Standard — frontline
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,150 total cost
Useful collision tank build: Malphite is not only there to click ultimate, but to make certain AD or front-to-back profiles far less playable, then remain relevant after impact. The cleaned build brings that second half of the champion back to the center.
Three reads of the same champion, computed by our engine on official CN server data (current-patch stats, ratios and prices): a reliable base to adapt to your game. This champion is played in 3 positions: each tab has its own build, runes and boots — a support build does not carry over to mid lane. Builds prioritize survivability against specific damage types (physical, magic) or general frontline presence.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,150 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,300 total cost +150gAnti-armor build for tanky enemies. Choose when multiple enemies build resistances.
14,250 total cost +100gStandard build maximizing damage output. Use on neutral matchups or when ahead.
14,200 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,300 total cost +100gAnti-armor build for tanky enemies. Choose when multiple enemies build resistances.
14,250 total cost +50gStandard build maximizing damage output. Use on neutral matchups or when ahead.
11,250 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
11,150 total cost -100gAnti-armor build for tanky enemies. Choose when multiple enemies build resistances.
11,500 total cost +250gFoundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Malphite is one of the few tanks whose armor improves not only survivability but also part of his real threat.
Ruby Crystal
Slow zone on AA, Malphite colle in melee after R
Damage return + anti-heal, synergizes with W armor
reduces AS enemies, combo with the passive shield armor
Plated Steelcaps
trades courts with Q Seismic Shard activate Grasp to booster his HP massively.
Extra shield enemy mages targeting this tank pierre.
Lane sustain strengthened by passive Granite Shield for extreme durability.
Maximizes HP to that the R Unstoppable Force launches a massive resistance.
Strengthens Q to pokes plus effective and force the opponents to back off.