A
September 2026 · Patch 7.2d
Mage · Mid Lane

Heimerdinger Wild Rift — Tier, Stats & Overview

Heimerdinger is a siege mage playable in Mid Lane or Baron Lane in Wild Rift, a yordle inventor deploying automated turrets to control and harass enemy space.

Best build Rabadon's Deathcap Infinity Orb Luden's Echo Void Staff Stormsurge Full build →

★ Mid Lane Tier A September 2026 · Patch 7.2d mageturretszone
DMG
UTIL
TANK
DIFF
Win 50.6% #45 · ↑12pt
Pick 1.3% #37
Ban 0.8% #88

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Win Rate (30d) 50.56%+2.04 pts
Pick Rate 1.33%
Ban Rate 0.81%
50.0%7.2c7.2d08/0823/0807/09

Heimerdinger's win rate has climbed +2.04 pts over the last 30 days, now at 50.56%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Heimerdinger holds a very specific position in the current meta: he is neither a pure burst mage nor a simple poke champion, but a true zone controller.

By Updated 8 Sept 2026 Patch 7.2d

Heimerdinger is a siege mage playable in Mid Lane or Baron Lane in Wild Rift, a yordle inventor deploying automated turrets to control and harass enemy space. His kit combines three laser turrets, stasis grenades, and a rocket barrage, with an amplifying ultimate enhancing any of his abilities to a superior level. He excels in siege compositions seeking to advance through zone superiority and objective control. In Wild Rift, his ability to place defensive turrets around objectives makes him one of the hardest champions to contest during drake or Baron attempts.

Heimerdinger fits into compositions that play around zone control. He benefits from allies who provide crowd control or protect his positioning. Teams capable of defending objectives greatly enhance his effectiveness.

Heimerdinger struggles when enemies can bypass or quickly destroy his structures. Compositions with strong burst, high mobility, or fast engages weaken his zone control. Without preparation, he loses the advantage of his defensive setup.

Set up your structures before fights to control space. Proper preparation turns objectives into powerful defensive zones. In fights, position behind your zone control instead of forcing direct engagements.

§ 06 — The matchup wall · MidHeimerdinger Wild Rift Mid counters and synergies

Hard Unfav. Skill Fav. Synergy
Syndra
Hard
Syndra
Orianna
Hard
Orianna
Ryze
Unfav.
Ryze
Swain
Unfav.
Swain
Zed
Skill
Zed
Morgana
Skill
Morgana
Mel
Fav.
Mel
Lissandra
Fav.
Lissandra
Jarvan IV
Ideal
Jarvan IV
Jarvan traps enemies in Cataclysm and creates a perfect zone for Heimerdinger to maximize turrets, grenade and rockets without having to chase targets. The duo's execution is brutally logical: Jarvan engages, Heimer places or keeps his tools inside the arena, and the space becomes toxic for anyone trying to stay or leave. This synergy is especially strong around objectives where the enemy already has limited room to maneuver.
Amumu
Ideal
Amumu
Amumu immobilizes multiple targets long enough for Heimerdinger to line up grenade, rockets and turret DPS without any rush. The duo's value comes from the fact that Heimer no longer has to convince enemies to stay inside his zone: Amumu does it for him. This combination is monstrous in narrow corridors and objective defenses.
Leona
Strong
Leona
Leona gives Heimerdinger the time needed to arm his zone and turn a simple stun into a true kill box. The execution is clean: Leona engages, Heimer places or preserves grenade and turrets depending on the zone state, then rockets finish the job. The duo is especially painful to face when controlling a choke or defending an existing lead.
Orianna
Strong
Orianna
Orianna brings Heimer an additional grouping tool and strong area pressure, making defensive or siege positions even harder to challenge. The duo is not dive-oriented but centered hits on punishing any team willing to fight inside a prepared zone. It works very well in compositions that want to control the map instead of chasing picks.

Build enginePatch 7.2d build — computed

  1. Core 01 Rabadon's Deathcap Rabadon's Deathcap
  2. Core 02 Infinity Orb Infinity Orb
  3. Core 03 Luden's Echo Luden's Echo
  4. Core 04 Void Staff Void Staff
  5. Core 05 Stormsurge Stormsurge
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Heimerdinger Wild Rift strengths and weaknesses

↑ Strengths
  • Objective fights are frequent and favor his zone control.
  • Players often force engages without respecting his turrets.
  • Liandry + Rylai heavily amplify his sustained damage.
  • His upgrades provide adaptable responses depending on the situation.
↓ Weaknesses
  • Against mobile assassins who can bypass your turrets.
  • If your team lacks frontline to protect your setup.
  • Against drafts with high mobility and resets.
  • When the enemy team can force fast fights outside your setup.
02

§ 03 — Game planHeimerdinger Wild Rift game plan: early, mid and late game

I Early

Install turret ring and secure priority; clean…

Lvl. 1 → 6

Install turret ring and secure priority; clean crashes then resets.

II Mid

Play choke points with RE/RW; convert each pick…

Lvl. 7 → 11

Play choke points with RE/RW; convert each pick into a target.

III Late

Disciplined siege: RQ to force, or RE to defend…

Lvl. 12+

Disciplined siege: RQ to force, or RE to defend neutral objectives.

§ 07b — Advanced MechanicsHeimerdinger: combos & tips Wild Rift

Burst combo (with R)
1 R R
2 E E
3 Q Q
4 W W

Activate R to summon the giant turret, stun with the empowered grenade, place the large turret, spam rockets.

Poke lane combo
1 Q Q
2 W W
3 E E

Have 3 turrets in position, poke with W, use a grenade to slow or stun, let the turrets auto-attack.

Quick trade combo
1 W W
2 E E
3 AA

Rockets + grenade to trigger Electrocute, auto-attacks for the third hit.

Full wave clear combo
1 Q Q
2 E E
3 W W

Three turrets cover the wave, grenade to group them together, rockets to finish them off.

Mechanical Tips

  • H-28G Evolution Turrets (Q): a maximum of 3 can be active at any one time. If a fourth is placed, the oldest one explodes. Place them strategically in the lane — in bushes, under the tower, at chokepoints.
  • Dormant turrets: if Heimerdinger strays too far, the turrets become dormant (they stop firing). Stay in the area.
  • CH-2 Electron Storm Grenade (E): centre hit = stun. Edge hit = slow only. Always aim for the centre of the target.
  • MIRV Hextech Rockets (W): multiple rockets, each of which can trigger effects — excellent rapid DPS.
  • UPGRADE!!! (R): upgrades the next ability: Q = mega-turret, W = giant rockets, E = wider grenade and guaranteed stun. R+E is generally the most impactful in teamfights.

Common Mistakes

  • Place the turrets in obvious positions where they’ll be destroyed — position them in corners.
  • Move away from the turrets and leave them alone.
  • Hit the edges of E instead of the centre — use ‘slow’ instead of ‘stun’.

Notable Interactions

  • Heimerdinger’s passive: movement speed bonus near allied turrets or structures.
  • R+E guarantees a stun within a large AoE — the ideal opener in a teamfight.
  • Heimerdinger excels at defending a turret by placing his turrets directly beneath it.
Go deeper Mechanics & Tips — Heimerdinger Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesHeimerdinger Wild Rift FAQ

Q.01 Is Heimerdinger a good soloQ pick? +

Yes, but only if you understand his tempo. He is very strong against players who force bad fights or ignore setups. However, against disciplined players or mobile drafts, his value drops quickly. He is not reliable in every situation, but very rewarding in the right ones.

Data — Stats per levelHeimerdinger Wild Rift base stats per level (1-15)

Movement speed 355Attack range 550Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1600543440420812
272057.53941.24808.613.2
3840614442.45409.214.4
496064.54943.66009.815.6
51,080685444.866010.416.8
61,20071.559467201118
71,320756447.278011.619.2
81,44078.56948.484012.220.4
91,560827449.690012.821.6
101,68085.57950.896013.422.8
111,8008984521,0201424
121,92092.58953.21,08014.625.2
132,040969454.41,14015.226.4
142,16099.59955.61,20015.827.6
152,28010310456.81,26016.428.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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