- Pick Veigar if your team can reach objectives first: his cage becomes much stronger when the enemy has to walk into an area already controlled.
- He is highly valuable into drafts that move in straight lines, because Event Horizon breaks their pathing before his burst is even required.
- His infinite scaling gives long soloQ games a clear win condition: every stack makes the next catch more dangerous.
- With Rabadon, he reaches thresholds where carries can no longer just “survive the rotation”: they must respect the cage before the fight starts.
Veigar Wild Rift — Tier, Stats & Overview
Veigar is an infinitely scaling burst mage in the Mid Lane whose AP grows without limit through Event Horizon stacks accumulated on ability hits.
Best build Rabadon's Deathcap › Infinity Orb › Luden's Echo › Void Staff › Horizon Focus Full build →
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The complete Veigar breakdown, and the micro and macro skills that actually decide games on this champion.
Veigar's win rate has dropped -0.14 pts over the last 30 days, now at 47.43%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2d (26/08): +1.40 pts of win rate over 10 days, and +3.84 pts of pick rate.
Veigar MID remains a high-value control and scaling pick when the game slows down around objectives.
Veigar is an infinitely scaling burst mage in the Mid Lane whose AP grows without limit through Event Horizon stacks accumulated on ability hits. His Event Horizon cage stuns enemies who attempt to cross its edges, trapping those who flee or rush in. His ultimate deals bonus damage proportional to the enemy's missing AP, executing weakened carries. In Wild Rift, Veigar is an ultra-late carry who becomes terrifying with enough stacks, capable of one-shotting any enemy carry in the late game.
Veigar fits in patient late game compositions seeking unlimited AP accumulation. He benefits from allies who can stall and protect him in early while he accumulates stacks. Exponential scaling compositions get the maximum from his growing power.
Veigar is vulnerable against assassins and dive compositions that approach before he places his cage. High-mobility champions pass through or dodge his cage. His extremely weak early game is his critical vulnerability window.
With Veigar, stack via your E on minions above all other priorities. Use your cage proactively — place it around yourself defensively or around a target offensively. In late game, your single-target burst ultimate becomes enough to one-shot most carries.
§ 06 — The matchup wallVeigar Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Veigar Wild Rift strengths and weaknesses
- Avoid Veigar if the enemy draft has multiple assassins or divers who can cross your zone before you place a proactive cage.
- Do not lock him if your team has no frontline at all: Veigar needs stable space to turn his stacks into real pressure.
- He becomes fragile if your team wants constant skirmishes before objectives, because he prefers preparing space rather than chasing the fight.
- Avoid him if the enemy lane can push, roam, and threaten your side lanes without being punished by your cage or jungle vision.
§ 03 — Game planVeigar Wild Rift game plan: early, mid and late game
Stacke the passive safe, prepare the vision and…
Stacke the passive safe, prepare the vision and play level 5 timings.
Look for picks in the fog before dragon/heraut;…
Look for picks in the fog before dragon/heraut; your cages decide the fights.
Front-to-back around objectives: cage to cut the…
Front-to-back around objectives: cage to cut the enemy team, then burst on carry.
§ 07b — Advanced MechanicsVeigar: combos & tips Wild Rift
Cage for the stun, Dark Matter during the stun (the hit delay is guaranteed on a stunned target), 1 for damage + AP stack, ultimate for the finishing blow if the target is below 35% HP
Full burst during the short stun window
Ranged harassment, 1 for passive AP stacks + poke
§ 08 — DialoguesVeigar Wild Rift FAQ
Q.01 Is Veigar a good blind pick in MID? +
Veigar can be blind picked if your team already has frontline, peel, or the ability to secure vision around objectives. Without that, he becomes much riskier because his cage must serve both as zone control and self-protection. Against mobile assassins or drafts that can reach him quickly, the blind pick becomes fragile. The right decision is to blind him only if your composition can give him time to stack and enough space to place Event Horizon before the enemy engage.
Q.02 When does Veigar become truly dangerous? +
He becomes dangerous from level 5 because his ultimate gives him a real execution threat, but his first major shift comes with big AP items, especially Rabadon. At that point, his stacks are no longer just a late-game promise: they change the survival thresholds for carries. In practice, enemies can no longer walk into a cage assuming they will simply tank the combo. They must respect the zone before Veigar even casts his damage.
Q.03 Should Veigar always look for the one-shot? +
No. That is a classic mistake. The one-shot is the reward, not always the plan. In many situations, the best cage is the one that stops the enemy from entering river, separates an assassin from the backline, or forces a carry to lose timing. If you only look for the E-W-R combo, your play becomes predictable. A strong Veigar also wins fights by denying access, forcing Flash, or creating an objective window without necessarily killing immediately.
Q.04 How should Veigar play against assassins? +
Against assassins, the priority is not winning every trade, but avoiding the free entry that breaks your scaling. Play on the side of lane where you have vision, keep Event Horizon to answer their commit, and avoid using cage for poke if their main dash is still available. Your wave should be managed to limit their roams without exposing yourself in the center of lane. If you force the assassin to enter a defensive cage, you turn their timing into a burst or gank opportunity.
Data — Stats per levelVeigar Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 58 | 37 | 36 | 480 | 9 | 16 |
| 2 | 750 | 61.6 | 41 | 37.2 | 529 | 9.6 | 17.1 |
| 3 | 870 | 65.2 | 45 | 38.4 | 578 | 10.1 | 18.2 |
| 4 | 990 | 68.8 | 49 | 39.6 | 627 | 10.7 | 19.3 |
| 5 | 1,110 | 72.4 | 53 | 40.8 | 676 | 11.2 | 20.4 |
| 6 | 1,230 | 76 | 57 | 42 | 725 | 11.8 | 21.5 |
| 7 | 1,350 | 79.6 | 61 | 43.2 | 774 | 12.3 | 22.6 |
| 8 | 1,470 | 83.2 | 65 | 44.4 | 823 | 12.9 | 23.7 |
| 9 | 1,590 | 86.8 | 69 | 45.6 | 872 | 13.4 | 24.8 |
| 10 | 1,710 | 90.4 | 73 | 46.8 | 921 | 14 | 25.9 |
| 11 | 1,830 | 94 | 77 | 48 | 970 | 14.5 | 27 |
| 12 | 1,950 | 97.6 | 81 | 49.2 | 1,019 | 15.1 | 28.1 |
| 13 | 2,070 | 101.2 | 85 | 50.4 | 1,068 | 15.6 | 29.2 |
| 14 | 2,190 | 104.8 | 89 | 51.6 | 1,117 | 16.2 | 30.3 |
| 15 | 2,310 | 108.4 | 93 | 52.8 | 1,166 | 16.7 | 31.4 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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