July 2026 · Patch 7.2a
Marksman · Baron Lane

Teemo Wild Rift Guide

Marksman

★ Baron Lane Tier A July 2026 · Patch 7.2a
DMG
UTIL
TANK
DIFF
Win 52.3% #19 · ↑6pt
Pick 3.5% #20
Ban 8% #17
§ 01 — Editorial brief

Teemo Top remains a very specific pressure pick: he does not win only through damage, but through the way he turns lane, jungle entrances, and narrow paths into uncomfortable areas.

By WRC Studio ~ 1 min read Patch 7.2a
Expert note

Expert take

Teemo is a good pick when you understand that he is not played as a simple lane bully. His real level shows in how you prepare fights before they start: a mushroom on the right entrance, a wave that forces the opponent to answer, a Q saved to neutralize the right champion, and a rotation made early enough to make the objective unplayable for the enemy. He is frustrating to face, but also very punishable if you confuse pressure with overextending. A good Teemo does not just try to be annoying; he turns every enemy movement into a risky decision.

Weak point

Hidden weakness

Teemo’s hidden weakness is not only his fragility: it is his dependence on preparation. A Teemo who did not have time to place mushrooms around an area is almost playing a reduced version of the champion. He can still blind, poke, and kite, but he loses the invisible part of his kit: controlling movement paths. That is why late rotations are so costly for him.

§ 02 — Strengths & weaknesses Teemo Wild Rift strengths and weaknesses

↑ Strengths
  • He punishes melee top laners very well when they must walk up to last-hit or trade, especially when his Q is saved to deny their real damage window.
  • His mushrooms bring strong value around objectives: dragon or Herald becomes easier to play when river entrances are already trapped.
  • Liandry reinforces his attrition identity: an enemy crossing several mushrooms does not only lose HP, they also lose their fight timing.
  • He often forces soloQ mistakes because many players chase Teemo through prepared areas instead of stopping the chase.
↓ Weaknesses
  • Avoid Teemo if your team already lacks frontline: he does not compensate for the absence of a champion able to absorb the first impact.
  • Avoid him into drafts that can reach him quickly and cleanly with multiple gap closers, because his stealth and mushrooms are not always enough to break the engage.
  • Avoid Teemo if the game is likely to be decided by open 5v5 fights without corridors or vision setup, because he loses much of his control value.
  • Avoid him if your team needs real engage from top lane: Teemo can prepare a fight, but he does not start it reliably.
02

§ 03 — Game planTeemo Wild Rift game plan: early, mid and late game

I Early

Short trades, wave control and defensive shrooms

Niv. 1 → 6

Short trades, wave control and defensive shrooms.

II Mid

Play objectives: grid the lanes and trap rotations

Niv. 7 → 11

Play objectives: grid the lanes and trap rotations.

III Late

Front-to-back near the shrooms, never get hired…

Niv. 12+

Front-to-back near the shrooms, never get hired short.

Data — Stats per levelTeemo Wild Rift base stats per level (1-15)

Movement speed 355Attack range 475Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630523436345618
275055.638.537.23866.718.7
387059.24338.44277.419.4
499062.847.539.6468820.1
51,11066.45240.85098.720.8
61,2307056.5425509.421.5
71,35073.66143.259110.122.2
81,47077.265.544.463210.822.9
91,59080.87045.667311.423.6
101,71084.474.546.871412.124.3
111,83088794875512.825
121,95091.683.549.279613.525.7
132,07095.28850.483714.226.4
142,19098.892.551.687814.827.1
152,310102.49752.891915.527.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

§ 05 — Recommended buildBest Teemo Wild Rift build for the current patch

Teemo Top remains a very specific pressure pick: he does not win only through damage, but through the way he turns lane, jungle entrances, and narrow paths into uncomfortable areas. In the current patch, his value mainly comes from punishing melee champions that must walk into him, slowing enemy rotations with mushrooms, and forcing opponents to play around imperfect vision. He is not a frontliner, he does not replace real engage, and he can become very fragile when the game turns into open 5v5 fights. But in drafts where his team can play around side pressure, choke points, and space control, Teemo becomes much more than a simple harass champion: he becomes a constant source of tempo, attrition, and forced mistakes.

Core
1 Yordle Liandry's Torment
Yordle Liandry's Torment
2 Yordle Infinity Orb
Yordle Infinity Orb
3 Coiffe de Rabadon
Coiffe de Rabadon
Boots
Bottes du mana Bottes du mana
/
Mercury's Treads Mercury's Treads
See the full build

§ 06 — The matchup wallTeemo Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Malphite
Hard
Malphite
Jayce
Unfav.
Jayce
Camille
Skill
Camille
Shen
Fav.
Shen
Shen
Ideal
Shen
Shen perfectly compensates for Teemo's structural fragility by offering global cover and a real bailout button whenever he takes too much space. The execution becomes very strong across the map: Teemo pushes side pressure or trap vision, while Shen holds Stand United to turn any collapse into a favorable numbers swing. This pair works very well against compositions that want to catch Teemo in isolation without committing to a real teamfight.
Jarvan IV
Ideal
Jarvan IV
Jarvan IV gives Teemo a real fixation point to amplify his poke, autos, and especially the space control of his mushrooms. The execution is simple: Jarvan traps a target or forces a predictable path, then Teemo pours sustained damage into the area while escape options stay limited. This synergy is especially strong around objectives where Teemo's natural minefield makes the terrain unplayable.
Nunu & Willump
Strong
Nunu & Willump
Nunu gives Teemo frontal engage and zone threat that forces enemies into bad paths, which Teemo loves to exploit. The execution plays around terrain: Nunu forces the dodge pattern, Teemo has already prepared mushrooms on retreat lines, and the enemy must choose between eating the crowd control or walking into traps. This duo is especially miserable for teams that play heavily around river and objective entrances.
Zyra
Strong
Zyra
Zyra and Teemo create oppressive area saturation even without constant hard frontal engage. The execution relies on attrition and path punishment: Zyra fixes a zone with plants and root, Teemo adds blind, autos, and mushrooms on natural exits. This pair is very strong in games where the enemy lacks long-range engage or must walk forward to force fights.

§ 07 — PreceptsTeemo Wild Rift tips for ranked

Tip · 01

Play the map: shrooms on corridors and jungle entrances, not just on the lane.

Codex
Tip · 02

Think 'short trades': AA→Q then back off, the DoT works for you.

Codex
Tip · 03

Don't fight in the open without shrooms behind you.

Codex

§ 08 — DialoguesTeemo Wild Rift FAQ

Q.01 Is Teemo Top a good blind pick? +

Teemo can be blind picked in some soloQ games, but he is not a consistently reliable blind pick. He becomes risky if your team already lacks frontline or if the enemy has several champions that can reach him directly. If you blind him, you must accept a safer style: less advanced wave, defensive mushrooms, Q saved for real all-ins, and early rotations instead of lane ego.

Q.02 When does Teemo become truly strong in a game? +

Teemo becomes truly strong when he can place mushrooms before the action starts. Level 5 gives him terrain control, Liandry makes trapped paths much more costly, and Deathcap turns his damage into a serious threat onto carries. His best window is therefore not only a level or an item: it is the moment when his team plays around areas he has already prepared.

Q.03 Why does Teemo win lane but still lose the game sometimes? +

Because his lane advantage must be converted into map control. If Teemo wins top but does not prepare entrances to Herald, dragon, or jungle rotations, his lead stays local. Worse, if he keeps pushing without defensive mushrooms, he gives away a shutdown and wastes his early game. The right reflex is to turn lane pressure into trapped zones and easier objective setups.

Q.04 Should Teemo play split push or teamfight? +

Teemo should often play short side pressure rather than permanent split push. He pushes a side lane, secures his paths with mushrooms, then returns early enough to prepare the next objective. In teamfights, he does not like wide open spaces; he prefers corridors, jungle entrances, and areas where the enemy must walk through his traps before reaching his team.

§ 09 — EchoesTeemo Wild Rift related guides

01
Key mechanic

Wave Management in Wild Rift: the expert skill that wins objectives

Master Wild Rift wave management to create tempo, secure objectives, and win more games without forcing bad fights.

Read
02
Role guide

Split Push and Side Lane Pressure in Wild Rift: How to Create Real Map Threat

Learn how to split push in Wild Rift without throwing: timing, side lane pressure, vision, objectives and macro decisions.

Read
03
Key mechanic

Understanding Macro in Wild Rift: The Real Difference Between Playing and Winning

Understand macro in Wild Rift: objectives, rotations, tempo, vision and decisions that help you win more ranked games.

Read
04
Key mechanic

Drake and Baron Objectives in Wild Rift: how to decide fast without throwing

Learn when to contest Drake, when to start Baron, when to give an objective, and how to avoid objective throws in Wild Rift.

Read