C
October 2026 · Patch 7.3c
Bruiser · TOP · JUNGLE

Nasus Wild Rift Best Build Guide

Juggernaut build for slow windows: Nasus does not win because he stacked in abstract, but because the build finally lets him reach the useful target and stay there. The sheet must therefore talk about access, durability, and timing of the swing, not only stacks.

★ TOP · JUNGLE Tier C
DMG
UTIL
TANK
DIFF
Win 46.7% #98 · ↓0pt
Pick 5.7% #12
Ban 2.9% #46

Builds — official CN server data (patch 7.3)

Why this data? →

Nasus Baron Lane — recommended build

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)2 %
Mid (lv 6-10)9 %
Late (lv 11-15)91 %
Scales into the late game– – roster average
Lv 3 E rank 1Lv 5 UltimateLv 6 Trinity Force

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers — instead of Trinity Force
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Kaenic Rookern
Kaenic RookernAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Nasus Mid Lane — recommended build

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthTranscendence

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)2 %
Mid (lv 6-10)9 %
Late (lv 11-15)91 %
Scales into the late game– – roster average
Lv 3 E rank 1Lv 5 UltimateLv 7 E rank 2

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Thornmail
ThornmailAgainst healing (Soraka, Aatrox, lifesteal…)
Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Abyssal Mask
Abyssal MaskAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Nasus wins through scaling, not early impact. His build must let him survive long enough to stack and turn each hit into a threat.

Skill order

Q›E›W
Passive
Passive Soul Eater
Q
Siphoning Strike
1468
Cooldown
7 / 6 / 5 / 4 s
Mana cost
15 / 15 / 15 / 15
Base damage
30 / 55 / 80 / 105
W
Wither
2121415
Cooldown
14 / 13 / 12 / 11 s
Mana cost
80 / 80 / 80 / 80
Attack speed reduction
22.49% / 29.98% / 37.48% / 44.96%
Slow
45% / 60% / 75% / 90%
E
Spirit Fire
371011
Cooldown
12 / 12 / 12 / 12 s
Mana cost
110 / 120 / 130 / 140
Base damage
55 / 110 / 165 / 220
Armor reduction
15% / 20% / 25% / 30%
Bonus damage
11 / 22 / 33 / 44
Ratios
40% AP
R
Fury of the Sands
5913
Cooldown
90 / 80 / 70 s
Mana cost
100 / 100 / 100
Bonus HP
300 / 450 / 600
Armor
40 / 50 / 60
Magic resist
40 / 50 / 60
Base damage
3% / 4% / 5%
Ratios
0.01% AP

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Grasp Of The Undying
Grasp Of The Undying

You're already autoing constantly to stack Q — Grasp converts that same pattern into permanent HP and sustain.

Demolish
Demolish

A stacked Nasus melts towers — the max-HP charge shortens the siege further.

Second Wind
Second Wind

Stacks with W Wither for a sustain in lane suffisant to continuer of stack.

Overgrowth
Overgrowth

HP massive combined with the R Fury of the Sands to be a monstrous tank in late game.

Transcendence
Transcendence

Reduces cooldown of the W Wither to slow enemies more often during of the stacking.

Situational Runes

vs Crowd Control
Overgrowth Overgrowth
›
Perseverance Perseverance