Standard — frontline
Standard build maximizing damage output. Use on neutral matchups or when ahead.
13,950 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Mixed-resistance engage frontline build: Searing Crown provides extended fight pressure, Zeke's Convergence amplifies each ultimate in teamfights, Thornmail punishes AD carries. The goal is to stay alive long enough for each Impale to convert into a real pick.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
13,950 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,400 total cost +450gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,700 total cost +750gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,600 total cost +350gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,600 total cost +350gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
The three core items serve three distinct functions: Searing Crown ensures passive pressure without depending on allied burst, Zeke's Convergence turns each Impale into a team-wide amplification window, and Thornmail counters AD carries that would otherwise be hard to keep locked down. These three…
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Triple-grab R and stunning E — every engage triggers the freeze zone while you drag your prey.
You drag targets through their own team — the per-enemy bonus is maxed for the whole trip.
Blunts the instant retaliation when you R-grab — three weakened hits during the carry.
Your fast clear feeds permanent HP — the scorpion tank grows every jungle cycle.
Haste trims E and Q — more engage windows between objectives.