Standard — crit DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Tempo-oriented burst-crit build to harass, control enemy approach, and immediately convert weakened targets into clean kills.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
14,900 total cost -350gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,150 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Jhin’s default build works because it respects how he truly wins fights: first reducing enemy space and available health, then punishing very hard the moment they no longer have the right to step forward.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Each 4e bullet empowered or kill accumule charges for a burst growing in late game.
Four shots, no more — a flat per-hit bonus counts double on a limited fire rate.
his 4e bullet crit target already enemies fleeing, Coup of Grace the Finishes.
Compensates for lack of innate attack speed to reload his 4 bullets faster.
Covers your lack of mobility — after Flash or Heal, you reposition for the fourth shot.