Standard — lethality
Standard build maximizing damage output. Use on neutral matchups or when ahead.
12,500 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Opaque-pressure support-assassin build: Pyke wins when the enemy is never certain they have truly secured their position. The build must therefore serve pick threat, map mobility, and enough contextual durability for his entries not to be mere disposable pieces.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
12,500 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
12,700 total cost +200gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
12,600 total cost +100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,000 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Bruiser build adding survivability without giving up damage.
15,300 total cost +300gAnti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,000 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Pyke wins by creating chaos and picks. The build maximizes burst and mobility to engage, kill and escape.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Hook-auto-E or E-auto-Q — three hits in a second; the proc adds burst before the R execute.
E (Phantom Undertow) dash triggers penetration during assassinations.
Your R resets on every execute — chained kills pump AD into the next blade.
Your passive lives in unwarded shadows — every cleared enemy ward becomes your vision and your AD.
An HP-capped assassin support — the three blunted hits cover your aggressive entries.