Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,700 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Geometric control mage build: Orianna wins when her ball reshapes terrain before the teams even collide. The build must therefore protect her ability to hold space, threaten immediate punishment, and keep enough continuity that the second rotation matters as much as the first.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Orianna build (Mid Lane): Rabadon's Deathcap › Luden's Echo › Horizon Focus › Void Staff › Stormsurge, boots Boots of Mana, keystone Conqueror. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,700 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,800 total cost +100gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,300 total cost +600gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Orianna wins through space control and constant pressure. The build maximizes her ability to maintain threat zones and punish positioning mistakes.
Amplifying Tome
Massive mana for constant Q-W poke in lane and fights
Max AP for a devastating R Shockwave burst
Executes targets caught in R Shockwave AoE
Sorcerer's Shoes
Stasis
zones damage W repeated with the bullet stack Conqueror on multiple targets.
Free gold on rotations with the ball — every plant on the way advances your item spike.
Reduces cooldown of the R Shockwave to trigger the teamwipe more often.
After Flash-R, the speed burst repositions you to safety while the shockwave does its work.
Discourages dives — burst crashes into blunted hits while your E shield answers.
With Luden's Echo, her Q becomes more than a positioning tool: it starts dealing enough poke to create pick windows. At this point, Orianna should play around mid waves and river entrances, because one good poke before dragon can force enemies to give the objective or enter a bad fight.
Rabadon's Deathcap gives Orianna real fight-turning threat even when the setup is not perfect. She can punish two targets instead of waiting for five, especially if the enemy carry is hit. It is also the point where her shield and damage become heavier: Orianna is no longer only controlling space, she can decide the fight.