Gnar

S TOP Tank
Win 63.0% #18
Pick 1.8% #30
Ban 0.1% #62
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Diamond+ ?Official Tencent data
Diamond+ CN server · Updated daily
Last update: 25 Apr 2026

Tips

Constantly track your rage to prepare optimal transformations before fights. Proper positioning allows you to engage multiple targets in mega form. During lane phase, use mobility and poke to maintain pressure.

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Gnar Guide

Strengths & Weaknesses

Strengths

  • Mega Wombo combo
  • Versatile split/teamfight

Weaknesses

  • Rage bar dependent
  • Vulnerable to sudden Mini engages
  • Less impact without a nearby wall

Quick read

Core identity

Gnar is mainly played as Top. Its clearest strength is mega wombo combo.

First priority in lane

Harass + deny farm (Nasus/Sett); calls jungler when Mega arrives.

Main punishment pattern

Gnar becomes easier to punish when rage bar dependent. From the opposite side, the page also highlights this answer: Gank before his level 5, 9, and 13 spikes, or right after Mega ends.

Gameplay notes

Micro decisions

  • Prepare your Rage to 70–80 before key objectives.
  • Avoid walls in Mini form against enemy engage.
  • Do not force Mega if your team is not in position.
  • Use your jump to kite rather than engage in Mini.

Common mistakes

  • Entering fights without enough Rage.
  • Forcing Mega without ally follow-up.
  • Staying near walls in Mini against engage champions.
  • Underestimating his fragility in Mini.
  • Wasting Flash outside Mega form.

Niveaux 5/9/13

Each access to Mega with ultimate transforms your ability to start fights.

Black Cleaver

Allows you to win extended trades and kite better in Mini.

Mega + Flash

Maximum window to create a decisive wall engage.

Game Plan

Early

Harass + deny farm (Nasus/Sett); calls jungler when Mega arrives.

Mid

Side with TP ready; reach the goal when your Rage is at 70%+.

Late

Tight teamfights; Flash guard for a decisive R on the wall.

Power Spikes

Levels 5, 9, and 13 (R)

Mega in teamfight becomes a reliable finisher.

How to Play

  • Play around your Rage: prepare Mega for key objectives and battles.
  • Avoid the walls when you're Mini against the engageurs (Camille/Jax).

Playing Against

  • Fight him when he's just fallen back into Mini: his weak window.
  • Force the fight away from the walls to remove Mega R's threat.

Combos

Guaranteed wall Medium
E E (Crunch) R R (towards a wall) W W (Wallop) Q Q

Always launch Wallop just after the push for CC chain and maximum damage.

Flash-R surprise Hard
R R (buffer) Flash Flash (instant) W W Q Q

Buffer the R before Flash extends the angle and surprises in a teamfight.

FAQ

How should I play Gnar in Wild Rift?

Gnar is generally played as Top. The first objective is to harass + deny farm (nasus/sett); calls jungler when mega arrives.. Its biggest edge comes from mega wombo combo.

When is Gnar strongest?

This page highlights the moments where Gnar can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.

How do I punish Gnar?

Gnar can be punished when rage bar dependent. A practical answer listed here is: Gank before his level 5, 9, and 13 spikes, or right after Mega ends.