August 2026 · Patch 7.2d
Tank · JUNGLE · TOP

Skarner Wild Rift Best Build Guide

Mixed-resistance engage frontline build: Searing Crown provides extended fight pressure, Zeke's Convergence amplifies each ultimate in teamfights, Thornmail punishes AD carries. The goal is to stay alive long enough for each Impale to convert into a real pick.

Skarner
★ JUNGLE · TOP Tier A
SCHADEN
UTIL
TANK
DIFF
Win 50.5% #31 · ↓3pt
Pick 1.1% #40
Ban 0.8% #87

Builds — offizielle CN-Server-Daten (Patch 7.2)

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Skarner Jungle — empfohlener Build

Plated Steelcaps
Empfohlene StiefelPlated Steelcaps
Ice Tyrant
Empfohlene Runen: Ice TyrantFortitudeBone PlatingOvergrowthTranscendence

Situative Anpassungen

Mantle of the Twelfth Hour
Mantle of the Twelfth HourGegen AD-Burst (Assassinen, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernGegen AP-Burst (Syndra, Fizz, Evelynn…)

Skarner Baron Lane — empfohlener Build

Plated Steelcaps
Empfohlene StiefelPlated Steelcaps
Grasp of the Undying
Empfohlene Runen: Grasp of the UndyingDemolishBone PlatingOvergrowthTriumph

Situative Anpassungen

Mantle of the Twelfth Hour
Mantle of the Twelfth HourGegen AD-Burst (Assassinen, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernGegen AP-Burst (Syndra, Fizz, Evelynn…)
Core-Build — historische Analyse (Patch 7.0e)

Grundlegender Item-Kern ohne die jüngsten situativen Ergänzungen — als Basis zum Verständnis des Kits erhalten. Den aktuellen Build findest du im Abschnitt oben.

The three core items serve three distinct functions: Searing Crown ensures passive pressure without depending on allied burst, Zeke's Convergence turns each Impale into a team-wide amplification window, and Thornmail counters AD carries that would otherwise be hard to keep locked down. These three…

Empfohlener Build

Startitem

Shimmering Spark Shimmering Spark
Searing Crown
Searing Crown

First core item because it stabilizes jungle clear and adds passive melee threat without depending on allied damage.

Zeke's Convergence
Zeke's Convergence

Second item because Skarner has his ultimate available and each Impale becomes a slow amplification window for the entire team.

Thornmail
Thornmail

Third item: comes in when the enemy composition has a significant AD carry or important healing that requires an anti-heal answer.

Finales Build

Stiefel & Verzauberung

Plated Steelcaps Plated Steelcaps
Alternative gegen AP / CC
Mercurys Treads Mercurys Treads

Fähigkeiten-Reihenfolge

QWE
Passive
Passiv Échos des vibrations
Q
Terre brisée/Soulèvement
1468
W
Bastion sismique
271011
E
Impact d'Ixtal
3121415
R
Empalement
5913

Runes

Ice Tyrant
Ice Tyrant

Triple-grab R and stunning E — every engage triggers the freeze zone while you drag your prey.

Fortitude
Fortitude

You drag targets through their own team — the per-enemy bonus is maxed for the whole trip.

Bone Plating
Bone Plating

Blunts the instant retaliation when you R-grab — three weakened hits during the carry.

Overgrowth
Overgrowth

Your fast clear feeds permanent HP — the scorpion tank grows every jungle cycle.

Transcendence
Transcendence

Haste trims E and Q — more engage windows between objectives.

Situationsbedingte Items

vs_ap_heavy
Force of Nature Force of Nature
vs_crit_carries
Randuin's Omen Randuin's Omen

Situationsbedingte Runen

Runen-Wechsel
Bone Plating Bone Plating