A
October 2026 · Patch 7.3d
Marksman · ADC

Jhin Wild Rift Best Build Guide

Tempo-oriented burst-crit build to harass, control enemy approach, and immediately convert weakened targets into clean kills.

★ ADC Tier A
DMG
UTIL
TANK
DIFF
Win 49.5% #55 · ↓0pt
Pick 17.0% #2
Ban 1.0% #79

Builds — official CN server data (patch 7.3)

Why this data? →
Boots of Dynamism
Recommended bootsBoots of Dynamism
Dark Harvest
Recommended runes: Dark HarvestBrutalCoup de GraceLegend: AlacrityNimbus Cloak

Power vs. the roster

Share of the roster this champion outclasses, at each stage of the game.

Early (lv 1-5)52 %
Mid (lv 6-10)57 %
Late (lv 11-15)32 %
Peaks in the mid game– – roster average
Lv 6 Phantom DancerLv 9 Infinity Edge + Ultimate rank 2Lv 13 Lord Dominik's Regards

50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.

Situational adaptations

Mortal Reminder
Mortal ReminderAgainst healing (Soraka, Aatrox, lifesteal…) — instead of Lord Dominik's Regards
Blade of the Ruined King
Blade of the Ruined KingAgainst 2+ tanks / HP stackers
Guardian Angel
Guardian AngelAgainst AD burst (assassins, Zed, Rengar…)
Mercurial Scimitar
Mercurial ScimitarAgainst AP burst (Syndra, Fizz, Evelynn…)
Serylda's Grudge
Serylda's GrudgeAgainst heavy mobility — instead of Lord Dominik's Regards

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Skill order & runes — background analysis

Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.

Jhin’s default build works because it respects how he truly wins fights: first reducing enemy space and available health, then punishing very hard the moment they no longer have the right to step forward.

Skill order

W›E›Q
Passive
Passive Whisper
Q
Dancing Grenade
31215
Cooldown
6 / 6 / 5 / 5 s
Mana cost
45 / 50 / 55 / 60
Base damage
45 / 80 / 115 / 150
Attack ratio
35% / 45% / 55% / 65%
Ratios
35/45/55/65% AD · 60% AP
W
Deadly Flourish
146810
Cooldown
12 / 12 / 12 / 12 s
Mana cost
60 / 65 / 70 / 75
Base damage
60 / 100 / 140 / 180
Root duration
1.25 / 1.5 / 1.75 / 2
Ratios
40% AD
E
Captive Audience
271113
Cooldown
2 / 2 / 2 / 2 s
Mana cost
35 / 40 / 45 / 50
Base damage
20 / 100 / 180 / 260
Charge time
20 / 18 / 16 / 14
Ratios
120% AD · 100% AP
R
Curtain Call
5914
Cooldown
80 / 70 / 60 s
Mana cost
100 / 100 / 100
Base damage
75 / 150 / 225
Ratios
25% AD

Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.

Runes

Dark Harvest
Dark Harvest

Each 4e bullet empowered or kill accumule charges for a burst growing in late game.

Brutal
Brutal

Four shots, no more — a flat per-hit bonus counts double on a limited fire rate.

Coup De Grace
Coup De Grace

his 4e bullet crit target already enemies fleeing, Coup of Grace the Finishes.

Legend: Alacrity
Legend: Alacrity

Compensates for lack of innate attack speed to reload his 4 bullets faster.

Nimbus Cloak
Nimbus Cloak

Covers your lack of mobility — after Flash or Heal, you reposition for the fourth shot.

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
›
Giant Slayer Giant Slayer