S
September 2026 · Patch 7.2d
Mage · MID · SUPPORT

Vex Wild Rift Best Build Guide

Brutal anti-entry mage build: Vex does not win only when she bursts, but when she turns enemy impatience into a very bad trade. The build must therefore keep dash punishment, burst reliability, and enough margin to survive the answer together.

★ MID · SUPPORT Tier S
DMG
UTIL
TANK
DIFF
Win 48.6% #72 · ↓15pt
Pick 2.2% #28
Ban 0.6% #100

Builds — official CN server data (patch 7.2)

Why this data? →
Which variant for your draft?

Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.

Test with my draft

Best Vex build (Mid Lane): Rabadon's Deathcap › Infinity Orb › Luden's Echo › Void Staff › Horizon Focus, boots Boots of Mana, keystone Electrocute. Three variants and when to pick each are below.

Boots of Mana
Recommended bootsBoots of Mana
Electrocute
Recommended runes: ElectrocuteSudden ImpactHubrisEyeball CollectorTranscendence

Power spikes (computed)

Early (1-5)
4/10
Mid (6-10)
8/10
Late (11-15)
8/10
Lv 2 W rank 1Lv 6 Rabadon's DeathcapLv 13 Void Staff + Ultimate rank 3

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Brand Banshee's VeilBanshee's Veil Magic damage
Morgana MorellonomiconMorellonomicon Recurring healing
Varus Zhonya's HourglassZhonya's Hourglass Physical damage
Ziggs Banshee's VeilBanshee's Veil Magic damage

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Core build — historical analysis (patch 7.0e)

Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.

Vex needs fast kills to reset ultimate.

Recommended Build

Awakened Soulstealer
Awakened Soulstealer

Ultimate haste to use R Shadow Surge engage more often

Infinity Orb
Infinity Orb

Executes targets marked by the Gloom fear passive

Rabadon's Deathcap
Rabadon's Deathcap

AP max for burst R-Q-W combo all-in

Final Build

Boots & enchant

Sorcerer's Shoes Sorcerer's Shoes
Stasis Stasis

Skill order

QWE
Passive
Passive Doom 'n Gloom
Q
Mistral Bolt
1468
W
Personal Space
271011
E
Looming Darkness
3121415
R
Shadow Surge
5913

Runes

Electrocute
Electrocute

Q+W Personal Space fear + AA combo triggers Electrocute for a burst control.

Sudden Impact
Sudden Impact

Every R dash triggers the true damage on the finishing Q-E combo — your reset execution benefits on every leap.

Hubris
Hubris

R resets chain kills — adaptive force stacks with every finished dive.

Eyeball Collector
Eyeball Collector

Every takedown feeds the AP that pushes your combo toward the one-shot threshold.

Transcendence
Transcendence

Haste cycles your fear passive and Q faster — more anti-dash windows.

Situational Runes

vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance
vs Tanks
Gathering Storm Gathering Storm
Giant Slayer Giant Slayer

Build timing

Level 5

Level 5 turns Vex into a pick threat. Before this timing, she can already control trades with Doom, but her real conversion power arrives when R lets her follow a low-health or misplaced target.

Doom ready around an objective

When Doom is available before dragon or Herald, Vex can control the entrance to the zone. The enemy must choose between entering slowly, giving up the objective, or risking fear on the first champion who dashes.