
  6. Boots Gluttonous Greaves Gluttonous Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Tryndamere Wild Rift strengths and weaknesses

↑ Strengths
  • The pick is very rewarding when the enemy team lacks reliable crowd control to stop his Spinning Slash, Ghost, and ultimate-based all-in.
  • He punishes top laners who must farm under tower or answer waves slowly, because every late rotation can cost a plate, a tower, or an enemy jungle camp.
  • His Blade of the Ruined King into Infinity Edge spikes create a simple win condition: win the duel, push the side lane, force multiple answers.
  • He benefits from disorganized solo queue games where opponents answer cross-map pressure poorly and rotate too late toward deep side lanes.
↓ Weaknesses
  • Avoid Tryndamere if your team already lacks frontline, engage, and clear tools to stall while you play the side lane.
  • Avoid him into drafts full of armor, slows, and hard crowd control that can force your ultimate before you reach an important target.
  • Avoid him if the game is likely to be decided by early front-to-back 5v5s, because Tryndamere offers less than a true tank or utility bruiser in that setup.
  • Avoid him if you cannot play around side-lane vision: without deep wards and rotation awareness, his split-push becomes predictable and dangerous.
02

§ 03 — Game planTryndamere Wild Rift game plan: early, mid and late game

I Early

Build the side priority, collect plates and avoid…

Lvl. 1 → 6

Build the side priority, collect plates and avoid unfavorable 1v1s.

II Mid

Two items: split acceleration + quick goal setting

Lvl. 7 → 11

Two items: split acceleration + quick goal setting.

III Late

Press the weak side and force a 4v4 elsewhere via…

Lvl. 12+

Press the weak side and force a 4v4 elsewhere via TP.

§ 07b — Advanced MechanicsTryndamere: combos & tips Wild Rift

Standard all-in combo
1 W W
2 E E
3 AA
4 R R
5 AA
6 Q Q

Use ability 2 to slow the target so they can’t escape, dash with ability 3, auto-attack for critical hits, activate the ultimate before dying, use ability 1 to heal whilst invincible

Tower dive combo
1 R R
2 E E
3 AA
4 AA
5 AA
6 E E
7 Q Q

Use your ultimate before entering the tower’s range, dash, spam auto-attacks whilst invincibility is active, use 1 for healing, exit before the ultimate ends

Poke combo
1 W W
2 E E
3 AA

Quick poke, dash after the slow to ensure you hit, pull out immediately

Mechanical Tips

  • Battle Fury (passive): Fury is generated through auto-attacks, critical hits and taking damage — at 100 Fury, Tryndamere reaches maximum critical strike chance; casting Bloodlust (1) consumes Fury to heal
  • Bloodlust (1) passive: Ability 1 provides a passive AD bonus based on the percentage of HP remaining — the lower Tryndamere’s HP, the stronger he becomes; don’t panic and keep fighting
  • Spinning Slash (3) reduced cooldown on critical hits: Skill 3 reduces its cooldown if Tryndamere lands a critical hit during the dash — with a good critical strike build, Skill 3 can be used several times in a row
  • Undying Rage timing: activate the ultimate at EXACTLY 1 HP for optimal timing — wait until the very last second to maximise the remaining duration of the ultimate
  • Spinning Slash over walls: Skill 3 can pass through walls — use it for escapes from the jungle or to engage targets who aren’t expecting it

Common Mistakes

  • Spinning Slash at melee range: do not use the 3 key when you are already next to the enemy — save the dash for escaping when the enemy uses Flash or for catching up with a fleeing target
  • Undying Rage cast too early: activating the ultimate at 50% HP wastes its power — wait until you’re down to 1–5% HP to maximise the invincibility window and psychological pressure
  • Mocking Shout poorly timed: Ability 2 reduces the enemy’s AD only if the target is facing AWAY from Tryndamere — use it when the enemy is fleeing to maximise the AD reduction

Notable Interactions

  • Undying Rage negates execution effects (Pyke’s ultimate, Urgot’s ultimate) — Tryndamere cannot be executed whilst his ultimate is active
  • Tryndamere is an excellent counter to Teemo thanks to his mobility with his third ability (he can traverse mushroom zones and escape the slow)
  • With Phantom Dancer + Infinity Edge, Tryndamere’s critical strike chance at max Fury is virtually permanent
Go deeper Mechanics & Tips — Tryndamere Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesTryndamere Wild Rift FAQ

Q.01 Is Tryndamere a good blind pick in top lane? +

Tryndamere can be blind picked if your team already has tools to stall fights and if you are willing to play a very macro-oriented game. He becomes much less reliable when the enemy can answer with armor, targeted crowd control, or champions that prevent him from staying in melee range. As a blind pick, he should be treated as a side-lane pressure bet, not a universal top lane answer.

Q.02 Should Tryndamere always split-push? +

No. Tryndamere often wants to play the side lane, but only when that pressure creates a real constraint. If your team cannot threaten an objective, if the wave is not advanced enough, or if you have no vision, staying alone can become a mistake. The right choice is to split-push when it forces an enemy answer; otherwise, you may need to group briefly, cover a wave, or wait for the right timing.

Q.03 What is the most important timing to carry with Tryndamere? +

Level 5 gives the first real threat, but the most decisive timing often comes with Blade of the Ruined King into Infinity Edge. At that point, Tryndamere can both win the duel and quickly convert pressure into towers. If you use this spike only to chase kills, you reduce its value. The real goal is to turn every won duel into map pressure.

Q.04 Should Tryndamere join teamfights? +

He can join teamfights, but he should not behave like a traditional frontline. In fights, Tryndamere usually looks for an angle onto a fragile target, a late flank, or a punish after enemy crowd control has been used. If you walk in from the front against a composition that can slow, control, and wait out your ultimate, you lose your value. A teamfight is good only if your entry creates real threat or forces too many resources.

Data — Stats per levelTryndamere Wild Rift base stats per level (1-15)

Movement speed 355Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRHP regen
16905446387.5
281859.549.9408.3
39466553.8429.1
41,07470.557.7449.9
51,2027661.64610.7
61,33081.565.54811.6
71,4588769.45012.4
81,58692.573.35213.2
91,7149877.25414
101,842103.581.15614.8
111,970109855815.6
122,098114.588.96016.4
132,22612092.86217.2
142,354125.596.76418
152,482131100.66618.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Interactive tool

Try Tryndamere in the Draft Simulator

Build your team around Tryndamere, analyze enemy counters in real time and get pick recommendations aligned with the current patch meta.

Launch the Draft Simulator →