agosto de 2026 · Patch 7.2d
Tank · JUNGLE · TOP

Melhor build de Skarner em Wild Rift

Mixed-resistance engage frontline build: Searing Crown provides extended fight pressure, Zeke's Convergence amplifies each ultimate in teamfights, Thornmail punishes AD carries. The goal is to stay alive long enough for each Impale to convert into a real pick.

Skarner
★ JUNGLE · TOP Tier A
DANO
UTIL
TANK
DIFF
Win 50.5% #31 · ↓3pt
Pick 1.1% #40
Ban 0.8% #87

Builds — dados oficiais do servidor CN (patch 7.2)

Por que esses dados? →

Skarner Jungle — build recomendada

Plated Steelcaps
Botas recomendadasPlated Steelcaps
Ice Tyrant
Runas recomendadas: Ice TyrantFortitudeBone PlatingOvergrowthTranscendence

Adaptações situacionais

Mantle of the Twelfth Hour
Mantle of the Twelfth HourContra burst de AD (assassinos, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernContra burst de AP (Syndra, Fizz, Evelynn…)

Skarner Baron Lane — build recomendada

Plated Steelcaps
Botas recomendadasPlated Steelcaps
Grasp of the Undying
Runas recomendadas: Grasp of the UndyingDemolishBone PlatingOvergrowthTriumph

Adaptações situacionais

Mantle of the Twelfth Hour
Mantle of the Twelfth HourContra burst de AD (assassinos, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernContra burst de AP (Syndra, Fizz, Evelynn…)
Build núcleo — análise histórica (patch 7.0e)

Núcleo de itens fundamental, sem as adições situacionais recentes — mantido como base para entender o kit. Para a build atualizada, veja a seção acima.

The three core items serve three distinct functions: Searing Crown ensures passive pressure without depending on allied burst, Zeke's Convergence turns each Impale into a team-wide amplification window, and Thornmail counters AD carries that would otherwise be hard to keep locked down. These three…

Build Recomendada

Inicial

Shimmering Spark Shimmering Spark
Coroa Ardente
Coroa Ardente

First core item because it stabilizes jungle clear and adds passive melee threat without depending on allied damage.

A Convergência de Zeke
A Convergência de Zeke

Second item because Skarner has his ultimate available and each Impale becomes a slow amplification window for the entire team.

Armadura de Espinhos
Armadura de Espinhos

Third item: comes in when the enemy composition has a significant AD carry or important healing that requires an anti-heal answer.

Botas & enchant

Plated Steelcaps Plated Steelcaps
Alternativa vs AP / CC
Mercurys Treads Mercurys Treads

Ordem de habilidades

QWE
Passive
Passiva Échos des vibrations
Q
Terre brisée/Soulèvement
1468
W
Bastion sismique
271011
E
Impact d'Ixtal
3121415
R
Empalement
5913

Runes

Ice Tyrant
Ice Tyrant

Triple-grab R and stunning E — every engage triggers the freeze zone while you drag your prey.

Fortitude
Fortitude

You drag targets through their own team — the per-enemy bonus is maxed for the whole trip.

Bone Plating
Bone Plating

Blunts the instant retaliation when you R-grab — three weakened hits during the carry.

Overgrowth
Overgrowth

Your fast clear feeds permanent HP — the scorpion tank grows every jungle cycle.

Transcendence
Transcendence

Haste trims E and Q — more engage windows between objectives.

Itens Situacionais

vs_ap_heavy
Força da Natureza Força da Natureza
vs_crit_carries
O Preságio de Randuin O Preságio de Randuin

Runas Situacionais

Trocas de runas
Bone Plating Bone Plating