Standard — heal/shield
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Enchanter build for team scaling: Sona wins when her auras eventually make every exchange a little better for her team and every reset a little worse for the enemy. The build must therefore protect her setup time and spell frequency.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Poke build, favors ranged pressure before close-range fights.
10,400 total cost +200gEngage build, initiates fights and chains crowd control.
10,300 total cost +100gAllied engage to follow up: Pantheon, Lee Sin.
Open this draft in the tool →Share of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Sona wins through accumulated value, not burst. Every item must increase her ability to cast more spells and amplify her team over time.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Autos and spells charge the energy — the proc heals and speeds you; free sustain on your natural poke-weave.
Your R stun and charged-E slow trigger heals for the whole team around you.
Reduces incoming damage during his sorties to poke with the passive Power Chord.
Amplifies heals W Aria of Perseverance and shields for maximize his support.
Reduces cooldown of the R Crescendo to trigger more often the stun of teamfight.