Standard — crit DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Tempo-oriented burst-crit build to harass, control enemy approach, and immediately convert weakened targets into clean kills.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Jhin build (Dragon Lane): Infinity Edge › Phantom Dancer › The Collector › Lord Dominik's Regards › Blade of the Ruined King, boots Boots of Dynamism, keystone Dark Harvest. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,800 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,700 total cost -100gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,600 total cost -200gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Jhin’s default build works because it respects how he truly wins fights: first reducing enemy space and available health, then punishing very hard the moment they no longer have the right to step forward.
Long Sword
Execute synergizes with the guaranteed crit on passive's 4th AA
Bonus range for safe W poke and 4th shot AA
Anti-heal + crit, every AA converted to AD via passive
Gluttonous Greaves
Quicksilver
Each 4e bullet empowered or kill accumule charges for a burst growing in late game.
Four shots, no more — a flat per-hit bonus counts double on a limited fire rate.
his 4e bullet crit target already enemies fleeing, Coup of Grace the Finishes.
Compensates for lack of innate attack speed to reload his 4 bullets faster.
Covers your lack of mobility — after Flash or Heal, you reposition for the fourth shot.