- She answers assassins and dash-based champions very well when they try to start too quickly, because Doom turns their entry into a fear window instead of giving them free access.
- Her mid game is very practical: Luden’s Echo plus Infinity Orb gives her enough damage to threaten a fragile carry if the first crowd control lands.
- She converts vision mistakes well. An E from a dark angle or an R after an enemy rotation can create a pick without requiring a long siege.
- She gives real security to a composition lacking answers against fast engages, especially when her team can follow after the fear.
Vex Wild Rift — Tier, Stats & Overview
Vex is an anti-mobility mage in the Mid Lane who counters dash-heavy champions through a passive that fears enemies using mobility spells in her vicinity.
Best build Rabadon's Deathcap › Infinity Orb › Luden's Echo › Void Staff › Horizon Focus Full build →
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Vex's win rate has climbed +1.67 pts over the last 30 days, now at 48.61%. See the full Wild Rift meta trends for more biggest movers.
Vex holds a specific place in mid lane because she does not win only through raw damage, but through the threat she creates against champions that enter too quickly.
Vex is an anti-mobility mage in the Mid Lane who counters dash-heavy champions through a passive that fears enemies using mobility spells in her vicinity. Her ultimate Shadow Surge launches a deadly shadow that resets on each kill, enabling cross-map kill chains. Her shield absorption and AoE fear make her a natural counter to mobile assassins. In Wild Rift, Vex is the ideal answer to dash-heavy meta picks, dominating mobile compositions and chaining kills across the map with her resetting ultimate.
Vex excels against dash-dependent compositions her passive naturally punishes. She fits in burst or poke compositions seeking damage dominance. Grouped teamfight compositions benefit from her reset-capable execution ultimate.
Vex is vulnerable against dashless compositions that resist her passive fear mechanics and force direct engagements. Instant burst profiles neutralize her before she accumulates gloom. Long-range poke compositions drain her early resources.
With Vex, exploit your passive fear to punish champions who aggressively use dashes in mid lane. Save your ultimate for low-health targets enabling a reset — don't waste it as an opener. In teamfights, channel zone damage on dense groups.
§ 06 — The matchup wallVex Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Vex Wild Rift strengths and weaknesses
- Avoid blind picking her if the enemy team already shows heavy long range, because Vex can be forced to use her spells to clear instead of threatening.
- She becomes less reliable if your team has no way to follow a successful R: her recast brings her toward the target, but it does not replace real follow-up.
- Do not pick her only for burst if the enemy already has several survival, stasis, or peel tools that can break her reset.
- She is risky in games where you must constantly face-check for your team, because Vex wants to punish from vision, not enter without information.
§ 03 — Game planVex Wild Rift game plan: early, mid and late game
Farm safe, short trade only with Doom; prepare…
Farm safe, short trade only with Doom; prepare the shifts.
Picks in the fog with QE/R; play objectives on…
Picks in the fog with QE/R; play objectives on your timers 5/9/13.
Backline mage: protects Doom to punish the first…
Backline mage: protects Doom to punish the first dash, then executes at R.
§ 07b — Advanced MechanicsVex: combos & tips Wild Rift
Slow with skill 3 (also applies Gloom), skill 1 for burst damage on a slowed target, auto-attack if the Doom passive is active to inflict fear
With Doom passive ready, auto-attack to fear, ability 3 for slow + Gloom, ability 1 for burst, shield from ability 2
Use ultimate to dash towards the target, recast for fear + damage, then follow up with the full combo
Mark with ult, use Flash for a surprise gap close, recast ult, full burst
§ 08 — DialoguesVex Wild Rift FAQ
Q.01 Is Vex a good blind pick in mid lane? +
Vex can be blind picked in some games, but she is not an automatic choice. She remains reliable if the enemy has mobile champions or if your team can play around mid-game picks. However, if the enemy already shows heavy range, waveclear, or peel, she may spend much of the game defending instead of threatening. The right approach is to treat her as a defensive blind against mobile engage, not as a universal mage.
Q.02 When should Vex recast her ultimate? +
You should recast when the target is isolated, already weakened, or when your team can immediately follow your arrival. Landing R does not mean you must go in: if the target still has Flash, Stasis, a nearby support, or a turret behind them, the recast can turn a good spell into a free death. The best use of the ultimate often comes after forcing a first defensive resource, not as the first button of the fight.
Q.03 Is Vex mainly strong against assassins? +
She is very strong against many assassins because their plan often relies on a dash or fast entry. But reducing Vex to an anti-assassin answer is too limited. She also punishes carries stepping forward without vision, compositions forcing objective entry, and fights where one crowd control is enough to remove a fragile target. Her real strength is not only surviving the assassin, but turning that timing against the entire enemy team.
Q.04 Why does Vex sometimes feel useless despite good damage? +
Because her damage needs to create a consequence. If Vex uses her combo to poke a target that can heal, back away, or wait for the next cooldown, she has not truly gained much. She becomes far more impactful when her burst forces Flash, creates a kill, secures space, or opens an objective. If your damage does not change the map, the problem is often timing or angle, not just the build.
Data — Stats per levelVex Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 660 | 58 | 34 | 36 | 480 | 7.5 | 12 |
| 2 | 780 | 61.6 | 38.5 | 37.2 | 529 | 8.3 | 12.9 |
| 3 | 900 | 65.2 | 43 | 38.4 | 578 | 9.1 | 13.8 |
| 4 | 1,020 | 68.8 | 47.5 | 39.6 | 627 | 9.9 | 14.7 |
| 5 | 1,140 | 72.4 | 52 | 40.8 | 676 | 10.7 | 15.6 |
| 6 | 1,260 | 76 | 56.5 | 42 | 725 | 11.6 | 16.5 |
| 7 | 1,380 | 79.6 | 61 | 43.2 | 774 | 12.4 | 17.4 |
| 8 | 1,500 | 83.2 | 65.5 | 44.4 | 823 | 13.2 | 18.3 |
| 9 | 1,620 | 86.8 | 70 | 45.6 | 872 | 14 | 19.2 |
| 10 | 1,740 | 90.4 | 74.5 | 46.8 | 921 | 14.8 | 20.1 |
| 11 | 1,860 | 94 | 79 | 48 | 970 | 15.6 | 21 |
| 12 | 1,980 | 97.6 | 83.5 | 49.2 | 1,019 | 16.4 | 21.9 |
| 13 | 2,100 | 101.2 | 88 | 50.4 | 1,068 | 17.2 | 22.8 |
| 14 | 2,220 | 104.8 | 92.5 | 51.6 | 1,117 | 18 | 23.7 |
| 15 | 2,340 | 108.4 | 97 | 52.8 | 1,166 | 18.8 | 24.6 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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