Standard — juggernaut
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,233 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Juggernaut build for slow windows: Nasus does not win because he stacked in abstract, but because the build finally lets him reach the useful target and stay there. The sheet must therefore talk about access, durability, and timing of the swing, not only stacks.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,233 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,833 total cost +600gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,533 total cost +300gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
14,050 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Resistance build geared against physical damage (AD) compositions.
14,350 total cost +300gPhysical-damage enemy team: Darius, Lee Sin, Lucian.
Open this draft in the tool →Resistance build geared against magic damage (AP) compositions.
14,050 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Nasus wins through scaling, not early impact. His build must let him survive long enough to stack and turn each hit into a threat.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
You're already autoing constantly to stack Q — Grasp converts that same pattern into permanent HP and sustain.
A stacked Nasus melts towers — the max-HP charge shortens the siege further.
Stacks with W Wither for a sustain in lane suffisant to continuer of stack.
HP massive combined with the R Fury of the Sands to be a monstrous tank in late game.
Reduces cooldown of the W Wither to slow enemies more often during of the stacking.