- Very strong in solo queue due to his ability to punish individual mistakes.
- His ultimate can neutralize a carry or jungler at a critical moment.
- Strong scaling with Riftmaker and Demonic Embrace in extended fights.
- Excellent objective pressure due to his zone control.
Mordekaiser Wild Rift — Tier, Stats & Overview
Mordekaiser is a Baron Lane fighter-mage in Wild Rift, an iron revenant specializing in isolating a target in his Death Realm for a private dimensional duel.
Best build Liandry's Torment › Riftmaker › Rabadon's Deathcap › Rylai's Crystal Scepter › Void Staff Full build →
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Mordekaiser's win rate has climbed +2.65 pts over the last 30 days, now at 50.92%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2d (26/08): +1.76 pts of win rate over 10 days, and +4.60 pts of pick rate.
Mordekaiser remains a very stable solo queue pick in this patch, especially in environments where objective fights are frequent and poorly structured.
Mordekaiser is a Baron Lane fighter-mage in Wild Rift, an iron revenant specializing in isolating a target in his Death Realm for a private dimensional duel. His kit combines a passive shield recharging through dealt damage, AP damage zones, and a Realm of Death teleporting himself and his target to a parallel dimension. He excels in pick compositions seeking to remove an enemy carry from combat while allies destroy the rest. In Wild Rift, his ultimate is particularly devastating as it eliminates all outside help — neither ally nor enemy can interfere during the duel.
Mordekaiser fits in compositions looking to isolate a priority target and create numerical advantages. He benefits from allies who can exploit the absence of the isolated target to take objectives. Global pressure compositions get the maximum from his ultimate.
Mordekaiser is neutralized by champions who can exit his realm or oppose him effectively with burst within it. Cleanse items and abilities directly nullify his core mechanic. Sustained poke compositions drain his passive shield before fights.
With Mordekaiser, systematically target the enemy carry with your ultimate to create a numerical advantage during its duration. Build your passive shield beforehand through poke exchanges. In teamfights, activate your ultimate just after enemy engage to grab the most vulnerable target.
§ 06 — The matchup wall · TopMordekaiser Wild Rift Top counters and synergies
§ 06 — The matchup wall · JungleMordekaiser Wild Rift Jungle counters
§ 02 — Strengths & weaknesses Mordekaiser Wild Rift strengths and weaknesses
- Against highly mobile drafts capable of constant kiting.
- Against multiple sources of cleanse or tenacity.
- If your team lacks any form of engage.
- In compositions requiring poke or siege playstyles.
§ 03 — Game planMordekaiser Wild Rift game plan: early, mid and late game
Trades measured around isolated Q and your shield…
Trades measured around isolated Q and your shield W; wave crash for clean recall.
Force 4v4/5v5 in the corridors; isolate a key…
Force 4v4/5v5 in the corridors; isolate a key target with R to secure Herald/Dragon.
Choose between peel (R on various hazards) or…
Choose between peel (R on various hazards) or pick (R on carry). Play around the vision.
§ 02 — Strengths & weaknesses Mordekaiser AP bruiser jungle / objective anti-carry Wild Rift strengths and weaknesses
- Very strong at turning dragon or Herald into a controlled duel: Realm of Death removes the enemy jungler from the Smite fight and gives his team a few seconds of safety.
- Healthy clear on grouped camps when Obliterate and Darkness Rise hit multiple monsters, letting him preserve HP before the first reset.
- Punishes compositions that must enter chokes: Death's Grasp pulls targets back into his passive and Rylai turns every zone tick into a slow.
- Predictable ganks before level 5 if lanes do not already have reliable CC: missing Death's Grasp removes most of the threat.
- Can be invaded by dash or ranged junglers before his first item, especially if his passive is not already active when the duel starts.
- Struggles into kiting and disengage: if he uses Realm of Death too early, the enemy waits for the exit and punishes him without shield.
§ 03 — Game planMordekaiser Wild Rift game plan: early, mid and late game
Full clear careful → gank on lane without…
Full clear careful → gank on lane without mobility; avoid strong duelists.
Setup vision before objectives, R on enemy…
Setup vision before objectives, R on enemy jungler to guarantee Smite.
Front-to-back zone: isolate the most troublesome…
Front-to-back zone: isolate the most troublesome defensive tool (peel/support) at the start of the fight.
§ 07b — Advanced MechanicsMordekaiser: combos & tips Wild Rift
E for the pull and slow, Q for heavy damage, W for the shield, R to isolate.
Q deals more damage if the enemy is alone — use this in the Realm of Death where it’s always 1v1.
Darkness Rise (passive) activates after 3 hits. Chain auto-attacks to activate and maintain the AoE passive.
§ 08 — DialoguesMordekaiser Wild Rift FAQ
Q.01 When should you use Mordekaiser’s ultimate? +
The ultimate should be used on a key target when a fight is about to decide an objective. It’s not always the squishiest carry, but often the one providing the most value (jungler, engage, peel). Timing matters more than raw target selection.
Q.02 Why does Mordekaiser lose against certain champions? +
He struggles against champions who can kite or reduce his contact time. Without sustained contact, his passive and items lose significant value. Additionally, some champions can dodge or counter his E, limiting his access to fights.
Q.03 Is he a good blind pick? +
He can be blind picked, but it’s not always reliable. Certain matchups make him very difficult to play, especially those with high mobility or sustain. It’s better to pick him as a response or in a favorable draft.
Q.04 What is his role in teamfights? +
Mordekaiser acts as a fight controller. He doesn’t necessarily engage, but chooses the right moment to isolate a target and create imbalance. He also zones enemies with his passive, preventing them from grouping effectively.
Data — Stats per levelMordekaiser Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | HP regen |
|---|---|---|---|---|---|
| 1 | 660 | 54 | 46 | 40 | 8 |
| 2 | 780 | 57.5 | 50 | 42 | 9 |
| 3 | 900 | 61 | 54 | 44 | 10 |
| 4 | 1,020 | 64.5 | 58 | 46 | 11 |
| 5 | 1,140 | 68 | 62 | 48 | 12 |
| 6 | 1,260 | 71.5 | 66 | 50 | 13 |
| 7 | 1,380 | 75 | 70 | 52 | 14 |
| 8 | 1,500 | 78.5 | 74 | 54 | 15 |
| 9 | 1,620 | 82 | 78 | 56 | 16 |
| 10 | 1,740 | 85.5 | 82 | 58 | 17 |
| 11 | 1,860 | 89 | 86 | 60 | 18 |
| 12 | 1,980 | 92.5 | 90 | 62 | 19 |
| 13 | 2,100 | 96 | 94 | 64 | 20 |
| 14 | 2,220 | 99.5 | 98 | 66 | 21 |
| 15 | 2,340 | 103 | 102 | 68 | 22 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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