June 2026 · Patch 7.1f
Mage · TOP · JUNGLE

Mordekaiser Wild Rift Best Build Guide

AP bruiser build for prolonged capture: Mordekaiser does not win because he hits harder for one second, but because he stays in contact long enough to make his realm and passive decisive. The build must therefore buy time as much as power.

★ TOP · JUNGLE Tier S
DMG
UTIL
TANK
DIFF
Win 48.6% #80 · ↓2pt
Pick 7.6% #6
Ban 10.5% #18

Mordekaiser wins less through instant burst and more through progressive oppression: he locks a target, forces contact, activates his passive and drags the exchange into a duration he is more likely to win than many other champions. His reference build therefore has to support duration, not only…

Starter
Ruby Crystal Ruby Crystal
Core
Psychic Projector Psychic Projector
Riftmaker
Riftmaker

AP omnivamp in duels, with perfect synergy for isolated R fights

Psychic Projector
Psychic Projector

Dash to stick to targets inside the R Death Realm

Final Build
Psychic Projector Psychic Projector
Plated Steelcaps Plated Steelcaps
Boots & enchant
Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads
Protobelt Protobelt
Skill order
QEW
Passive
Passive Darkness Rise
Q
Obliterate
1468
W
Indestructible
3121415
E
Death's Grasp
271011
R
Realm of Death
5913
Runes
Conqueror
Conqueror

Q Obliterate repeated and his fights extended in the R Realm of Death stack Conqueror.

Nullifying Orb
Nullifying Orb

Extra shield mages during his duels 1v1 in the R Realm of Death.

Second Wind
Second Wind

Stacks with shield passive Darkness Rise for a sustain near-infinite.

Overgrowth
Overgrowth

Maximizes HP to he is unkillable in the R with his stats stolen.

Transcendence
Transcendence

Reduces cooldown of the R to isoler more often his targets in the Realm of Death.

Situational Items
vs Tanks
Amaranth's Twinguard Amaranth's Twinguard Adaptive resistances in extended fights
Liandry's Torment Liandry's Torment %HP burn to melt durable tanks
vs Shielding
Amaranth's Twinguard Amaranth's Twinguard Adaptive resistances in extended fights
Oceanid's Trident Oceanid's Trident AP anti-shield to break enemy shields
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
vs Shielding
Amaranth's Twinguard Amaranth's Twinguard Adaptive resistances in extended fights
Oceanid's Trident Oceanid's Trident AP anti-shield to break enemy shields
Situational Runes
vs Burst Damage
Second Wind Second Wind Regen after a burst trade to stay in lane
Bone Plating Bone Plating Reduces the burst from the first 3 hits of the enemy combo
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration
vs Tanks
Coup De Grace Coup De Grace Bonus damage on low-health targets to finish tanks
Giant Slayer Giant Slayer Bonus %HP damage to melt HP-stacking tanks