A
September 2026 · Patch 7.2d
Bruiser · Baron Lane

Urgot Wild Rift — Tier, Stats & Overview

Urgot is a Baron Lane fighter-marksman, a cybernetic war machine who combines sustained mid-range damage with imposing tank durability.

Best build Black Cleaver Sterak's Gage Sundered Sky Spear of Shojin Guardian Angel Full build →

★ Baron Lane Tier A September 2026 · Patch 7.2d bruiserexecutetank
DMG
UTIL
TANK
DIFF
Win 50% #64 · ↑4pt
Pick 3.8% #16
Ban 1.4% #77

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Win Rate (30d) 49.99%-0.51 pts
Pick Rate 3.84%
Ban Rate 1.38%
49.0%50.0%51.0%7.2c7.2d08/0823/0807/09

Urgot's win rate has dropped -0.51 pts over the last 30 days, now at 49.99%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Urgot TOP holds a very specific position in the current patch: he is not a pure tank, not a basic lane bruiser, and not a classic split-pusher either.

By Updated 8 Sept 2026 Patch 7.2d

Urgot is a Baron Lane fighter-marksman, a cybernetic war machine who combines sustained mid-range damage with imposing tank durability. His execution mechanic triggered below an HP threshold is one of the most intimidating kill mechanics in the game. His leg drill slows and disarms, creating reliable execution windows. In Wild Rift, Urgot is a lane bully who dominates mid-range trades and becomes an existential teamfight threat the moment any enemy falls below his execution threshold.

Urgot fits in zone pressure compositions seeking to create a threatening frontline presence. He benefits from allies who can slow or keep targets in his range for executions. Dive or multi-engage compositions benefit from his extreme resistance.

Urgot struggles against magic damage compositions that bypass his armor. Champions who can kite at long range or dodge his chain limit his executions. High-mobility compositions reduce his impact as he struggles to keep targets in range.

With Urgot, place your net on low-health targets to trigger your execution mechanic. Maintain continuous fire on multiple targets to stack effects. In teamfights, position at frontline and force enemies to confront you directly.

§ 06 — The matchup wallUrgot Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Black Cleaver Black Cleaver
  2. Core 02 Sterak's Gage Sterak's Gage
  3. Core 03 Sundered Sky Sundered Sky
  4. Core 04 Spear of Shojin Spear of Shojin
  5. Core 05 Guardian Angel Guardian Angel
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Urgot Wild Rift strengths and weaknesses

↑ Strengths
  • He converts extended fights very well: the longer the fight lasts, the more his shotgun knees, Purge and Black Cleaver reward every second spent in contact.
  • His execute changes how enemies play objectives: a half-HP target can no longer contest a dragon or Baron as freely.
  • His HP-plus-damage build lets him stay threatening without fully sacrificing his ability to hold the frontline.
  • He punishes drafts that lack clean kiting tools or need to walk through a corridor to engage.
↓ Weaknesses
  • Avoid Urgot if your team has no way to follow your forward movement: without crowd control or pressure around you, your E becomes predictable and your ultimate arrives too late.
  • Avoid him into a draft that can slow, disengage and constantly back away, because Purge loses a lot of value when you cannot stay in range.
  • Avoid him if the game requires pure split-pushing: Urgot can push with Titanic Hydra, but he lacks the mobility and escape tools of a true side-lane specialist.
  • Avoid him if your team already lacks backline access and the enemy has several mobile carries; you may end up stuck hitting the opposing frontline.
02

§ 03 — Game planUrgot Wild Rift game plan: early, mid and late game

I Early

Prioritize the short lane: Q for harassment, E→W…

Lvl. 1 → 6

Prioritize the short lane: Q for harassment, E→W on errors, backs on Ruby/Steelcaps.

II Mid

Group around Herald/Dragon: threat of execution…

Lvl. 7 → 11

Group around Herald/Dragon: threat of execution and taking space with E.

III Late

Front-to-back: Flash guard to reposition the…

Lvl. 12+

Front-to-back: Flash guard to reposition the performer and fear the opposing team.

§ 07b — Advanced MechanicsUrgot: combos & tips Wild Rift

Standard combo
1 AA
2 E E
3 AA

AA to activate the leg attacks (passive), dash with 3 to close the gap, AA to trigger two leg attacks in quick succession

Disdain Flash combo
1 E E
2 Flash Flash

A combo similar to Thresh’s Flash-Flay — using Flash whilst dashing with Disdain allows for a surprise long-range engage

Full burst combo
1 Q Q
2 W W
3 AA
4 E E
5 AA
6 R R

Slow with 1, Purge for rapid-fire on-hits, AA for leg shots, dash with 3 to maintain contact, ultimate when the target is low on HP for the finishing move

Purge combo at level 7+
1 W W
2 AA
3 W W
4 AA
5 AA

At max rank, Purge has no duration limit — intersperse auto-attacks between bursts of Purge for maximum on-hit DPS

Mechanical Tips

  • Leg Cannons (passive): the legs fire in specific directions — circle round the target so that all 6 cannons fire more quickly and at different angles; the faster you circle, the more frequently the legs activate
  • On-hit Purge: Purge applies on-hit effects at 70% effectiveness (Kraken Slayer proc, etc.) — on-hit items are extremely powerful on Urgot
  • Corrosive Charge (1) slow: the first charge applies a massive slow — use this first to set up Disdain and keep the enemy within range
  • Fear Beyond Death (Ult) Flash: whilst channelling the ultimate, Urgot can Flash to reposition the chain and fear multiple enemies simultaneously, or catch a target attempting to flee

Common Mistakes

  • Disdain into thin air: using Ability 3 without Corrosive Charge first means the enemy can dash or Flash out of range — always slow them with Ability 1 BEFORE using Disdain
  • Late-game split-pushing: Urgot loses 1v1s in the late game against hyper-carries — group up with the team to use his ultimate and his legs for AoE damage
  • Fear Beyond Death too early: the ultimate only executes below a certain HP threshold — triggering it too early (40% HP) will only cause fear without execution; wait for the red threshold

Notable Interactions

  • Fear Beyond Death executes AND ejects the corpse, creating an area-of-effect fear — in a teamfight, executing a front-line ally can paralyse the entire opposing team with fear
  • Purge can be manually cancelled by recasting — useful for maintaining mobility after an engagement
  • With Kraken Slayer + Blade of the Ruined King, Urgot’s auto-attacks and Purge effectively pierce through tanks
Go deeper Mechanics & Tips — Urgot Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesUrgot Wild Rift FAQ

Q.01 Is Urgot a good blind pick in TOP? +

Urgot can be blind picked in some conditions, but he is not automatically reliable in every draft. He can handle many lanes thanks to his HP, constant DPS and ability to punish poor approaches, but he struggles when enemies can kite him or dodge his E without putting themselves at risk. If your team already has crowd control and a clear way to play objectives, the blind becomes much more acceptable. If your team lacks engage and you may become the only visible target, the pick becomes more fragile.

Q.02 When does Urgot become truly strong in a game? +

Urgot becomes truly dangerous once he combines execute pressure with the ability to stay in contact for a long time. Level 5 gives him his first real threat, but his tempo changes even more when Purge becomes stable and when Heartsteel plus Titanic Hydra give him enough HP and damage to hold the center of the fight. The real signal is not only your item count: it is your ability to force an objective in an area where the enemy cannot freely back away.

Q.03 Should Urgot play split-push or teamfights? +

Urgot can push a side lane, especially with Titanic Hydra, but he should not be treated as a pure split-pusher. He often lacks the mobility to escape cleanly if multiple enemies collapse on him. His main value comes more from objective fights, corridors and areas where his body, shotgun knees and ultimate force enemies to respect space. Use the side lane to create tempo, then look to convert that tempo around your team.

Q.04 What is the biggest mistake on Urgot? +

The biggest mistake is confusing presence with impact. Many players walk forward, activate Purge and think they are doing their job because they are in the middle of the fight. But Urgot needs meaningful contact: E must threaten something, shotgun knees must be triggered intelligently, and the ultimate must land on a target the team can actually finish or prevent from escaping. Being in front is not enough; you need to be in front at the right place, at the right time, with a real target.

Data — Stats per levelUrgot Wild Rift base stats per level (1-15)

Movement speed 340Attack range 350Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
16606246403801012
279665.5514243010.812.8
393269564448011.613.6
41,06872.5614653012.414.4
51,20476664858013.215.2
61,34079.571506301416
71,47683765268014.816.8
81,61286.5815473015.617.6
91,74890865678016.418.4
101,88493.5915883017.219.2
112,0209796608801820
122,156100.51016293018.820.8
132,2921041066498019.621.6
142,428107.5111661,03020.422.4
152,564111116681,08021.223.2

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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