A
October 2026 · Patch 7.3c
Tank · TOP

Gnar Wild Rift Best Build Guide

Premium build for converting Mini into Mega: Gnar must make the approach phase painful, then ensure his transformation finally delivers a real block of impact for the team. The premium build therefore leans even harder into consistency between poke, movement, side-lane pressure, and the true value of the rage timer.

★ TOP Tier A
DMG
UTIL
TANK
DIFF
Win 49.8% #56 · ↑4pt
Pick 3.3% #19
Ban 0.6% #95

Builds — official CN server data (patch 7.3)

Why this data? →
Plated Steelcaps
Recommended bootsPlated Steelcaps
Fleet Footwork
Recommended runes: Fleet FootworkFleet Footwork provides sustained damage and mobility, synergizing with Gnar's kiting and poke potential.DemolishBone PlatingOvergrowthGiant Slayer

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 2 W rank 1Lv 6 Trinity ForceLv 9 Black Cleaver + Ultimate rank 2

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Blade of the Ruined King
Blade of the Ruined KingAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Wit's End
Wit's EndAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

A bad Gnar build only serves one form. A good one connects ranged lane pressure with transformation impact: enough tempo to punish before engage, enough tankiness so Mega Gnar has time to impose control.

Skill order

Q›W›E
Passive
Passive Rage Gene
Q
Boomerang Throw
1468
Cooldown
16 / 16 / 16 / 16 s
Boomerang damage
5 / 55 / 105 / 155
Slow
20% / 25% / 30% / 35%
Throw damage
40 / 95 / 150 / 205
Ratios
125% AD
W
Hyper
271011
Cooldown
20 / 19 / 18 / 17 s
Target max HP
6% / 8% / 10% / 12%
Attack speed
35% / 40% / 45% / 50%
Ratios
100% AP · 100% AD
E
Hop
3121415
Cooldown
21 / 18 / 15 / 12 s
Ratios
6% max HP
R
GNAR!
5913
Cooldown
60 / 45 / 30 s
Movement speed
35% / 50% / 65%
Base damage
200 / 300 / 400
Slow duration
1.25 / 1.5 / 1.75
Stun duration
1.25 / 1.5 / 1.75
Ratios
50% bonus AD · 100% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Fleet Footwork
Fleet Footwork

Lane sustain Mini Gnar that poke at range and must survive until the transformation.

Demolish
Demolish

Mini-Gnar's range pushes opponents off the wave — convert every window into plates.

Bone Plating
Bone Plating

Reduces enemy punishment in Mega Gnar form after a failed engage.

Overgrowth
Overgrowth

Accumulated HP to that Mega Gnar is tankier during his teamfights.

Giant Slayer
Giant Slayer

Your boomerang kiting hits full-HP bruisers — the healthy-target bonus boosts all your harass.

Situational Runes

vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance