S
September 2026 · Patch 7.2d
Tank · Baron Lane

Gnar Wild Rift — Tier, Stats & Overview

Gnar is a Baron Lane fighter in Wild Rift, a prehistoric yordle alternating between a fast mini form at range and a tank mega form in melee based on his rage meter.

Best build Black Cleaver Hullbreaker Sundered Sky Sterak's Gage Spear of Shojin Full build →

★ Baron Lane Tier S September 2026 · Patch 7.2d transformationpokeengage
DMG
UTIL
TANK
DIFF
Win 51.6% #34 · ↑2pt
Pick 3.5% #19
Ban 0.7% #94

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Win Rate (30d) 51.55%-0.33 pts
Pick Rate 3.51%
Ban Rate 0.68%
50.0%50.5%51.0%51.5%52.0%7.2c7.2d08/0823/0807/09

Gnar's win rate has dropped -0.33 pts over the last 30 days, now at 51.55%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Gnar remains a very stable solo queue pick this patch, but his true value depends less on stats and more on Rage management.

By Updated 8 Sept 2026 Patch 7.2d

Gnar is a Baron Lane fighter in Wild Rift, a prehistoric yordle alternating between a fast mini form at range and a tank mega form in melee based on his rage meter. His kit provides slowing boomerangs, leaps, and in mega form, an AoE knock-up engage and an ally-throwing ultimate. He excels in compositions leveraging his dual nature to adapt to each tactical situation. In Wild Rift, managing MEGA GNAR transformation at the right moment is fundamental — transformation on the right enemy group can reverse an entire teamfight.

Gnar excels in teamfight and group engage compositions. He benefits from allies able to follow up on massive area crowd control or create wombo combos. Teams that force grouped fights amplify his strengths.

Gnar becomes vulnerable when opponents exploit the windows between his forms. Compositions able to punish his mini form with burst or sustained poke reduce his effectiveness. Poor transformation timing severely limits his teamfight impact.

Constantly track your rage to prepare optimal transformations before fights. Proper positioning allows you to engage multiple targets in mega form. During lane phase, use mobility and poke to maintain pressure.

§ 06 — The matchup wallGnar Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Black Cleaver Black Cleaver
  2. Core 02 Hullbreaker Hullbreaker
  3. Core 03 Sundered Sky Sundered Sky
  4. Core 04 Sterak's Gage Sterak's Gage
  5. Core 05 Spear of Shojin Spear of Shojin
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Gnar Wild Rift strengths and weaknesses

↑ Strengths
  • Grouped objective fights amplify the value of his wall-based ultimate.
  • His ranged laning phase remains strong against many bruisers.
  • His current build keeps him threatening in Mini and durable in Mega.
  • He brings real tempo control through Rage management.
↓ Weaknesses
  • If your team cannot follow up on a Mega engage quickly.
  • Against duelists who consistently punish your Mini form.
  • If the enemy composition plays at range and avoids wall fights.
  • When your team already lacks a stable frontline.
02

§ 03 — Game planGnar Wild Rift game plan: early, mid and late game

I Early

Wave control + poke; prepares Mega for the first…

Lvl. 1 → 6

Wave control + poke; prepares Mega for the first Herald.

II Mid

Play corridors/wall angles; look for 5v5 Mega…

Lvl. 7 → 11

Play corridors/wall angles; look for 5v5 Mega ready.

III Late

Front-to-back: protect your Mega backline and…

Lvl. 12+

Front-to-back: protect your Mega backline and look for the decisive wall.

§ 07b — Advanced MechanicsGnar: combos & tips Wild Rift

Mini Gnar combo (poke/trade)
1 Q Q
2 AA
3 AA
4 AA

Poke from a distance with Q (boomerang return = 2 hits), follow up with auto-attacks to stack Rage.

Mega Gnar combo (engage)
1 E E
2 AA
3 W W
4 R R

Engage with E, stun with W, then use R for a knock-up and wall slam.

Mega Gnar wall slam combo
1 R R
2 E E
3 W W

Use R to hurl enemies against a wall (heavy damage + prolonged stun), followed by E+W for additional CC.

Mechanical Tips

  • Rage Bar: Gnar builds up Rage by attacking and taking damage. At 100 Rage, his next ability triggers a transformation into Mega Gnar for ~15s.
  • GNAR! (R): knock-up + displacement in the chosen direction. Always aim for a wall — enemies knocked into a wall take massive bonus damage and are stunned for longer.
  • Mini Gnar: ranged, mobile, poke. Play it safe, build up Rage, avoid getting involved in large-scale fights.
  • Mega Gnar: melee, tanky, heavy CC. This is the time to initiate fights and use the ultimate.
  • Hyper (W passive): third auto-attack as Mini Gnar = bonus damage + slow. Count your auto-attacks to time the bonus.

Common Mistakes

  • Using R without a wall available — damage and CC significantly reduced.
  • Engaging whilst in Mini Gnar form (not tanky enough) — wait for the Mega transformation.
  • Wasting the Mega transformation without your ultimate ready.

Notable Interactions

  • Mega Gnar’s transition cancels any crowd control effects currently affecting Gnar [to be confirmed].
  • Mega Gnar is one of the best teamfight initiators with R + wall.
  • As Mini Gnar, catching the returning Q boomerang is crucial for reducing the cooldown.
Go deeper Mechanics & Tips — Gnar Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesGnar Wild Rift FAQ

Q.01 When should you engage with Gnar? +

You should only engage when your Rage is near full and your team is ready to follow immediately. A common mistake is engaging in Mini hoping to transform mid-fight. Instead, you need to plan 10–15 seconds ahead, prepare Mega, and force a fight near a wall with a clear angle. Without that setup, your engage loses most of its value.

Q.02 Why is Gnar inconsistent in ranked? +

His inconsistency comes directly from his Rage mechanic. Unlike other champions, he cannot freely choose when to engage. If a fight starts before he’s ready to transform, he becomes weak. This makes his impact highly dependent on game tempo and his ability to anticipate fights.

Q.03 Should you play Gnar for split push or teamfights? +

Gnar can do both, but his real impact comes from Mega teamfights. Split pushing is mainly used to force reactions and prepare Rage before objectives. Staying in side lane too long reduces your main value. Split push should be seen as preparation, not the main strategy.

Q.04 How do you avoid missing your ultimate? +

The key isn’t mechanical, but positional. You must think about angles and walls before entering the fight. If you engage without a nearby wall or proper alignment, your ultimate loses most of its impact. Use Flash only when you’re certain you can hit multiple targets into a wall.

Data — Stats per levelGnar Wild Rift base stats per level (1-15)

Movement speed 335Attack range 400Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRHP regen
16006243326
268865.546.5347
37766950368
486472.553.5389
595276574010
61,04079.560.54211
71,12883644412
81,21686.567.54613
91,30490714814
101,39293.574.55015
111,48097785216
121,568100.581.55417
131,656104855618
141,744107.588.55819
151,832111926020

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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