S
September 2026 · Patch 7.2e
Mage · MID · SUPPORT

Orianna Wild Rift Best Build Guide

Geometric control mage build: Orianna wins when her ball reshapes terrain before the teams even collide. The build must therefore protect her ability to hold space, threaten immediate punishment, and keep enough continuity that the second rotation matters as much as the first.

★ MID · SUPPORT Tier S
DMG
UTIL
TANK
DIFF
Win 51.2% #26 · ↑2pt
Pick 5.1% #13
Ban 0.4% #111

Builds — official CN server data (patch 7.2)

Why this data? →
Which variant for your draft?

Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.

Test with my draft

Best Orianna build (Mid Lane): Rabadon's Deathcap › Luden's Echo › Horizon Focus › Void Staff › Stormsurge, boots Boots of Mana, keystone Conqueror. Three variants and when to pick each are below.

Boots of Mana
Recommended bootsBoots of Mana
Conqueror
Recommended runes: ConquerorBotanistTranscendenceNimbus CloakBone Plating

Power spikes (computed)

Early (1-5)
5/10
Mid (6-10)
10/10
Late (11-15)
8/10
Lv 2 W rank 1Lv 5 UltimateLv 6 Rabadon's Deathcap

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Morellonomicon
MorellonomiconAgainst healing (Soraka, Aatrox, lifesteal…)
Liandry's Torment
Liandry's TormentAgainst 2+ tanks / HP stackers
Zhonya's Hourglass
Zhonya's HourglassAgainst AD burst (assassins, Zed, Rengar…)
Banshee's Veil
Banshee's VeilAgainst AP burst (Syndra, Fizz, Evelynn…)
Rylai's Crystal Scepter
Rylai's Crystal ScepterAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Irelia MorellonomiconMorellonomicon Recurring healing
Fizz Banshee's VeilBanshee's Veil Magic damage
Yasuo Rylai's Crystal ScepterRylai's Crystal Scepter Highly mobile
Akshan Zhonya's HourglassZhonya's Hourglass Physical damage

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Core build — historical analysis (patch 7.0e)

Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.

Orianna wins through space control and constant pressure. The build maximizes her ability to maintain threat zones and punish positioning mistakes.

Recommended Build

Starter

Amplifying Tome Amplifying Tome
Archangel's Staff
Archangel's Staff

Massive mana for constant Q-W poke in lane and fights

Rabadon's Deathcap
Rabadon's Deathcap

Max AP for a devastating R Shockwave burst

Infinity Orb
Infinity Orb

Executes targets caught in R Shockwave AoE

Final Build

Boots & enchant

Sorcerer's Shoes Sorcerer's Shoes
Stasis Stasis

Skill order

QWE
Passive
Passive Clockwork Windup
Q
Command: Attack
1468
W
Command: Dissonance
271011
E
Command: Protect
3121415
R
Command: Shockwave
5913

Runes

Conqueror
Conqueror

zones damage W repeated with the bullet stack Conqueror on multiple targets.

Botanist
Botanist

Free gold on rotations with the ball — every plant on the way advances your item spike.

Transcendence
Transcendence

Reduces cooldown of the R Shockwave to trigger the teamwipe more often.

Nimbus Cloak
Nimbus Cloak

After Flash-R, the speed burst repositions you to safety while the shockwave does its work.

Bone Plating
Bone Plating

Discourages dives — burst crashes into blunted hits while your E shield answers.

Situational Items

vs Healing
Cosmic Drive Cosmic Drive
Morellonomicon Morellonomicon
vs Shielding
Cosmic Drive Cosmic Drive
Oceanid's Trident Oceanid's Trident
vs Tanks
Cosmic Drive Cosmic Drive
Liandry's Torment Liandry's Torment

Situational Runes

vs Burst Damage
Gathering Storm Gathering Storm
Bone Plating Bone Plating

Build timing

Luden's Echo completed

With Luden's Echo, her Q becomes more than a positioning tool: it starts dealing enough poke to create pick windows. At this point, Orianna should play around mid waves and river entrances, because one good poke before dragon can force enemies to give the objective or enter a bad fight.

Rabadon's Deathcap spike

Rabadon's Deathcap gives Orianna real fight-turning threat even when the setup is not perfect. She can punish two targets instead of waiting for five, especially if the enemy carry is hit. It is also the point where her shield and damage become heavier: Orianna is no longer only controlling space, she can decide the fight.