Standard — sustained DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
AP bruiser build for prolonged capture: Mordekaiser does not win because he hits harder for one second, but because he stays in contact long enough to make his realm and passive decisive. The build must therefore buy time as much as power.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Magic penetration build targeting enemy resistances. Pick this if the enemy stacks magic resist.
15,200 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,100 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Magic penetration build targeting enemy resistances. Pick this if the enemy stacks magic resist.
15,800 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,100 total cost -700gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Mordekaiser wins less through instant burst and more through progressive oppression: he locks a target, forces contact, activates his passive and drags the exchange into a duration he is more likely to win than many other champions. His reference build therefore has to support duration, not only…
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Q Obliterate repeated and his fights extended in the R Realm of Death stack Conqueror.
Mordekaiser is manaless — the rune supports the set's spell rotation; your real gain is consistent Q poke.
Reduces cooldown of the R to isoler more often his targets in the Realm of Death.
Every poke Q adds the burn — your harass forces recalls before fights.
Blunts short trades — you reach your R all-ins with the HP lead.
An interaction, a glitch, a timing: something you saw in game that the guides leave out.
Read before publishing. If it checks out in game, it appears here under your name. No account needed.