S
October 2026 · Patch 7.3c
Tank · JUNGLE · TOP

Skarner Wild Rift Best Build Guide

Mixed-resistance engage frontline build: Searing Crown provides extended fight pressure, Zeke's Convergence amplifies each ultimate in teamfights, Thornmail punishes AD carries. The goal is to stay alive long enough for each Impale to convert into a real pick.

Skarner
★ JUNGLE · TOP Tier S
DMG
UTIL
TANK
DIFF
Win 54.8% #4 · ↓1pt
Pick 1.6% #39
Ban 0.5% #102

Builds — official CN server data (patch 7.3)

Why this data? →

Skarner Jungle — recommended build

Plated Steelcaps
Recommended bootsPlated Steelcaps
Ice Tyrant
Recommended runes: Ice TyrantFortitudeBone PlatingOvergrowthTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)64 %
Scales into the late game– – roster average
Lv 2 W rank 1Lv 3 E rank 1Lv 5 Ultimate

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Skarner Baron Lane — recommended build

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishBone PlatingOvergrowthTriumph

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)64 %
Scales into the late game– – roster average
Lv 2 W rank 1Lv 3 E rank 1Lv 5 Ultimate

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

The three core items serve three distinct functions: Searing Crown ensures passive pressure without depending on allied burst, Zeke's Convergence turns each Impale into a team-wide amplification window, and Thornmail counters AD carries that would otherwise be hard to keep locked down. These three…

Skill order

Q›W›E
Passive
Passive Threads of Vibration
Q
Shattered Earth / Upheaval
1468
Cooldown
6 / 5 / 4 / 3 s
Mana cost
45 / 45 / 45 / 45
Base damage
15 / 30 / 45 / 60
Attack speed
25 / 30 / 35 / 40
Ratios
100% bonus AD
W
Seismic Bastion
271011
Cooldown
8 / 7 / 6 / 5 s
Mana cost
60 / 65 / 70 / 75
Base damage
50 / 70 / 90 / 110
Shield (max HP)
8 / 8 / 8 / 8
Ratios
80% AP
E
Ixtal's Impact
3121415
Cooldown
18 / 16 / 14 / 12 s
Mana cost
50 / 55 / 60 / 65
Base damage
60 / 90 / 120 / 150
Ratios
120% bonus AD
R
Impale
5913
Cooldown
80 / 70 / 60 s
Mana cost
100 / 100 / 100
Base damage
150 / 250 / 350
Ratios
100% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Ice Tyrant
Ice Tyrant

Triple-grab R and stunning E — every engage triggers the freeze zone while you drag your prey.

Fortitude
Fortitude

You drag targets through their own team — the per-enemy bonus is maxed for the whole trip.

Bone Plating
Bone Plating

Blunts the instant retaliation when you R-grab — three weakened hits during the carry.

Overgrowth
Overgrowth

Your fast clear feeds permanent HP — the scorpion tank grows every jungle cycle.

Transcendence
Transcendence

Haste trims E and Q — more engage windows between objectives.

Situational Runes

Rune swaps
Bone Plating Bone Plating