Mage

Brand

B MID
DMG
TANK
UTIL
DIFF
Win 35.7% #61
Pick 3.7% #19
Ban 0.1% #64
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Challenger ?Official Tencent data
Challenger CN server · Updated daily
Last update: 25 Apr 2026

Champion Guide

Brand is an incendiary mage playable in Mid Lane or support in Wild Rift, specializing in explosive zone damage through his Blaze passive. His kit rewards precise ability chaining — each spell amplifies the next on a blazing target — culminating in a passive explosion that bounces between nearby enemies. He excels in grouped compositions where chain explosions can hit the entire enemy team. In Wild Rift, his ability to devastate teamfights through passive bouncing makes him one of the most fearsome zone mages.

Game Plan

Early

Wins the priority via E→W, constant poke and back on first AP/haste.

Mid

Play objectives: forcing through corridors and layering controls.

Late

Stay behind your forehead, look for the Q stun on key targets then R.

Counters

All counters →

Synergies

All synergies →
Electrocute
Liandry's Torment
Infinity Orb
Rabadon's Deathcap
+
Sorcerer's Shoes
Gathering Storm
Coup De Grace
Legend: Bloodline

Brand — patch analysis

Patch positioning

Brand remains a highly impactful AoE mage in the current patch, but only in specific contexts. He thrives in tight fights around objectives where his burn and ultimate bounces reach maximum value. However, the rise of mobile assassins and spread-out drafts reduces his reliability as a blind pick. In soloQ, he heavily punishes positioning mistakes, making him stronger when players group poorly or too early. His impact directly depends on surviving long enough to apply stacks and trigger sustained burst damage.

Meta reasoning

The patch favors fast-paced fights with high mobility, which can punish Brand before he sets up. However, as soon as a fight becomes static or congested, he becomes one of the best champions at controlling space. Liandry + Rylai turns every spell into sustained pressure, especially effective against front-to-back teams or grouped objective contests. His strength doesn’t come from pure instant burst, but from layered damage that becomes unavoidable once the fight starts.

Real game insight

In real games, many players overestimate Brand’s ability to one-shot. His real strength comes from timing and positioning: using R at the wrong angle or too early drastically reduces impact. On the other hand, waiting for enemies to group or engaging on already marked targets completely shifts a fight. The champion punishes enemy mistakes more than he creates plays himself.

Draft identity

Brand is a zone-control mage focused on sustained damage. He excels in drafts that force grouped fights and punish teams that fail to maintain spacing. His identity revolves around spreading Blaze and maximizing ultimate bounces in teamfights.

Pick conditions

Why play this patch

  • Extremely strong against grouped compositions around objectives.
  • Naturally scales with Liandry and Rylai, boosting mid-game impact.
  • Effectively punishes positioning mistakes in soloQ.
  • Ability to control entire zones in teamfights with AoE damage.

When to avoid

  • Against multiple mobile assassins who can easily reach him.
  • In teams without a frontline to absorb pressure.
  • Against highly spread compositions that avoid AoE damage.
  • If your team doesn’t play around grouped objectives.

Ideal draft context

  • Teams with strong engage to group enemies.
  • Front-to-back comps with extended fights.
  • Frequent objective fights (drake, Baron).
  • Allies able to lock multiple targets.

Bad draft context

  • Pick-based and spread compositions.
  • Enemy teams with high mobility and dashes.
  • No peel or allied protection.
  • Very short fights where his DPS cannot develop.

Hidden weakness

Hidden weakness

His reliance on positioning is more critical than it seems. Even with strong damage, a poor spell angle or spacing can prevent Blaze spread or ultimate bounces. This instantly turns a winnable fight into a loss. It’s not just about mobility, but execution precision.

Low elo

In low elo, Brand dominates as players group poorly and fail to respect spacing. He can deal massive damage without proper punishment.

High elo

In high elo, he becomes far more situational. Players dodge better and punish his lack of mobility, reducing his margin for error.

Expert take

Expert take

Brand isn’t mechanically complex, but requires strong fight reading. His value doesn’t come from raw mechanics, but from punishing collective mistakes. He’s extremely strong in drafts where fights are forced and grouped, but fragile when pace increases or enemies play spread. When used well, he turns objectives into no-go zones. Poorly used, he becomes an easy target with little impact.

Coach notes

  • Your goal isn’t to kill fast, but to extend the fight.
  • Positioning > raw damage on Brand.

FAQ

When is Brand strongest?

Brand peaks in mid game after completing his first two core items. At this stage, his burn damage becomes constant and hard to deal with. He is especially strong around objectives where enemies are forced to group, maximizing his AoE and ultimate bounces.

Why does Brand lose to assassins?

Brand lacks mobility and relies heavily on positioning. Assassins can quickly close the gap and burst him before he sets up. Without peel or protection, he has no time to apply stacks or use his sustained DPS.

Should you play aggressively in lane with Brand?

Not necessarily. Brand can poke effectively but remains vulnerable to all-ins. The goal is to control the wave and apply gradual pressure without overextending. A single mistake can be heavily punished by mobile champions.

What is Brand’s main role in teamfights?

Brand is a zone controller and sustained DPS mage. He doesn’t aim to one-shot a target but to deal constant damage across multiple enemies. His impact depends on hitting multiple targets and maximizing ultimate bounces.