Standard — burst
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Siege and zone-lock build: Heimerdinger does not win only through damage, but through the way he makes entering his zone expensive, slow, and badly synchronized. The build must amplify that terrain tax before chasing pure burst.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +500gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total costDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost +500gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Heimerdinger does not seek direct one-shots; he seeks to stack unbearable pressure in an area he has already prepared. His default build must therefore reinforce damage that adds up over time, the ability to keep enemies within turret range and his survival margin once the fight finally reaches him.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
his poke at range with turrets H-28G and W generates gold safely in return.
Your turret nest holds without you — collect plants and gold on rotations without losing pressure.
Reduces CDs to deploy faster his turrets H-28G and reset the R.
W and E poke from range constantly — the burn rides on every harass rotation.
Discourages dives onto you — an assassin's burst crashes into the three blunted hits.