Padrão — linha de frente
Build padrão para maximizar o output de dano. Use em matchups neutras ou quando estiver à frente.
13.950 custo total
Mixed-resistance engage frontline build: Searing Crown provides extended fight pressure, Zeke's Convergence amplifies each ultimate in teamfights, Thornmail punishes AD carries. The goal is to stay alive long enough for each Impale to convert into a real pick.
Build padrão para maximizar o output de dano. Use em matchups neutras ou quando estiver à frente.
13.950 custo totalBuild de resistência voltada contra composições de dano físico (AD).
14.200 custo total +250gBuild de resistência voltada contra composições de dano mágico (AP).
14.450 custo total +500gBuild padrão para maximizar o output de dano. Use em matchups neutras ou quando estiver à frente.
14.050 custo totalBuild de resistência voltada contra composições de dano físico (AD).
14.200 custo total +150gBuild de resistência voltada contra composições de dano mágico (AP).
14.450 custo total +400gNúcleo de itens fundamental, sem as adições situacionais recentes — mantido como base para entender o kit. Para a build atualizada, veja a seção acima.
The three core items serve three distinct functions: Searing Crown ensures passive pressure without depending on allied burst, Zeke's Convergence turns each Impale into a team-wide amplification window, and Thornmail counters AD carries that would otherwise be hard to keep locked down. These three…
Shimmering Spark
First core item because it stabilizes jungle clear and adds passive melee threat without depending on allied damage.
Second item because Skarner has his ultimate available and each Impale becomes a slow amplification window for the entire team.
Third item: comes in when the enemy composition has a significant AD carry or important healing that requires an anti-heal answer.
Plated Steelcaps
Triple-grab R and stunning E — every engage triggers the freeze zone while you drag your prey.
You drag targets through their own team — the per-enemy bonus is maxed for the whole trip.
Blunts the instant retaliation when you R-grab — three weakened hits during the carry.
Your fast clear feeds permanent HP — the scorpion tank grows every jungle cycle.
Haste trims E and Q — more engage windows between objectives.