Estándar — juggernaut
Build estándar que maximiza el daño. Úsala en matchups neutrales o cuando vayas por delante.
14.650 coste total
Juggernaut build for slow windows: Nasus does not win because he stacked in abstract, but because the build finally lets him reach the useful target and stay there. The sheet must therefore talk about access, durability, and timing of the swing, not only stacks.
Build estándar que maximiza el daño. Úsala en matchups neutrales o cuando vayas por delante.
14.650 coste totalBuild de resistencia orientada contra composiciones de daño físico (AD).
13.950 coste total -700gBuild de resistencia orientada contra composiciones de daño mágico (AP).
14.500 coste total -150gNúcleo de objetos fundamental, sin las incorporaciones situacionales recientes — se conserva como base para entender el kit. Para la build actualizada, consulta la sección de arriba.
Nasus wins through scaling, not early impact. His build must let him survive long enough to stack and turn each hit into a threat.
Ruby Crystal
Proc Sheen on Q Siphoning Strike stacké, heavy burst
Heal on-hit on Q empowered, sustain in duels
Anti-heal + armor, Nasus fights in melee with W slow
Plated Steelcaps
You're already autoing constantly to stack Q — Grasp converts that same pattern into permanent HP and sustain.
A stacked Nasus melts towers — the max-HP charge shortens the siege further.
Stacks with W Wither for a sustain in lane suffisant to continuer of stack.
HP massive combined with the R Fury of the Sands to be a monstrous tank in late game.
Reduces cooldown of the W Wither to slow enemies more often during of the stacking.
Quebrantador divino permite ganar todos los intercambios cortos con la Q.